\"The combat system" As you in this play ? (Divinity: Original Sin 2)
Here is Dragon age, you need to think tactical to use the skills of your allies and all but that kind of nonsense to wait for the attack, then he run once again, wait for attack, it is an RPG or chess ? the enemy is under your nose and waiting while you strike, it looks so silly. Really liked the game but the fight ruined everything, the Plaka the PlakaDragonborn Jughead wrote:
you need to think tactical to use the skills of your allies and all things
Same thing here, only in the square. The first time I see an RPG with turn-based battles? Yes, here you have to think, what to do, sometimes you have to strain your brain.
Dragonborn Jughead
Old RPG Fallout 1 and Fallout 2 too, with turn-based battles, easier though not as diverse and colorful, but step-by-step. So this isn't new to RPGs.
Dragonborn Jughead wrote:
I the passage of such games is always hard to make tactics properly to pump Persian and so on. I also Skyrim and fallout have nothing really have not played
if it is-why did you start these games take place?
and if it is difficult but very desirable, then why complain? you are not forced at gunpoint to play(or makes?give me a sign, we will attempt to try to help)
well, and the turn-based combat system exists for a long time if that, just for example-heroes
here you surprised that there are several characters take turns beating each other
now imagine when
several thousand of these monsters politely wait their turn for a gentleman waiting for the enemy they slip it to turn into a response
and because plenty of fans of this genre the game is, seriously, a lot
Dragonborn Jughead wrote:
it is an RPG or chess
Yes, it's an RPG type of chess
Ivan Bystrov
Alternate attack does not make the game super smart but on the contrary, I just made an analogy with the DA
In short it was emotional I don't get how the game in 2018 could be done step-by-step dull combat system and fuck up this good game. Went to replay divine divinity
Dragonborn Jughead
Be careful out there, and that Goemoe will punish you for your words.
vict0r1
And yet there is a need to read, quests are not shown with a marker!!! The horror!!!
Dragonborn Jughead
In the ass all these turn-based battles. Put God mode and rubai all in a row. )))
Rolemanser
And there are these brain-breaking mysteries that some of the kids brains explode...
insel260
Now still it is easier, there is Internet, and there utobject passage to see.
this is a classic jacket that came to multimedia entertainment straight from the table and text games. many, including me, consider it archaic and not fit for consumption nowadays, however, those same many think just the opposite. because step-by-step system I don't play DoS2, although did not think the game is bad.
This particular genre, it's pretty old, even Arcanum was like, do not like do not play dumb here I do not see any.
spellcustomer
Not really, in Arcanum you can change how you want to play, slider changed and play step by step or in real time.
Dragonborn Jughead
well, then you still also to think about how to kill - you need to think who to kill, you have the opportunity to make the right order walking party (pumping initiative in the right amount each soldier), and in General - to each his own
PS I also like dragon age, but divinity is also awesome, so I can not give preference to any boevka, both have their pros and cons (in dragon age on the highest difficulty proximate had to pause almost after every kick, so that was also a turn-based game, the current pause to poke need to be, but in divinity I so other on mnoogo easier to play)