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WilderTier 18.01.20 09:09 pm

Devil may cry 1 Evaluation,opinion,criticism. (Devil May Cry)

So the game passed.It took 3 days,2-4 hours a day.Went to the box.Perhaps if I went two years ago,or at least one(then the emulsion I just was uncomfortable to play) I would say that this is the best game of all times and peoples without further ADO.Now that crazy panatina gone,so that I can best speak.Unfortunately, the game on angliyskom.Yes, they are all in English,which greatly hampered the understanding of the game.So,firstly it is the most difficult game in the series unambiguously,I had to put it in atomatic mode,for "death scythes" I specifically took out.Of course this is a plus for a complex game on a console is already a holiday.To the complexity, I also include the presence of puzzles.Sometimes the truth is difficult to understand what to do(the same English I know is not ideal),so there were moments when I stupidly ran and didn't understand why at all and how.And here I want to name three things that DMC 1 perhaps can be called the BEST game of 2001:
1.Gameplay.Name one game,at release DMC 1 where you would be just as cool to bring down the demons?Name one game that time,where he vypolnjaet such cool tricks with jumps and walls?I beat a huge number of games and say-at the moment these games are fiction!
2.Graphics.If now the graph looks pretty good,at that time it was a graphics masterpiece.
3.Plot.I can't say that DMC has what or ahrinitelno story,BUT the ending is what is necessary to play the game(even used with Russian subtitles)).Who passed the game,he will understand me. (The ending I mean everything that happens in the last mission,in relation to the story)
Yes,there are certainly shoals for me personally,for example,which once had to do little missions like run from point to point over time,separate missions.Also afflicts a small number of bosses.BUT.Given the year of manufacture,the combination of advantages and essentially no significant drawbacks,I firmly say:
DEVIL MAY CRY 1 the best game of 2001 in General and one of the best on the PS2 at all(for me best)
My rating: 10/10
Capcom wanted to make something a masterpiece after RE?They got it.Dmc can attract(i.e. Drawn) different players,some graphics,some gameplay,some story,some puzzles,but I think any normal gamer PS2 ever heard or played this game.Because to miss it would be a crime.
Personally, I read about the enemies and with the game until the end.In the evening the second part of the uproar begin
(PS. By the way, after Dmc, I became worse treated in the third part,as 40%, if not half of the levels in it from the first part in a little modified form.And by the way,a funny thing under water)Straight shooter turns.By the way it seems to me vain, first against the Mundus did such a shooter.But it's not too flawed)


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Dr. Otto Wolfgang Ort-Mey 18.01.20

Finally got around to pass the first part. On the emulator to play it is still a perversion, therefore, the impression was impaired a little much, even considering that the game is focusing on gameplay makes. And the story with the videos I was waiting for more. But all can be forgiven due to the year of exit. However, in the series for me loved still remain the third and fourth parts.

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WilderTier 18.01.20

Dr. Otto Wolfgang Ort-Meyer
Yes,of course the emulator ruins the gaming experience,but even with him,I think the game is also quite playable

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Pecos_Bill_2.0 18.01.20

About this game to write a lot wanted. I don't have PS2, so I downloaded the DMK on the emulator. Game have a wonky, lag, FPS jumped from 5 to 70, plus more uncomfortable for the PC controls, but something about this game that intrigued me. I was thinking to play or not. But after I lost the first boss Phantom, the question remained, of course, to play. And I with grief in half (I bought it as a cancer and a noob for 7 years and not learned) passed level after level and game I liked more. and here I came to the last boss - Mundus, and was not able to fill up with 100 attempts. In the end decided to go again and collect all the blue spheres. which increase HP and pass all the extra missions. It was immediately wanna jump on it too lazy and I gave up on the game for a month. But the day before yesterday, watched the anime based on the game and it gave me a boost again to get to play. And here I am with renewed vigor for the game and thoughtfully and carefully collected all the blue orbs and took the extra mission and I am so easily played. I already knew everything and drenched the stupid enemies with a Bang, despite its recovety. And yesterday came to the Mundus and also with a few attempts made it. In the end, passed the game in 2 days and say that it is Shedevr. Really in 2001 that make it cool. Why, right now, describe in his assessment:
Since the game is slasher, and the focus here is mainly on the battles and gameplay, I'll start with him. The game takes place in stages. but one great location - the castle. each stage is different than that from another. At each stage there are new enemies. But the bosses, so it finally, I think the main strong point of this game, like in Dark Souls. Against each boss require different tactics and simple zaklikivanie they will not cut out. Bosses appear at least three times, but not bored, each time getting stronger and learning new techniques. For the destruction of all undead has a decent Arsenal. where, too, is where to turn. During the game, Dante gets new swords and new firearms that are completely different damage and speed. Happen. against different enemies is desirable to use a special weapon, so it should be in the game all and once in inventario certainly not be. And the animation is combat, shooting and acrobatics finally chic. And in 2001 managed to gash it? Poets for the gameplay, love 10. The graph for 2001 is gorgeous, and gameplay. Of course now the texture look of the soap, and wooden models, but at the time it was a gorgeous graph. Though the texture of the soap, but a lot of what prorisovannost on the details and tried very hard. Due to this, the level design vygledit sharpen rich and diverse. And the models for 2001 are quite niche. of enough polygons and proportions of people are correct. And I don't remember any one game 1999-2001. where would such beautiful characters, except that VTM Redemption, but there is still worse. For the count of identity kaneshno 10. Well, music and sounds. Music is a good fit for a slasher. In battle plays a driving industrial the metal, and in still wandering around Lavell dark Gothic neoclassica, which plunges into the mysterious atmosphere of the castle. In the cutscenes of the relationship of the characters plays a rather sentimental music, it is no wonder and tears) Well, and sounds. The sounds also made all the very best and get caught. The environment sounded pretty good - then the wind and the creaks and noises. And the sounds of battle are great - each Eroica sounds different and produces a different sound when hit in different oblasti. So identity is a dozen. And in the end the game gets from me a clear 10 out of 10. Completely satisfied with the game and I don't even know what is there they.
And here is my ekonomska the stat in end game:

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Anderby 18.01.20

Passed on PS2. 20%.

It's only been one time out of five planned (Normal, Hard, DMD, Easy S-ranks). Normal, the plot, all secret missions, found all the weapons and all the blue orbs. Bought all the skills, health and magic.

Resident Evil 4-1, Bayonetta -4. The first representative of the genre of Hideki Kamiya has your nerves. Don't know how to perceive it, on the one hand it is good, on the other impossible. The castle is beautiful, the bosses are cool, the fights impressive, and the style the game has. The gameplay is almost broken and the problem is not so much the difficulty -- the thick bosses and unpredictable enemies, the killers -- as in joint work of the camera and controls against the player. The camera loves suddenly change the camera angles and control movement of the character and direction of impact depends on it. This is especially annoying in close quarters. In particularly difficult battles, victory often depends on how suddenly I crossed an invisible wall after which the camera switches. No bosses or ordinary enemies to regret Dante's not going quietly and attack even through walls. Now jump like crazy and hope that Rand doesn't get. Oh, and the targeting system no, Dante just aims at the nearest enemy, and he switches between targets, attack with melee weapons is also a concern -- in the crowd, the deliberate destruction of a specific enemy is impossible. And all this hemorrhoids despite the fact that some opponents practically Telegraph their attacks and deal massive damage with one hit. It's wrong, it's kind of a broken battle system turns out. But still, the game is passable and sometimes it's nice tense. The locations of the unusual, the narrative -- the classic Japanese nonsense, it's nice to see the Genesis of the universe in which events occur Bayonetta. The characters are really flat -- Dante, by the time the event has long been a hardened demon-hunter, behaves like a child, and the rest -- the characters in one role. And the story, as such, almost no-Mundus to lure Dante to their island, he wins, stopping a couple of times on bosses, that's all. No cut scenes, no dialogues, no music attention is not worth it.

Went only once because this game annoys me. On hard Insta-killers Shadow appears on the second mission. Maybe I'm just not in the mood or need a little practice, but Bayonetta, both of you, I went 100%, 5-6 times on all difficulty levels and I really liked it. With DMC or anything close, I don't feel it. Just going through the stories of these bladerow of Bayonetta.