Little Tricks and Tips (Dragon Age: Origins)
I propose in this thread to share small secrets of passing (not passing quests, but pleasant little things). For example:Ostagar.
* If you choose persuasion / deceit when talking with an elf messenger near the kennel, you can get a very decent sword (if the GG is not a swordsman warrior, it’s better to give it to Alistair - there will be more benefits).
* Belt can be stolen from the Quartermaster +1 Constitution.
* If you buy a backpack from the Quartermaster before going to the Wildlands, then another one will appear on sale upon your return. Shrinking in other expenses, it is quite possible to buy it.
* Before you go to the tower of Ishal, look into the mabari pens. In one of them (where the dead dog is) is a page of the codex about mabari dogs.
* If the GG does not have the skills of a herbalist or creating poisons, still do not sell the ingredients, you can also buy them. Davet has the poison skill, and the herbalist has the magician, who joins in the assault on the tower of Ishal. A few extra poultices and bottles of poison never hurt =).
A start has been made - shall we continue?... ;))
2 new dlalv:
>> *Are you missing cells in your panel? Stretch them out. To the right of all the cells there are several grooves, stretch them as far as you need.
Let me kiss you! I broke my whole head and rummaged through the entire Internet in search of a solution to this problem :- * * from happiness beats his head on the table, making indistinct, but joyful sounds *
If you pump influence well, you can make the First Enchanter Irving go into the shadows, and he is very strong (Radcliffe, saving Connor).
Useful advice - if you download the Evoker mod, then the number of combat units increases quite well, and mana is spent little. Of the most valuable - golem and creatures from the shadows
Once again about the pumped influence - also in the shadow of Radcliffe. If you play as a magician, then you can intimidate the poor demoness so much that she will gladly fall down, and even pay off with a book of skills;)
benites is a much easier and more enjoyable way to get the Duelist Specialist. For this, the charming brunette Isabela needs to be offered "another way to get to know each other better" (in my opinion, the skill of persuasion is needed)
Savl 69
Just give Zevran paintings and leather items (gift) and bring to 30 and he will always fight with you
Just give Zevran paintings and leather items (gift) and bring it to 30 and he will always fight with you
carefully... otherwise he will soon offer a massage.....
Zevran - gold and silver bars. Antivan leather boots and Dalish mittens.
The pictures are for Stan.
In the Denerim Trade Quarter, a mona from Hybren has a gift to steal - a golden tiara adorned with gems.
4 ducks of elementary information. It will come in handy for beginners!
Try to lure the opponents in parts ..... narrow passages are most suitable for this beam .... corridors ...... even if they run in a crowd, they will not be able to surround!
Morigan is very useful in the crowd......ice breeze and brain explosion and voila......we have time to kill the enemy without any problems.Also saw 4 someone having a problem with the ice cloud cast..... .not a problem - we cast a Morigan dream ....... we throw a dream (the radius is analogous to the cloud) and calmly cast the clouds ...... we put the squad on the line where we do not receive damage - and all that comes out of the cloud is calmly finished off!
If the battle is very hard - then aggro all the opponents to StenAlistair and lead them around their squad ... while they are like fools rushing after one of them - the squad interrupts them one by one! Also with bosses .....
First of all, always demolish mages ......... For example, while sten and aleister keep miles on themselves, GG and morigan demolish ranged combat (magicians first of all, archers )
And 1 more save more often ....... especially before branching moments ..... the first time he went through and killed everyone .... the second time he acted smarter ..... overloaded and chose a more profitable version of the branch -some of the characters I killed turned out to be profitable in the future.
As for the gifts, I do this: save - gave all the gifts to 1 character, overloaded - also to another, and so to everyone in turn, and then I already look to whom I give more!-) I advise all characters to support at least 50 points of sympathy.
Just a few words....I advise you to kill Logaine....About Morgan - she will betray you at the end.....About Zevran - maintain good communication with him and he will not betray you!
After passing the location ..... you can return to the camp to take a bandit into the squad (if you don’t have him in the squad) and run around to open the chests!
First of all, always demolish mages ......... For example, while walls and aleister hold miles on themselves, GG and morigan demolish ranged combat (magicians in the first place, bowers)
I don’t agree .. This is only at the beginning games rolls. In the middle of the game, I was already killed all the time with this tactic. It is best to beat the neighbors, and all together, so faster. It turned out that the companions will survive magicians and archers. But if you pay attention to them, then your neighbors will score.
At what level of difficulty? I agree about the archers, but if on a "nightmare dream" the enemy magician manages to throw a "dungeon" on the party magician, then the latter most often will not survive this.
In a nightmare, yes. They threw the dungeon, my magician was worried about it. Maybe it's still about the buildup, constitution was her highest attribute, 65. I don't know, the enemies killed my tank/tanks if they were engaged in archers/mages (well, the GG should have helped them, otherwise it was too difficult for them). But to survive the magic turned out to be quite tolerable for everyone. I was even surprised at first, and therefore I began to play.
There is a trick to freebie on the purchase of a book of specialization (mage werewolf, healer, etc.) save, then buy a book, specialization will open, then boot up, money remains and specialization too
Is the Morrigan useful in a crowd? OMFG, with 11 survivability units? One double-handed hit and she's out of the game. No, Morrigan knows how not to get involved in the mess, let him stand there, shoot with lightning / frost
Is the Morrigan useful in a crowd? OMFG, with 11 survivability units? One double-handed hit and she's out of the game. No, Morrigan knows how not to get involved in the mess, even if she stands there,
you just didn’t risk shooting with lightning / frost ... if I take her, then she always runs on the front line .... "Phantom strike" lulls all enemies into radius of the magician ... and if she pumps a branch of ice and that's it ... ALL spells of damage, then she has no price ... since you can get by with Healer .... if you know how .....
Bruder_Pay4ek That's right! If she plays correctly, she is strong ..... well, if her hands are from her priests, then she dies with a "blow of two-ru4a"
Iliss well, well ...... when 3 magicians throw fires, ice at you .... lightning and so on - then I'll see how you survive!
Although here you can write 4to and GG in 1 snout the game has passed! LU4niki agree in the end - they fly off (but note that I wrote for newbies and don't forget that this tactic must be shared in conjunction with others...)
R___
well well ...... when 3 magicians throw fires, ice .... lightning and so on at you - then I'll see how you survive!
Do you think I'm lying or what? Do not make me laugh. If you die from fireballs and lightning, then you don’t play very well, that’s all. Although I don’t know how it is necessary to pump the Persians so that they die from this.