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Erontlop 24.12.19 11:10 am

Impressions of the game (MechWarrior 5: Mercenaries)

Write your impressions of the game as came out on PC
47 Comments
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nominar 24.12.19

As for me 3-rd MW was the most it , this hack is crooked grafon 2005 ,optimization and stupidity just about anything , play stupid nostalgia if you weren't familiar with the franchise , would be removed after the first mission.

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requiemmm 24.12.19

Here is the fourth Millennium, and we are fighting at a distance of 200-400 meters And in the books it was explained. After the collapse of the Star League and the subsequent wars, most of the factories producing electronics and guidance systems, were destroyed. Often together with the cities in which they were located. And tehi, who collect furs from pieces literally, picked up on the battlefield, by training far removed from the mechanics. To teach them to no one, all at random, started the fur is already BSA. Hands move class, radar shows something - WOW, wow! Guidance system set in the second world war, mixing at 400 meters, to the right, to the left...yeah, kind of in the direction of the target the projectile flies. And even if falls into the hands of the relic of the Star League, who miraculously survived in a warehouse forgotten planet on the edge of the galaxy, set it up after a century's absence no one is stupid.
Even when the Gray Legion found a Star League library with most of the lost knowledge, it became clear that they are not wanted. All so good, all good working model of feudal times and shooting BB's at arm's length, no nothing. Everything in life, go outside:)
Some mechs continue to be produced, but only the most primitive, without any advanced systems without tough armor, the secret of which is also lost, very primitive design and huge size to stupid to see further than the enemy.
But when he came to the Clans, who were able to save at least part of the knowledge and even use them in the construction of new mechs, they have bent the Scope in all positions, as the Tiger was bent to the T-26, a stern look in his direction:)

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Marlin24 24.12.19

The books never said that the clashes are at arm's length. And never said that the guidance system was reduced to shooting with a slingshot. I'm sorry, but interstellar flights continue to operate.
That's what is always mentioned in the books (and based on this ideology fighting robots) is that the war was fought on the basis of clearly defined applications for tonnage. And only in a strictly specified location. And a situation when in one mission against my four enemy robots will be 30 (not counting tanks and helicopter) to be there simply could not! On account of tonnage was made even elementals. Less put was possible and in this case, it was an honor, but more - it could lead to the death of the whole clan.
so sorry, but it's not about the game. It's fine about the toy robotika. Otherwise, you have to think about balance, about the AI, about the landscape. We now know, and do not love anyhow blind, with the big name paid for is not stingy...

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requiemmm 24.12.19

Never, ever, ever, here's an example quote from the first volume of the Gray Legion:

Theoretically, the laser under snout "Locusts" could hit anything in sight up to the horizon. However, this distance has decreased dramatically because of the quality control systems, suggestive of a heavy barrel. At distances over 300 meters Grayson did not expect to hit the laser any goal.

ADF. By the way, I can still remember the end of the third book of the Falcon series, and how they killed Aiden pride

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BlackTigerTK 24.12.19

Marlin24 wrote:
That's what is always mentioned in the books (and based on this ideology fighting robots) is that the war was fought on the basis of clearly defined applications for tonnage. And only in a strictly specified location. And a situation when in one mission against my four enemy robots will be 30 (not counting tanks and helicopter) to be there simply could not! On account of tonnage was made even elementals. Less put was possible and in this case, it was an honor, but more - it could lead to the death of the whole clan.
And where do the clans? Klgd the invasion clans? In the 3049 year. In the game the action takes place in 3015. So clan setup on the conduct of battle-not applicable. The only thing that yuylo agouree that during the battle the civilian population should not suffer.

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hrdCore 24.12.19

https://mw5mercs.com/news/2019/12/19-mw5-mercs-patch

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Vasiliy Vinokurov 24.12.19

Sargarus
Why then you're messing with the world by himself? Pathetic excuse for a human being?

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saa0891 24.12.19

What is generally not logged in,downloaded,completed a few missions and removed,very primitive and simple,and of course, the dialogue also does not add positive emotions (although if the gameplay wasn't so clumsy in the dialogue would not have been paying attention),apparently this is for very big fans, or those who have quite nogam,although the same BATTLETECH I gladly passed (with it at first I also downloaded the pirates,tried and immediately bought it),the tactics I'm much more delivers.

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Marlin24 24.12.19

BlackTigerTK
Who cares, clan or no clan. Alternative battle robots is planetary bombardment, and that is why there are fighting robots. Or joust or total war. Otherwise, no sense in these machines there.

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BlackTigerTK 24.12.19

Marlin24
Sir, don't You think that You move down with the theme?

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Marlin24 24.12.19

No I do not think, just trying to convey my opinion WHY this is not a game of the Battletech universe, but just another footy hack class begalok-shooters, discrediting the very idea of the original game.
Don't believe me, check the original (first) game MechWarrior (1989) and feel the difference. It's not hard to be.
Whereupon let's bow. Personally, I've already deleted from disk.

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Vasiliy Vinokurov 24.12.19

I will not arrogant up himself as comrade above with nick Marlin24, making the game without stacherski there HAD been BETTER!!!
It is obvious that playing with a small budget, like the last part. So do not judge strictly, not by the AAA project, as compared to the previous installments. And that's definitely a LEAP forward. We now go from a man. Sit in the bottles, it's cool. We are individual and we can assess what the bottles are huge. The game has a sane plot, finally. It was not in all the previous parts. Was good and bad, and had to beat bad in fact. From a technical point of view for 2019 it's a SHAME. Don't know who here writes about the rules of graphics, this 10-year project. Horror and terror. While the optimization of the floor. At 4K on ultra even on 1080ti in the hangar low fps. Animation - 2008.

But remembering how it looked the last 4th part, of course, WOW))) Very nicely done with contracts, Finance, mechs, and pilots. In General, this is by far the best game in the series, not dig up anything, but from a technical point of view, it is LOOOOOOOL!)

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Aleksandr Suschenko 24.12.19


I was not able to play

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kdlife 04.10.20

I ask for help, who works company, please make a safe after the first video or the first mission. I don't run a company, even after all the patches. Fast fight works without problems

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BlackTigerTK 04.10.20

kdlife
Answered in LS

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rastamani 04.10.20

30 minutes rocked 30 minutes set 30 minutes to play and in 3 seconds removed - delirium not game but it's a personal opinion.

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MLShadow 04.10.20

Long wanted to play a game in this universe, recently passed BT and it in principle liked despite a number of shortcomings, but here 5 part of the MV disappointed. To begin with, about the chart, it is frankly outdated, the picture looks not natural, and here in many respects the fault of bad shadows, sometimes creates a feeling that they simply do not exist, as the FSA in principle is absent. It is impossible to find more disgusting smoothing, without correction to the picture it is impossible to look at. Maybe in the future, when they release a version with rays, the game will play with new colors, but now it looks primitive in every way. There is no optimization either, the game can give out a stable 60fts, but in certain places there are drawdowns and up to 45 and up to 30, but it's fine, but it's impossible to turn on the zoom at all, even if the game gives even more than 60, for example, and 70 and 80fps, but it is worth turning on, as the app falls to 24!, and if the phps 30-40, then even up to 15, it's just a shame! So you have to not use the approach at all, and break into the melee, otherwise in the approach is not possible to get, everything turns into a slideshow.
Partners in the game, it's a separate topic, it's not just stupid idiots, it's pests! Not only are they practically useless in the melee - my idiot on Orion, managed to overwhelm Locust! Nonsense! So they are trying to interfere with all the forces, just stand up and start shooting and be sure some body will fall out from behind the screen and stand right in the line of fire and this is not an isolated case, they do it all the time! And if the enemy pressed and need to retreat, already guessed? Yes, the body stands behind and blocks, and it is useless to press on it, he does not even think to move. Teams, too, they perform with great reluctance, and sometimes even on them hammered, order them to go to the specified place and necessarily one ram will break away from the herd and run to catch enemy plumes, instead of waiting around the corner. Another important feature is that they can not give furs with weapons of short radius, even very oily furs, otherwise they run into the crowd under the enemy friendly volley and freeze on the spot before the destruction, which comes very quickly. But with long-range weapons not everything is so smooth, almost every fight I see how they shoot each other in the back with the PIC, it looks like they have such entertainment.
There is nothing to say about the weapons in the game, but why does Gaussovka hit on average, depending on the quality, at 600 meters? 600 meters? For real? There is also a question to small weapons, it is fabulously useless, okay still small laser, it has damage and mass is still tolerable, but machine gun? It is absolutely useless, there is no damage, the weight is large, and even the cartridges are needed, which also weigh not a little, well, he could shoot at enemies in automatic mode, but since it is not, it is easier to remove all this junk and throw the freed load in the armor or cooling. There is still not enough DPS indicators and the time for which the fur overheats at continuous shooting, so you have to install radiators on the eye, and then still throw, if not enough.
The cards are procedurally generated, but what they are squalid, just broken into squares in a certain landscape: mountain, plain, crater, etc., remember how many years ago came out Heroes 3 and there was a chic generator of cards, created unique and interesting maps, and there was all and dungeons and mountains and forests and nothing interfered, everything was succinct and competent, only played on them and here comes the MV and such degradation. There are no battles on satellites without atmosphere, as well as the atmosphere of the planets, according to my observations, does not affect the heating of furs, so it does not matter in the ice or in the desert, the fur will cool down everywhere the same. The gameplay is dull to the point of ugliness, it all comes down to boring monotonous missions and would be okay battles were interesting, but no, enemy small equipment just randomly rolls around, but it's not even infuriating, but the fact that it just reps from the air, seemingly passed through the territory, destroyed everything and still get a shot in the back, there would be no equipment out of the parking lot, there would be a parking lot. Airports, but no, just the dumbest rep like mobs in MMO. Enemy furs also rep, but sometimes arrive, and in missions to destruction, it feels, they will fly endlessly, until they destroy the player, so you have to forget about everything, rush to destroy the buildings. Radar with the mark of enemies in general broken, at certain distances enemies can then mark, then disappear from the radar, and on foggy maps and do with impunity from the inviz begin to shoot, and from long distances. Furs in the game more than in the same BT, but at the same time with the increase in mass they somehow do not happen a qualitative breakthrough, growing armor but not damage, as a result when meeting with enemy heavys and assaults have a very long and tedious to nag, but the main disadvantage is the lack of hand-to-hand, what the fuck what be a Cicada running around, can get away and all that can be. Is that to shoot at her? Where's the melee attack? What the are the furs in the hands of? As an additional armor? How much fun was it in BT to crush small furs, immediately on the weight you can easily rest on the Locusta and stand like two idols, WHERE THE ANSWER TO THE BEST, why can't you even kick it? In general, utter disappointment.

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mygsobollev 04.10.20

MLShadow
your glass is half empty, bro

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MLShadow 04.10.20

mygsobollev
So it could be said, if it was a subjective opinion, but in fact those whose glass is "half full", just ready to snatch anything, regardless of the quality.

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hrdCore 04.10.20

https://www.nexusmods.com/mechwarrior5mercenaries/mods/7