GFF editor - Program redaktirovaniya saves (Dragon Age 2)
Why is that 4th day do not put in cheats, I will lay out here.Prgoramme allows you to edit the saves, namely to assign different things and edit existing ones, edit satellites.
Download: http://narod.ru/disk/8666740001/Dragon-Age-II-GFF-v4.0-Editor-0.5.2b.zip.html
Now let's consider an example with a sword wall:
Now I tell you how to do it:
1 - run the program editor.exe
2 - open the save game of the game (I must say, the weapon must be in the inventory and not worn on the character)
3 - Come up SAVEGAME_PARTYLIST ==> SAVEGAME_BACKPACK
4 - looking for we are interested in the subject ( in this case sword wall) and go to the tab ITEM_PROPERTIES
5 - add the following values 9202 and 9115
6 - save the changes and load the save
All sword wall edited.
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Now tell how to add things, in my case, this rune is the Rune of primordial lyrium.
1 - Purchase the same unwanted items(rune changed to a rune, weapon for weapon, armor for armor), in my case, the most simple runes of protection.
2 - repeat the first three points described above.
3 - find a rune
4 - looking for these values
and model on gen_im_cns_wrn_primeval and 9202
5 - save and run save and observe what happens.
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Sister was taken to the circle, and you don't have enough of? It is possible to fix it!
All we need is to replace one of the values as shown:
Everything, now can we get her out of the circle to the right cases, and it will shatter :D
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Values for dobovleniya effects weapons and armor:
9202 - attack speed
9115 - increased character
1105 - increases Crete
1113 - SW. % of PHYSICAL attack damage
1114 - SW. % fire
1115 - SW. % of attacks cold
1116 - SW. % current
1117 - SW. % nature
1118 - SW. % Ghost
1119 - SW. % treatment megia
2010 - SW. damage spirit
2008 - SW. damage nature
2006 - SW. damage current
2004 - SW. frost damage
2002 - SW. fire damage
2000 - SW physical damage
8000 - cell runes
9101 - a Bloody mess
9001 - immune to attacks from the flank
9002 - immune to stun
9003 - immune to knockback
9100 - % chance of dealing a killing blow
9102 - % bonus to experience
9103 - % to the provocation of danger (+)
9104 - % to the provocation of danger (-)
9105 - enemies cannot Dodge attacks
9106 - bonus to avoiding traps
9107 - bonus clearing booby traps
9108 - a bonus to opening locks
9109 - % damage from basic attacks in melee;
9110 - % chance to go stealth when attacked
9111 - enemies leave more quality equipment
9113 - attacks armor of the enemy are not taken into account
9114 - enemies leave more money
7008 - make the object unique (green)
7009 - make the object with precious stones (purple)
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Sooner or later you will face the fact that you added the effect gives only +1 (there is no difference what for effect):
Will tell you how to fix it:
1 - Go into the program and see what number is added effect:
2 - go to the tab located below, where the value 1065353216 according to the room we saw above:
(1065353216 - standard value (for rune 1 rune), 1073741824 - double (2 runes), 1173741824 - cheat, 1273741824 - SuperCache)
3 - save uploaded and see that it worked:
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Consider how to resurrect Carver (Bethany), after his death, with an Ogre.
1 - Take the save where Carver is alive (matter who he is ,Templar\guardian\citizen - no)
2 - Open the save in the editor, find the Carver as shown in the picture and copy
3 - Create 1 window as shown in the picture
4 - Open a second save in which I want to resurrect Carver, and insert as in the picture
5, we See that maintaining it turned out written from two characters Carver And Bethany
6 - Save, load the game and see
PS: similarly you can transfer items from other saves.
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Consider how to remove items from restrictions and requirements.
1 - for Example we have staff with such restrictions:
2 - Open the editor, save, and follow the way like in the picture
3 - Find the right object, and open the ITEM_PROPERTIES
4 - Change the value meets the requirement to 0 (Value will be specified below)
5 - Save, load the game and see what restrictions and requirements are gone :)
The list of IDs is responsible for requirements and limitations:
3000 - Limit: two-Handed weapons
3001 - Limit: a Pair
3002 - Restriction: Mage
3003 - Limit: Weapon and shield
3004 - Limit: Bow
3210 or a 3200 - Requirement: Power
3211 or 3201 - Requirement: Dexterity
3202 or 3212 Demand: Magic
3213 or 3203 - Requirement: Tricks
3214 3204 or - Requirement: willpower
Or 3205 3215 - Request: Body type
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As the findings will dobovlyat :)
Ledy Death
You must either delete the values (not add as in the example with a sword wall), or to change the value to 0 from section Sooner or later you will face the fact that you added the effect gives only +1 - then it will require only 1.
But here's the Number of values(charge data) must be sought, if you do not razbiraeshsya - will have to wait will be able to spread only later (but today).
Ah pulled in a stock crossbow Varick, Yes, that's a pity, all except varrick's crossbow in the hands of the invisible :(
And everything is clear... Bianca is a texture from the Cape Varick, did not remove it...
But if your file take Bethany out of the circle she will always remain silent as a fish?
The elite soldiers of the PC squad
According to the script it only at the end should appear, what we do is against the rules of the game. Only need fashion wait no more...
Eiroga
AHHH well, ie will be story quest DGG Bethany will return to the team right?
The elite soldiers of the PC squad
The end of the game, there literally for 10 minutes (tell I will not tell you depends on your past decisions will come back to you or not)
MixaelMitre
though Carver and Bethany in the conversation from the other climbs)))
They're for your attention fight, you're life is complicated ;D
Eiroga
wonder why just that?)
infa useful for beginners you can link directly to push not to explain 10 times )
By the way in section savegame_partylist you can find a section savegame_crafting_recipe_list if anyone has already passed the game, then from there you can copy all the recipes (potions, bombs, runes and poisons) in the new, he checked.
And who knows how to make fungi and the roots of the Elvish and other materials do not have to look? Using this or another program? Tired of each new game to do it.
Need that kind of help.
Playing a MAGE Through the code when you select a batch once added Bethany, but then continue her service was not used so that the point of the game not to spoil. But it was enough to ruin the entire game. Since the game saved, but it remained in the selection screen of the party. Now when you exit the deep roads played her scene where she is taken to a circle instead of a Carver.
Where and what to cut from the save through the editor?
I would be grateful if anyone knows. Thank you :)