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Lex2156 06.12.19 02:20 am

Impressions of the game (Tyranny)

So, Tyranny is finally out!. Share your impressions and opinion about the game.
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A
Andrei YP 06.12.19

In a non-linear game have a story with different versions and with different endings, and there is a linear story with a single option and with one end. In Tyranny just nonlinear.

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OrisLumenis 06.12.19

In summary then:
Plot - 9 very interesting world with its zest and charm.
Rolling - 7, by and large it does not play will always be the bad guy, the variability of only what's bad: bad is insidious, cunning, a traitor, stupidly coming to the break. Maybe it's due to plot such a world, but still.
Graphics - 6 well for the plan game OK, but can be better in 2017. Well is not a priority but did not hurt.
History - 5, and here sadness sadness. Remember the interview from Obsidiana in Neverwinter Nights 2: Mask of the Betrayer - a cut above. That's simply a cut above. I thought maybe just nostalgia. Specifically included the passage, to refresh your memory and understand that head and shoulders above the fight there. I don't know why so poorly came from Obsidiana in this regard, but the fight will be the weakest component of Tyranny.
Overall rating - 7 (and only because a fan of RPGs). Interestingly the world with a relatively high level roleplay, but only in one plane (the bad guy) and quite miserable fighting. You can go once the second purely because of Suzette.

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Andrei YP 06.12.19

OrisLumenis
Not quite true about the bad guy. If you choose the rebels and in the process all the way to often be gracious and not cruel, then you can get quite a good ending. Relatively of course, there is no clear black and white, and all close to one or the other. There's still a lot of factors depends on, for example the more often you use the belief, the better, of course you have to put points in the appropriate skills, to the detriment of combat. That betrayal, then everything is obvious. Fans of the lighter side of choosing between"to betray the allies-scum or to destroy innocent obviously will choose the former, this is a hypothetical example but it fits for this game.

a
aist16 06.12.19

've been playing for a few days. The game as a lottery: -) almost no objectivity. Evidence for the upcoming trial are fixed, mostly, against those who supported player.
Versions of the phrases in the dialogues is often such that they not only say, but also to choose uncomfortable.
Or, the dialog offers three choices, all three with negative results for the player, but to a different extent. Choose the answer the least negative, take the negative record, two of the former option. Choose again less negative, take the negative record, there is only one answer ...!
That is, if I immediately chose the worst, for myself, the answer you would get negative two times less.
Or, is the phrase I would prefer to choose to reply, but before that I want to get more information. Choose another question, and, after that, that I need the phrase disappears from the remaining options.
In General, everything is a trap, no objectivity and fair elections. Of course, it's easier to sum up the game under the developed pattern, and less options.
But, you can play once through.

I
Ilya Rak 06.12.19

The game drags. Divinity - bad Pillars - bad, Tirani good.

K
Key Ovald 23.10.20

Izometric RPGs from Obsidian have always been an example of the original approach, the search for something new, but with the best features of the old classics.
This game, though not an exception, but against others looks pale. The reason for this can be a very small budget. Obsidians were shot by the Pillars of Eternity, but there was also... Tyranny.
The trouble of playing in graphone. They tried to cover it so that it does not cause rejection, but there is nothing to look at with rare exceptions. The trouble of the game is in the number of enemies. People, animal people and perishes, that's all kinds of enemies that we will meet. No monsters, no unique opponents (except the bosses-archons). The trouble of the game in small locations, especially secondary ones, which are almost nothing filled and little different from each other. Something story, a few chests, a couple of descriptions and basically everything.
The trouble of playing in the familiar already schizophrenic approach to the issues of sex and relationships between them. I am silent about lgbt people, the benefit of only a couple of moments (with feudalism and tyranny, yes), but the fact that women and men actually fight on a par is a complete nonsense, especially in feudalism. Yes, women can lead armies and command and in general everything, no one doubts, but in history the overwhelming percentage of soldiers was still male. Why? It's banal because of the strength and the mass. And if the authors went beyond the simple thickening of everything and everything and prescribed in the history of the world, for example, how evolution went the other way and men and women in this world became the same composition, then it would be interesting and not so schizoid. But no, gelre paver, man, no logic or sense.
Most of the other components (role system, weapons, etc.) at quite a tolerable level. Simple, but tasteful.
And here are the pros... pros plug the rest of the belt.
One of the most original prologs of all RPGs. Immediately imbued with seriousness and incredible development of the world. And the incredible development of the world is the second and main plus. The world is unusual, details, extremely interesting, revealed very gradually. Edikts, Archons, Old Walls and Spires are amazing the further the more. The third huge plus is the system of reputation, which is not only complex and interesting, but also inscribed in the gameplay and the plot of the game. A wonderful system of dialogues with dozens of response options, with an impact on reputation, with skills, origin, with several variants of additional pop-up information right in the dialogues, the buzz is simple. And, of course, a multifaceted, multi-thought epic plot, where we, suddenly, play on the side of the Conqueror of the world. Which, in fact, has already conquered everything, except a small piece of sushi, given to us for torn (and the sewering of a couple of motley armies, which will have nowhere to go, well, or whatever you want). Grey morality beats the key (Activists would fall, but it will not help), completely good is not at all, all have its own truth, so it is up to you. And the solutions won't be easy.
That's how it seems that the locations are small, additional quests and content in general Nerat cried, and do not notice how 40-50 hours went. Maybe compared to Pillars of Eternity (where I spent 70 hours in each game) it's not that much, but quite enough.
7,5/10

The only story "Tyranny: Bastard's Wound" - 6.5/10
You can play, since we play the main game, but somehow there is already everything secondary.

T
Two of one 28.02.21

Another graphomaniac drisnya. Gameplay was not delivered

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poppy sim1 09.12.21

I'm getting bombed!
1. Fights through a constant gap
2. Even I give commands, the fighters run independently where they don't need to
3. I'm right now at level 10, 4 fighters, I'm going through the quest to kill a madman. magical creatures bring me down and what should I do next? I can't escape anywhere. this is his mother closed box. damn corridor.
4. rags, you will understand hell, +5 crushing damage and +0.5 corrosive nonsense
5.locations 2 by 2 squares

from +
Such a simulator of a judge, I liked

in general deleted the game