Share their builds and upgrades skills (ATOM RPG)
Share Suomi builds , tells the ignorant . I've been wondering what 2 features to take not to miscalculate, play the hero of sniper?unevenrm wrote:
also a nice little
before high speech solved this problem. Now I do not know.
damn how do you play? the fighting is very simple.of course in the beginning it is not necessary to go to the slavers with guns).rock on rat with the wasps and you will be happy)
PY.Sy) who here laments that heavy fighting play second follic honestly)
Max Yakushko
It's called grind, and I don't need... the Game served as the RPG variable where one option is to sit tight. And folic honestly played so much easier on hard
Dude, you're just a loser, then the easiest fight of all. And to grindith there is no need, experience the quests will be enough to beat the game, but you need to think, and you seem not very. Play on survival first time with PP and a shield.
unevenrm
You're just a noob and it's not yours , you play a character with 10 luck 8 7 dexterity and attention . In boevka no problem .
sobr21
It was necessary to leave these three parameters and not to use under-SPECIAL, which runs through the ass for them and not to call the game an RPG.
TL;DR, Naturally mats.....Navernoe it was still wild autolevel апх2... Only you have sharpened a knife on the grindstone a couple of times and equinol, as here MS SS you tear with just shotguns (2 volley 8 people; only came out with joy) (and it will not help here luck and survival).
Sptsialno checked for kitengen. The stats are not working. You just make some of this for a save/load.... Just because you're 70 survival may not survive, because you can't miss SS.... Suppose: I go out with Gratifying (AutoSave, in the vest....) I roll 4 flies... Okay - I'm a fool... But a restart from the same place instead of flies gives the result: 8 (Carl) bold equipped raiders even faster, fart did not. In both... And to sneak up on him, and lay a bomb with a timer (turned out to be a miracle in the inventory). AI enemy - the crowd surround you... When dodging 30+ decided to see how it is: thrown under the feet of the grenade when max article.... they do not even scratch - 8-9 damage (in t-shirts with foil on the head). More partners are being obtuse. Accidentally learned that they can the mouse to control in combat (attack, run away, eat the pill, miles, range... Wah! Even in the Ant teams were more)...
And do not pour water, like the one that wrote above. You all just black Magnus....those (I mean lie)... On survival they play.. well, well...
Why am I so angry (stupid, noob, deer... how else obselete me...).... To what an RPG should be an RPG... This game is not an RPG..... 12 is, perhaps, good people have tried.... But what they tried - the question is... Someone I minunat for nubstvo - his right.... And if you want to be avoid battle. charismatic - neeeeeeeeed this... Sucker.... Charisma and barter on max NOT working. Although the prerequisites that are outlined....
The same folic 2 with luck on max could have been prosperity immediately from Arroyo to San Fran... It's too Csny move...
there's actually people not played folic 1-2 as there is generally need to reboot for 10 times in order to build the sequence of Yes and a lot of things that would win the fight.
Calmly walked to survival on Vastu on the skill and without problems. Straighten the claws.
unevenrm wrote:
not to call the game an RPG
what makes you think that RPG is only pumping?
An RPG is a game with a very large number of dialogues, developed a deep role-playing system, freedom of action, well-researched and the gaming world... all of that in the Atom there is.
unevenrm wrote:
will not help here luck and survival
again, not true. At the meeting with the animals just survival defines % a successful evasion of contact. If you are still weak and without satellites, it is natural that even rats ants will bend. A little pump, gear better, and Fidel RDX in partners - majority of the meetings can be overcome.
IMHO, one of the main problems in boevka - a limit of 10 ML. Severely limits builds weapons for the final stages. The same Remington, because of this, only my partner has the sense to give.
Spoiler
High agility makes it relatively fast to withdraw the value of NPCs via pickpocketing without wimobaiausy F5/F9. High intelligence gives 25 points (28 if you take the appropriate skill) at each level, and with high charisma and communication - still and bloodless solution to the majority of quests and, as a consequence, a constant stream of experience just from communication, plus the high probability to get the bandits when you click on the global map. High attention gives 99% chance to hit with aimed shot. Together with the power of 3 is enough for a BP revolver with ammo, steal from the Chinese on the Stretch, and rats, tailless wolves and insects in the early game, brought no problem even without Fidel and RDX in the group. Endurance 1, of course, sad, but temporarily it can be lifted by Meldonium or condensed milk, which shaft from merchants and doctors. The difference between the maximum and minimum values of luck, I somehow did not notice, but if we lower it to 1 and on the Stretch to crush the spider, then good luck will still be on 1 and 2000 experience points will be obtained on the ball.
Where is the shovel in the ATOM In the first RPG available in-game ATOM RPG city welcome you can get a shovel for free. It isn't suitable to attack enemies but is great for digging and opening of graves. Thanks to the blade you can get many additional valuable items.https://www.wplay.net.ua/gde-vzyat-lopatu-v-atom-rpg/
Was rocking so, the easiest passage. All were thrown into an automatic weapon, as cap finished off 199 points, throwing in throwing, though this is not important. Yes, my reality is that I don't understand why it is necessary to trade if it is possible to remove from the corpse :3
The only thing is, I'm not sure that care more 10s will give some bonus for the extra stat, but MB it as and it helped. Passed the game on LVL 8.
Spoiler
https://www.youtube.com/channel/UCdETURrpJs478tnuQ-4kvVQ?view_as=subscriber
The passage of the Atom on YouTube how to take armour where to find a Kalash, how to get VSS at the start of the game.
Happy viewing friends!
Slightly changed the stats in the beginning (1st screenshot), I'll note only that for quests, tied to Charisma, it would be better instead of Gluttons to take the Minion of fortune - so, even after throwing har. to 1, it will not be less than 3 for any, and also Luck, I think, about 2-3. Har. you can take on 3-4 with all the bells and whistles - the Spirits of two types, Jamb and something more, but 4 I have not came out yet and some quests (for example, a fortune-Teller in the red banner to beat the old Curse of the black sky) can not pass. What to Luck, some misfires and sshibaniya feet will turn the game into a save game-load even more than you already have, i.e. to play safely will be impossible =)
In the beginning I would advise Stealing 50 - in the estate of any huckster with ease obidetsya Theft 50, in other places, a little more, the most severe - the cops, the guards, and the people of Dan. Stolen sell the stalkers/ the caravan on globalt - to rip them off could not never =) so, all you will need can be stolen or crafted (Kraft 20-30 + cigarette + save-load) in the estate, it is most difficult to find - skins, and tools. Instruments are usually the easiest to Stribro liberated geek, and the skins have to drag the map until you buy the caravan or stalkers (if I don't want Roaring in the forest for them to be dragged). Weapon 4th LVL, handmade, purchased at a steeper the smaller the OD, the bonus for distance, pure cheaper/ easier to acquire. Sniper (rifle) a good distance/damage, but more OD and a huge branch pumping, Machines are not purely mine, not the kind of accuracy I think, and perks so myself - well, not mine, chasing in vain will not damage guns in the course of nuclear, but again the consumption of the OD.. But Pistols and PP - the choice of those who complains about the lack of OD. When Lovk. 10 and OD=10, and easily pumpable branch pistols OD per shot the revolver for example, =2, samopal-capsule+ and that's all =1 ML (the entire clip per turn !),that allows you to make almost two enemies (people) per turn, with well-aimed shots or a save game-load, of course. Places good gun with an average range for space - capsule with a small. Even against enemies of the gam is very good grenades, especially f-1 =)
Here with the layouts (with the perk Alone and fighting dog) the game is nice and easy (on easy =).
Under spoiler 1 of my post on the other forum, too little info, although they're a Loner and have no regrets especially about it yet =)
Spoilery luck to give Red nose Circus (slot person), if you pass the test in the arena (broken plane on the map, the factory is close)
There's also some of the actors tibisi Amul +1 to Strength, if Intelligence is less than 4.
(a bunch of dumb Amul - for small Int. a fortune-Teller in the red, the suburbs)
+1 to Strength at the expense of Intelligence gives a bum/ hobo-obsessed near the Diner, if let him in the demon in yourself (can be a couple of levels to play with max. Int-DG in damages Force, and then return to the demon point of Force through the points of Int. and to get skill less, but I think the conversation should have additional answers from the Demon that you are possessed ;) )
More Strength, Agility, Stamina temporarily provide Tea, coffee, Vodka, booze, etc.
Then something else there, he wrote, were not say.
Intelligence take how much more sight skills was dropped, because really with levels and a little tedious.
Dexterity 10 - action points and max evasion 20 (and + to the Sequence).
Charisma is replaced in most of the dialogues Force/ Intelligence etc. or stupid Fellowship. Well, wedge, etc.
Luck is critical, Kraft and % fish catch the gold that he gives to the characterization of any kind. Not heril it <6, I don't know.
Endurance say need to not get knocked down.
Attention to notice the details of the situation, for the dialogues and accuracy - not tested, not less than 6 is needed (and to Order).
Anything less than 6 - bottom.
Especially best where more points Characteristics (Charisma do not consider, garbage, subtract the cons)
You can still Sequence to take - but it is perk +20 will be.
Max. - Eater, Darling, Genius, Technophobe. Other specific or the bottom.
Alone not think, because Dog (etc. satellites probably) also can pump well
(top left button menu With toggles on the satellite, lower then it is a tree of perks) and it's interesting to try.
Why Prodigy slag, wrote:
Prodigy is not an option. The game is very tight levels. Further, the tighter. Now imagine for just a tenth level you need to gain as much experience like the 20th. For 30, as-60, which is in principle impossible, and it's only 3 points of stats, and the most important that you can obtain a much more humane way. Once I started the game Prodigy. Already at the 6th level, I cursed and began again the doctor is a morphine addict and a glutton.
Skills +- can not be considered, we shall find later.
Well, if someone wants to try to win back the pure goons/ arrow to the detriment of opposites - you can take Black belt/ tyre.
This is simple logic =)
Spoiler
Oh, and the most valuable thing we try to save in the Prologue is not a Kalash, and a Soldier's knife-gives +5 to Sequence, 3/4 OD and better melee weapons in the game have not met yet =)
Told comrades that everything is constantly torn to rags. Just something you are doing wrong. Spiders, wasps and rats in the estate quietly submitted sharpened knife without loss. Of course, it is necessary to attack on one individual at a time. If it is necessary to explain, sorry. Agility at the start, of course, need to put 10 (I do not know who, why it takes less). When trate Damn sniper and good luck 1, the negative aspects are almost there. Need luck for crits (but trace and so 5%) and to catch a gold fish, but for fish, you can eat 10 bottles of booze that raises luck (two different) and wear a clown nose from the circus. It turned out not even to be an alcoholic :) And then save/load and fishing. But it's a long time, although I did. Glutton - mast Kev. Hunger in the game is not threatened, and +2 endurance - which is useful. Charisma greater than 9 anywhere is not required, i.e. 5 +2 joint and 2 of Cologne and you're irresistible. Training in the bunker gives +1 strength. The syringe of roaring forests +1 to skill. Another +1 strength gives you the helmet which is selected from
Spoletini Death. Therefore, the last perk in the automatic branch becomes necessary. Communication - the most useful skill of all. More than 125 until required. Because of limitations of 10 ML (Yes, you can and 12 to do but temporarily and in the ass), sniper for GG can be considered only as an additional weapon, so our choice machines with two aimed shots. At first is the AKSU (5 OD on all of the 4 rounds), which is selected from danowski guards in a drinking den (no one against :) ), then the Vintorez or НК33. Because of the tremendous stupidity of the companions, the guns they do not give half of the shots will :( That's all in brief... :)
Spoiler
DrLobotrog wrote:
Agility at the start, of course, need to put 10
whom nature? The soldiers nagibators, Yes, and not necessarily at the beginning. And diplomat - talker high agility, strength and endurance, not put on Laura.
DrLobotrog wrote:
Charisma greater than 9 anywhere is not required
at least in one case we need more.
.
DrLobotrog wrote:
More than 125 until required
required. But Yes, higher swing is not necessary, 2 eau de Cologne, and save/ load.
DrLobotrog wrote:
perk in the automatic branch is no longer needed
needed if the partners don't have enough power for weapons issued to them.
DrLobotrog wrote:
our selection of machines with two aimed shots
our choice - Vintorez with the perk eye - level, two sighting shots and F5/ F9.
And Yes, the build is under the spoiler again brought the slavers.