Disappearing textures [PC] (Grand Theft Auto 5)
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In General such a problem. It is not associated with the primary testing and vanishing textures. Them is not just stupid. Initially. Nothing freezes, everything works fine. But some things are not displayed. For example as in the screenshot hanging on the wall air conditioner, garbage cans. And so on. And so in many places. For example, at the home of Franklin is also missing pots with flowers under the Windows and mushrooms in a clearing. In General who can clever to say?
The upper screen is like mine
Bottom - as it should be.
Spoiler
insex
It's in Ukrainian version of the 10 Wines on the Russian and this service is called Superfetch here is the article http://set-os.ru/superfetch-v-windows-10-off-or-not/
Funny. On GTX 570 1280 Mb played fine on medium settings. I bought a GTX 1070, unscrewed all on max and when driving around town began to disappear texture. Pulled everything back to previous settings - the same nonsense. But I sin that cut off before the swap file on the screw with the game (on the same physical, but in another section) and moved it to the system SSD, where in addition to axis nothing. Back to work - turn back the page file only on the game HDD, see what happens. The same can not be so manifest bottlenecking. Percent I, of course, clearly too weak to 1070 (Core i5 760), but the rest of the top games I do not feel hikakuteki problems even on ultra settings (except for the multiplayer БФ1 - there, fps sags, and that's Prots, because the screen is a bunch of different crazy things that heavily load the CPU). 8GB of RAM is also quite cope always. Feel solve the problem by swapping the paging file, so the problem is specific and appeared only after manipulating him and only in GTA5. Check - accomplish your goal.
PS by the Way, maybe БФ1 for the same reasons suffers. 570 and to the manipulation of the swap too, everything was normal. But at least there didn't fall through textures and objects. Just suddenly began to sink.
In General..... Everything was fine with the transfer of the paging file on the HDD with the game (put the values 8192 - 16384 MB). Also removed and cleaned klad CPU, changed chudamani (there it was very running and the CPU too warm). Twisted all on ultra textures are not lost, the game is stable, the percent transmission, the Frisians and the geometry at all. Also, these manipulations repaired and БФ1. In the battle on the 64-player full madness on the ground and in the air, on the maximum graphics settings, the game behaves consistently without any drawdowns. Somewhere in the 45 fps depends on the minimum bar, but is invisible to the naked eye. Here is the advice: often pay attention to the condition of the cooling units in your computer. Leave the swap file on the disk with installed games. I have all the. Thank you all, bye!
Guys, the problem is in the processor.He does not have time to load textures when you drive fast on the machine. On slower processors the problem is solved only if you put vertical sync. 50%.
Nikita Cherdantsev
it's AMD so on.. laptop i5 everything is fine with the full 16x anisotropies and density...
Nikita Cherdantsev
I do not think sho is in the CPU, I have i5 4670k to 4.2 Ghz, but still such garbage. Not only in GTA 5, in the same cs GO FOV and LOD at max speed the same stuff.
I think to increase the GB of RAM, then we'll see.
Config:
i5 4670k
gtx 1660ti
12gb
2 screws(HDD)
SSD 250gb