The graphics settings (Mass Effect 3)
*** UPDATED 30.04.2012 ***1. Run in-game settings
Go to My documents, then BioWare-->Mass Effect 3-->BIOGame-->Config. GamerSettings open the file with Notepad.
In the [SystemSettings], add the following:
MaxShadowResolution=2048 (8192)
MinShadowResolution=128 (to 512)
These two commands control the resolution of shadows. The higher the value, the better the shade. Owners top computers may well put the values given in parentheses.
ShadowFilterRadius=3.500000
The larger the value, the softer will be the shadow. 3.5 optimal value.
MaxAnisotropy=16 (up to 16)
Anisotropy texture filtering. Improves display of textures, angled at a distance.
ParticleLODBias=-1 (-1 to 2)
The smaller the value, the better the detail particles.
2. Turn on the smoothing
Describes a method for nVIDIA graphics cards.
1. Download nVidia Inspector (http://rghost.ru/37847337)
2. Run, click on the button with a picture of a wrench and screwdriver.
3. Top choose profile Mass Effect 3.
4. In the option"Antialiasing compatibility select 0x080100C5 (Mass Effect, Mass Effect 2).
5. In the option"Antialiasing - mode put Override any application setting.
6. Further, in paragraph Antialiasing - setting expose 8xQ [8x Multisampling], and in paragraph Antialiasing - Transperency Supersampling select 8x Sparse Grid Supersampling.
In the end we get a beautiful picture without teeth:
Article will be completed.
Old Postfach, friends, I will now describe a way to tweak the graphics in the game.
To start, download this program
http://rghost.ru/36936533
to open game resources.
Let's start.
So, once you have passed the game (looked absolutely wretched ending, I'm sure at 9000 percent), and rushed to replay again. Not in a hurry. You have the chance to do it with a little better graphics.
What we do:
1. Open the program, click File --> Open. They go into a folder to be on the way D:\Origin\Mass Effect 3\BIOGame\CookedPCConsole and open there the file Coalesced.
2. Next on the list looking for in the list Bioengine.ini --> Systemsettings.
There are a lot of options, I will describe some:
allow3d10=False - for ideas must enable support 10 Directics, but that does not make, and when you enable option game krasitsja.
Detailmode=3 - don't know what he's doing. On the forums I read that if you put a value of 4, something uluchshaetsya.
MaxAnisotropy=4 - anisotropy texture filtering. Feel free to put 16, will not be worse.
MaxMultiSamples=1 - smoothing. As I understand it, do not put one of the male sexual organ will not work, because the smoothing ,as such, personally my game is not working. Well anyway, put 16.
MinShadowResolution=64
MaxShadowResolution=512
The only two parameters that really affect the picture, is the resolution normal maps the shadows. Feel free to put the minimum value is 512 and the maximum is 4096 (you can try and 8192).
SkeletalMeshLODBias=0 - detail of living beings. The smaller the value, the more clearly they will look. Put -1.
ParticleLODBias=0 is the same as the previous value, but for the particles. Also put -1.
MaxCharacterCinematicLightingPasses=3 - judging by the title, something related to the lighting of the characters. Put 4-5, but the difference is not noticed.
ShadowDepthBias=.010 - as I understand it, the number of dynamic shadows. The smaller the value, the of more. Put .005 (perverts can 007).
bEnableVSMShadows=False - don't know what it is. Includes what is the shadow. Try, can't hurt.
Further more there are plenty of options, starting with TEXTUREGROUP...
They try to twist the MaxLODSize.
But I'm not sure about this, МЕ1 I have to shit kresilas.
Sound
Go to Bioengine.ini --> xaudio2
MaxChannels=64 - number of audio channels. Put 128.
So far all I've dug for myself. If you find something interesting - unsubscribe.
Screw It,you're right,but the values are not default,and at maximum speed!
For all gifted who have not yet moved in, and the Amplifier ONLY FOR ATI Radeona and everything else too! Tonight was another look without tears it is impossible,and even anti-aliasing is not(not at all firewood Nvideo works)!
Must say that this is one of the few games which is more suitable than the Radeon Nvideo!Usually we with my ATI poking around,and then,lo and behold,on the contrary!
d3ddrv-As I understand section driver DirectX
There's a section d3drenderdevice is maxtexturesize(maximum texture size) Personally I have set at 4096 and it seems the textures are better .
lkarambosl
Became better not, you can check on characters, such as for Tali, her stripes on the suit were not clear. Although the usual costume (textures-present the dirt and sapphires) haven't changed from the fact that in ME2, therefore, that biovar are lazy, who did not want to rewrite teksturki...
And there are lines that would have the dead bodies not disappear?,God is with her graphics,but that is quickly disappearing dead bodies is a very huge minus to the game.
HoqanHog how you did that kind of anisotropic filtering on the 64? I also have is ATI and how do I configure nepitella-still 16 available. can you tell me how you did it?
after some dancing with a tambourine has achieved such a result with ENB and FHA injector.
original
Version2
версия3
the rest are from different versions
he is not satisfied. until standards nd ENB and textures do anything problematic. in ini not yet understood.
continue butthurt. Amateur with ENB version for demos масс3 (алфа2) and fhaa ing
версия4
adjusted gamma and brightness
версия4.1
stub versions were created in an attempt to make a soft but contrasting color and bright explosions that burned the eyes. for example, the laser becomes brighter. correction of saturation Blom with a difference ranges something like SDR.
версия4.2
версия4.3
Detailmode=3
Detail, anril indzhin this version, as in ME2 above 2 bet makes no sense, because this is the maximum setting and the quality is not affected.
The first team missed, even 2 in this section, is 22 minsmoothedframerate and maxsmoothedframerate to 62. Change the second value to 99, we get the maximum fps of 99 and 62 is not that much raises experience in multiplayer mode.
Start the game, and the feeling that color as 16-bit consoles. Tell me what you can do with it. The picture settings will attach the screenshot does not work. And the feeling that the colors are worse closer to the light source. In the splash screen with the graphics all the rules.
I have a question
So I opened the program file,found the line allowd3d10 = false in the very first post it is written that if set to true the game is not included,it is ! But I decided to change allowd3d10 scribble on allowd3d11,the game starts,but the question is,have you changed something or the game is running on directx 9 ?
Go to my documents where the saves are, folder Biogame > Config > open >
GamerSettings.ini
copy the section[SystemSettings] >:
Spoiler[SystemSettings]
BorderlessWindow=False
Fullscreen=True
DynamicShadows=True
MaxCharacterCinematicLightingPasses=3
SHSecTrue
MotiFalse
bAllowPostprocessAA=True
ResX=1920
ResY=1080
MouseSensitivity=16
UseVsync=False
UseMouseDampening=False
MPVoiceChatInputDevice=0
MPVoiceChatOutputDevice=0
MPVoiceChatVolume=100
MPVoiceChatMode=0
MPVoiceCFalse
Resolution=_800x600
DepthBias=0.001000
ShadowFilterQualityBias=2
EnableLightEnvSHLights=True
MaxAnisotropy=16
bSmoothFrameRate=False
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=120
MaxTextureSize=2048
ParticleLODBias=-1
MaxMultisamples=2
EnableHighPolyChars=True
Trilinear=True
[TextureStreaming]
PoolSize=900
[TextureLODSettings]
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_RenderTarget=(MinLODSize=8,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Weapon=(MinLODSize=2048 ,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Weap(MinLODSize=2048 ,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_World=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_AmbientLightMap=(MinLODSize=512,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Environment_512=(MinLODSize=512,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Environment_256=(MinLODSize=256,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Environment_128=(MinLODSize=128,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Environment_64=(MinLODSize=64,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_VFX_512=(MinLODSize=512,MaxLODSize=2048 ,LODBias=0)
TEXTUREGROUP_VFX_256=(MinLODSize=256,MaxLODSize=2048 ,LODBias=0)
TEXTUREGROUP_VFX_128=(MinLODSize=128,MaxLODSize=2048 ,LODBias=0)
TEXTUREGROUP_VFX_64=(MinLODSize=64,MaxLODSize=2048 ,LODBias=0)
TEXTUREGROUP_GUI=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Environment_1024=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_VFX_1024=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=0)
TEXTUREGROUP_APL_128=(MinLODSize=128,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_APL_256=(MinLODSize=256,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_APL_512=(MinLODSize=512,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_APL_1024=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Character_1024=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Promoti(MinLODSize=2048,MaxLODSize=2048 ,LODBias=-1)
ResX=1920 ResY=1080 resolution on my own.
SkeletalMeshLODBias=-1 we can add this command but verification, enhances the clarity of the models, but in some cases negatively impact their quality over long distances. Default is 0.
PoolSize above 900 (1500) to the holders of the series not older than 570 set is not recommend.
580, 590 can be set to 1500.
Edit for all this Coalesced optional, everything works and is written in the config.
the actual number of lighting points the addition of shadows does not. the game itself uses 3 (UT3 may render 99 from the directional light source) like in build for ME2, this possibility is blocked.
Yes, and sometimes edit the bin gives the results.
but most of my manipulation is not responding. judging by the fps and the difference in the picture so that the subject probably has been exhausted.
the only hope is if the patch adds anything.
continue injFXAA(this time new)+ENBs. version 5.x probably also a dead end.
the result of HS is that fully managed to get rid of the bad color color.
the difference of 4 and 5
screenshots from different versions
do grafon as batle3