The most powerful weapon (Dead Space 3)
What is the most powerful weapon in the game?passed a half game,currently have gathered the most powerful weapon rocket launcher+grenade launcher+protective casing allows not to inflict self-injury in the explosions in the end we have 6 volleys without reloading demolishing a Bang with one shot any enemies
skromnyj
And that, against the giant spider boss too effectively? He doesn't have time to hide their nimble tentacles?
Olly-alpha
effectively more than with the first shot destroyed all the tentacles from the second of those that he pulls out again,even stasis is not necessary to use, though I have pumped and full,and not a single kit not spent on the spider,going through the game on max difficulty.
dexex
Dartwraith
Yes,the guys really were on the maximum number of rounds(30),said circuit +3 clip+3 damage,and lo and behold,the clip was 38,do the indicators left.
Nah, the people, did gather namebase weapons, even in such schemes there. Knocks ANY nekromorfa, were tested for heavy aliens. In General, the upper module Mitreski probe - conical diffuser MK 2(drobodan) bottom block bomber. Put improve 3 damage 3 clip at all(1 shot drobodan can blow up 6 times in a row!!!!), nozzle, the explosive power of the MK2 and MK2 acid bath. The principle of action, fire 1 time with a shotgun at any poor creature and lay on the spacebar until it stick legs, the strongest necr dies after 3 detonation. In General, 1-2 seconds on killing aliens faster is simply impossible)) I Call this creation - "replaster )))
skromnyj
What I do not understand? What kind of rocket launcher? What is this module? I only have:
Small arms
Plasmart
Pneumatic burner
Pilares
Seismoelectro
Metric probe
The Emitter Of Tesla
So we must look at the variable speed, there is an explanation how to turn a humble seismoelectro in a powerful grenade launcher or mortar.
Personally, I liked Relentless. Collected it somewhere in the 14th Chapter, after which he often helped me. Rapid-fire deals pretty good damage, has a very useful lower block.
about the grenade and rocket launcher,is now on the 14th Chapter, from the first shot it is of course not to demolish,but still rules this puhoi,however tungsten has gathered 650 so I'm gonna make that a new thread to collect as more it spending is still nowhere
skromnyj
Okay, understood. Seems good, only that even with all chains +3 to clip and damage, still only 3 of the projectile with magnetic wave MK2
The strength depends on the flow of the costume, and bleeding rasprostranyaetsya for all types. So the difference is only aesthetic.
(And this is offtopic)
SpiderHulk
the rocket launcher can pump up to 4 charges, but only with a module (if memory serves, with the CVT) MK-V because they give not sickly increase to the clip,but they only litsuhe, I think, available.
actually, I think all of these scales damage and other increased as a percentage when the weapon is inserted the circuit for increased performance, because the indicators are already good, grow faster, and those that are small, almost do not grow, even from the chains +3 are both on the same pistol.
could all of these scales, for clarity, replace just the numbers!
By the way the most fun - classic mode) to collect guns not only Shamal ,but they are there curves that PPC, like, no, if the launcher without casing ))))) I wonder is - were running the entire game from the pumped cutter ))) funny ))) the game already felt different...
SPS.
Also, I saw a man, graticule Golden color. Where to get it, and it's a mk5 ?
Just blue and green it is.
161алексей161
there's color changes, as I understand it, from mixing guns MK-V and the DLC, because I, too, sometimes, then yellow, then green, then blue top worked.