perfect party (Dungeon Siege 2)
give your opinion on this matter...my opinion: two battle mages, a warrior with a shield, a two-handed/dual man, a nature mage, and a battle mage
:) You can only start with them, but three is no longer possible. Or is it possible to hire several Final (on the measure, on the veteran, on the elite)?
Right now I started as a battle mage, already 11 points not scattered (I don’t know which magic to choose), I’m swinging Lotar like a warrior with a shield, well, Taar took more. Deru did not take at all, because I do not see the point in archers. While it’s hard to play, since the combat mage has not gained full power and there is no one to deal damage, but then I think it will be normal.
It’s just that if it’s possible to have two battle mages in a team without starting as a battle mage, then I’d better start again before it’s too late, I want to play as a dude with a two-handed weapon :)
Help resolve the situation plzz
And so ... Well, what can I say about the group ... They don’t argue about tastes ... Perhaps they shout ... :))))
... rather they fight and beat their faces, but this is in real life u003d-) a common thing ...)))
Impossible is possible - this is our motto that we use when we wet the boss ... The boss does not understand where we came from, and will never understand, because Explosion + Force Waves + Thunder Shot + Cold Ring (don't sleep, you'll freeze) work wonders even with Archmage...
It's been a LONG time since I played, I don't remember much. But it was fun... I had a party of 2 two-handed + combat mage + nature mage + bow. The bow was instead of inventory :) By the way, the combat mage does not steer. At the last level of difficulty, the battle magic had about 1700 damage, and the nature magic Taar from the root 5800, and at the expense of protection, it could disperse more. This root pulled the whole party. It's so nice at maximum difficulty to demolish a mob of a third of hp with one Taar root ...
For me, the ideal group is one that, apart from me, consists of only girls. :) It's more fun for me to play like that. Now I'm going through as a swordsman + Eva + Deru + Taar, on Veteran I'll add the Finale.
On the forums you can find advice not to take Evangeline, but I would advise the opposite. Of all the possible companions in the entire game, only Eve is a direct quest participant in events, like our main character, and many plot branches are tied to her. She lets out remarks more often than others, we observe the development of her personality and character. Eve has a vested interest in victory, in the battle for Snowbrook, in the destruction of the Mordens and the liberation of the lands.
All the rest - Deru, Taar and others - are ordinary mercenaries. Well, maybe, with the exception of Amren, but he has an insignificant role in the plot - to meet us in the intro in the prologue and find out that he is also Azunit and our relative.
Ches. word: you carry such nonsense. If it's a PERFECT group - 5 archers, one nature mage, if you think about it - it's obvious why.
boy, kill it.
Dungeon can be completed by almost any party, but in my opinion, a variety of classes are needed, because. You probably won't find 5 good bows (except for shops). But whoever likes it.
If the party does not have one character with a certain specialization, then in many places you will not be able to open the traveler's sanctuaries, where the symbol (melee, ranged, combat magic, nature magic) rotates above the door. Of course, if you do not need these shrines, then there are no questions ...
Hello. I play 2 melee - Lothar and the main character and 2 nature magicians - Deru and Taar. Well, you still need to take the Finale to your liking
Finally managed to play this game))
I started as a swordsman + nature mage and took Lothar as a swordsman + battle mage. Met the enemy with magic, occasionally switching to close combat. I was constantly haunted by comments that it was necessary to choose a certain class, so I started over again))
So, I shook myself like a sword + shield, Taar natural magician, Final combat magician (thunderstorm).
The situation is the following. There is not enough mana for nature (healing + auras + ice), so I think to make a sword + nature (healing) on ​​the veteran of the 5th fighter. Is it worth it?
And one more thing: the shieldman has excellent defense and medium attack; Lothar (pumped 2 swords) has very weak armor. Does it make sense to make a 2nd shield (for example, from Eve and Sartana) instead of him? Or, does it make sense to add a character with a two-hander on the veteran (to the shield and dual)?
Does it make sense to compensate for the lack of armor with resistance to physical damage?
If I plan to play for a long time and take the 6th Persian, does it make sense to change them now, periodically send the most pumped ones to the tavern?
Replaced Lothar with Eve and upgraded sword+shield+nature. Now the group looks much better.
Normal party I'm GG battle mage + taar + lotar (dual player) + I also think to take an archer later, but it makes sense to take 6 Persians, I think the meat will be something else (I have a broken world worth 2 new classes added)
Svetloyar
In my opinion, the prefabricated class should not be taken at all. Indeed, sometimes there are not enough points to pump someone even in one class, not to mention two. For example, what is a "battle mage"? You can upgrade a combat magician in as many as three directions, and this is all within the same class of "combat magic". Lightning, fire, necromancy. Three directions. So I'd rather upgrade fire to lightning with a combat mage, instead of pumping a sword and lightning at the same time. With the magician of nature a similar picture.
The advice in the game to stick to one particular class is given correctly.
The game can be completed by any team and download all the characters as you want. For example, I started 3 games:
1) the main character is a warrior with a shield, then I took Dera and pumped her like a warrior with two swords, Lothar with a two-handed weapon and a wolf (all are very fat, quickly regenerate with potions, and enemies are killed by the aura of a wolf), although in act 3 he changed the wolf to Taar (healing with potions was not enough), Lothar to Eve (because there were a lot of arts for two hands and nothing for a two-handed one, moreover, with two swords more damage is done than with a two-handed ), then Viks and Amren were added (I want to change it to Finala);
2) classic - nuker (my character), tank (Lothar), dd (Deru), support (Taar) - the maximum benefit from items and skills, but on the second playthrough (on a veteran) you will have to think about who to take;
3) three nature mages and an ice elemental (should not die due to tanking with summoned creatures, 3 heals, 3 invulnerability and permanent freezing) gorged them not far so I don’t know what will come of it.
I use several rules in the game:
- there must be a tank-provacator (a warrior with a shield, a mithril horn or a summoned creature from a natural magician), otherwise unprotected characters die in seconds;
- you should not constantly manage the entire team - your magicians will almost never heal and curse;
- no need to upgrade the character to a multiclass (exception - tactical forces that do not cause damage - invulnerability and silence, I also pump the tank (which I usually control) with the curse of armor reduction, so when I get distracted or simply cannot identify the enemy I'm going to in the crowd attack, my character will curse someone a couple of times);
- don't autocast physical damage dealers with healing and cursing - for the time they spend on casting, you can do a lot of damage.
But the main thing in the team is the dialogues that they have with each other. The developers have created many places where these dialogues begin and all differ depending on the characters in your team. The only sad thing is that you won’t be able to listen to all these dialogues (either the team lacks some character, or some mob will reset the dialogue with its appearance).
The only sad thing is that you won't be able to listen to all these dialogues
. Not only that. The worst thing is when the dialogue starts, and then a stupid wolf comes up and starts to beat. Dialogue instantly collapses
I just got to kalratia as a multiclass nature mage and a naia animal. At the beginning, out of ignorance, he added a place for the third ger. Right now, I took a dragon for myself in Kalratia, so the number and life of beasts has grown by one and a half times. While pumping different classes of defense (I don’t know where to go from a long-range combatant) and hit Arintai with fire from the staff. The damage pumped a little natural current, but I’ll move on to it, you can see it on the veteran. In order to be able to pump another class, at the beginning of the game, just before the level of the Persian is raised, hit with a weapon of the desired class, and then it all depends on the possession that is gained from using weapons of this class: sword, bow, nature, and spell magic.
I have a battle mage on my mercenary Lothar, a deru archer, Taar a mage of nature, I am a semi-giant-two-hander of all absolutes!