What do you like Sacred or Diablo
interested in Your opinion, write reasonably.2 FanLee
patches for Diablo pravat balance...in Diablo was initially less bugs than they are now in posledney version of the sacred !
I agree bugs in the sacred more but all the bugs will eventually be removed and you can't call sacred a Diablo clone because it is like there is absolutely nothing there!
2 FanLee
how is it not...if...genre the same :)
then Ascaron lick ideas Blizzard...
In D2 it was originally 4 acts...in Sacred too...
the expansion Lord of Distruction for D2, added a fifth act and two new pers..an addon for SacreD Underworld'a, added a fifth act and two new heroes...
this is not a similarity ? it is plagiarism ! :)
many people play sacred...and that includes me..that dibla already fed up with...now, if at the time of release of the Sacred would Диало3..K scrabby no one touched...
Maybe there is something the same but not in the gameplay!So Diablo and sacred are different things!And then there is no similar no may there the Persians look like?And mana is there?And there are skills like?And the ability?And horses have in Diablo?Here there is nothing similar!
for me, as they both are good. in the Sacred lot of side quests and abilities you need to find the+possible combos to do. and in Diablo things dokusensha and with stones to prevent to get a new one (it's about the grapes of wrath)
Generally I agree with bloodwolf'om. No matter what anyone said, but truthfully say: and Diablo 2 and Sacred great games with their advantages and disadvantages. Especially with my modifications/Addons (both Underworld). Although for me in the first place will always be the first Diablo!
to FanLee
The similarity in the gameplay don't have is the same abilities ))
The essence of the game is one and the same: go hack monsters, you click the mouse, the view is the same, isn't it??? The only difference is that hell in Diablo 2 is harder than niobium in Sacred.
In General, me in this genre right now, Dungeon Siedge 2 rushing
Why compare them? The games are absolutely different generations. IMHO, the same as to compare the Porsche, the 60th year since 2005 :))) Both are good, definitely, but each was good in ITS time.
Sacred is much easier, more varied, more colorful. Leveling heroes and not annoying and makes you wonder. And most importantly, IMHO, I do the sacred is not boring, it's been different stages, AZ 40 and climb and climb from the beginning on all the quests in all corners of Ancaria.
Diablo. No doubt creative, but what it me the most finished, is the fact that when prohozhdenie 2, 3,4, once you go through the whole game and will increase by 2-3 levels filled up with millions of monsters. The sacred is easier to increase from 60 to 80 and faster than Diablo with 20, 30 ))) here it is for me personally Diablo finished.. well and pumping does no... one skill is useful to take and all...
Sacred interesting Diablo 1 and 2
1.The world in sacrede more(Qvesti posle release Underworld have become a bit more diverse.)
2.Better graphics
3.No boring, endless dungeons.( Especially vspominaetsya one city in Diablo2 c
small pygmy,sorry I can't recall the name.
4.Jokes and secrets more
5.Horse to buy, and then walk legs are tired.
Pros Of Diablo 1
1.Sucubi were well drawn(Especially for the time.)
2.The last level is interesting(Knights)
3.The game pioneer,1 arcade+50% RPG active ned to miss real-time
100% an RPG it can only be called person not igashi in the real RPG
4.The music is nice
Cons Of Diablo 2
1.Graphics for the game even while dead, I've played Diablo 1, I iogical
from the 2nd more, but okay with the graphics of the second one(not remember exactly) or third city
I and not only I wanted to porodici pobistree in connection with the above
pygmies.(Such hits as Diablo 2 which gives the company an opportunity to earn Blizard
a lot of money on behalf of the predecessor obvenili designers, to drive them from the work I have
and scenaristov, as if making similar hitsthis company does not suffer the fate
Interplay,Sir-tech, etc.)
2.Dungeon mess of things for Durden got.
3.Can esche what? No time to remember
MULTIPLAYER DIABLE BETTER,as there is no choice between a duel and the fact that often see
on servive asgarona where most play PRO PLAERI hacking defenseless NPC?
Where is the opportunity to strike back avatar LAMER and get this udavolstvie and
disgruntled tirade of the living brow?
Now, about links to overseas computer magazines about not sublimate
such pillar like Diablo, read our magazines Diablo 2 proygrysh at Sacreda.
Who to believe who has not played both games?
Here is a list of some of the 100% of all RPGs of the last times:
1.Wizardri 6,7,8( for those who do not like too ancient in schedule 6 do not play.)
2.Baldurs Gate
3.Newerwinter Night(last Adon't played
4.All of the ancient series have Forgoten Realms
5.Might and Magic
6.Realms of Arcania 1, 2 and 3
If I ever made a game with the gameplay of Diablo, and the choice of heroes and statistics
in any of the above games, they are hamalis I think only fans of the arcade type
Diggera.And perhaps even Qvake and CS less people would play if there were 3 merc
with gameplay Diablo+Sacred+Wizardri or Newerwinter Night
PS
Sacred exactly prodoljenie Diablo because there is Tristram, grave and Diablo Mefisto,
but multiplayer Diablo would be better if lived old(Why-see above)
Sacred would be definitely better if not a large number of bugs.Although at the time I Diablo(1 and 2)crawled up and down.Sacred it is better to compare with Dungeon Siege(ie one generation).
I read what has been written here...
M-AJ...
HAS his irrational hatred of the Diablo series it reminded me of Bulgakov's the poet Homeless, who read the gospel, but tried to angrily denounce... :-)) But in this case, the author strongly says that he played the subject. Only here it's hard to believe...
First, he confuses the first part with the second (from which I conclude that he probably did not play any... ;-)
Dungeon for 20 levels (quote I everywhere preserving afterski spelling ; -) is Diablo. Or rather, actually there are 16 levels, not 20 (Cathedral Dungeon, Catacombs of Tristram, Dark Caves, Outpost of Hell - 4 levels of each type), but that's just details. The point is that dungeons are different and the monsters are also different. In Hellfire by the way added another 8 levels, but HF is just poliically mod, almost unrelated to the plot of the original...
In addition to the dungeons there's still the desert is apparently D2... ;-) Presumably the author will judge the game solely on the early preview reviews read diagonally. (Again, I'm not a penny did not believe the statements regarding what he allegedly played D2, and even more - passed completely.) From such scanty descriptions do not even understand that the game is actually four acts and, accordingly, four of the city (ACT I - the Rogues Camp - familiar to us European style landscapes, ACT II - Lut Gholein - theme, similar to earth's middle East, ACT III - Kurast Docks of the jungle, reminiscent of South-East Asia, ACT IV - the Pandemonium Fortress - actually a volcanic wasteland). LoD added another act - the foothills of the sacred mount Arreat. Dungeons like those in D2 is almost there. In the 4th act at all. From the rest of the acts, they ranged from 20% (required) to 30% (if you count optional) max...
bored in 2 days - apparently it is for this reason BNet is still hundreds of thousands of people are playing as in D2:LoD and Diablo (Yes, the first and - until now!)
Conclusion: the author is cool nipadetstski. :-) Or in other words, love it Adnaznachna! :-))
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2 Valor:
In Diablo 2 SRL do not care what he sang swing - funny, really funny :-)), neprimena Pesi ISTCHO! :-)))
All look like Spineless Oh, Yes, the tactics of the game for Amazon is exactly the same as for Sorka... ;-)) Your grass steers - that's for sure! :-)))
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2 Melia:
Yes, time D has passed if not completely, then certainly forever, and can only regret. It is time a second-rate clone-by-night...
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2 Jaddok:
In Diablo all steeped in an atmosphere - Yes, exactly. Alas, as talented developers, as bill Roper and had a little, and more recently became less. Studio Blizzard North closed. What to do, the atmosphere is not now in favor. Now all punched out shooters (brylowski endzhayn + Havok = it means people will eat) or baked arcade, sprinkled with sweet RPG-like powder.
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2 imp13:
all these monsters are weak to horror - Oh, really? ;-) OK, so cool, put D2:LoD version 1.10 on, turn players 8" mode and try to Helle pass without cheating stuff... ;-)) *Any* class... :-)))
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2 Ronix:
The story is superior to Gothic 2 and Morrie.
Well, it's still unnecessary. Not a strong plot D2, and Diablo - and even more so... But I know what you mean - the world is there and the world is harmonious. It is as if to say, withstands the test of strength. In the world of Diablo you can believe it, although he remains on the verge of a nightmare.
In the world of TES but also you can believe it. Despite its static nature...
But TES III - in any case a completely different genre. There can, if desired, even almost no one to fight - most of the skills training and thus, and quests and within cities quite a lot... and even then, honestly, I think that overly aggressive fauna TES III only loses. Most neutral reactions would go in favor of... Well, monsters, everything is clear, but the hostility of the NPC is also not always justified...
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2 loler:
Diablo 2 Game for down.... bolie Galim graphics and topobo of gaemplay not seen a game for ages 10 to 14.
Well, you probably already much more than 14 years, judging by what school the basics of spelling you managed to forget completely... ;-)) But you know, first D2 has a ESRB rating M-17, that is, because of its Gore, it is generally not recommended for persons under the age of 17 years. :-) And secondly, go for fun on BNet and conducted a survey of playing - you'll see that 80% of the (much) older than 20 years... :-))
Although why. It is best to not go anywhere and forget all about daunskih D2. ;-) Keep up the DIN in the mega-intelligent Postal 2! :-))
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2 Puritanin:
About if I had 3 merc's gameplay Diablo+Sacred+Wizardri or Newerwinter Night - it already nearly is. :-) In the development in any case. I mean of course Hellgate: London. By the way what do you think - who develops it? ;-))
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2 All:
D2 is also not similar to Diablo and any other game.
But the first and the second part from a single-celled clones distinguished by three things: a good balance (not perfect, but going to such as walk the moon), the relatively high complexity and the excellent cartoon by BNet. Do not tell the game is comparable in *that* performance?
The question of course is rhetorical... Alas, none of those who tried to create a game-diablokiller (or later d2killer) did not understand that the random generator stuff is not everything. And in some sense not important. Diablo is something that can not be faked because of the uniqueness of the phenomenon - crafted world, perfectly designed in the Gothic style. And even the non-paint graphics D2, which so many are abused - it actually looks more appropriate and nicer to the eye than for example Pavlinsky Dungeon Siege 2.
You can't clone the spirit of the game. You can create your own world, but most developers don't pay this time at all.
Departing slightly from the original topic - why do you think so exciting for example Bioware-native-CRPG-shki - BG, NWN, SW:KotOR? The answer in General to genius is simple - the action takes place in the universes, not only famous, but also developed over decades. (Of course not Bioware came up with Forgotten Realms and Star Wars, but the world she carefully preserved the style and atmosphere.)
Approximately the same applies to VtM:R. To a lesser degree to the TES series.
And the average Diablo clone equal to the original minus world minus the style minus the balance minus minus the complexity of battle tactics minus strategy of character development... simply put - minus FSE. :-) The bottom line usually only desire to cut more bucks...
About Sacred - don't know haven't played yet. But don't hope for anything special...
Well, I don't mind both games, they each have their drawbacks... but the voice of the Sacred...
As Diablo 2 was worse than 1, on playability, to create one arcade game
tobish... kill as many as possible in 60 seconds, the difficulty level of Diablo 2, there is simply no...
And in the sacred invented nemnogo dynamics, on the ball not run, and the world in diverse...
It is certainly a new game, and especially good, have the developers pay tribute to...
Forgot to add, everyone here says Diablo glitches nebylo..... find the first version of Diablo 2...
and even if Diablo 3 released, there will be more bugs than sacred, compare even the NFS series,.... Commercials NFS 2? and Underground 2?
The siket what I mean!! Smart will understand..
2 Deagleby:
Malchik that you're finally doing here?! Go play mega-roulettega pokemon.
Do not bother uncle! ;-)
''Malchik that you're finally doing here?! Go play mega-roulettega pokemon.
Do not bother uncle! ;-)''
Well, Yes baby, take a bear will go to play Pokemony.
Know the people and what is the feature to play Diablo or Sacred ie why games of this genre interesting, I was always interested in this question.
Games are created in order to play them, not hurt them!!!
Even ask what I said.
Did you understand the question that they have that the fans of this game can't lose her.
I have friends they are on for 5 hours a day playing Diablo
Only 5 hours? Well, it's more so, the fans... :-))
To really droop on battle need day! Here is the topic! :-)
Then I look at the calendar - the month is gone... :-))
So are the College years... :-)))
2prodigy: the truth talking to my son :)
2forum: Diablo2 & Sacred, total and differences
Both games obviously come from the first Dyable.
D2 has inherited a lot, almost everything. He rejected only universal spells, instead of which was added to the original class abilities.
Sacred inherited elements of the genre of hack'n'slash (action/rpg) and spells, but now these spells have become class-specific and are called abilities. The ability is, but the root is obvious: they are not developed through experience Chara, like in D2, but due to the run, and the runes - the same books with spells from D1.
But everything is happening somewhere else. The delay between castes or specularly (it is now for the mana), General ability (skills; dependent on experience), combos, glossy graphics, etc. Possibly assembled from other games (for example, these spells on the delays really reminds me of something, but can't remember what combos there are in the Blade of Valor (Valour Blade); pumps skills in contrast with a spell was in MM6).
There is a lot in common with D2. But in General, the Sacred is VERY much different from both Diablow. This game was a chance to become a real contender D2... But a horrible imbalance of character abilities permanent Sacred down to the level below Diablo. Permanent (imo) because the current balance says something about the abilities of the creators. Namely: do it your game does not balance. Apparently, this requires talent.
The game is originally set up so that the player used a 3-4 feet (feat; ability). I heard some one enough:). < a) slots (and hotkeys for attacks and spells) only 5 b) between the fit no serial communication (branches, trees) C) abilities are too clearly divided into the useful and useless.
Lead such a comparison: black horn blade and decorative, jeweled rapier. D2 and S.
Still, Sacred, being far from perfect, a little like Diablo. This is not a trivial clone, it's a very peculiar game of the genre of fantasy hack'n'slash. You can play in both. Not a hindrance. Just Sakrid get tired faster.
2G-man: Well clear - for the future Sacred, Diablo and all the same honestly already paatil his own. Age solid and to develop it, nobody will.
Maybe Sacred is the future, the question is moot. In any case, it is possible to grind (and should, but will it?) A VERY long time.
And Diablo will live.. This masterpiece will not be forgotten until, until the game is similar, but it does not inferior. Maybe Diablo3. Maybe a GOOD clone (it's unlikely).
2MIRTRO: something in this. So what the graphics in D2 are not new, and somehow comfortable with it. There is no feeling of emptiness. Perhaps it's all in the textures. Let locations generated according to a single principle, the appearance of the surface does not change. And the waters of Sakrid all color such cheerful, all by hand.. the Hills hand, and here's what they are, some unsaturated.. the Desert SUSY kosmar for the eyes (and which is extensive!).
However, there is another idea: in D locations SEQUENTIALLY into one another, giving the impression of a corridor, some directions, and locations themselves are often like mazes (the jungles of Kehjistan, the Fiery River, mount Harrit typical examples). In everywhere With the same open space, areas are open. And the void is filled with life and diversity is more complicated.