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Tohno 29.03.20 09:23 pm

The passage solo (Dragon Age: Origins)

Two years have passed since the release of the game, but I hope that it's someone else playing. I apologize in advance for mnogabukaf and, very probably, a Bayan. First, I want to warn esteemed visitors about one thing: the theme is designed for real nerds, who love not through the game, and bend.

After that, without a doubt, a wonderful game (which is not true of part No. 2) a couple of times on the complexity of the nightmare I was visited by doubts. Doubt nightmare of this level of complexity. Even the craziest team bent this game without too much difficulty: GG-horns, Zevran, Leliana, Dog (except a couple of places, and inviz + traps + Backstab decide, and when the team abruptly learned the profession of the Ranger... :) what if you pass the game solo? I'm not going to take into account the beginning of the game and Ostagar from team mindless quest Dolby*CWA not to get rid of.

Here are my thoughts on passing options

MAG. Yes, comrades, a mage in this game - machine of death. Come to mind in one of two ways: on mass damage/control and Battle mage (I was pleasantly surprised by the power of this class). In the first version, you first need to quickly learn mass spells and mass paralysis (runes giving the enemies a lot of pleasant surprises). So you can go through any battle with ordinary monsters. Guessed what's the problem? If monsters still crawls to the carcass of the magician, that will be very painful and unpleasant. Plus, the scripts will give our mage a bunch of unpleasant surprises - our MAG polite of conversation comes close to the enemy, and the enemy... well, you guessed it, he won't wait. Hence, the option is not viable.

Battlemage. This guy/girl is not afraid to go to the enemies swinging a giant two-handed sword. In this embodiment, should take all possible buffs from all branches of spells and by all means to raise the power of magic. Damage over a hundred and fifty at high levels? Fiction? No, the harsh reality for monsters. All kinds of buffs simply will not give the monsters a chance to hit the carcass of a magician, and if put on his clothes with the Dodge chance, the monsters themselves will be hung up out of despair. What's the negative option? Mana. It will need to not a lot, but a lot. But at medium/high levels of MAG would bend any monster.

Rog, he's a robber. Have horns also have a couple of options: gunslinger or the man's dagger. Traps and poison in the case of the dagger man (alas for the arrows, the poison did not spread) to study mandatory. Shooters have an advantage the shots from afar cling not the entire ring of monsters as one. Until he gets there, the shooter will turn him into a colander. Sighting shooting + gloves recidivist will bend any monster. What is the main problem? Health. If the horns get a couple of splash from the garlok leader, or fall under the capture of the monster, then it can be directly written to the corpses. However, if you look very carefully planning each battle with a bold and dangerous monsters, the horn 100% will be the winner. What to take specially? Pathfinder eliminated, since it is not solo. A good option would be bard, because the effect of his songs depends on the tweaks that will greatly raise combat capabilities. The killer is a good option, because it would greatly increase the damage of the character, the Duelist will somewhat increase the survivability of the character. For dagger man better suited Duelist/Assassin, and for arrow of Bard/Duelist (IMHO).

Warrior (military). Here it is, the nerd version. The warrior possesses no magic horn or magic mages. The war we are classified according to weapon in use:
The two-handed sword immediately written off to the warehouse/garbage - with the speed of the attack the fog of war in the morgue very soon.
Two swords. Great damage over time (DPS) + a bunch of good offensive abilities. Protection, of course, suffers and he lives a handyman for long, though longer lover's pathetic two and a half meter sword. Two high-level sword will give our hero a lot of bonuses, and a properly fitted armor and trinkets will prolong his life.
The sword and shield. Protective option. Very, very protective. Offensive abilities a little, the damage from them is ridiculous, however, passive abilities and modes allow this fellow to live a little longer. The most resilient option if to buy all sorts of armor and trinkets which gives magic immunity, it is a viable option. That's just going to have to pump dexterity. The Ripper/berserk - very dangerous for the enemies and for the player. it's easy to miss the point of the treatment and die. Knight/the Ripper - a curious combination, I have not felt (HS buff, debuff and massive damage on the monsters is very interesting). Templar - one side generally left, but in the game there are monsters that throw a deadly curse that does not allow to be treated and continually reduces HP. Here's the Templar, and show their best side. In addition, the huge mental stability and damage mages are not redundant. Like the horn, the warrior will have to carry hundreds of various poultices of utility, not to die.

I would like to know your opinion.
93 Comments
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n
ne44to 29.03.20

come on! maybe he's somewhere in his world was held this game! and then the nightmare is the simplest, and in General, everything is possible!

I
Infiltrator 29.03.20

Or he is a super cheater and hacked the code of the game making anything.

A
Anderby 29.03.20

Yes Yes and you Flemet defeated, and ogres with one blow felled perhaps? :D

The dragons poured on the speed balm ran behind him and beat laced with poison daggers. The dragon unfolds slowly, no time to grab. Warm the balm allows you to ignore fire damage.
Works well against ogres invisibility. In stealth, you can set a bunch of traps on the battlefield and"to play at home.

Oh... and of course miss the uterus too alone.... well, lie!=D

Awakening is not passed. But in Awakening you can pick up a set of equipment and skills in which the chance of hitting the character will be below zero. Thus it is possible to kill the Uterus alone.

Or he is a super cheater and hacked the code of the game making anything.

No. Play without cheats.

Hmm, well, here is nubcake. Everything is possible, just need to sit half an hour with a calculator, a Notepad, and the Internet.

K
Komandor strazhey 29.03.20

On account of the Templar's do not agree... Holy Kara clear thing, especially if the enemy group standing. Yes, and it happens that a thread will throw a rune mage and fuck who you get... I Personally specialize Templar generally good.

i
ironHAMMER.ms 29.03.20

Arinka
Without A Name
ne44to
Even BG 1-2 on Heart of Rage quite easily traversed solo, to say nothing of casual in General is DAO. She's even on the nightmare does not cause any problems.

n
ne44to 29.03.20

ironHAMMER.ms[Back from the dead]
I admit, I could be wrong... just haven't played... well, a long time ago...*shame*

I
Infiltrator 29.03.20

In my places . It can be a long pass ,and then at the moment the boss or some kind of tortured.

K
K.I.L.L.J.O.Y 29.03.20

people stop lying please, I know PI..dit every much of course but not Yes the same degree. Solo? on the nightmare???
Yeah, well, Petrosyan gathered here :)))

n
nevermind359 29.03.20

hardblade13


i
ironHAMMER.ms 29.03.20

people stop lying please, I know PI..dit every much of course but not Yes the same degree. Solo? on the nightmare???
Yeah, well, Petrosyan gathered here :)))
Cushy gone.

K
K.I.L.L.J.O.Y 29.03.20

NeverTrue
ironHAMMER.ms[Back from the dead]

n
nevermind359 29.03.20

hardblade13
got so hot.=(

n
ne44to 29.03.20

well, great brave going to the high dragon alone on a nightmare, please share me, how do you do it!

i
ironHAMMER.ms 29.03.20

ne44to
1. Take a bow.
2. Take a lot of kits.
3. Take lots of Big warm balms.
4. Call of the dragon.
5. Run into the narrow passage, where he can't get physical attacks
6. Kill the dragon.
7. Map completed

n
ne44to 29.03.20

ironHAMMER.ms[Back from the dead]
and can I remind you that is easy enough this ability as a dissection, which is why it pulls from anywhere, regardless of distance and throws right in the foot!

K
K.I.L.L.J.O.Y 29.03.20

ironHAMMER.ms[Back from the dead]
well, what's the catch? go solo DAO, is it interesting?

i
ironHAMMER.ms 29.03.20

ne44to
To escape back problem or what? -_-

hardblade13
The point is to bend the game.

n
ne44to 29.03.20

ironHAMMER.ms[Back from the dead]
first, the teeth are a bit obscure, and secondly, if he doesn't want to eat you while you run and heal, it may take a while, and Oh! how unexpected! the dragon can use this ability!

i
ironHAMMER.ms 29.03.20

ne44to
It scythe, though thick. With high protection rating and taken Perca Escape the chance of a capitulation in the Persian dragon is extremely low. And cut the dragon is recovering quite slowly.

n
ne44to 29.03.20

slow?? 10 seconds!
but tagritania somehow ignore all defense, escaping etc. sorry, I don't have enough XP!