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Ag0ny 09.02.20 02:04 am

The graphics settings (Mass Effect 3)

*** UPDATED 30.04.2012 ***

1. Run in-game settings

Go to My documents, then BioWare-->Mass Effect 3-->BIOGame-->Config. GamerSettings open the file with Notepad.
In the [SystemSettings], add the following:

MaxShadowResolution=2048 (8192)
MinShadowResolution=128 (to 512)
These two commands control the resolution of shadows. The higher the value, the better the shade. Owners top computers may well put the values given in parentheses.

ShadowFilterRadius=3.500000
The larger the value, the softer will be the shadow. 3.5 optimal value.

MaxAnisotropy=16 (up to 16)
Anisotropy texture filtering. Improves display of textures, angled at a distance.

ParticleLODBias=-1 (-1 to 2)
The smaller the value, the better the detail particles.

2. Turn on the smoothing
Describes a method for nVIDIA graphics cards.

1. Download nVidia Inspector (http://rghost.ru/37847337)
2. Run, click on the button with a picture of a wrench and screwdriver.
3. Top choose profile Mass Effect 3.
4. In the option"Antialiasing compatibility select 0x080100C5 (Mass Effect, Mass Effect 2).
5. In the option"Antialiasing - mode put Override any application setting.
6. Further, in paragraph Antialiasing - setting expose 8xQ [8x Multisampling], and in paragraph Antialiasing - Transperency Supersampling select 8x Sparse Grid Supersampling.

In the end we get a beautiful picture without teeth:
PlayGround.ruPlayGround.ru

Article will be completed.

Old Postfach, friends, I will now describe a way to tweak the graphics in the game.
To start, download this program
http://rghost.ru/36936533
to open game resources.

Let's start.
So, once you have passed the game (looked absolutely wretched ending, I'm sure at 9000 percent), and rushed to replay again. Not in a hurry. You have the chance to do it with a little better graphics.
What we do:
1. Open the program, click File --> Open. They go into a folder to be on the way D:\Origin\Mass Effect 3\BIOGame\CookedPCConsole and open there the file Coalesced.
2. Next on the list looking for in the list Bioengine.ini --> Systemsettings.
There are a lot of options, I will describe some:
allow3d10=False - for ideas must enable support 10 Directics, but that does not make, and when you enable option game krasitsja.
Detailmode=3 - don't know what he's doing. On the forums I read that if you put a value of 4, something uluchshaetsya.
MaxAnisotropy=4 - anisotropy texture filtering. Feel free to put 16, will not be worse.
MaxMultiSamples=1 - smoothing. As I understand it, do not put one of the male sexual organ will not work, because the smoothing ,as such, personally my game is not working. Well anyway, put 16.
MinShadowResolution=64
MaxShadowResolution=512
The only two parameters that really affect the picture, is the resolution normal maps the shadows. Feel free to put the minimum value is 512 and the maximum is 4096 (you can try and 8192).
SkeletalMeshLODBias=0 - detail of living beings. The smaller the value, the more clearly they will look. Put -1.
ParticleLODBias=0 is the same as the previous value, but for the particles. Also put -1.
MaxCharacterCinematicLightingPasses=3 - judging by the title, something related to the lighting of the characters. Put 4-5, but the difference is not noticed.
ShadowDepthBias=.010 - as I understand it, the number of dynamic shadows. The smaller the value, the of more. Put .005 (perverts can 007).
bEnableVSMShadows=False - don't know what it is. Includes what is the shadow. Try, can't hurt.

Further more there are plenty of options, starting with TEXTUREGROUP...
They try to twist the MaxLODSize.
But I'm not sure about this, МЕ1 I have to shit kresilas.

Sound
Go to Bioengine.ini --> xaudio2
MaxChannels=64 - number of audio channels. Put 128.


So far all I've dug for myself. If you find something interesting - unsubscribe.
88 Comments
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A
Ag0ny 09.02.20

Mr. John Shepard
Do you mean by that?
Archangel Cool
For a start, try to update the wood. Then play with the settings. Podluzi\posluchaj different parameters, and check what is changing or not.

M
Mister Dzhon Shepard 09.02.20

Ag0ny
Years later, etok 10 will start the game again, make a screenshot, OK?

M
MunchkiN 616 09.02.20

Archangel Cool
more like a corrupted texture skybox. if you have a pirate swing another if individuals try to reinstall. may not be enough memory on the map but the sky is usually the first to load.

Mr. John Shepard
if you mean fat speed stroke (as in lower than 32 color) (this is not shadow). it arises from the fact that most engines handle the color scheme and simplistic game engine refers to a build with DH10-11 and without it working in simplified mode. when the recovery and processing of pictures of different shaders to increase the contrast, it turns out this junta. in ме1-2 that was not visible due to grain and better light sources.
so the only way to remove it is to reduce the color contrast.
the example in the post 18.03.12 15:26
original screenshot with this effect and visible reduction in subsequent versions.
25.03.12 21:23 screenshot 2 - again, much due to the increased contrast.
in the screenshot (the screenshots are from different versions) 2nd row 1st screen effect is completely killed (it is possible in photoshop to restore and install the image gradation will be almost no as a result of the infernal darkness)
so the effect does not kill.

pix.PlayGround.ru pix.PlayGround.ru pix.PlayGround.ru
pix.PlayGround.ru pix.PlayGround.ru pix.PlayGround.ru
pix.PlayGround.ru pix.PlayGround.ru pix.PlayGround.ru
a more acceptable version 4
pix.PlayGround.ru
---------------
somebody knows how to connect to the ENB more than one additional dll ?

r
rastalj 09.02.20

downloaded mod fxaa tool and changed the colors and gamma on the darker. do not understand why the game's cartoon and put the saturation on Maxi. by the way in settings you can reduce the sharpness and then the picture seems to be not so clumsy. in short, there is settings already are, but you can request a change. http://rghost.ru/38256274 (tossed in a folder with the game \Mass Effect 3\Binaries\Win32) then run modeficator fxaa and enter the game. key pause/breake turns on or off.
on the screen is of course not clear, but in the game the difference is significant especially in the dialogues.
http://rghost.ru/38256476.view
http://rghost.ru/38256499.view

M
Mister Dzhon Shepard 09.02.20

MunchkiN 616
Clear...

M
MunchkiN 616 09.02.20

put your version of the mod (files on PG is not yet posted and do not seem to lay)
description
File name: grafonica 3.45.rar
Size: 1.13 MB (1 190 659 bytes)
graphical modification on the basis of the ENB and FHA injector.
adds post processing of the frame. spread version that can be played.
in the archive version 2
2.1 rezkost mod - increases the sharpness in the game is almost not changing the color.
3.45 color mod to a lesser extent, increases sharpness. change color DIN creates a dynamic decrease in the saturation of the frame. increases the contrast. makes the game more gloomy.
installation - put the contents of one folder to the folder with the EXE of the game (mass effekt 3 > binaries > win32)
system requirements - graphics card-level geforse 560-570


http://dump.ru/file/5776828
screenshots (in order of the original, 3.45 color mod 2.1 mod rezkost)
screenshots
open
pix.PlayGround.ru
pix.PlayGround.ru
pix.PlayGround.ru


open
pix.PlayGround.ru
pix.PlayGround.ru
pix.PlayGround.ru


open
pix.PlayGround.ru
pix.PlayGround.ru
pix.PlayGround.ru


pix.PlayGround.ru
pix.PlayGround.ru


more screenshots fashion 3.45
pix.PlayGround.ru pix.PlayGround.ru pix.PlayGround.ru
pix.PlayGround.ru pix.PlayGround.ru pix.PlayGround.ru
pix.PlayGround.ru

M
MunchkiN 616 09.02.20

continue to post screenshots
grit in the m3
pix.PlayGround.rupix.PlayGround.rupix.PlayGround.ru
openpix.PlayGround.ru


pix.PlayGround.rupix.PlayGround.rupix.PlayGround.ru
pix.PlayGround.rupix.PlayGround.rupix.PlayGround.ru
pix.PlayGround.ru
so should look perfect the final version (if it ever will)
pix.PlayGround.ru
while it is not always gives a picture and you have to calibrate the color in the game

M
MunchkiN 616 09.02.20

lay out the new version of the mod.(funny color illuminated version)
http://dump.ru/file/5852068
screenshots
pix.PlayGround.ru pix.PlayGround.ru pix.PlayGround.ru
pix.PlayGround.ru pix.PlayGround.ru pix.PlayGround.ru
pix.PlayGround.ru pix.PlayGround.ru


installation
the contents of the folder G_4.2 ME3-svet be placed in the folder with the EXE of the game (mass effekt 3 > binaries > win32)
to turn off the dark edge injFX_Settings.H to change the line
#define USE_TONEMAP 1
#define USE_SEPIA 0
#define USE_VIGNETTE 1
// For use with Anaglyphic 3D glasses!!!
#define USE_ANAGLYPH 0

on #define USE_VIGNETTE 0


screenshots of other versions
open
pix.PlayGround.rupix.PlayGround.rupix.PlayGround.ru
pix.PlayGround.rupix.PlayGround.rupix.PlayGround.ru
pix.PlayGround.ru

M
MunchkiN 616 09.02.20

made a new mod with the found Shader noise.
-added noise (static and black TK no other. vidno will be mainly on the light) now more on ме1-2 will be like
-made so that the noise is not shining through the brightest areas of the frame
-shifted color so as to suppress the outline on the mugs and the materials, it was not drowning in the dark (not much)
-added MLAA (antialiasing) (although useless in my opinion) using DX10-11 compiler. so soap on Windows and HP card with shaders 3.0 (dzhifors older 8xxx and Radeon 2xxx nd) will not work. the game itself is not affected.

pix.PlayGround.ru pix.PlayGround.ru pix.PlayGround.ru
pix.PlayGround.ru pix.PlayGround.ru pix.PlayGround.ru
pix.PlayGround.ru pix.PlayGround.ru pix.PlayGround.ru
pix.PlayGround.ru pix.PlayGround.ru
now the computer was not working so the test on the computer with GF 650 (ti I think) worked within 30-40фпс.
I don't have time to run so what about errors, bugs, incorrect color do not know. (it seemed to me that Mars some not so ) so that an intermediate version.
I would appreciate someone protested

installation
unzip, place the contents of the root folder to the folder with the EXE of the game (mass effekt 3 > binaries > win32)
http://yadi.sk/d/SE6wuY2561Oe2

screenshots from early versions
pix.PlayGround.ru pix.PlayGround.ru pix.PlayGround.ru
pix.PlayGround.ru pix.PlayGround.ru pix.PlayGround.ru

D
Dara 09.02.20

I have too overexposed sky. it stupidly is not visible.
what and where to change if all was okay?

3D-Analyze not understand a damn. it wouldn't work.

M
MunchkiN 616 09.02.20

although in some locations. (I test not all)
perhaps then you should include injFX_Settings.H
#define USE_TECHNICOLOR 1
-----------------------------------settings
#define TechniAmount 0.28 // 1.00 = Max (responsible for the intensity of dissolution in the color)
#define TechniPower 4.378 // lower values = whitening (don't remember exactly responsible for what but you can try to twist)

// lower values = stronger channel
#define redNegativeAmount 1.0 // 1.00 = Max
#define greenNegativeAmount 1.0 // 1.00 = Max
#define blueNegativeAmount 1.0 // 1.00 = Max
responsible for a particular color less. but will appear grainy light.

000-
option 2 is to twist ENBSeries ini
it
BloomAdaptati185 sorta bloom.
BloomAdaptati20
BloomAllowOversaturation=0
BloomMaxLimit=140 responsible for the limit bloom. the higher the brighter.
the reduction should allow the reduction of contrast of light shade. but the injector is modified so that without ENB it will all pour with white light.

as there is a BMP file endplates. willow corner is responsible for the light in dark shadow, respectively. if you do by GH editor the light the darker the gray light begins to fade. as here http://pix.playground.ru/1229019/46662/656227/

on different monitors, everything looks different. I for a basis took the screen with TFT matrix. on the TV, it comes up and turns blue (for example)
now I have achieved more acceptable repolarization due to the fact that made everything darker and added brightness in the game+2. but this solution is not too well.

3D-Analyze is not setup.

D
Dara 09.02.20

MunchkiN 616
3D-Analyze is not realized setting. just on request Yandex recommended...alas for the futility.

...another would be to understand how to use injFX_Settings.H

M
MunchkiN 616 09.02.20

files N (shaders) and Yin (anl) open Notepad which is in any Windows.
that recommended that Yandex does not know.

D
Dara 09.02.20

MunchkiN 616
doper. line not found. (???)

http://otvety.google.ru/otvety/thread?tid=2d86f4a4b34987a4
here it is

M
MunchkiN 616 09.02.20

if we are talking about the white sky. (as if it glows and has no texture) mod above useless to fix this bug.

D
Dara 09.02.20

MunchkiN 616
closer to the truth. (Yes, shining pitch dark and has no texture)

and...the way out of the situation? (shake yet another version. maybe that'll help)

D
Dara 09.02.20



here is the most ***nya. as has already been said above that the lotion isn't working. (screen is not mine but the same)

V
Vice57 09.02.20

The people I know in game you can enable SSAO (method a mass of shading, if I'm not mistaken). I just did not know how.

M
MunchkiN 616 09.02.20

not Bob 18.08.13 16:16

in torii, you can enable forced SSAA on NVIDIA cards by editing the registry of the driver on the similarity method described in the top.
but that's only I haven't seen these screenshots - there ssao on=off. enabling AO in the drivers leads nowhere.
about the ENB
if you are Boris, the programmer +owls or 16 and shaders - as.
itself version of the game engine is not compatible with Takami capabilities of the ENB. it can processing screen.

C
ComeOnluMi 09.02.20