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Euphoria 16.03.20 12:58 pm

GFF editor - Program redaktirovaniya saves (Dragon Age 2)

Why is that 4th day do not put in cheats, I will lay out here.

Prgoramme allows you to edit the saves, namely to assign different things and edit existing ones, edit satellites.
Download: http://narod.ru/disk/8666740001/Dragon-Age-II-GFF-v4.0-Editor-0.5.2b.zip.html


Now let's consider an example with a sword wall:
pix.PlayGround.ru
Now I tell you how to do it:
1 - run the program editor.exe
2 - open the save game of the game (I must say, the weapon must be in the inventory and not worn on the character)
PlayGround.ru
3 - Come up SAVEGAME_PARTYLIST ==> SAVEGAME_BACKPACK
PlayGround.ru
4 - looking for we are interested in the subject ( in this case sword wall) and go to the tab ITEM_PROPERTIES
PlayGround.ru
5 - add the following values 9202 and 9115
PlayGround.ru
6 - save the changes and load the save
PlayGround.ru
All sword wall edited.

********************************************************

Now tell how to add things, in my case, this rune is the Rune of primordial lyrium.
1 - Purchase the same unwanted items(rune changed to a rune, weapon for weapon, armor for armor), in my case, the most simple runes of protection.
2 - repeat the first three points described above.
3 - find a rune
PlayGround.ru
4 - looking for these values
PlayGround.ru
and model on gen_im_cns_wrn_primeval and 9202
PlayGround.ru
5 - save and run save and observe what happens.

********************************************************

Sister was taken to the circle, and you don't have enough of? It is possible to fix it!
All we need is to replace one of the values as shown:
PlayGround.ru
Everything, now can we get her out of the circle to the right cases, and it will shatter :D
PlayGround.ru

********************************************************

Values for dobovleniya effects weapons and armor:
9202 - attack speed
9115 - increased character
1105 - increases Crete
1113 - SW. % of PHYSICAL attack damage
1114 - SW. % fire
1115 - SW. % of attacks cold
1116 - SW. % current
1117 - SW. % nature
1118 - SW. % Ghost
1119 - SW. % treatment megia
2010 - SW. damage spirit
2008 - SW. damage nature
2006 - SW. damage current
2004 - SW. frost damage
2002 - SW. fire damage
2000 - SW physical damage
8000 - cell runes
9101 - a Bloody mess
9001 - immune to attacks from the flank
9002 - immune to stun
9003 - immune to knockback
9100 - % chance of dealing a killing blow
9102 - % bonus to experience
9103 - % to the provocation of danger (+)
9104 - % to the provocation of danger (-)
9105 - enemies cannot Dodge attacks
9106 - bonus to avoiding traps
9107 - bonus clearing booby traps
9108 - a bonus to opening locks
9109 - % damage from basic attacks in melee;
9110 - % chance to go stealth when attacked
9111 - enemies leave more quality equipment
9113 - attacks armor of the enemy are not taken into account
9114 - enemies leave more money

7008 - make the object unique (green)
7009 - make the object with precious stones (purple)

********************************************************

Sooner or later you will face the fact that you added the effect gives only +1 (there is no difference what for effect):
PlayGround.ru
Will tell you how to fix it:
1 - Go into the program and see what number is added effect:
PlayGround.ru
2 - go to the tab located below, where the value 1065353216 according to the room we saw above:
PlayGround.ru
(1065353216 - standard value (for rune 1 rune), 1073741824 - double (2 runes), 1173741824 - cheat, 1273741824 - SuperCache)
3 - save uploaded and see that it worked:
PlayGround.ru
PlayGround.ru

********************************************************

Consider how to resurrect Carver (Bethany), after his death, with an Ogre.
1 - Take the save where Carver is alive (matter who he is ,Templar\guardian\citizen - no)
PlayGround.ru
2 - Open the save in the editor, find the Carver as shown in the picture and copy
PlayGround.ru
3 - Create 1 window as shown in the picture
PlayGround.ru
4 - Open a second save in which I want to resurrect Carver, and insert as in the picture
PlayGround.ru
5, we See that maintaining it turned out written from two characters Carver And Bethany
PlayGround.ru
6 - Save, load the game and see
PlayGround.ru
PlayGround.ru

PS: similarly you can transfer items from other saves.

********************************************************

Consider how to remove items from restrictions and requirements.
1 - for Example we have staff with such restrictions:
PlayGround.ru
2 - Open the editor, save, and follow the way like in the picture
PlayGround.ru
3 - Find the right object, and open the ITEM_PROPERTIES
PlayGround.ru
4 - Change the value meets the requirement to 0 (Value will be specified below)
PlayGround.ru
5 - Save, load the game and see what restrictions and requirements are gone :)
PlayGround.ru


The list of IDs is responsible for requirements and limitations:

3000 - Limit: two-Handed weapons
3001 - Limit: a Pair
3002 - Restriction: Mage
3003 - Limit: Weapon and shield
3004 - Limit: Bow

3210 or a 3200 - Requirement: Power
3211 or 3201 - Requirement: Dexterity
3202 or 3212 Demand: Magic
3213 or 3203 - Requirement: Tricks
3214 3204 or - Requirement: willpower
Or 3205 3215 - Request: Body type

********************************************************


As the findings will dobovlyat :)
131 Comments
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B
Basse 16.03.20

Help please!!! Like in Dragon age 2, c using the GFF editor to add different armor, weapons in inventory and change the reputation of the satellites. And where you can change points, level etc for the character and his companions that they were strong. And where ITEM_PROPERTIES

f
face_o6_table 16.03.20

This problem hovered quest-the prodigal son.
It is necessary to search the body to find out where they took him and no body ...
I would start again but already beat all the quests except this ,very nehochetsya again ,you can tell whether something to do with this app if so how advance SPS ))

R
RevCrew 16.03.20

I have a question how through a program after the end of the game to open locations,add back the Prince))and include relations ,preferably with Isabella))if not difficult in the picture))and escho something))how to add specialization points))?

p
pauk098 16.03.20

how to lower experience?urgent need!
or demote

m
mad_squirrel_94 16.03.20

Found how to change the stats. Come in to the branch SAVEGAME_PLAYERCHAR then SAVEGAME_PLAYERCHAR_CHAR then SAVEGAME_CREATURE_STATS then SAVEGAME_STATLIST and the first 6 values of FL our stats
To increase the number of skill points in the same branch of the edited last line of the first value
To increase or decrease the level in the same branch changing the penultimate value

S
Sanchesto 16.03.20

people pliz help doesn't work so I this GFF Editor. change the number press save to close and one to sense. Pliz help tell me what to do?

M
Melancholy95 16.03.20

I wonder This editor just for the armor and puhi and here to return Beth and Carver or you can edit the saves to import into the game to select the background?

b
bejjo 16.03.20

please post all the values for effects(1065353216 - standard value (for rune 1 rune), 1073741824 - double (2 runes), and so on)

M
Masterar 16.03.20

ssnaapp
A fugitive from the law ?)))

T
The_Seven_Deadly_Sins 16.03.20

A few add. After adding 9115 properties or any other properties of any object You need to increase the bonus do not need to enter long numbers. It is necessary in that field to choose grobovoi a number from 1.0 to 7.0. The program will automatically replace the values.
PS. A value of 7.0 for the most effective effects like Poison crows and bonuses, regeneration, and bonus damage. If you apply KGO attack speed(9202) GG is too fast to attack and it looks ridiculous. Hawk swung and didn't hit(shot), and the enemy already got his three wounds. For warriors with two-handed weapons can deliver 4.0, for warriors with a shield and sword the best option 3.5, a rogue with daggers will be well on 1.8, archery fine on 3.5 and finally for sorcerers 2.4.

T
The_Seven_Deadly_Sins 16.03.20

How to remove rumor from a list of tasks?

S
Smile_ik 16.03.20

Guys, somewhere in the vastness found it on inglish. Stupid translated in Google, so do not be angry.
Here is a list of all effects that can be applied to the items


1000 - (passive): attribute - strength
1001 - (passive): attribute - dexterity
1002 - (passive): attribute - Magic
1003 - (passive): attribute - cunning
1004 - (passive): attribute - willpower
1005 - (passive): attribute - Constitution
1006 - (passive): the attribute - all
1100 - (passive): real estate - health
1101 - (passive): real estate Mans
1102 - (passive): real estate - the attack
1103 - (passive): real property - defense
1104 - (passive): real estate - endurance
1105 - (passive): real estate - critical
1106 - (passive): immovable property - damage factor - critical
1107 - (passive): real property - armor (metal)
1108 - (passive): real property - armor (leather)
1109 - (passive): real property - armor (cloth)
1110 - (passive): real estate - the Restoration of health
1111 - (passive): real estate - Replenishing mana
1113 - (passive): immovable property - damage factor - physical
1114 - (passive): immovable property - damage factor - fire
1115 - (passive): immovable property - damage factor - cold
1116 - (passive): immovable property - damage factor - electrical
1117 - (passive): immovable property - damage factor - nature
1118 - (passive): immovable property - damage factor - spirit
1119 - (passive): real estate - healing
1120 - (passive): real property - healing taken
1121 - (passive): real estate - endurance mana
1122 - (passive): real property - Bloodmage cost
1123 - (passive): real property - attack speed
1200 - (passive): Resistance - elemental - Fire
1201 - (passive): Resistance - elemental - Cold
1202 - (passive): Resistance - elemental - Electricity
1203 - (passive): Resistance - elemental - Nature
1204 - (passive): Resistance - elemental - Spirit
1205 - (passive): Resistance - Damage
1210 - (passive): Resistance - Magic
1211 - (passive): Resistance - Force
2000 - (On-hit): Damage - physical
2001 - (On-hit): Damage - physical (AOE)
2002 - (On-hit): Damage - Fire
2003 - (On-hit): Damage - Fire (AOE)
2004 - (On-hit): Damage - Cold
2005 - (On-hit): Damage - Cold (AOE)
2006 - (On-hit): Damage - Electricity
2007 - (On-hit): Damage - Electricity (AOE)
2008 - (On-hit): Damage - Nature
2009 - (On-hit): Damage - Nature (AOE)
2010 - (On-hit): Damage - Spirit
2011 - (On-hit): Damage - spirit (AOE)
2100 - (On-hit): Chance of Knockback
2101 - (On-hit): chance to stun
2102 - (On-hit): chance to reduce speed
2201 - (On-hit): Chance of Charm
2202 - (On-hit): chance to inflict Walking Bomb
2204 - (On-hit): Life Leach
2205 - (On-hit): Energy Leach
2206 - (On-hit): dispersion
2300 - (With-hit-[internal]): Poison - Debilitating poison
2301 (C-hit-[internal]): Poison - Crow Venom
2302 - (P-hit-[internal]): Poison - Deathroot toxin
2303 - (P-hit-[internal]): Poison - poison secret
2304 - (P-hit-[internal]): Poison - poison desecrated
2400 - (On-hit): bonus damage to humans
2401 - (On-hit): bonus damage to qunari
2402 - (On-hit): bonus damage to Demons / Undead
2450 - [(On-HIT) - [internal]): extra damage to darkness
3000 - (restriction): Style - two-Handed weapon Style
3001 - (restriction): Style - dual wield Style
3002 - (restriction): Style - Staff
3003 - (restriction): Style - weapon + shield
3004 - (restriction): Style - the Style of archery
3100 - (restriction): Race - Human
3101 - (restriction): Race - Dwarf
3102 - (restriction): Race - Elf
3103 - (restriction): Race - qunari
The 3200 (restriction): attribute - Strength [Primary]
3201 - (restriction): attribute - Dexterity [Primary]
3202 - (restriction): attribute - Magic [Primary]
3203 - (restriction): attribute - Cunning [Primary]
3204 - (restriction): attribute - willpower [Primary]
3205 - (restriction): attribute - Constitution [Primary]
3210 - (restriction): attribute - Strength [Secondary]
3211 - a (restriction): attribute - Dexterity [Secondary]
3212 - (restriction): attribute - Magic [Secondary]
3213 - (restriction): attribute - Cunning [Secondary]
3214 - (restriction): attribute - willpower [Secondary]
3215 - (restriction): attribute - Constitution [Secondary]
3300 - (restriction): Player
3400 - (limitation): the Investigator - Anders
3401 - (limitation): the Investigator - Aveline
3402 - (limitation): the Investigator - Bethany
3403 - (limitation): the Investigator - Carver
3404 - (limitation): the Investigator - Fenris
3405 - (limitation): the Investigator - Isabella
3406 - (limitation): the Investigator - Merrill
3407 - (limitation): the Investigator - Varric
3408 - (limitation): the Investigator - Sebastian
3500 - (limit): class - warrior
3501 - (limit): class - Rogue
3502 - (limit): class - MAG
3510 - (limit): the class - Warrior or Rogue
3600 - (limit): Spec - Spirithealer
3601 - a (limit): Spec - Bloodmage
3602 - (limit): Spec - Forcemage
3604 - (limit): Spec - Shadow
3605 - (limit): Spec wins
3606 - (limit): Spec - killer
3608 - (limit): Spec Templar
3609 - (limit): Spec - Kidnapper
3610 - (limit): Spec - Berserker
3700 - (limitation): level
3701 - (limitation): Level [-2]
3702 - (limitation): Level [-4]
3703 - (limitation): Level [-6]
3704 - (limitation): Level [-8]
3705 - (limitation): Level [-10]
3800 - (limit): Status - health
3801 - (limit): Status - Not full health
3802 - (limit): Status - Full mana / stamina
3803 - a (limit): Status - Not the entire mana / stamina
3804 - (limit): Status - Injured
3805 - (limit): Status - not affected
3806 - (limit): Status - Combat
3807 - (limit): Status - Not Combat
3850 - (limit): Status - Not full health or partial mana / stamina
3851 - (limit): Status - Not full health or injured
5000 - (base item): Weapon - Warrior - one-Handed
5100 - (base item): Weapon - Warrior - two-handed
5200 - (base item): Weapon - Robber - with two hands
5300 - (base item): Weapon - Rogue - Bow
5400 - (base item): Weapon - Mage - Staff
5500 - (base item): Armor - Heavy
5501 - (base item): Armor - medium
5502 - (base item): Armor - Light
5600 - (base item): Accessories - Charm
5610 - (base item): Accessory - ring
5620 - (base item): Accessories - Belt
6001 - (heraldry): the Amell Family
6002 - (heraldry): Antivan Crows
6004 - (heraldry): Chantry
6005 - (heraldry): doleski Elves
6006 - (heraldry) Dwarven Carta
6008 - (heraldry): Ferelden
6009 - (heraldry): the Grey wardens
6010 - (heraldry): Harimann Family
6011 - (heraldry): of Kirkwall
6013 - (heraldry): the merchant Guild
6014 - (heraldry): Orley
6015 - (heraldry): Kunar
6016 - (heraldry): red Mercenaries Icon
6017 - (heraldry): Resolutionists
6018 - (heraldry): Starkhaven
6019 - (heraldry): the Templars
6020 - (heraldry): Tevinter slavers
6021 - (heraldry): Coterie
6022 - (heraldry): the Winters
7000 - (Treasure): rank 01 (worthless junk)
7001 - (Treasure): rank 02 (broken weapons)
7002 - (Treasure): rank 03 (cheap gems)
7003 - (Treasure): rank 04 (statuettes)
7004 - (Treasure): rank 05 (Health potions)
7005 - (Treasure): grade 06 (standard Gems)
7006 - (Treasure): rank 07 (bag of coins)
7007 - (Treasure): rank 08 (expensive gems)
7008 - (Treasure): rank 09 (unique items)
7009 - (Treasure): grade 10 (Priceless Gems)
7999 - (Treasure): Is (forced 1cp)
8000 - (Rune): Rune Slot
9000 - (Special): Armor - Immunity - Critical hits
9001 - (Special): Armor - Immunity - On-Board
9002 - (Special): Armor - Immunity - stun
9003 - (Special): Armor - Immunity - Knockback
9100 - (Special): Weapon - Increase chance of Deathblow
9101 - (Special): Weapon - Increased Gore
9102 - (Special): Armor - Increase player XP
9103 - (Special): Weapon - Increase Theat
9104 - (Special): Armor - Reducing Theat
9105 - (Special): Weapon - attacks a Displacement
9106 - (Special): Armor - Trap Evasion
9107 - (Special): Armor - Improved disarm
9108 - (Special): Armor - Improved Lockpicking
9109 - (Special): Armor - Spiked Shield
9110 - (Special): Armor - Escape
9111 - (Special): Armor - Happy
9112 - (Special): Celestial
9113 - (Special): Weapon - Armor attacks
9114 - (Special): Accessories - Increased gold drop
9115 - (Special): Evolution
9200 - (special [internal]): Rune of destruction
9201 - (special [internal]): Rune of the Brave
9202 - (special [internal]): Primitive lyrium rune
10000 - (Type of injury): Physical
10001 - (Type of damage): Fire
10002 - (Type of damage): Cool
10004 - (Type of damage): electricity
10005 - (Type of damage): Nature
10006 - (Type of damage): Spirit
11100 - (On-hit-[internal]): Warrior - Offensive stun
11101 - (On-hit-[internal]): Warrior - offensive defeat
11102 - (On-hit-[internal]): Mage - elemental Weapons - Physical
11103 - (On-hit-[internal]): Mage - elemental Weapons - Fire
11104 - (On-hit-[internal]): Mage - elemental Weapons - Cold
11105 - (On-hit-[internal]): Mage - elemental Weapons - Electricity
11106 - (On-hit-[internal]): Mage - elemental Weapons - Nature
11107 - (On-hit-[internal]): Mage - elemental Weapons - Spirit
12000 - (Passive-[internal]): Upgrade - Anders 01 - Spirit Essence - Magic Resistance
12001 - (Passive-[internal]): Upgrade - Anders 02 - Armor Struts - Armor
12002 - (Passive-[internal]): Upgrade - Anders 03 - Underground Sigil --- Rune
12003 - (Passive-[internal]): Upgrade - Anders 04 - lyrium Weave - Attack
12010 - (Passive-[internal]): Upgrade - Aveline 01 - Underpadding - Attack
12011 - (Passive-[internal]): Upgrade - Aveline 02 - Flex-chain --- Rune
12012 - (Passive-[internal]): Upgrade - Aveline 03 - Impact Plating - Armor
12013 - (Passive-[internal]): Upgrade - Aveline 04 - Reflecting joints - defense
12020 - (Passive-[internal]): Upgrade - Bethany 01 - Protective Sigil --- magic Resistance
12030 - (Passive-[internal]): Upgrade - Carver 01 - girded Plating --- Armor
12040 - (Passive-[internal]): Upgrade - Fenris 01 - Reinforced straps --- attack
12041 - (Passive-[internal]): Upgrade - Fenris 02 - Enchanted resin --- Rune
12042 - (Passive-[internal]): Upgrade - Fenris 03 - lyrium Scales --- Rune
12043 - (Passive-[internal]): Upgrade - Fenris 04 - Runes of Tevinter spirit --- Runes
12050 - (Passive-[internal]): Upgrade - Isabela 01 - lambswool insoles - critical strike chance
12051 - (Passive-[internal]): Upgrade - Isabela 02 - Rigid Boning --- defense
12052 - (Passive-[internal]): Upgrade - Isabela 03 - boiled leather --- rune Plate
12053 - (Passive-[internal]): Upgrade - Isabela 04 - Supportive corselet --- Rune
12060 - (Passive-[internal]): Upgrade - Merrill 01 - Carved Ironwood Buttons-Health
12061 - (Passive-[internal]): Upgrade - Merrill 02 - heavy silk Lining --- Rune
12062 - (Passive-[internal]): Upgrade - Merrill 03 - Silver-threaded Embroidery doliska - the Restoration of health
12063 - (Passive-[internal]): Upgrade - Merrill 04 - Halla horn Buckles --- Rune
12070 - (Passive-[internal]): Upgrade - Varric 01 - coat lining --- attack
12071 - (Passive-[internal]): Upgrade - Varric 02 - inscribed leather harness --- Rune
12072 - (Passive-[internal]): Upgrade - Varric 03 - Silverite-reinforced Buckles --- Rune
12073 - (Passive-[internal]): Upgrade - Varric 04 - Drakeskin Leg straps --- Rune
12080 - (Passive-[internal]): Upgrade - Sebastian 01 - Reinforced Bracers - Increase attack
12081 - (Passive-[internal]): Upgrade - Sebastian 02 - Mail Undertunic --- F. Crete%
12082 - (Passive-[internal]): Upgrade - Sebastian 03 - Enhanced Articulation --- Rune
12083 - (Passive-[internal]): Upgrade - Sebastian 04 - protection of the Faith --- Rune
100000 - (Set): default

A
Assasin_rogue 16.03.20

Smile_ik
Can the same only on origins nowhere can't find the game you really need at random zadolbali already!

S
Smile_ik 16.03.20

Assasin_rogue
Sorry, did not found. I did, at random. The main thing to find the object with the right quality and simply move it to the)
And often will continue xD

n
nikolas68 16.03.20

who knows what could be the problem? in General, I did stat +4 to all har-Kam, dress, and the stats are not given( in the sense of gear they have and har-Ki GG don't change, please help!

T
Tony_Redgrave 16.03.20

1077936128 - three slots for runes and other things cool, but not peredelnogo

http://dragonage.wikia.com/wiki/Save_game_editing
the original rooms abilities in things

T
TheKep 16.03.20

What about the effects?

T
TheKep 16.03.20

I would also like to know the ID of the sword Meredith and is there a chance to put your booking Sebastian to yourself? very much I like it))

T
TheKep 16.03.20

For those who want to drive with a two-handed Meredith, I found a way.
Buy Dvorak left left in inventory, save the game.
Done 3 of the item specified in the header, then look for our Duroc(in the title at the end should be 2h) and model name on gen_im_npc_wep_two_mera and the count value entered 6579
Did the same thing with the runes and voila sword Meredith in my pocket=)
With the armor Sebastian vpadlu act was to mod found)

t
turok010203 16.03.20

Is it possible to edit weapon damage with this prog ? Namely, the staff of parthalan.