The most powerful weapon (Dead Space 3)
What is the most powerful weapon in the game?Assembly instructions DD (Double Defecator :P)
Most luxurious bed, up - metric probe (toroidally Director), down - strelkovoe weapon (variable accuracy).
Attachment 1 - an extra cartridge, attachment 2 - stasis shell.
Modification of the upper block: +6 rate of fire +4 oboima, +4 charge, +4 damage
Modification of the lower block: +8 oboima, +6 reloading, +2 damage
The second passage had to get a necro of airflow =) the impossible most vandalise with the spacebar, LMB to finish, well, on case: OMG, mob!
Artcor3
SNiP and needle gun rule.
IP is the fact that the game is a direct port from x-boxes - the corpses on the battlefield are not late, therefore, in order to knock out loot from killed snipey, needed the the gun with the cheapest pellets. Any thinking person himself will come to this.
Bullpup + Rocket launcher (Acid and Casing, a gun in the entire game. all modifiers to the damage and cooldown of\clip)
Your balotra and power pistol (shot down and shot twice in the legs and ready, knocks everyone down, all the modifiers on damage and cooldown\clip, Lightning and increased damage) and the frame is non-standard.
HUNTER21
Needle gun - stuff. Pulse rifle Marauder +12 damage +6 clip + 6 to rate of fire and Pyro doing everything that makes this gun 10 times better.
I read your comments here, running around with different weapons and decided.
Here are my diagrams of the weapons that I run:
*In Bliznak - protekaet and disruptive module. Makes one time, and if you undermine it, then stand nearby.
---Manual build:
///Top: Metric probe; ///Lower: Subversion module; ///the top of the variator: Standard; ///the Bottom of the CVT: N/a;
///Attachment 1: Protective casing; ///Attachment 2: Explosive power; ///machine Frame: Heavy elite;
///Modelcache top: +8Урон +8Обойма; ///Modelcache bottom: +8Перезарядка +8Обойма;
*On long haul - Rifle with auto-aiming and rocket launcher. Sniper moving away and the missile for the crowd in the distance.
---Manual build:
///Top: gun; ///bass: Seismoelectro; ///the Top of the CVT: Accuracy; ///the Bottom of the CVT: the Magnetic wave;
///Attachment 1: Scope; ///Attachment 2: Explosive power; ///machine Frame: Heavy elite;
///Modelcache top: +8Урон +8Обойма; ///Modelcache bottom: +8Урон +8Обойма;
With this powerful set of just awesome game)))
Need advice:
In DS1 and DS2 I was into melee, so running with a fully upgraded cutter, and ranged used a pulse rifle.
That only began to pass the DS3. What would you recommend for starters crafted, and that crafted in the future, given my addiction to the two weapons described above. ?
For me it is Uncharged trailing, which is given after executing sq, the hell cannon
A friend today posted a video, I'm honestly in shock from such weapons. Evening all well I learn from him HOW is THIS POSSIBLE?
not for publicity
PS: found Out give for completing classic mode.
-SubZERO-
We're about normal weapons say.
In General, Yes, thing. Like Isaac at +12 to speed I was feeling tongue tied?
My version
DYNAMICAPS
take the 2 grenade launcher module rocket launchers put on Kssk bed
pump at the rate of fire and clip, put the cover and smothered
Voila! You dad and Carole all necromantically repok
Demon59901
After beating the game opens up a triple chain with excellent har-kami
People, and with what level you can put the second nozzle and the top of the variator?
I can only one head to put
KnightRider696
What for the shotgun this clip? Better be into the damage, at this rate, though the sense will be.
KnightRider696
Are you an addict? I'm asking about the damage, speed, etc.
They don't show at all _nichego_ and taken from the ceiling, already discussed 10 times and no less time-tested.