\"At Last Fire\" (General discussion) (Dark Souls 2)
This is the last bonfire, if it goes out, then the human race is doomed...Lately, thought: What's missing from the Dark Souls II forum and I came up with a great idea, but it's not like the original, but still not devoid of meaning, specifically - to create a theme which will be discussed in the following:
1. ENT games and everything connected with it;
2. Questions which for some reason did not want to create a separate topic, but do not know where to write about it;
3. Or just talk about the most Dark Souls II and those games that have some connection with her.
I hope this topic will be viable and not perceived negatively, as some can calculate just another tower of Babel where just goes haphazard chatter on about nothing or everything at once. Of course, they may be right, but to try, I think I should.
Warning: the topic is considered to contain a lot of spoilers, so keep that in mind those who do not want to know the details in advance.
What with the forum going on? Messages are added as they want. With brakes, wedged in the middle of the theme....
Today made some screenshots of interesting places:
Спойлер1. Deepwood Motte - previously, where there was a Basilisk and was guarding a corpse with not understand what is knight'an and dogging cleaned of bone dust:
2. Here in Mirkwood this chest contains a spell fix and another couple of things:
3. Castle Draglink - Terracotta army his Majesty in all its glory, from 9 new statues come to life only three, but some of the old not to life in General (true for NG, and above that is still unknown to me):
4. Castle Draglink - here it is frozen flower, the key from the third DLC (snow edge):
5. Castle Draglink - no comment:
6. Castle Draglink - the same part of the scene, there were facial expressions (the fourth in my way ) that was lying - I do not remember:
7. Castle Draglink - the area where once stood three ellinskih captain, now there is only one and this beast:
Funny situation - go with the host on the Slayer. The boss brings down the host, but I manage to kill the boss. Glasses get. The question - whether to count the passage of the host of the boss? With such situation faced for the first time.
Terving
I had this a long time ago, even before the release of the first DLC, the Pursuer, and the host was me at the end got shot ballista (Hello inept gunners). So shower I was not allowed and the boss was still alive, although the message was that he is defeated. Of course, time on time may not have to - on such cases is little heard.
at_sagor
It seems that developed this situation was not anticipated))) Otherwise ridiculous happens - the Boss is defeated, but in real life he's alive...
Has anyone found the key to the locked door in the location Mansion of Aldia? The game has already passed, and the key has never met. Of course there are still a couple of corners, but something tells me that the key must be sought in the same location.
Strange... at some point began to see ghostly enemies in Amnaesia. Interestingly, it is new property of one of the items (at least the eye of the priestess, which makes visible the invisible) or just another bug?
at_sagor
Here he just cleaned Aldeu, the key is not met. But like earlier a stone statue had the inscription key, to watch there carefully. Earlier - I mean in the citadel, but somewhere from bone dragon to Basilisk.
The eye of the priestess as intended, not a bug.
Gold-man
Yes, it makes sense that the eyes of the priestess removes the effect of hiding from them. It is a pity that to this point there is already nothing more to do.
By the way, remember the hill of the sinners - the last part of the scene the Temple of the Amani, where still need to open the door being in a desolate condition? If the original Dark Souls II there was a sorcerer, but now there's a Pyromancer and two at the bottom. Has anyone met them at least some things in addition to coal enmity? And then all killed as many times as possible, but in the end only one thing coal enmity.
at_sagor
I have nothing to fall, a think coal and all. Maybe there is some grass.
In General, guys are pretty strong.
Still I found the key to the locked room in the mansion of Aldia . Indeed, it was necessary to light all the lamps (4 PCs), and then to approach the skeleton of a dragon. Well, after a written - he comes alive and is experiencing a fall on the floor, and then is added to your inventory lost me key. But the most interesting thing in the locked room, three henchman of Aldie, the wizard and the gargoyle (in the cell). Also there are three chests... but they are not required to be. Oh yeah, at the end of the room a lever that frees creatures trapped in suspended cells.
By the way, I would like to know what is guarded by petrified statues throughout the game. Them in the game, a lot of them, and know that all is not always given, especially since there are those who protect themselves, like those that are in the locations the Citadel of Aldie and Amnaesia. Maybe there are those who dare to use fragrant branch of yore on dubious personalities?
Here's what I found out:
Спойлер1. Mezhdumire - Stalker from which falls a single twinkling titanite;
2. The forgotten fortress is the path to the boss;
3. Black crevice - the second bonfire and there's a sign of the appeal LOGITEL of Myrrh;
4. Deepwood Motte - lion wars in the corner of the chest is guarded by a spell fix (posted above screenshot);
5. Deepwood Motte lone lion wars in the corner behind the barrels (where fenced off live the lion's war"), he drops the mask of the sorcerer;
6. Deepwood Motte - lion wars not far from the fire as before guarding the key to the locked door in the same location;
7. Deepwood Motte - lion wars blocking the path not far from Tarka Scorpion (or the one on the other side), protects the unrestrained body Rejects;
8. The citadel of Aldie - Cyclops all also I all the same helmet;
9. Fire-tower of Heidi - area with a balcony, where is a fragment of the flask with estus and a chest with a set of knight's (like so), and there is the stall hollow mastadont (first wars);
10. Deepwood Motte - set lion magician and fragrant branch of yore all the same there, but now petrified lion wars is the emphasis to the chest.
11. The citadel of Aldie - in the petrified adventurer (which is closer to the stairs) lies the enmity of coal, 2 pieces;
12. The citadel of Aldie - in the neighboring petrified adventurer (which is located approximately in the center between the stairs) lies 2 sunset faded grass and even some concoctions.
P. S. pretty much covered all petrified (your contribution in the study as always is invaluable). They had just by the number of fragrant branches of yore.
at_sagor
Do not confuse. what is the mansion? There Is A Citadel Aldie. There the dragon falls. However I do not remember that lit the fire, but they might forget. But just two dudes and neither the gargoyles nor the sorcerer. and in the cage a huge scum that acid hisses. And chests no lever too. I'm now not going to sleep.. Is that you on the first game or ng+? In the reissue or older version?
drag_in
This, of course, about the re-release.Mansion of Aldia or the Citadel of Aldie, then Yes, you could make a mess with the name, so as long time they do not read when moved between the fires.
Damn, time to tie with the forum. Only the impression of the passage of yourself again spoil. at_sagor , and might, and a spoiler measure to cram..
drag_in
Well, the topic itself implies the abundant presence of spoilers, so do not obessud.
_SHERHAN____
https://www.youtube.com/channel/UCe0DNp0mKMqrYVaTundyr9w
https://www.youtube.com/channel/UCnisucrbCWje6RfW0hiCgzQ
plus a few other sources, as well as personal theories and speculation.