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Stanislavich 27.02.20 12:42 pm

On what basis do I think the game is ARPG? (The Witcher 3: Wild Hunt)

Good night.
I can even say more than wiki - Roleplay.

In fact, on what basis, what criteria and aspects of This game (the Witcher 3) relate specifically to the genre of RPG, falling into ARPG?

In 2017 came Horizon. Out successfully, it is even.
The structure of the Horizon - almost a copy of the Witcher, very similar game.
Differences of course exist, but it is similar in these two games very much.

But at the same time, the Horizon refers to Aksen games (adventure game), the same awards, The Game Awards the 2017 Horizon in the games category was nominated *Best adventure game*, along with the Assassin, Zelda, Uncharted.
At NAVGTR Awards the 2018 Horizon was also nominated in gaming category best original Aksen

And perceived it in a circle reviewers and critics as is Akshen game and not an RPG. And without any subgenres, such as ARPG.

I would even say that the Horizon in its structure - combat mechanics - that slashers are extremely demanding on the skill of the player who dominated the player's skill (his skill) on the characteristics of the character (which in essence is not present, there is skill. equipment and overall level).

But the Witcher - the combat system is a complete slashers, in a simplified form, much more simple than the Horizon.

Yes, the Slashers are the same in a subclass of RPGs (at Least for some prizes smart enough to determine Nier Automata even in some category, in an RPG, although some awards automate did not found the genre, and applies it to the slashers), but unless someone in the conscious mind will perceive Bayonet and DMC as a RPG games?

So why is the Horizon. which is essentially a copy of the Witcher, relates to Adventure games\Axenum, and the Witcher belong to the RPG, though the RPG part of the Horizon and the Witcher have the approximate equality?
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No more drugs... 27.02.20

Yeah, and you're in both games were? How could you not notice that the horizon can't you make decisions? But in the Witcher you play a role, take vital to the plot and NPCs of the decision and all depends only on you how things will develop further. This is the essence of an RPG and the Witcher it is in full.

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MunchkiN 616 27.02.20

as I understand it A-RPG is a supremely better RPG.
inherently Wedemark 3 is closer to an action RPG as character abilities much depend on the skills of the player and unique roleplaying character as such is not something that would be very strong.
making the game closer to games such as Gothic, folds and perhaps there couple of TES although it is more other series ihror.
horizon is obvious in the popular sense is not an RPG at all. although there customization abilities of the character gameplay and clever loot Yes, simple dialogues which is a RPG attributes but maaalenky such RPG.
but dragon age origin for example a big RPG as a player there's no rug or legs but there are plenty of classes spells skills smoto, customization and there you can be gay and in the Witcher there.
and since then the markers of the genres consumers need to quickly important to understand about Chom game and what its potential gameplay
then an RPG it is boredom with the numbers, abilities and boltologiya
ekshon RPG is also an RPG where you can personally clean the face with a big sword tumbling and rolling
Gee is a Chinese RPG RPG voschem
a horizon is a supremely better about a third party. there does not have to really think to compare loot and abilities as well as wisely wayward thoughtfully interpreted with personally and perform intricate quests

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typok12 27.02.20

MunchkiN 616 wrote:
character much depend on the skills of the player
Hold your tackle? )))
From a skill so skill.

Stanislavich wrote:
The structure of the Horizon - almost a copy of the Witcher, very similar game.
Its structure is a copy of Andromeda. Crafting system lapped down to the last detail, they even did not bother her as it is to remake his game, just changed the name.. half a day in the songwriter.
It is doubtful that it stabile, EA would sue the shit, so EA just sold it, why, and customized bigeev with the release

Stanislavich wrote:
that slashers are extremely demanding on the skill of the player who dominated the player's skill (his skill) on the characteristics of the character
In this Yes. There is no anstrich of emboluses, still play it on the gamepad.

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Stanislavich 27.02.20

No more drugs...
Are you sure about the Witcher 3 you say? In any game you can make your own decisions. For example, here you have 2 jobs. You can do both tasks, but can not. In the Witcher such a system. you can do. but you can not. This independence of solutions?
Bring at least one more or less powerful effects, which would in any way influenced the change of the main plot of the game. Can you find it? No.
For comparison, in the same Skyrim has a couple of storylines that alter the be added to the main line, and quite strong. For example, you can first start a civil war, to capture one side of a couple of cities and in the main story thread will change a few jobs. and some story missions will disappear. If there's one in the Witcher? No.

So what kind of independent decisions are you talking about? Tipo and let me all the endings will collect or try the relationship with all the Chicks is independent decisions? No, it's just a variety of perceived opportunities. The decisions you make in the course of side quests to change the world and the main storyline, changing the main story missions. And there in the Witcher?

Even the DC-3 introduced side quest, which radically changes the history of the world. I'm talking about the storyline of the Black Church. This is a full side quest, which in turn gives the player the right of choice and decision: what to do with this world, how to affect him.

For example, the same DC-3 decision. As the game progresses, the player can exit simultaneously in 4 endings that's not associated with the plot job. And at the end of the game the player is given the option of deciding. what will happen to the world. The player is given information about what will happen when making various decisions. The player is free to Usurp the fire? Or extinguish the flame? Either extend the flame? But at the same time, extinguish the flame and usurpation open only during side quests.
In the Witcher have a straight line, which side quests do not have any impact on the storyline.

So decision-making, hmm?

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Siniy Kot 27.02.20

And I do not care whether?
Though strategy with elements of the quest, the main thing that the game is good.
Another srach with pregooooo(OHHH!!!!!)the yelling out of nowhere.
Stanislavich such Stanislavich...a Master at it.
Do not get fooled by the theme.

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Stanislavich 27.02.20

Well, put down the cons, and the arguments are not cited.
Lead I:
1. The combat system is a slasher, almost missing RPG elements. The influence of the characteristics of the character and his items, weapons and armor is much less than the impact of the actions of the player. Even on the hardest difficulty you can pass the game almost naked character, playing at the expense of skill. For comparison, take the same Original sin, in which the influence of the characteristics of the character, his items, weapons and armor is much higher than the influence of the skill of the player.

2. The quest system and dialogue system. It is enough to compare the dialogue system and quests in the Original sin and the Witcher. The dialogues and quests in the Witcher is almost the same as in the last Assassin and almost the same as in Horizon.

3. The influence of the side quests on the game events and storyline. There are also enough to compare the influence of the sides in the Original sin and the Witcher. Side quests in the Witcher is almost as does not affect the storyline, and the Original sin many side quests change the story quests and often the game creates the conditions under which the player is forced to radically change their passage through a certain point, because in this scene the job you simply can not perform some actions due to the fact that none of the characters in your group are not able to do it and you need to change your group. You go back to do side quests in order to get in his group another character and then resume the job. Here you have a direct impact sides. But the player chooses. someone to take his group and who not to take, what to do. what not to do. To whom to sympathize. and from whom to refuse.

4. Main storyline. In this regard, even the Horizon is superior to the Witcher. The main storyline of the Witcher in the end merged.

5. The variety of the combat system and different ways of passing moments of gameplay, not tied to the dialogues. In the Witcher this diversity is not present. Has a working direction is not the working direction. The game is a lot different, but in any razvetvlenii we get warrior melee, whose effectiveness waving a sword is much superior to any other direction. In the same Horizon at a much lower number of instruments - playable almost all of the tools. you can play from the position the arrow is ranged from either the position control or the position of a warrior melee. In the game the layout and almost all of them work much better than in the Witcher and give combat a variety and otheris. In the Horizon the player really sees himself as a hunter on a metal animal that has a diverse Arsenal, when in the Witcher, the player sees itself in the uber perucac hero in apparatus for sawing game where your task is to press X to Win.

6. Compared to RPG games. The Witcher is Aixen-Slashers with RPG elements. But can its RPG Elements the Witcher compares at least with Skyrim, which is Akshen game (with RPG elements)? Can the Witcher for its RPG Elements compared with the Original sin of the 1st part (which was released before the Witcher was the first game in its series)?

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Stanislavich 27.02.20

Blue Cat
You want make a RPG game dub the Witcher? Released Assassin, which during development was trying to be as close as possible to the Witcher 3. Did the RPG? no. Another Adventure Akshen. Exit the Witcher 3 is in terms of the leader of the RPG industry to create the conditions under which the players will generally lose at least some projects that could be called ARPG.

In 2017 even Near Automata began to classify in a RPG game. Although Automata is full of slashers. There is one game that very well at the time, came in the genre of ARPG is Morrowind. In Morrowind, a big part of the gameplay mechanic that is dependent on the characteristics of the character. Trade depend on skill of Trading, skill of Eloquence, characteristics, Attractiveness and Luck. All these 4 parameters had an influence on the trading system. What we got in Skyrim? The inability to bargain with NPCs, the effect is only 1 skill to trade. And what we have in the Witcher?
Morrowind Is an adventure Akshen with strong RPG elements. Bright precisely because of the prominence of these elements, and a strong influence on the gameplay characteristics of the character - it is for these reasons Morrowind and refers to ARPG.
And that the severity of the RPG elements of the DS series does not apply to ARPG, and refers to Slashers.

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Siniy Kot 27.02.20

Stanislavich
two sentences I wrote here-and you probilsya
came up with a phrase that I wrote and the arguments are not quoted)))
I told you that.
Spring has come-the trolls began to Wake up from hibernation, wait, don't finish shit, I should get the popcorn


Spoiler

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Toxa95 27.02.20

MunchkiN 616
ARPG is tochilina. Type slashers, but without the combos. A great example is Diablo and all like Jack.
It's like a JRPG where the party, and you have the lone hero

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Vladimir_Aleksandrovich 27.02.20

Stanislavich
What do you care?
Your comrade No more drugs... answered already. The Witcher is an action with elements of role-play'I. You don't understand what a role-playing element?
First, in the Witcher, although there is already a preset character with a particular history and character, BUT the player has the opportunity to deviate from the Canon, and adjust Geralt himself. For example, to play Geralt-altruist, or the opposite of a cynic, more evil, or good etc. There is variation in terms of the nature of the HS, specifically, in the case of each player. Of course, in Horizon and NIR there is nothing like it, there are given to us fully formed characters, without any variations in the wagering.
Second,
Stanislavich wrote:For example, here you have 2 jobs. You can do both tasks, but can not. In the Witcher such a system. you can do. but you can not. This independence of solutions?
what does italnet/not perform?!
In the Witcher you have the opportunity to perform quest and get a different outcome! Even if there are only two options to complete the quest, such as banal to kill/not to kill, then it is possible to consider role-playing element.
For example, take Schirinowski quest Time deprivation. There are two option complete the quest: to pass Sadiy, or kill Kamatu. In addition, it is possible to kill Sadia and the quest still is, but if I'm not mistaken, there is no reward. The ability to get a different outcome doing a quest. This is what makes Skyrim an ARPG, not just a shooter/slashers. With the Witcher too, even there the main plot there is some variability. For example, who will be present in the defense of Caer Morhen depends on you accepted early decision, and accepted not only in the third part, and even second. If not to kill Summer in the second part, it is possible to call for the protection of the fortress.
And Horizon and Research in this respect rails.
It's obvious! Role-Playing Game, from the words role role. The possibility of roleplaying makes the game a RPG

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Stanislavich 27.02.20

Toxa95
Diablo has always been slashers. Who made the list of RPGs and for what purposes?
There's a good example. Sacred - game as the reincarnation of the Diablo (especially the second part) and how the game - much better than Diablo in many aspects. But what do we have? I had a license disc Sacred from 1C, there is a direct text was written aksen of the game" (something like that). That is that the developers that publishers in Russia they have carried the Sacred to Aksen the game (with elements of RPG and slashers system), but as not to the category of RPG.

And then, with a Diablo (especially the 2nd part) relates to ABG?

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Stanislavich 27.02.20

Владимир2012
You're confusing. In such case, you can any game be called Role-playing. For example, the COP, or the same as DotA 2.
COP - you have a choice. Either you're for the terrorists and otheriwise terrorist (planting a bomb and blow up the area, or take hostages and in the beginning of the round to kill them all), or you play for police and otheriwise special forces, whose aim is to defend the territory or to release the hostages. and as the game progresses you make choices. what you do and how to do it. You otheriwise role that he can choose (when the friend fire can play for the terrorists, but to go for the SWAT team, and in the early rounds to shoot at the SWAT - the game allows it).
Turns out - the COP - the same roleplay? but it is enough to recall the Sours, where the job was, and quests, and much more. Does that make the game an RPG?

Exactly the RPG elements make the game an RPG, not a choice - to do or not to do. You can select even the wolf is the first RPG since has the choice of, for example, you are given the right to choose - whom to leave alive. and who will kill. This is also a choice and razvetvlenii, but unless these razvetvleniya make a wolf RPG game?

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MagicHero 27.02.20

Stanislavich
Stanislavich wrote:
Diablo has always been slashers. Who made the list of RPGs and for what purposes?
And that the number of hits in the game already defines the genre? ie if Diablo bring down enemies by the hundreds then it is not an RPG? like if in minute kill more than 10 opponents, the game machine becomes a slasher ))))))))))))))))))) and the rest of the options RPG games (leveling up, upgrading abilities and skills which directly affect the outcome of the battle, things that can also improve the parameters of the player and give some bonuses, character creation, class selection, and various writings, quests, etc.) can not pay attention, the MAIN thing IS the NUMBER of KILLED ENEMIES per MINUTE ))))))))))

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MunchkiN 616 27.02.20

the concept of genres is not static. if there once who thought Morrowind the RPG axon basically Poom that the player is there to control the foot pedals as in a normal soutane but there the player does not belong all kinds of fornication and otherwise live their lives. there is a chance of a miss of weapons, the chance of blocking and a bunch of spells. if you take away the player's direct control battle system that will affect almost nothing. isn't Buda Choco to fly in the clouds and the UDA bomb magic.
and games like darksouls, dark Messiah Myst magic of the Andes and is the ARKS of fatalis and th something like eternity to be associated with axon RPG
also listed there is a tendency in conventional supremely better games come RPG attributes in the form of dialogues with some influence on the plot, inventory, armor with stats. and 10-15 years ago, if I this game I have seen would have thought that this is the next-gen RPG
and the subgenres of the epic classic RPGs and tactical games which are sometimes confused in the epic times with an RPG - is reduced.
so if crying - potsony, advise me a supremely better about this RPG is that I don't want like not advised pileri, divinity (though divinity 1-2 as soon arpg peck-peck) another couple was there Tim мим10, but rather I want mountains like vedimak, scarim, some sort of Deus ex and kindoms com. in this misunderstanding, I think can not be

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Stanislavich 27.02.20

MagicHero
In your opinion, Nik is an RPG? Why, then, the Sacred is not an RPG. and Diablo - RPG? In the Sacred RPG elements developed much stronger and the storyline.
Now 80% of the coming games belong to the RPG.
The same Assassin Origins can be attributed to the RPG, Zelda can also be attributed to RPGs. Yes, even wolf 2nd can be attributed to RPGs.
Everyone has their own perception, but it is understood that if Diablo to list RPGs, the same way it is possible absolutely all the Slashers to make the same list RPG.
But that doesn't mean that the way the Game becomes an RPG. Slashers belongs to the subgenre of RPG, but can the Mount be attributed to the RPG (this Game) or DMC an RPG?

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Vladimir_Aleksandrovich 27.02.20

Stanislavich

One is clearly not enough.
Stanislavich wrote:
You're confusing. In such case, you can any game be called Role-playing. For example, the COP, or the same as DotA 2.
Are you serious? Something, I think you just trainwest.
Okay, maybe you do not catch up. Take for example the classic RPG - Divinity Original Sin, now take it and compare it with the Witcher 3, and everything else. And count how many similar items from Divinity is in the Witcher 3 and how much in Horizon, NIR, Neo, wolf, the COP, etc.

M
MagicHero 27.02.20

Stanislavich
Stanislavich wrote:
In your opinion, Nik is an RPG? Why, then, the Sacred is not an RPG. and Diablo - RPG? In the Sacred RPG elements developed much stronger and the storyline.
Actually sacred is ARPG

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Stanislavich 27.02.20

MagicHero
Actually on licensed discs in black and white was written Action Game" and in the localization of 1C and it was written - an adventure Akshen game. The fact that now people create pages on a different wiki and point. that the game belonged to RPGs is their right, but also the developer and publisher in Russia at the time of release of the game brought to Action game Sacred.

k
kukulkan9 27.02.20

Stanislavich
there are already definitions of genres, according to him the game in the appropriate genre and falls.
when you say that Zelda, VOLVIC or something else can be called an RPG, it is not so. the fact that they have RPG now called junk
the Witcher 3 action all the obvious reasons, and RPGs due to different ways of completing the quests, and thus wagering.
and in an earlier post,
1. the combat system is tera - Yes. are you talking about what RPG elements .. in boevka... are there?))) Boevka in Skyrim any RPG elements then please tell me))))
2. the dialogues and quests in assassin, horizon? you're kidding. quest with the Baron, give analogues of the assassin for variability. Original sin in General, not from here, you would have with hearthstone are comparing are completely different genres and concepts.
3. The influence of the side quests - there. What are you talking about. In Skyrim tell me how there quests to the main campaign mode affected? Third party events a huge impact in terms of the plot of the second plan - in politics, the Baron, in small quests. this is a game and excelled.
4. an improvement, I and many plot B3 very good.
5.I agree, could do, could not do. this reasoning from the category - but if the witch could fly, as in a thread of the game, that would be cool, much cooler than vanila..
6.Skyrim, the Witcher and divinity is three games of different genres. do you even know about genres?

s
saa0891 27.02.20

Stanislavich wrote:
Actually on licensed discs in black and white was written Action Game" and in the localization of 1C and it was written - an adventure Akshen game.
Actually it was written for the action/RPG.