Morrowind.ini (The Elder Scrolls 3: Morrowind)
With a detailed description through // each parameter.Where to get poke pliz.
A compilation of my different sites for optimization=) I'm really not very helpful and, on average, in the game 15-20 fps)
1) Put in the config Max FPS 65
2) disable VSync
3) for Gafarov to put quadratic light.
[LightAttenuation]
UseConstant=0
ConstantValue=0.0
;
UseLinear=0
LinearMethod=1
LinearValue=3.0
LinearRadiusMult=1.0
;
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=16.0
QuadraticRadiusMult=1.0
;
Well water is a little torture:
[PixelWater]
SurfaceFPS=25
TileCount=4
Resolution=128
Little bit helps. 5-7 fps
Show FPS = 1 \\ will display the current number of frames
MAX FPS = 100
ontThreadLoad=1
Interior Cell Buffer=100 \\ or 80
Exterior Cell Buffer=320 \\ or 128
[LightAttenuation]
UseLinear=0
UseQuadratic=1
In the registry find the key HKEY_LOCAL_MACHINESOFTWAREBethasdaSoftworks\Morrowind
and set:
Bakbuffers 0x00000000
Midmaps 00
MidmapSkipLevels 0xffffffff
Q:is it Possible to increase the game performance?
A:For starters, you can use standard options of the game is to reduce the resolution to remove the effects of reflections and shadows, reduce the range of opinion and to choose an optimal ratio of speed and convenience. If this method does not suit you, start to delve into Morrowind.ini. For example, it is possible to simplify the model lighting (many helps):
UseLinear=0
LinearMethod=1
LinearValue=3.0
LinearRadiusMult=1.0
;
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=16.0
QuadraticRadiusMult=4.0
;
Q:I Have the highest settings it flies. Is there any way to improve graphics?
A:Dig in Morrowind.ini. For example, can increase the number of shadows from the characters:
Number of Shadows=32
Maximum Shadows Per Object=4
If the game slows down to a good configuration (GeForce 2MX 400 and above), check the settings file of the game morrowind.ini lying in the game directory. The Max FPS, the default is 240, should be lowered at least to a hundred. DontTreadLoad parameter (default 0) strongly affect performance: by default, all textures in the game loaded IN REALNOM TIME. That is until you are on the road, at the same time load the next zone. This greatly affects performance, so set change DontThreadLoad=1 DontThreadLoad=0. If you have no sound card put change the value of the DisableAudio option (default 0) 1 – will not spend resources on sound. The other parameters are not so critical, but the change of these leads to a tangible increase in FPS. In the game it's better to keep the shade range of the review put on 50-75%, and high-quality sound set, with support EAX on your sound card.
Do not want to work the beautiful water! ) In the launcher pixel shadows enabled, rules. INI (don't know what to change there need). The water looks tolerable, but glare from the sun no, just some dregs.
Amd 64 x2 4400+ 2gb GF6600GT (for this graphics card Shader 2.0 should work......)
Tried the native driver from a video card out of the box and the latest - no difference.
---------------------------------------------------------------------
[Water]
;Editor Alpha ranges from 0.0 (transparent) to 1.0 (opaque)
;An alpha of 1.0 shows the water as it will appear in game.
Editor Alpha=0.25
Map Alpha=0.40
World Alpha=0.75
SurfaceTextureSize=128
SurfaceTileCount=10
SurfaceFPS=12
SurfaceTexture=water
SurfaceFrameCount=32
TileTextureDivisor=4.75
RippleTexture=ripple
RippleFrameCount=4
RippleLifetime=3.0
MaxNumberRipples=75
RippleScale=0.15, 6.5
RippleRotSpeed=0.5
RippleAlphas=0.7, 0.1, 0.01
PSWaterReflectTerrain=1
PSWaterReflectUpdate=20.0
NearWaterRadius=1000
NearWaterPoints=8
NearWaterUnderwaterFreq=0.3
NearWaterUnderwaterVolume=0.9
NearWaterIndoorTolerance=512.0
NearWaterOutdoorTolerance=1024.0
NearWaterIndoorID=Water Layer
NearWaterOutdoorID=Water Layer
UnderwaterSunriseFog=3
UnderwaterDayFog=2.5
UnderwaterSunsetFog=3
UnderwaterNightFog=4
UnderwaterIndoorFog=3
UnderwaterColor=012,030,037
UnderwaterColorWeight=0.85
[PixelWater]
SurfaceFPS=30
TileCount=1
Resolution=1024
---------------------------------------------------------------------
Ahh...well then it is clear. On 64битке hell that will work fine. Changing to 32. And you will have happiness :))
There is not in the game business, and in Windows. I can not help.
Ooh...then I don't know, I Have XP SP2, all my life, and it worked fine... Absolutely no idea why is not working... Should work, that's all I can say is...
Can. But they need to manually register in Morrowind.ini Is easy, but pain in the ass :))
In this file is at the bottom of the section [Game Files].
You it might look like this:
GameFile0=Morrowind.esm
GameFile1=Tribunal.esm
GameFile2=Bloodmoon.esm
Your task is simply to attribute to the plugin, inserting his name here. Here it is:
GameFile3=imaginatively.esp
GameFile4=...
Etc But that's not all. Above this section there is a section [Archives].
It might look like this:
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Bsa files are the archive files of some plugins. If the plugin is this file, then it is necessary to register here. Here it is:
Archive 2=imaginably.bsa
Archive 3=...
It's simple. Nothing complicated. Just remember to rewrite all of the plugin files in the right folder and put the main file in the folder Data Files. Although, if you put the plug earlier, you should know that :)))
People! Please help. installed all three, Morrowind'a, but when I run it gives Error Failed load snowflake: Meshes\BM_Snow_01.nif. how to get rid of this???
Found here, open Morrowind.ini in the editor and adding two sections:
--------------------------------------------------------------------------------
[Weather Snow]
Sky Sunrise Color=106,091,091
Sky Day Color=153,158,166
Sky Sunset Color=096,115,134
Sky Night Color=031,035,039
Fog Sunrise Color=106,091,091
Fog Day Color=153,158,166
Fog Sunset Color=096,115,134
Fog Night Color=031,035,039
Ambient Sunrise Color=092,084,084
Ambient Day Color=093,096,105
Ambient Sunset Color=070,079,087
Ambient Night Color=049,058,068
Sun Sunrise Color=141,109,109
Sun Day Color=163,169,183
Sun Sunset Color=101,121,141
Sun Night Color=055,066,077
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=1.0
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=0
Cloud Speed=1.5
Glare View=0
Cloud Texture=Tx_BM_Sky_Snow.tga
Ambient Loop Sound ID=None
Snow Threshold=0.5
Snow Diameter=800
Snow Height Min=400
Snow Height Max=700
Snow Entrance Speed=6
Max Snowflakes=750
[Weather Blizzard]
Sky Sunrise Color=091,099,106
Sky Day Color=121,133,145
Sky Sunset Color=108,115,121
Sky Night Color=027,029,031
Fog Sunrise Color=091,099,106
Fog Day Color=121,133,145
Fog Sunset Color=108,115,121
Fog Night Color=021,024,028
Ambient Sunrise Color=084,088,092
Ambient Day Color=093,096,105
Ambient Sunset Color=083,077,075
Ambient Night Color=053,062,070
Sun Sunrise Color=114,128,146
Sun Day Color=163,169,183
Sun Sunset Color=106,114,136
Sun Night Color=057,066,074
Sun Disc Sunset Color=128,128,128
Transition Delta=.030
Land Fog Day Depth=2.8
Land Fog Night Depth=3.0
Clouds Maximum Percent=1.0
Wind Speed=.9
Cloud Speed=7.5
Glare View=0
Cloud Texture=Tx_BM_Sky_Blizzard.tga
Ambient Loop Sound ID=BM Blizzard
Storm Threshold=.50
like put where it does not help! help!!!!
when the game is loading I displayed the message"Warning Failed to create shader Shader\FauxEMBM_Displace.vso
What to do??? Help