Optimization (Stellaris)
Playing before in Sins of a Solar Empire and developed well to very large fleets with a large number of systems ,where we had a really wild fps in the battle of the 5 (I have a AMD 8350 then it makes no sense to say because the game uses the CPU only). What is there situation ,I didn't read what engines are used ,but I have the impression that performance is the same ,so having a system in 1000 stars after about 10 hours of play I have just the wildest lags and hangs. In a very quick mode, in fact play like normal speed.Now the question is ,all right? Particularly interested in the answer one processor from Intel ?
P. S because Of these lags I quit Sins of a Solar Empire ,I want to play it ,but damn when I think about the 5 fps and waiting for the end of easy fights as much as the damn 30 minutes ,once the desire disappears.
Yeah, never liked the strategy for it. Too large a fleet. It is necessary to strictly limit the number of units.
And everyone (including me) had built boats - so now all frieze.
No lag, namely, frieze - hangs for a while. Moreover, the interface is handled in another thread, so it does not hang.
Tartan
Pirates or license?If the pirates...it is a jamb version that you downloaded.Still let me know the configuration of the computer.Check again the path to the game...if in the path of the Cyrillic,so you have a lot of things will not work normally.
Ilya Cancer
Just the game covers in fact only the CPU ,video card only affects it a little ,but okay, if the current CPU ,but damn no multi-threading ,and in such a large-scale strategy it is needed.
GERODOTH
I have a pirate and I pumped a bunch of Repack. Intel Dual Core E8400 3GHZ,video Card, Gigabyte GT730 2GB GDDR5.RAM 4GB DDR2
In the way of the game of Cyrillic there. If the game takes the CPU that campaign in this case. he I have is from like 2008+- year
Tartan
Not a fact ,rather it's in the game ,even rock releases ,well, or at least take a license (as for me it is the best option).
1Archangel1
That's not a fact ,because Intel dual core (can't remember exactly how is called technology) ,and the Vishera has 4 physical and 4 logical ,but it's implemented badly ,that's why I think that Intel will be better to go.
Tartan
About the CPU...you described the lag and the brakes should begin at a late stage of the game,it will be anyway....
My CPU is even more ancient and weak:Intel Pentium Dual 1.8 GHz,but the first 200 years of the substantial brakes do not watch.
Can't understand why you have so....
GERODOTH
I all the time about late stage and say when I have 1/4 of the galaxy and a lot as enemies and their fleet ,even on the galactic map lag is not weak. I'm not surprised ,on the contrary surprised it took so long without lags it stands ,but I still like to play on the map with 1000 battles Alannah types ,when at least 100k fleet is relatively the same fleet and it is one of the battles ,and there may be five systems ,and then it starts standing for 20 seconds in N number of days.
ace8927
In this case, output one...to lower the scale of everything...ie the number of competitors,size of galaxy etc.