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Artura 03.05.20 10:42 pm

Torpedoing (Silent Hunter 3)

Faced with such a problem in the third campaign (career 1939) - snuck into the port, there are 4 boats are. Release torpedoes on them, they go to the Board and bounce literally all bounce. The faulty torpedoes - feature is disabled. Should sail in the sea - please - all set ablaze and explode. Game from 1C.Is that a glitch?
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Esskander 03.05.20

I personally think that the attack asmita is a waste of expensive pigs and nerves, it is much easier just quietly dump... I have yet to receive, if this is not possible... then, Yes , there is nothing left to attack, but to float is full of suicide, the destroyers against you have guns that close range pretty precisely put the shells on your boat, so if you attack it from close range..

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Esskander 03.05.20

QUESTION! Komrad tell me how much time obyno wait until the sinking of the ship (how much patience) before to buy it second pig, and maybe someone showed particular signs by which it is clear that the ship will still sink, and often after the torpedoing of the ship, when going out of the square notice the tug, interesting is that it causes a sinking ship or just a coincidence ?

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Esskander 03.05.20

Granda sun, your torpedoes will not bounce if you put up the magnet and correct depth!

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Alkash2 03.05.20

I drowned destroyer acoustically homing torpedoes,or when he can't see me,or when he visits me.Torpedo with magnet drowns him immediately,contact can blow the gun cellar(they are on the engine,which is induced by a torpedo), and then the ship dies instantly.
Conventional torpedoes so stoked.SKEDADDLE!Or rather,let the torpedo with magnet from astern at the pursuing destroyer.

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Granda 03.05.20

Esskander
when I pretty good position to get into the ship, the torpedo exploded and the ship as if sinking. Camera free view watch, if draught of the ship above the waterline and off the screws, then sink as milenki! But in this case, such as the S2 will sink a little too long, then I sail to a safe distance and finish the deck gun. If the storm that wrecked drown 100% if the draught of the ship was above the waterline after a successful hit of a torpedo.

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Granda 03.05.20

I personally think that the attack asmita is a waste of expensive pigs and nerves, it is much easier just quietly dump...
And I think that for military ships, destroyers, battleships and aircraft carriers give more rating than traders. Or all the same no matter what hopping ships, the main thing that tonnage was bigger.
And on the contrary, I rejoice when the military karaliska meet, well, damn nravitstsa as the destroyer the stern up and nose down to the bottom goes, I'm already loving it!:)))

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Ubotinok 03.05.20

Sometimes I wonder with the destroyers to fight-if he's a 5-6km-out,let yourself to discover and over again withPbe on a collision course,they often go right in the forehead.With 900-1000 start of T-II(he does not see her).Boom...But if you go to zigzag,then it is better flippers,mask and rowed away and deeper.By the way astern engines it jammed,itblind.Throwdummy,if there is at full throttle dive to 150 meters and stopping-clipart,but if there is no depth-oars.But the gun turned out to fight with the little thing-a boat,a trawler,a maximum of a Corvette,a destroyer is useless-two minutes to the top of the belly,like a carp in the cage...

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Granda 03.05.20

Yes, if the destroyer began to zigzag, it is best on depth and wind out!

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Ubotinok 03.05.20

Admiral Doenitz,a submarine dad taught(worth a try)-North convoys(the weather was not kind) to attack in the night,from a distance of miles to go on the surface.The range of the sonar protection-1 mile,discover the boat running on the surface they can not.Out on the beam of the convoy to leeward(the Navigator will prompt the wind).NextAles machine halt and start.Problem-spotlight and radar,if any.But if I'm not mistaken,he was only two cruisers and at the coastal stations.At least in the 41st.

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Alkash2 03.05.20

Ubotinok Will Consider.I have almost 44 minutes on the court and the radar is even Sunderland(the first of the bombers) and yet there was a Wellington bomber that tekut as notice,but fly far(though out of range of antiaircraft guns)and all the while irradiated by the radar.Even a snorkel can discover!And yet Chen's new torpedo from semeistva FaT I(green with a programmable path snake) called,like,LuT I. For them it is not important the angle of contact-they will always explode.Handy thing against convoys!

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Ubotinok 03.05.20

I had onered,chased some tow(out of greed),let it go and forgot the engines to drown himself at her and ran,somehow limped to base with beatenthe pigand without the right diesel,barely water pumped.In General, out in a hole to lick their wounds,and the tug and was gone.Bastard.:)

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Alkash2 03.05.20

And I myself once sank from 100% hull.I fired four torpedoes and I think that right now,they say,kick the convoy and he was slowly going 9 knots,and I'm on diesel engines 21 knots.It was sad torpedoes made me polyvalent and I sank from the leaks.I eventually caught up to destroyers,because there was only a silent stroke engines(submarine type 21),but the destroyers did not-I sank.

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Ubotinok 03.05.20

The contact and the magnet when it is advantageous to use one of them?Who knows?

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Alkash2 03.05.20

Magnet best,if the ship-the battleship,the aircraft carrier,the ship(probably),a major transport.That is,if the ship does not sink from one torpedo contact.Contact beats the armored Board,and magnetic tears unprotected bottom,pulling out the whole piece,and the ship begins to fill with water,and then sinking.But it takes a lot of time,and the ship you can sew.Contact is better to take against small ships and some(and maybe all) of the destroyers,because if it can kill a ship with one blow,he will sink much faster,because it is not water filled,and will be completely destroyed and will not be able to shoot.However, magnetic is also possible to get in the gun cellar,which will cause immediate destruction of the ship as a result of the detonation of ammunition and they are on the engine,i.e. torpedoes with acoustic homing very often they fall(especially when you get into the side and not in the back of the ship,but then he rips the screws and immobilizes,which is also good).

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Ubotinok 03.05.20

Soldiers submariners!Who knows why it is not always possible to change the speed of a torpedo and does this warhead in the calculation?Dzenkuyu get!

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Denitz 03.05.20

all depends on the type of torpedo

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bishep161 03.05.20

Personally, I recently fired torpedoes with magnetic detonators (before and didn't know about them, thanks Алкашу2 and Grande) with the exception of vessels of less than 1,500 tons. El'ko, destroyers, flower - customers kontaktnyh fuses. This also applies to fishermen and other small fry. Destroyers do best to heat at 0 degrees to the target, i.e. head

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Alkash2 03.05.20

Ubotinok Denitz rights.In the description of the torpedoes with combined-cycle power plant has several speeds,and the description of the torpedoes with an electric motor only one-30 knots.

bishep161 Not,the contact is not always necessary to beat the small fry.In combat, time is always not enough,so wait until the enemy turns sideways too dangerous.A magnetic detonator is not sensitive to corner.However,later there will be torpedoes Lut.It's the same green,but do not depend on the angle of impact.Then your distribution will be fully correct.And what about El'ko-protivnika creature!Torpedo will enter hell,and sorry for such a trifle buy cigars.I usually hit the deck.Also it is possible to beat... flak.So he is weak alone(in groups I did not come across).In General, it is more suitable for the detection of submarines than to fight with her.Although in reality he had to sink battleships.Coming soon the domestic game (like from Akella) named Sea hunter,is dedicated to torpedo boats.

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Ashyr 03.05.20

Granda
As I sink the destroyers.Yes, as Esskander.Dump the quiet.Or just laid up in the port.And then when there is nothing to do. Off function manual calculation of the shooting.Although the change the depth of immersion of the torpedo speed and detonator. Try to find a larger tonnage. For a trip less than 65000 not brought home.Average of 90-100 tons per trip.True to aegopodiosa often entering its ports for refueling. A simple walk in the enemy ports and work there.During the war about 2 million tons to the forefathers allowed.Started on the runabout. It's December 44th.

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Ashyr 03.05.20

And I simply do.Not making this up what a torpedo who need them.On average, for every 2.5 ton required one torpedo.Here themselves and read.For 10-ton transport 4 pieces And a mark-14 in General, three is enough.This is the main torpedo during the war.And the speed she has good distance and happy.No the destroyer is not able to test the sonar the entire territory under the escort.Beat in anticipation.In one convoy attack 1-2 of the ship (one of them 10,000 m) at the bottom to send.