Optimization (Stellaris)
Playing before in Sins of a Solar Empire and developed well to very large fleets with a large number of systems ,where we had a really wild fps in the battle of the 5 (I have a AMD 8350 then it makes no sense to say because the game uses the CPU only). What is there situation ,I didn't read what engines are used ,but I have the impression that performance is the same ,so having a system in 1000 stars after about 10 hours of play I have just the wildest lags and hangs. In a very quick mode, in fact play like normal speed.Now the question is ,all right? Particularly interested in the answer one processor from Intel ?
P. S because Of these lags I quit Sins of a Solar Empire ,I want to play it ,but damn when I think about the 5 fps and waiting for the end of easy fights as much as the damn 30 minutes ,once the desire disappears.
In the mid game starts to lag. Is that the button pause doesn't work immediately - it three-four clicks (not always). The map is still skrollitsya jerky (to ride very fast).
The lag was closer to the middle of the game when the map is already open and all the neighbors pile fleets from place to place begin to surpass the boundaries.
Paradoxes aware of the problem with optimization, promised to fix everything in the first full patch, hot fixes are not in the bill, there are some adjustments, but basically more cosmetic. For example, previously had micrology in the day, now they are not, but the day may minute to go, when the whole map is open.
Virus6290
Before? Yes they are still there ,and the day goes by ,it seems ,really is the lag.
In my documents file settings, there you can disable anisotropy and lower the shadow resolution to 1024 at least. Why no one writes about it)
Vegetali patch to 1.03 ,the campaign has delivered optimization in the later stages of the game ,for launched old map where it is simply well it is not possible to play (was always less than 15 fps and constant freezes) ,now there are 40 to 60 fps ,how about you ?
This is patch 1.03 beta (pirates) were brought optimize, checked, was 20 and now 60 fps
Ruslan Kondrashin
I also trainer to wait ,the old refuse to work. Finally you will be able to continue to play for 1000 stars ,and there is close to 3000 ,if it will be as good to play.
Dilord86
Short again proposes ,as include acceleration ,fps from less than 30, and again creepy hovering ,in short, the map 1000 system is delayed for another patch ))
Well on my comp(i74770, ПЕЧ980) in large battles(around 50-100k fleet) start logs, so you have to go to the star map
Pomu4
I have a 8350 and a 970 ,if 1000 captured 1/4 of the map starts to hang probably every 5 days, even on the map ,but it is not to endure.
ace8927
Play with 500 stars in the galaxy, but there are savioni, Yes there is a terrible sinking up to 10 fps in mega battle. I'll wait patches in a number of galaxy fuck...
Dilord86
500 are already hovering? I am now on 600 play ,I would say at the end of the game ,do free play ,but to even used the 1.03 patch on 1000, it was not possible to play at the final stage.
ace8927
Mistakes are not 500 but 600 (a medium-sized galaxy), and Yes with this patch friezes left but fps is high. PS by DOMINATION (183 planet-40% ) for the SEIZURE have patience do not.
GERODOTH
Can you help me?
My problem is that when I start the game it loads too slowly for 2-3 minutes then choose Russ and UN choose the galaxy standard 600 minute and press to start the game and the slider at the bottom moves while the computer is running without lag,the mouse moves and the music plays. WHAT TO DO TELL ME!