Impressions of the game (SpellForce 3)
Share their impressions of the game.z8TiREX8z wrote:
if a little gape, and decide slowly to build a base, the enemy will quickly get upset and will start sending you endless crowd of enemies
By the way, Yes. Considerably on the location of the orcs where you have the different Orc clans to recruit. If you immediately available do you have a detachment, to attack the main camp of the enemy and defeat the local leader, you can do it. And all, the location is passed in the first minutes.
But if you go on a quest, will begin to recruit each clan, you will find other ork-companion, then while you do, the enemy you a Zerg rush satisfied that no Macarena you will not overcome.
Without tolerastov and there has not been. Of Esgrima made a queer, of Yanni leboho and Andergast in General, the skin color changed....And so the game is almost great, but almost a blank world map and missions in the same locations spoil the mood.
Despite all the banality of the plot, elements of which many have seen in different games such as plague of NVN and the investigation, persecution of mages in the Witcher, the story doesn't seem boring or completely uninteresting, no revelations but tasteful, so to speak. The visual component is very much, the picture is nice, not too colorful, but not in a creepy monotone colours, it is clear that artists and designers have tried. Portraits of heroes true enough, twins are found almost at every step.
The main mine of the game is strategic component, it's a nightmare, Yes, they tried to make strategy, the balance of units is formed as the rock-scissors-paper, but it all still comes down to the blunt-ing meat, so the best option is to rush characters to the main base and had a house. To play the strategy I have tried only once, in the back story that happened before the main events of the game and it was awful, the whole point is to control territories that give limit soldiers comp tireda very quickly, had to cut 1 camp at a time, and then keep hitting his hordes, and after 2 hours, when I broke the main base, it turned out that he managed to build up a couple of places and while on the quest I defeated, his troops continued to pester me! So basically the plot of the first was cutting out all that is possible, before the RTS mode. In principle tactic with rush heroes very successful, and after pumping skeletons 3 levels, where the division of land, any enemy houses fold like a card. The same final battle near the citadel, walked on again, even the super towers do not help, only on the bridge scripted remark with stopping the heroes were able to slow down my victory March for a few seconds.
As the saying goes here:for two hares chase - you will not catch any. As came out suitable strategy, and the RPG element was very bad, specifically the use of skills. In the thread heaps different skills, but at the same time you use only 3, there are more pages, but they need to switch each hero to assign a combination of buttons, it was so uncomfortable that whole game had to click for skills, everything would be fine, but quite often they still did not policiales. Here is it really impossible to make a normal spacebar for each character to 9 buttons? And these auras, they have to be passive, but that they worked they need to be put in the active slots, and that they will not fall when you switch pages, you need to put in each, and we get 2 skills per page. Based on all the above, most favorite skills were those that could be proimity without targeting.
And despite all this, the game does not have time to get bored, I had a feeling that not all of it fit what was planned initially. A lot of times when it would be possible to make an interesting move, for example when we meet a dragon, she claims that she's going to deal with our enemy behind us, we agree, because it would be epic to fly in the citadel ride the dragon but instead the dragon has aimlessly hang out at the oasis. Ehh, what would Zaruba was, if even a fake Onir got out of the gate... don't be surprised if in the future we will have to wait another 2-3 DLS, which are certainly worthy of attention.
I'm a fan more of the second part, the first pincipe also went. But this shit how to play I did not catch. As RPG this is fine. More fucked..Aya strategic component was only in Star wars empire at war. I used to think that stratezhki extinct because of all-embracing konsolidatsii, and as it turned out because of the moronic mechanic.
Played first and second part and all the advice, but how they ruined the game. Better to just play new did not spoil the fans life
That is exactly in the negative you should record the design locations. None of them were memorable at all. Remember almost everything Loki of the first and most of second (and not even because it was 100 times), but here nothing. Poor visibility because of the trees as if they was the main feature on the map, all of them occupied. Relief is not felt. The scale of the locations, some frivolous. Somehow instinctively compare it with the Order of Dawn and 3 of her very much in all of these components loses.
waiting for patches that would play and played
of course it is necessary to compliment the schedule, the beginning of the game and the first half is quite cheerful and interesting and here the advantages end, and here's the cons, what sadist made the camera, it's just hard, very long to get used to
I also do not understand the meaning of RTS? why is it then, if everything is run in to the enemy base and wine.
also what the freak is up with the enemies infinite resources? on hardcore RTS just turns into a non-stop spawn mobs. Probably the same sadist highlighted artifacts on the map, because even with the guide them to find the problem.
in my opinion it is not up to the RPG, not RTS, they would be better on something one has saponosides.
Add. Join the previous commentators. Besides... IS it NOT OKAY to DO to move everything?!! And the cons of all the parts. Some sakly I'd finished. Well, for example, spearmen beat cavalry, cavalry - infantry and so forth, everything seems fine, BUT! Why not make it so that units ONLY attack YOUR enemy TYPE, if it is?!! Perhaps it would be possible to combine certain types of troops in their units and attack in the process those who are vulnerable to them, but it requires too much effort, I combine all the attacking 1 unit and flooded. And I don't know anyone who does differently. Too many methods, such as the attack on click I have used 1 time for multiple playthroughs of the game and never will be, a bad mod from dragon age, which I tried and realized that everything unnecessarily complicated and was abandoned. So the enemy to kill, you can so, can this zakolbasilo WHO NAFIG NEED IT? Even oblivion, elder scrolls 4, I almost with one sword went through different modifications. For games of this type normal more or less movement, I think I only saw Warhammer. Take their example! I was so strained that when heroes try to pick something up, GG stupid about satellites and DOOOLGO looking for a way to inch around!!! The story is too bloody. I do not care for that fight. A lot of bugs. In short, to pass some time and forget how terrible dream, more this game does not deserve.
No need to add more, don't like, but a couple of thoughts I'd love to put more. Graphics good, good, optimization is not autumn, but quite acceptable. And as for me, why not make it so that when I FULLY developed, built and troops ready to attack, only then the computer would attack me? Remember, in the first part there is a map where elves, there is a gate, pass a small camp, but a couple of units, and only when ready open the gate! A fight almost perfect, I would love it if it was everywhere...
Probably the best modern RPG-RTS that is at the moment, with incredibly beautiful graphics and design world.The only thing I want to note that the original 3rd part still has a number of shortcomings , which have been partly fixed in the expansion , if it goes on like that the series is going to be a good future with advanced tippet and other buns.
Once started by the 3rd part , but somewhere in the 30% scored , leaving for later, and rightly so - just such a game you need to play with patches + under the special mood whenever you with a Cup of tea can relax and listen to that broadcast your comrades and realized as a whole - then the game opens up and you are fully imbued with the world of EO.
Addition came all perfect - not even waiting so long.The style of autumn , interesting plot , a new branch of skills with synergy (when two branches give additional skill) - generally the developers of unreal plus the karma , especially if you remember how he killed a Sacred 3 , then we can say there is just manna from heaven.
My personal assessment of the game , although I never put this since there is always something to complain about 10 points , because well, there is now no graphics in the RTS that you could charge even on the wall staring and affiliate what beautiful lighting , not for the plot is very smartly - like in 2000 , not for the good old gameplay, where you have to sweat , but the tactics and strategies you choose yourself, now run some scripts or play this clean with almost no plot ..