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Euphoria 16.03.20 12:58 pm

GFF editor - Program redaktirovaniya saves (Dragon Age 2)

Why is that 4th day do not put in cheats, I will lay out here.

Prgoramme allows you to edit the saves, namely to assign different things and edit existing ones, edit satellites.
Download: http://narod.ru/disk/8666740001/Dragon-Age-II-GFF-v4.0-Editor-0.5.2b.zip.html


Now let's consider an example with a sword wall:
pix.PlayGround.ru
Now I tell you how to do it:
1 - run the program editor.exe
2 - open the save game of the game (I must say, the weapon must be in the inventory and not worn on the character)
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3 - Come up SAVEGAME_PARTYLIST ==> SAVEGAME_BACKPACK
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4 - looking for we are interested in the subject ( in this case sword wall) and go to the tab ITEM_PROPERTIES
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5 - add the following values 9202 and 9115
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6 - save the changes and load the save
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All sword wall edited.

********************************************************

Now tell how to add things, in my case, this rune is the Rune of primordial lyrium.
1 - Purchase the same unwanted items(rune changed to a rune, weapon for weapon, armor for armor), in my case, the most simple runes of protection.
2 - repeat the first three points described above.
3 - find a rune
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4 - looking for these values
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and model on gen_im_cns_wrn_primeval and 9202
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5 - save and run save and observe what happens.

********************************************************

Sister was taken to the circle, and you don't have enough of? It is possible to fix it!
All we need is to replace one of the values as shown:
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Everything, now can we get her out of the circle to the right cases, and it will shatter :D
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********************************************************

Values for dobovleniya effects weapons and armor:
9202 - attack speed
9115 - increased character
1105 - increases Crete
1113 - SW. % of PHYSICAL attack damage
1114 - SW. % fire
1115 - SW. % of attacks cold
1116 - SW. % current
1117 - SW. % nature
1118 - SW. % Ghost
1119 - SW. % treatment megia
2010 - SW. damage spirit
2008 - SW. damage nature
2006 - SW. damage current
2004 - SW. frost damage
2002 - SW. fire damage
2000 - SW physical damage
8000 - cell runes
9101 - a Bloody mess
9001 - immune to attacks from the flank
9002 - immune to stun
9003 - immune to knockback
9100 - % chance of dealing a killing blow
9102 - % bonus to experience
9103 - % to the provocation of danger (+)
9104 - % to the provocation of danger (-)
9105 - enemies cannot Dodge attacks
9106 - bonus to avoiding traps
9107 - bonus clearing booby traps
9108 - a bonus to opening locks
9109 - % damage from basic attacks in melee;
9110 - % chance to go stealth when attacked
9111 - enemies leave more quality equipment
9113 - attacks armor of the enemy are not taken into account
9114 - enemies leave more money

7008 - make the object unique (green)
7009 - make the object with precious stones (purple)

********************************************************

Sooner or later you will face the fact that you added the effect gives only +1 (there is no difference what for effect):
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Will tell you how to fix it:
1 - Go into the program and see what number is added effect:
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2 - go to the tab located below, where the value 1065353216 according to the room we saw above:
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(1065353216 - standard value (for rune 1 rune), 1073741824 - double (2 runes), 1173741824 - cheat, 1273741824 - SuperCache)
3 - save uploaded and see that it worked:
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********************************************************

Consider how to resurrect Carver (Bethany), after his death, with an Ogre.
1 - Take the save where Carver is alive (matter who he is ,Templar\guardian\citizen - no)
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2 - Open the save in the editor, find the Carver as shown in the picture and copy
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3 - Create 1 window as shown in the picture
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4 - Open a second save in which I want to resurrect Carver, and insert as in the picture
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5, we See that maintaining it turned out written from two characters Carver And Bethany
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6 - Save, load the game and see
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PS: similarly you can transfer items from other saves.

********************************************************

Consider how to remove items from restrictions and requirements.
1 - for Example we have staff with such restrictions:
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2 - Open the editor, save, and follow the way like in the picture
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3 - Find the right object, and open the ITEM_PROPERTIES
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4 - Change the value meets the requirement to 0 (Value will be specified below)
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5 - Save, load the game and see what restrictions and requirements are gone :)
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The list of IDs is responsible for requirements and limitations:

3000 - Limit: two-Handed weapons
3001 - Limit: a Pair
3002 - Restriction: Mage
3003 - Limit: Weapon and shield
3004 - Limit: Bow

3210 or a 3200 - Requirement: Power
3211 or 3201 - Requirement: Dexterity
3202 or 3212 Demand: Magic
3213 or 3203 - Requirement: Tricks
3214 3204 or - Requirement: willpower
Or 3205 3215 - Request: Body type

********************************************************


As the findings will dobovlyat :)
131 Comments
Sort by:
s
spellcustomer 16.03.20

Nothing will cut, it's the mechanics of the game, someone needs to pick up. You want Carver was taken away, and Bethany stayed home? What do you specifically want?

M
Miss Willis 16.03.20

Well, yeah, to the rules took Carver and Bethany at all and was, ie, a game that saw Sedra is dead, Carver is alive and goes to the Templars.
I cut from satellites Bethany before leaving the trails, but now after trails hawk found himself in the house gamlen and no video. Are we all standing around and mate and Carver and.... Callen. And video no. And no, not going to go anywhere.

Well, at least the code tell me how the story correct, and confirm Carver as the surviving relative.
through
runscript zz_dae_debug
runscript zz_car_debug
such items set comes out

s
spellcustomer 16.03.20

Console,just can't fix it. If you're in the deep roads took brother/sister, the game is remembered and nothing can be done, the script worked. This is about the console. But the above I can try, there is roughly the same method described, read above.

A
Anpas 16.03.20

Maybe someone should, here are the values for dobovleniya effects weapons and armor:

List

1000 - (+) strength
1001 - (+) agility
1002 - (+) magic
1003 - (+) eyebrows
1004 - (+) willpower
1005 - (+) to body type
1006 - (+1) for all characteristics

1100 - (+) health
1102 - (+) attack
1103 - (+) to the protection
1104 - (+) mana/stamina
1105 - SW. % of critical strike
1106 - SW. % critical damage
1107 - (+) armor
1113 - SW. % of PHYSICAL attack damage
1114 - SW. % fire
1115 - SW. % cold
1116 - SW. % electricity
1117 - SW. % the forces of nature
1118 - SW. % spirit magic
1119 - SW. % treatment megia
1123 - SW. % attack speed

1200 - (+) for resistance to fire
1201 - (+) for resistance to cold
1202 - (+) to resistance to electricity
1203 - (+) for resistance to the forces of nature
1204 - (+) for resistance to spirit magic
1205 - SW. % resistance to damage
1210 - SW. % resistance to magic

2000 - SW. physical damage
2001 - HC. the physical damage in a radius of 2 m
2002 - SW. fire damage
2003 - SW. fire damage in a radius of 2 m
2004 - SW. frost damage
2005 - SW. cold damage in a radius of 2 m
2006 - SW. fire damage
2007 - SW. fire damage in a radius of 2 m
2008 - SW. damage forces of nature
2009 - SW. damage forces of nature in a radius of 2 m
2010 - SW. damage spirit magic
2011 - SW. damage spirit magic in a radius of 2 m

2100 - % chance to drop
2101 - % chance to stun
2102 - % chance to reduce attack speed and movement

2400 - damage against people
2401 - damage against qunari
2402 - damage against demons and undead

8000 - cell runes

9000 - immune to crits
9001 - immune to attacks from the flank
9002 - immune to stun
9003 - immune to knockback

9100 - % chance of dealing a killing blow
9101 - a Bloody mess
9102 - % bonus to experience
9103 - % to the provocation of danger (+)
9104 - % to the provocation of danger (-)
9105 - enemies cannot Dodge attacks
9106 - bonus to avoiding traps
9107 - bonus clearing booby traps
9108 - a bonus to opening locks
9109 - % damage from basic attacks in melee;
9110 - % chance to go stealth when attacked
9111 - enemies leave more quality equipment
9113 - attacks armor of the enemy are not taken into account
9114 - enemies leave more money
9115 - increased character

9200 - SW. % damage
9201 - (+2) to all attributes
9202 - SW. % attack speed

1077936128 - 3 runes

1082130432 - 4 runes

L
Liriya 16.03.20

Anpas
Pasib) Useful) And then have the file item_properties.gda open using gff-editor.
9115 taxis)

K
Kelevrus 16.03.20

People tell me please how to make the subject improved level rise?

Anpas
Thank you.

M
Miss Willis 16.03.20

9115 taxis)
And my favorite xD

spellcustomer
What I do not see the above decision of this question....
There is only vilaziti discuss Bethany's Carver or not. Yes, climbs , and even Kaak.

L
Liriya 16.03.20

STREAK
If the current passage, then:
1) open .das file with the current saved game (approximate path: C:\Users\Пользователь\Documents\BioWare\Dragon Age 2\Characters\Hero\Saves\Slot_**) using the program gff editor
2) then click on the plus sign to reveal the submenu: SAVEGAME_PARTYLIST => SAVEGAME_BACKPACK,
3) choose a subject, for example, gen_im_acc_rng_lore_01 (Ring of the Ferryman Ring or Carrier, if in Russian), click on the +
pix.PlayGround.ru
4) looking for a place ITEM_PROPERTIES, the bottom is a subsection Edit, click Add, in the submenu should appear ITEM_PROPERTIES 1 additional line. Choose it and enter Edit 9115, instead of 0, click save at the bottom.
Then ITEM_PROPERTY_POWERS, ITEM_PROPERTY_EFFECTID AND ITEM_PROPERTY_VFXID also add an additional line, in ITEM_PROPERTY_POWERS enter into a new line 1065353216, and ITEM_PROPERTY_EFFECTID and ITEM_PROPERTY_VFXID enter -1 and in each click save
Should look like this:
pix.PlayGround.ru
(red are new lines)
Loaded the edited save in the game it should look like this:
pix.PlayGround.ru
(White selected new feature - improved ring receiving level)

PS I know, not very clear, but it is really difficult to explain in 2 words)

C
Champion of Tetris 16.03.20

And I have a different threat. It does not attack finally and 4 seconds 100500 times gets D:

pix.PlayGround.ru

L
Liriya 16.03.20

Guys, maybe someone knows what feature is responsible for the cost of the item? If, for example, the subject to attach new features, its price in the store changes. How to make so that it is not much expensive?

C
Champion of Tetris 16.03.20

Liria
ITEM_COST

L
Liriya 16.03.20

Champion of Tedas
Not in the saves, but in General I need to know what is added value. I need the characteristics from the root games, where inherent value of items. And save would I have guessed to atractice.

M
Miss Willis 16.03.20

Liria
Well done, well described!
ITEM_COST - can't we find this in the Bud , well from the 2da file.rim, or as it is, I do not remember.

===
Maybe someone knows how to save edit letters from the Desk of the Hawk. Need to remove some of the letter.
Can't find what is responsible for this item.

L
Liriya 16.03.20

Thank you)

ITEM_COST - can't we find this in the Bud , well from the 2da file.rim, or as it is, I do not remember.
If there was a file I'd found. But not everything is so obvious, it seems(

M
Miss Willis 16.03.20

But, I was unable there to search through. Head break as Bukov %)
I understand that you want to change the overall math to objects in the General interest have become more expensive to be considered? To not have the price of each item individually to change it.?

L
Liriya 16.03.20

Miss Willis
Not really. I just want some unique and rare items to fasten the characteristic of the improvement depending on the character level (not save and close the file object .uti). But those items that are sold (for example, a ring of Ragged Shore) much more expensive. We must assume that the price of an item depends on its characteristics. That's why I want to find the file in the root of the game, which is responsible for sootvetstvie characteristics and value of the item.

M
Miss Willis 16.03.20

don't even know where it is, if not in the sub-branch of this subject. I will unsubscribe, you will find too write :)

L
Liriya 16.03.20

Miss Willis
OK. I'm pretty sure the dog is buried somewhere in item_properties.gda, because as soon as there was an extra characteristic of the subject, and the price went up who knows how long. And even the color rings are brown to purple changed.

R
RobinFC 16.03.20

Liria
item_ranks.gda feel, there is sort of pricing is buried, to the rank of an object depends =) he can't quite understand how it works
although the LVL of the item also affects the price.
The rings with the same property is changed LVL. probably depends on what LVL of the hero it was embossed/found.

L
Liriya 16.03.20

RobinFC
Thank You) Look. While I can't say, I and the rank of the ring has changed - from the brown turned purple.