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gennaz 01.10.19 11:45 am

Graphics settings and fps (RAGE 2)

The method of testing was found the graphics settings to 35 frames reduces the frame rate.
Spoiler
69 Comments
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B
Beirut 01.10.19

Chuck_Norris_
I could be wrong but this is a fps, in eng language scaling under a desired fps, not JEM, well 2GB of video memory obviously 1080p max)))) 4K eats 5GB

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Din Printer 01.10.19

Beirut
Well I say

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Din Printer 01.10.19

Grandfather Mastday
Now I will try to do as you described both indicators are at 100%

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Din Printer 01.10.19

Grandfather Mastday
I put in 200% and auto-scaled and roughly the same 55-60-65 And the permission itself need to be answered?

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Electric_Man 01.10.19

With Freestyle alt+f3 all the soap cleans completely!
The picture is clear and beautiful)

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Ded MastDay 01.10.19

Printer0007
The resolution is set in the game such as the native resolution of the monitor. And the zoom setting is created in order to be able to reduce the resolution of the render in 3D space, without affecting the interface. With this setup you cannot increase the resolution but you can increase performance at the expense of picture quality. The difference between the movement of the first slider to the left, below 100% if you just put a lower resolution is that the entire interface, menu, overlay, remains clear. In General, setting the RESOLUTION SCALE - MANUALLY + minimum resolution scale = 100%(100 is the maximum, you will not be able to twist above), is the same as the RESOLUTION SCALE - off. And below the slider AUTOSCALE - RESOLUTION (20 to 240) is the average FPS, which will try to keep the game if the previous option is enabled in the mode is AUTO. It's not a percent. When vertical sync is disabled, it can be used as the limiter of fps, putting equal to the frequency of your monitor. For example, if you have a monitor 75, or 120 Hz to avoid tearing frames, this slider makes no sense to remove more of these values, with the exception of monitoring. But to get 4k you need to either connect the PC to the monitor UltraHD, and the game resolution is set to 3840×2160, or to include native 4k DSR in the Nvidia control panel, and only after that the game will be to set the resolution above the native resolution of the monitor. But if you have Monique FullHD, then it won't be real 4K. Each frame will be processed in 4k, and then scaled, not a game, and at the level of the video driver, the resolution of your monitor or TV. In the end, it gives the same effect as an advanced method of smoothing, but without blurring the picture. Greatly affects fps. If you put in the game higher resolution monitor in full screen mode without the inclusion of DSR in the panel, then you will go off the screen that says out of range.

PS. Mode is AUTO works like this:
If the game fps drops below the value exhibited on the second slider, the game reduces the resolution up to the percentage that exhibited in the first slider.
Example 1: If the first minimum = 85% and the second = 60 fps, when the fps drop below 60, the game will temporarily reduce the picture resolution by 15%(from 100% to 85%), thus increasing fps, at the expense of quality. As soon as the fps will return to normal, the game will return to the original resolution. It all happens on the fly, and if drawdown of short-term, it is almost not noticeable to the player, but allows the game to keep a stable fps. If vidyuhi not cope and the fps always drops below 60, the picture is always below the native resolution. Then will be noticeably soap.
Example 2: If first = 100%, and the second at least 60, at least 200 - it does not matter, since the fps drop below these values, the game will reduce the resolution from 100% to 100%, that is, nothing happens and the fps, respectively, will not change.

In General, if you want, you have not had drawdowns of up to 50, then put the mode is Auto, the second slider put = 60, and the first move left, for example up to 90% and see if the game keeps the specified frame rate. If not, something else is reduced. The resolution - do not touch. But this is an extreme measure, as it can greatly damage the quality. When we are talking about 5-10 frames between Ultra and High, it is better to reduce other settings the same SSAO and shadows. And the scaling is mostly for those who have quite bad performance to achieve at least some playable fps on low or medium graphics settings, when further disable the other options did not give any significant gains.

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ri4ka 01.10.19

Chuck_Norris_
The maximum scaling in the game 100%. And the slider which has a number of 20-240 is the ceiling of fps

gennaz wrote:
The method of testing was found the graphics settings to 35 frames reduces the frame rate.
The testing methodology in the Studio, their hardware too.
p.s. Here is my difference in SSAO off vs ultra, fps with stats in the lower left corner.
To zoom in, RMB to open in a new clutch
Spoiler
p.s.s. Need to test in the same conditions, and then you showed the minimal salary in the wasteland, maximum speed posted somewhere in another place where a lot of houses and hundreds of other objects, so no one does...

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gennaz 01.10.19

Grandfather Mastday
I agree with your post, all laid out on shelves,I'll try ssao on low,see how much will drop fps.

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MunchkiN 616 01.10.19

smoothing to cut down and that's all. there can be more density screen to play those lower resolution actually
and ambien uclogin ordinary this setting controls the overall grafoner it as the shadow cut and hi 2007

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gennaz 01.10.19

ri4ka
Even on 1070 -6 frames, of course your card is more powerful than my rx 580,so the difference is I have more iron in the profile.

B
Beirut 01.10.19

ri4ka
actually you for the test a necessary to cut off and include where there is a lot of light sources like a night on the town
and in fact the question game on the volcano is very smooth even at 30 fps like on consoles, so drawdown fps does not lead to a Jumpy picture.

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Din Printer 01.10.19

Grandfather Mastday
Sometimes there are small hanging pictures.Not often but noticeable.

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Ded MastDay 01.10.19

Printer0007
Are also very rare short freezes, but I think that they are associated with the HDD, maybe something is loaded or the game reset the cache to disk. It hardly depends on the video or CPU, as for monitoring, even my 4 core loaded only on 40-50% in FullHD game eating 2200-2300 MB RAM and 6 GB operatives.

B
Beirut 01.10.19

Printer0007
Grandfather Mastday
well, disable the paging file and will not Frisians

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Din Printer 01.10.19

Grandfather Mastday
The game is 256 gb ssd with 75 gb free.I think it's from the game itself depends.

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gennaz 01.10.19

Grandfather Mastday
Put ssao on low and fps is really not much fell.
Spoiler
In such settings, and will come to grief.
Printer0007
The game stands on the ssd,no freezes,but when you pass the main mission like in this video, the plant seems to constantly trigger the script before the appearance of enemies and therefore, there is a millisecond, a single,barely noticeable twitching of the image. I think it has to do with the game engine.

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Din Printer 01.10.19

gennaz
Quite possibly, I also noticed, if there happen something happening then there are jerking

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Ded MastDay 01.10.19

gennaz
If that's the case in the engine, it can be corrected with patches, if the report will be. Or maybe it's the effects of denuvo, not cut :)

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Vvvvd 01.10.19

When I enable alt+f3 gives that the game is not supported,although the experimental features enabled and GF Experience the latest version 3.18.0.102,overlay in-game and game on filter too

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Ded MastDay 01.10.19

Vvvvd
Driver 430.64? I have old wood also wrote, updated and it worked. Experimental feature to enable the do not have.