Impression of the game (The Sinking City)
New race into the world of Lovecraft will come true soon. Write here your impressions of the processVinni-Pukh
well, I have loading of textures is set in the early startup game, and then a frieze with 120 fps drops to 30 fps(
Vinni-Pukh
How do You know what I played and what not? And don't need me to stick I'm not your friend.
Vladimir0226
genre action adventure very rare. We should appreciate all games with this genre plus a detective. It is the fans of La Noire. Only one story destroys all the cons of the game. And the game becomes a masterpiece due to the plot. When the story is interesting you don't care about bugs and minor issues as boring, etc. I personally play games for the sake of the plot
A detective with a fascinating to search addresses.
Game with challenges game mechanics and textures low-resolution for real detectives.
For me, the game made the same mistake as her relatives Murdered stuffed idiotic stealth here and in Vampire - a completely unnecessary fight. As a result, must spend the time to go through tanks, and then move on to undoing the bullets to shoot the opponents with a crinkle at all. It would be better in riddles invested, and then the main entertainment - to view the map. and then to run from booth to booth.
stealth, fighting, flawed deduction, the dead city, the graphics, the grind... it can all be put up for the ridiculous interesting! but to choose between the right and left rotation (or black! no white! no!!! gray!) I love the atmosphere stronger than Goethe's Faust!(
But I like it. Reid with the voice of the Witcher and investigations are MS. If lavrovskii DLS for the Witcher 3. Location is grim, the dirt, greyness and desolation of delivering. Boevka alas utterly miserable, from the weapon until only a pistol and a revolver but something else like pistons firing. Furious that the marker need to put yourself, well the map is still in Russian, I open it almost every two to three minutes, otherwise don't go there and you will stray hurl. But the product on average four for me, the ridiculous catchy.
The game is good, but it strongly depends on the HDD. To play comfortably you need to put it on the SSD.
So ended my trip to Oakmont, it's time to complement the impression on the entire passage:
Of course expecting something more horrific in the end of the game, could turn to fat, but the truth is, we presented only 3 endings (at least I got 3 good or bad, and neutral (partly also bad)), as part of the gameplay - in General, everything is fine, but closer to the middle rather tired part of this research, more interesting to explore, but when the hundredth time you circle the same building to close the full research, and it turns out you missed some minor poster that in fact even the picture of the crime is irrelevant, this is particularly annoying... Oh, and speaking of endings - it's better to give then restricted from receiving because was Able to view all save before the choice.
Will I replay this game ever again? Of course, there's still a shitload ton of missed side cases, and besides, none of the district with the monsters was not cleared, you can say almost casually ran the game. I know one thing for sure - fans of Lovecraft is sure to educate, I think many interesting points, highlight to see another interpretation of all the horrors that descended from the pages of books
The atmosphere no complaints, then I applaud the guys standing. The gameplay is boring, too long but some quests are interesting. This game is rather closer to nastolki the mood, than by the stories. A sort of hodgepodge of different references to the works of the author. The graphics are nice.
Silentip
How many passed? The addition of the "Adherents of the Necronomicon took place, I wonder?
Silentip
Today I also ended up passing,re-passing just will not.As they say,was for show,but interesting moments were.
ALEX7436
Passed slowly, reading all the notes and any record - 15-20 hours in total I collected ( and sometimes a lot of time was spent on the search of some details as pointed out above)
The addition seems not been...
This game is compared to L. A. Noire,but as for me,L. A. Noire is much cooler and more interesting...
Look slowly stream bleck in this game, high enough for 20-30 minutes at a time, then fall asleep.
The atmosphere of Lovecraft pulls a little, but otherwise just awful:
- perform the service to get new services to find address to perform the service and obtain a new address to new address....
- history curve
- PS silent horror, face the nightmare that constantly spawn out of thin air, everywhere stuck, the AI is missing.
- animation drugs, this is a separate issue, fighting homeless people with full Rossiniana is a must see))) ping campaign))))
- the story kind of mess, do not understand already what is happening there.
- The voice of Geralt's voice acting GG is not bad, but doesn't fit him.
In General, 3/10. Full prohodnyak, it is strange that even the Rus voice acting did. I just figeyu, HS is voiced, and the same Fallout 4 is not moved(((
Dron_Ur wrote:
high enough for 20-30 minutes at a time, then fall asleep
Yes. Is this game bearable to play but horrible to watch. It's like if you compare with some sports (tennis, basketball): interesting to play but to watch as a spectator - so thank you!
Like a good game, but so confusing in the passage that without YouTube is not enough. And the previous Sherlock was made in the same style.
I pretty much beat quests, but those quests were without any problems and harmonious passage.
The second game on the universe of H. p. Lovecraft which played for the last time and to be honest, firstly the previous one was more interesting, and secondly, if you come out another game with a detective, then I doubt I'll want her to go. Now, specifically for this game.
For a start I want to mention the cool effects of rain, which greeted me on arrival in the city as it flows through the jacket, and even better with the coat, the moss on the collar on him doesn't react, but it is the little things. In fact, the first job is fully shows, what is the game, then there will be nothing special, Yes, the story quests are different, but all boils down to is that someone, something to find and clear the building from the monsters. Shooting here a lot, she is not the most convenient, in addition, the need to climb on garbage cans in search of components for crafting, most annoyed by the lack of avtokraft when with the right components all crafted itself, without having to go into inventory, but it will have to do often, because ammo goes fast, and their number is extremely limited. After some play time you begin to notice that wherever you were, you already know every secret nook of any home, and the thing is copy-paste, types of buildings, all a few and they are all exactly the same, the only difference is the interior and holes in the floor of\the ceiling, which are inexplicably everywhere, even in decent at first glance houses.
The task in this game is simple, even searches in archives, special problems does not deliver, unless of course to search consciously, but what really caused problems, so this search for the right place on the map, this city is a real nightmare, all of these lane, street, road, Avenue in which the devil himself would break a leg, they are all imaginative ways is shuffled, bent and overlap, creating difficulties. It took an hour of hard understanding a map, that would be to understand that how and where everything is. But then it's all done on the machine, in principle this could be done automatically, exposing the labels jobs a gun on at least easy difficulty, as the game of interest, it does not add, but completing quests is addictive, after all label jobs are set individually for each job and displayed only for the current. So if you have a lot of side quests, all displayed markers, you can stand on the street where you can run as many as 3 jobs, but to see you just one, if not none at all, if it is not selected, had to prosecute all jobs, despite what are available in the district in which they reside.
Side quests are no different from basic, except for the duration and having to teleport around the city in a phone booth, among them there are only a couple of interesting, the rest is very boring and modest, there is also a special kind of job search places, perhaps most interesting, this is the first such quest, when you take a record of the missing guests, but it is not necessary to perform if you have everything in order with imagination, in the records painted in detail and you will find exactly what you have read, neither more nor less I was hoping to find there special monsters that would test their resilience to the shovel and Molotov cocktail, but alas, and there's the description and slenderman had all sorts of necromorph from dead space 2.
The same building is noted AI(iskustvennyj idiot) in this game, it is what special you never annoyed me in GTA when cars appear and disappear as soon as you turn away? Look back, there is a road net, begin to take back and Bang enter the truck in the middle of the street, who was nowhere to take up the time that the camera was turned back? Now, there are NPCs behave more like in the wild, they appear and disappear before our eyes literally jump out of nowhere and complain that they hit it! What happens if a skirmish with monsters? Even if there was no one, they suddenly run over by the crowds, kick straight down the crosshair, attack monsters with your bare fists and just build and blunt. They move completely randomly, can easily look at the quest house on the 4th floor, to swing it aimlessly and leave, they are like a broken robot vacuum cleaners, which are poked in the walls trying to study the room, but unable to remember it, sometimes even clearing an abandoned building from the monsters, there came a COP or just a man with a gun and started to shoot. In General, it is even AI will not name.
By the end of the game was particularly boring, all that running around the city and Stripping of buildings is incredibly boring, the main quests give a choice of 2 chairs, but even with that things develop only on paper and the consequences of their actions you will not see, and the ending is and does like the real mass effect.
In principle, the game is good, but the ending certainly let us down. I think DLS's something I want to continue. And so the game suitable, to mid-game sags, annoying matuszna on locations... Could map quick accessibility and transparency to make the first Mob, and even on cars to travel, why not!