Shelter 88 buildings. (Fallout 4)
Trying to build all refuge 88, Yes, but not very good at it. Don't know what and how to seamlessly fit in these earthen tunnels (metro and pharmacy, first they wanted to make like an underground city with its houses and market, but something's not quite right) and in the sanctuary itself. This is not difficult leave the screens in their shelters, or at least write your ideas.GoodRussianGames
Also faced with a similar problem, they occupy only a vestibule and a large Central stroke, in the East wing are moving... All the guards I assigned to the far exits near the pharmacy and metro station grazing in the atrium, although a guard post taking. Interestingly, pharmacy in University of point I transformed into an Outpost of the caravan of bunker hill and there they quietly settled...
Can anyone suggest a mod to increase the brightness of the lights of the asylum, was earlier seen and now can't find it.
Painfully dark standard lights does not work normally illuminate the sanctuary.
Raxm
Settlement of Brighter Lights in this fashion there is like 3 choices of brightness.
Abbat76
I have the outdoor theater is one settler on a goat (the simulator is) is get up!))) But saw only once.
Hi all, need help with building shelter 88, when building ceased to appear some of the objects for installation, there are materials enough, press the object, but it is not, neither red (like not suitable place to install) or green (available for installation), the screen shot below, while tested only on electric parts.
Spoiler
P. S. limit I tried to increase through the console, same garbage.
Devil_Evgen
the limit should be reduced.
In the inventory we take the improvised weapon, what it is, and more, then throw everything on the ground, and dismantled at Construction.
Particularly well reduce the limit of the muskets of the Minutemen.
Cheryl
increased the limit through the console, I think it's working after restarting the game
Devil_Evgen
my way is best. And the weapon is disassembled, and the limit is reduced. And cheats are not used.
Tell me - is there any clear and complete guide to building a shelter?
What does this room zoning mean? What is Atrium? Etc. I would be grateful for advice and tips.
Lominar Limonium
There are no guides because this is all a dead poultice. The atrium is the main hall, the zoning of the rooms means that each block will have its own purpose. In fact, the settlers do not leave the first room, so there is no point in building something. You can just throw and plant corn in the tunnels of sun loungers.
Lominar Limonium
I usually built something like a hall from Artium, and then I made corridors to the residential sectors (blue) and service (red). What is the difference between blue and red is not entirely understood, but there seems to be no difference. I still made red as a service one, for example, put a reactor, and made a residential sector out of blue (housing, shops ...). The main thing is to connect the block to the block and the reactor when you put it not on the blocks, but by connecting it with the blocks inside, electricity will go. Well, there you put boxes from the shelter in the room and the light will appear.