Craft weapons ? (Dead Space 3)
Hi all. Here for the first time was 1 and part 2 of the game, liked it very much. But setting part 3, faced with incomprehension crafting weapons. No, to collect the gun on the machine I can, the question is - would it be possible to disassemble or to replace some modifications without losing components ? Or - if you have collected everything, it is impossible to return the same Heavy frame back to the other gun, if something happened what was expected from this weapon ?saa0891
In, I igovorit, reached the place where the game I saved and pressed exit and see at this point the exit button Makar somehow overwrite a saved game... For prior to landing on the moon, it was the norm where I left off there and loaded.
Well I was playing. Went nuts when Isaac was still alive))) !!!
The game left mixed feelings :
- Guns in this part, much weaker than the previous one
... in addition, many don't need - extra weight in the game. Many monsters in the mid game, you need to put 5 rounds in one limb, and I'm now on the usual mutated with hatchets. And these bastards love to spawn behind in the blind spot, even if you're standing with his back pressed against the corner
- Intelligent upgrades come only to the end of the game, when there is no reason to shoot, so a couple of corridors to run.
- Returned to the regenerator (the hunter), I can't stand him, and even three individuals to the location, it's too much.
...fortunately, they are only two places met
- Crudely drawn characters, especially our protégé Ellie,
... + this may also include written and her character - stupid schoolgirl, while in the second part, she was like Oh no, miss - Virago.
- The game's plot is vague, there are many gaps.
... one of them is an alien race that humanity has encountered only one in the universe, and it was dead.
And then what ? Space dead ?
Teranaft234 wrote:
- Guns in this part, much weaker than the previous one
I didn't notice,but I noticed that you have some sort of problem with the weapon,then your weapon slowly srelyaet,what are the delays,it is weak.
Teranaft234 wrote:
- Intelligent upgrades come only to the end of the game, when there is no reason to shoot, so a couple of corridors to run.
That means intelligent,they are the same as in the beginning,millet with large values and combinations,or what would you like you in the beginning of the game gave imbu,you don't want to play with my saves,because that's not interesting,although again you no one bothers to start a new game+ already with the best upgrades.
Teranaft234 wrote:
- Returned to the regenerator (the hunter), I can't stand him, and even three individuals to the location, it's too much.
For me as a regenerator on the contrary in all parts of the was one of the most interesting moments (a sort of Nemesis Ala RE),the only thing that it is a pity that only in the first part we destroy it a special way (freeze and burn),if all the parts came up with something similar,ie if you was to kill him in a special way using mechanisms and interactive environment,it would be cool,well, and additional mission which actually appear three things,and one of the most interesting.
Teranaft234 wrote:
- The game's plot is vague, there are many gaps.
Come in DLC,although many questions still remain,but unfortunately then we find out or what not thanks to EA though have to give credit to Visceral Games has made not only a very nice run,but came up with a terrific settnig with their religion,an alien race, and the original enemies.
saa0891 wrote:
That means intelligent,they are the same as in the beginning of millet with large values,or what would you like you in the beginning of the game gave imbu,you don't want to play with my saves,because that's not interesting.
By the middle of the game across downgade +2 and -1, which is very frustrating and stupid Neapolitan, as it only lacked and knockdown and speed of reloading and rate of fire. But towards the end couldn't believe my eyes, began to fall, and +2 (gold) and +2 = +2 one that much pleased.
Took place with these weapons :
Shotgun+omnimet
Machine gun+datecomm
Teranaft234 wrote:
By the middle of the game across downgade +2 and -1, which is very frustrating and stupid Neapolitan, as it only lacked and knockdown and speed of reloading and rate of fire.
This is normal,when the game has balance,and when you first give they might be,play is simply not interested,and on normal difficulty generally no problems arise.
Teranaft234 wrote:
Well I was playing. Went nuts when Isaac was still alive))) !!!
If there is a desire once again to beat the game,I advise you to be in survival mode (there are two modes,classic and hardcore) but the survival of the most interesting,because it forces you to clearly plan their actions,the good that you find only the resources,i.e. health packs,ammo, etc. on the locations you don't get caught,you can only buy in the store.
saa0891 wrote:
For me as a regenerator on the contrary in all parts of the was one of the most interesting moments,the only thing that it is a pity that only in the first part we destroy it a special way
Here, it is not enough for 100% ! Without it, there's no special way to kill him, they're Hunters, I think, is not a psychological pressure. Although I did not run away from them, but at the time of warming up of engines, I think that it is possible to lure nozzle dropship, and cherusci... Kill only time wasted, game baguet or what I'm doing wrong, after several attempts, it was decided to run from that.
Teranaft234 wrote:
they think it is not a psychological pressure.
So all right,in these games that is as it should be,it's part of the atmosphere.
saa0891 wrote:
This is normal,when the game has balance,and when you first give imbu
Are you saying that in part 1 and the second gave you they might be ? Not noticed, not once. Yes the weapon as a weapon if shot in the leg she ulitala have vystrelil in upper limb - uletela. It must be so, because the game is built around that ..morphs are weak to such damage. And then everything depends on the ability to aim and react on their appearance. In this one, a nightmare... Regularly received the face and gave him a kiss in the neck, because immediately surround unceremoniously. And that hitch of Isaac ,between actions infuriated much. It is like cotton for a split second and becomes out of control, hit a stasis, and he takes a step to the left, press again the stasis, and at this point already produces a bunch of energy. In General, the Isaac I have time, and don't listen, from here and the problem with the reloading and cocking.
saa0891 wrote:
Is this normal
Even if you take the second part of the added kinetic throw of the valve (arrows), any walking was to be crucified on the wall with one hit. And this ? Even actually not yuzal. Only in the last missions in the field gain, where it was given the chance to tear them limb.
Teranaft234 wrote:
Are you saying that in part 1 and the second gave you they might be ? Not noticed, not once.
I want to say that in all three parts of the weapons are excellent (about imbu I wrote in the context that you complained that you initially did not give knots +2),in the third part it even better due to the fact of what I wrote above,unlike you I have not encountered any problems,the weapon damage nodes at about the same power as in the first two parts can be judged even by the standard plazmennomu the cutter,though graticolato.
Teranaft234 wrote:
Even if you take the second part of the added kinetic cast fittings (arrows)
How strangely you played,I'm still in the first post wrote that the Kinesis works great,shoot a limb and then send it back,another thing is that there are certain enemies that do not fly away,but the usual necromorph without any problems depart even in the beginning.
Teranaft234 wrote:
seen with the Repack part 3 the trouble.
It seems to me unlikely that's the problem.
saa0891
Don't know then why. One I tried from Cuba, where the weapon was quite dead, a license was better, but the DLC didn't work, or they weren't there.
saa0891
The case in the Repack was downloaded one from Phoenix, with the damage all right, and foot with the second bullet firing, not to mention something powerful.
Teranaft234
It is not crooked in the Repack. 1 and 2, parts of the enemies react to the shots, to put it simply have stanlis, swayed back from the shot. This is the main puncture DS3, if earlier machine it was possible to counter the crowd that they to you did not come, in 3 when hit in the leg-the hand, the enemy does not react. Now, regarding the video above - it is not representative, due to the fact that in 85% of cases on you at once throw out 3-4 of the enemy (which are much faster), when lights siren and sound the evacuation. I took it imbalanced shit on a heavy level. Before landing on the ice planet to die ~10 times in the same room was normal. The game has no balance, unlike the previous two.
borismoiseevrmx
Yes, you're right about the difference in the series, and also liked in the 2nd and 1st parts.
borismoiseevrmx wrote:
3: when hit in the leg-the hand, the enemy does not react.
Even in my video you can see that you write complete nonsense,more so in this part on the same machine without any problems, you can add bullets that will send enemies in statis.
borismoiseevrmx wrote:
Now, regarding the video above - it is not representative
Would you even read the post what was covered in the video,they talked about the fact that the Kinesis without a problem out of the enemy,Teranaft234 was a problem with that,as it turned out the case repak,although to be honest it's amazing.
borismoiseevrmx wrote:
Before landing on the ice planet to die ~10 times in the same room was normal
Simply amazing what Nuba (before landing on the planet and places that zapornyj no),it is not surprising that many of the games are greatly simplified,this series is actually one of the few games which can create at least some complexity and challenge to the player.
saa0891
saa0891 wrote:
Simply amazing what Nuba (before landing on the planet and places that zapornyj no),it is not surprising that many of the games are greatly simplified,this series is actually one of the few games which can create at least some complexity and challenge to the player.
So for you terminators, there is hard mode.
I, games are played for fun, not for the affirmation of their superiority on the playing mobs. The plot was interesting, wasn't it as Dark Souls 3, even didn't look in that direction.
When he released the 1st part, shouted in all throat that is scary and hard and like at the same time. In the second also, and the third just cleaned that somehow restrain the enemies, and that now the previous part of the fu ?
Kinesis say ? What you cinensis it will help if coming at you from three directions, shot one while it was stopped already, the store is almost empty, stopped by the second, already the first runs at you... And not forget that it's not two ! I understand that having игру10 times ,on different difficulties, I remember in detail where to hide for defense, how to shoot,from where to expect an attack, do not try to improvise.
I played the game the first time through different eyes I look at new locations. In addition, the delay between shots is very large, which complicates the passage. Yes, when you pass the second time, pumped with the old guns, there are no problems at all, then you and +3 OLPS. And for weapons I have and left a complaint... the Rocket launcher for example, if in the previous part you put the mines they worked on bosses, stunning them, giving time for the extermination of the small morph or to recharge. Coming at me in the crowd, let go of the rocket, the second, nothing, the rod never even coughed. And stasis ? Zadolbali to miss, from the fact that the mobs are not really fast, but GG all the same, only more and became old. And what for has added three hunters on a small corridor, also spawns from any ventilation, where HS, so a bunch of mobs of all kinds stuffed to help them. Is that atmospheric ? Also forgot to warn that we should not try to kill them using various devices. So that was my first game.
In General the third part, in all its glory shows the problems in the gaming industry, in particular the EA and Biovar. Because playing Dead Space 3 often evoked - Mass Effect'om 3, and so became a failure.
borismoiseevrmx
Not repace, but rather in pills. Although what's the difference ..? In General the tablet from 3DM game alive. But on the PLAZA-CODEX and RELOADED was bullshit.
Teranaft234 wrote:
So for you terminators, there is hard mode.
All modes have long passed,the essence is not in it,I already wrote that unfortunately these games (even with similar regimes) units,why also wrote,if borismoiseevrmx dies 10 times what is possible in General to say.
Teranaft234 wrote:
I, games are played for fun, not for the affirmation of their superiority on the playing mobs.
For me I wonder when the game is at least some complexity,this is just getting fun,what are you talking about some superiority and self-affirmation shows that you absolutely do not understand why people like challenging games,what is the interest when you get the victory without any effort,then just as well.
Teranaft234 wrote:
Kinesis say ? What you cinensis it will help if coming at you from three directions, shot one while it was stopped already, the store is almost empty, stopped by the second, already the first runs at you...
Kinesis just helps a slow one,the second sent to flight,finish the first and so on when on the floor is a pile of limbs and axes and no problems at all,Lord,tactics car,it's ridiculous,the rest broke even comment.