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Teranaft234 06.02.20 12:02 pm

Craft weapons ? (Dead Space 3)

Hi all. Here for the first time was 1 and part 2 of the game, liked it very much. But setting part 3, faced with incomprehension crafting weapons. No, to collect the gun on the machine I can, the question is - would it be possible to disassemble or to replace some modifications without losing components ? Or - if you have collected everything, it is impossible to return the same Heavy frame back to the other gun, if something happened what was expected from this weapon ?
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Teranaft234 06.02.20

saa0891
So I watched the walkthrough, on hard from one of letsplayi, that wanted to play in the series of these games. But to waste your nerves, how he spends - I don't want. In General, what good is it to write if we remained everyone at the opinion .

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borismoiseevrmx 06.02.20

Teranaft234
Still really hard to pass. Dying 10-12 times in a particularly zapornyj points (to wait for the trolley with two regenerators and two simple monsters). On imposbl is really impossible (from scratch, without pimp gear)

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Teranaft234 06.02.20

borismoiseevrmx
Ahh, Yes, I was also experiencing the problem when you need quick to tear off a limb, he got lifts from the floor, but not a limb or axes.

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Teranaft234 06.02.20

borismoiseevrmx
I passed on medium, died about 8 times only, with mobs a time or two, mostly perished in the flight from the wreck. This is in contrast to that in the previous parts, I have never died at the hands of the morph. Still hesitated variables to pass, twice in 3 parts - the saved game works, cast on two jobs ago, after landing on the moon

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saa0891 06.02.20

borismoiseevrmx wrote:
wait for the trolley with two regenerators and two simple monsters
There for you even stasis (and in pumping stasis tossed) on location did to counter the heat (they are going for a long time) and no problems to deal with other monsters,the only serious difficulty on the impossible level can occur in the latter stages in the extra missions,because there are very thick of enemies and a lot of them,but there is already a need to use appropriate weapons and tactics,the same articomed with the erosion of their parses without any problems.

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Marshal Talyan MakKirbi I 06.02.20

Damn, the topic was something in DS 3 horror as wanted to play. Immediately reminded me of my favorite ice revolver and katikala in the bundle. Tore everything that moves just so.

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borismoiseevrmx 06.02.20

saa0891
In the first compartments of the Ishimura. Which differ from each other quite radically. I can easily distinguish 1 level (where the light in the corridor was cut, next to the outhouse, and I remember the explosion of the ship, where the team arrived to repair the planetary Ripper). The second level is a zombie banging his head against the wall, in which it was impossible to shoot. And children too, remember. For 3 level we have access to the feature with gravity, and at the same level, suddenly we took a giant tentacle. in level 4 - meeting with captain black, the appearance of the armored monster, which is not the shots. DS3: All I remember from 3 parts, beginning and ending. All. Game through secondary, characters are cardboard - they absolutely do not want to empathize. She had nothing to surprise, in contrast to their predecessors.

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saa0891 06.02.20

borismoiseevrmx wrote:
All I remember of 3 parts, beginning and ending.
About the location I wrote above,what's the point of repeating it.

borismoiseevrmx wrote:
they absolutely do not want to empathize
Ie you have absolutely no empathy when he was forced to close the door before Ellie and left her to die when John Carver talks about what he has done and then Isaac said they say you're a nice guy,just good intentions road to hell is paved,but even the opening scene with General Mahadev when he is forced to do something that should,you can still remember the scene with the Elevator scene when the dropship crashes, etc.
The only thing I really missed is more interesting bosses,and of course the madness of Isaac the second part was very cool made,but it is well fixed in the DLC Awakening,where the atmosphere is off the charts,and the General theme Unitologist cool enjoyed,sorry that it is short,and generally we won't see a sequel,was really the part about the Unitologist gash,it would be very interesting.

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borismoiseevrmx 06.02.20

saa0891
How to survive a cardboard NPCs whose faces you see for the third time? When the remaining 80% - cleaning of the silo/warehouse. And you're opening a magazine, seeing a text message we need to see what supplies. But damn in the first four or five missions, DS1 diversity/ideas more than the entire DS3. P. S. Worried only when they killed Tommy Angelo in Mafia: The city of Lost Heaven. But you, my young friend, is hardly heard about this game.

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saa0891 06.02.20

borismoiseevrmx wrote:
How to survive a cardboard NPCs whose faces you see for the third time?
I even comment on this nonsense don't want,it says only that you don't care about the characters.

borismoiseevrmx wrote:
But you, my young friend, is hardly heard about this game.
Clear the stump,you heard about it,what all this hogwash.

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borismoiseevrmx 06.02.20

saa0891
On the cardboard? Absolutely.

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saa0891 06.02.20

borismoiseevrmx wrote:
On the cardboard?
The fact that they're cardboard is only your problem.

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borismoiseevrmx 06.02.20

saa0891
This is a problem of the third part

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Norm112 06.02.20

Effective cutter is unlikely that there are weapons. In 2, in 3 parts. Pipe cutter+shotgun, machine gun+emitter, add elektronshiki. Thing!

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Slipnot6 06.02.20

Well, what do you do now you make me want to play cosmoledo.
In the crafting of weapons of bike has been invented, use the standard weapons with a rifle of his gun. It is not except on my two plasma torches, one with automatic fire and acid module, and the second, as I called it - Magnum, as he kills necromorphs with 1-2 shots maximum complexity.
Also, a sniper rifle pumped to the damage and stasis module, which allows not only to inflict maximum damage on the enemy, but also freeze them (if not kill) for quite a long time (the higher the damage, the more time freeze the enemy, very useful against the regenerates - fire and forget). Shotgun normal, is also pumped to the damage+fire to make necromorphs with 1-2 shots all on the same highest difficulty. All weapons are part of MK-V.