In short, such a disaster. Also stuck in the seventh mission, but I want to ask not about that. The fact is that the workers hang out around the fire, but do not want to go to work places, what prevents them? Who knows ? Has anyone had this or is it a bug? And yet, for example, I put 4 Fletcher's workshops right next to the fire, even so that the bastards would go to work in it, so, at 3 they go and over the fourth one hangs such a red circle crossed out, or a gallows, what does it mean? It is especially interesting what the loop above the house means, respectively, no one works there.
2 Thief
A loop over the house means that the person working in the house has gone against the law. The loop will spin until the man passes the punishment. After that, he returns to work and the loop disappears. While there is a loop above the house, the building does not work. Or you need to destroy it and build a new one (a new worker from the fire), or wait. In light of this, it makes sense to build several buildings of the same type so that they can "duplicate" each other if a worker goes on the run in one of them.
Regarding the unwillingness of workers to be hired. Perhaps you have a low level of satisfaction of the population. People do not want to work for you, although they regularly eat food. Or they don’t eat if you don’t offer them anything. Look carefully at the top right corner of the screen. The rightmost muzzle should be green (>50). If that's not the case, then it's a glitch. I haven't found any other explanation yet.
2 Rivit You
probably don't have a fire extinguishing system (wells, water intakes). If there are fires in the mission, in theory, these devices should already be available. I myself just got to the 3rd mission, have not started yet. :)
BJS
Thank you for telling me about the gallows over the house, very interesting.
So it means that it is necessary to do more police stations, prisons, racks, and other places of entertainment, so that the perpetrators are punished, right?
2 Thief
Well, in general, yes. :) You don't need a lot, but they should be available. And don't forget the watch box. It is the man from this booth who runs after the criminal, catches him and takes him to the prison-court. If the court is busy, the offender is put (hanged) in a dungeon. Then, then, the court. Then the executioners take him from the court to one of the free instruments of punishment. After that, the citizen, imbued with the spirit of the law, returns to his duties. The whole process is deadly slow. And it is VERY bad that you cannot choose the instrument of punishment for the criminal yourself. If it were possible, I would kill repeat offenders.
Well, more observations. Until now, my most violent have always been gomnochists, falconers and ... bakers. Well, the first two are understandable, but why the smell of baking causes rebellious whirlwinds in the brain, I don’t understand. :))
From experience, I can say this, the fastest way to punish is, of course, a scaffold, but if there are no peasants,
then it’s bad, for this all you need a guild of executioners. a mask (4 pieces is enough). As for the gatehouses
, I can say that it is advisable to build them next to the barn (food is stolen here) and huts (the loot is dragged here).
And I'm stuck in the third chapter. Laugh of course but stuck. For the life of me, I can't reach the flag. First, there the archers on the towers kill almost all of my spearmen and there are about 20 pieces left, and they can no longer save themselves. What to do!
I have a few questions:
1. how to increase fame and what determines its fall?
2. controlled villages sometimes lose population, as I understand it depends on the fall of fame, how quickly to raise it, who keeps it how?
3. I also express my thanks for explaining why there is a loop above the house. can it be avoided? I assume that yes, only you need something, somehow successfully put (buildings). what? as?
2 TICKETS
I know of 2 ways to raise fame (points near the crown icon in the top menu):
1. Diversity in the range of products allowed for consumption by citizens (maximum 4, with fame +3)
2. Living like a lord as a lord . This concept includes:
2.1 Feasts with the participation of guests (the more guests, the more glory for the feast)
2.2 Going to church (+?, I don’t remember)
2.3 Sitting in court (+?, I didn’t see)
2.4 Squeezing the first lady in her apartment (+1)
I suspect that glory is also affected by the successful leadership of the lord in military operations.
From which glory falls. Hmm, ... well, probably from the lack of food for the townspeople. Other than that, it just doesn't grow.
About the successful location of buildings to eliminate crime. Apparently we need more police per unit area. As I understand it, in S2 there is no way to see the color maps of the situation with crime and other parameters, as it is, for example, in the Tropico or Pharaon series. Dart Moor is probably right about the huts and the barn. Although, for the sake of interest, I followed the criminal for a long time and did not notice the logic in his actions.
BJS
Thank you from the bottom of my heart, very informative and exhaustive answer, I will check it out!! how it works, kudos!!
Blade_T It is
necessary to attack simultaneously with the allies on the left flank. Leave the archers until the spearmen clear the left side of the wall. Then you put archers on the cleared part of the wall, and they will shoot the infantry from above. You can clear the wall to the end by slowly advancing the archers in aggressive mode.
Blade_T
I went through a different way. It is
necessary to attack simultaneously with the allies on the right flank, there is a path there and a section of the wall is weaker. Archers go ahead, they will remove the defenders from the wooden wall, let the spearmen wait until they clear everyone on the wall. Then you put the archers on the wooden part of the wall, and they will shoot the infantry on the stone wall. While the archers are shooting, you bring people with ladders and pikemen, thus clearing the right side of the wall, then, so as not to suffer, I simply gathered everyone to distract from the central tower and led a couple of pikemen to the flag. darting and winning, it is not necessary to wet all enemies
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damn it, but I have such a problem in the company, the first mission, after the military split, when you stand FOR the king. At first everything goes fine, but as you save some dude, your army gets mad and starts shooting at each other, non-archers don’t want to attack the enemy, the enemy doesn’t do anything either. Has anyone had such a problem? How did you decide? I went through everything there (I rode catapults and soaked everything), but I can’t kill the Hawk, since he is standing on the roof of the citation (you can’t get it with a catapult :) and I don’t know what to do ...
I don’t understand if the game was so short for the development of agriculture, all the missions were on 1 map, after the last mission where you need to accumulate 70 (total geese, vegetables, fish, etc.), the game ends on this. Is it like this for everyone or is it a cropped version?