Torpedoing (Silent Hunter 3)
Faced with such a problem in the third campaign (career 1939) - snuck into the port, there are 4 boats are. Release torpedoes on them, they go to the Board and bounce literally all bounce. The faulty torpedoes - feature is disabled. Should sail in the sea - please - all set ablaze and explode. Game from 1C.Is that a glitch?Changed was the settings. Hmm, in the rain and in the heat children now stand in normal clothes. And shoot a thing out of a cannon it have something past wrong, but still, the sight gets off, so I returned the settings back in place.
in your life when you volnenii sea did not shoot for two reasons: 1. Dangerous in a storm is the location of the guns. 2.- Guess what will happen if at the moment of shot into the barrel of a gun rain down the water?
Guess what will happen if at the moment of shot into the barrel of a gun rain down the water?
actually a good question-I remember as a child was in the art.the Museum there said that if Kalash stick into the water barrel and push down the trunk will break and presented them as quality
and MNU in a storm of palubky fire intermittently. sometimes convenient, for example when the torpedoes spent, and here there are Korabliki, and you a little excitement on the water, and all prey swims away. it's a shame but it happened.
Still annoying when you go home light,not gain,sobsno,decent tonnage,and there you go-convoy
just my case-back yesterday, the Nov 39-torpedoes no wind 7 m/s and you - unguarded convoy of T3 and a lot of delicious - reported and what is the use of our to the North of England will not reach their boats and I only saw the port
I once,for fun))) in the port broke up the boat to 17 knots and headed to the pier)))))
well, as a monument there set ?
I wonder how events unfolded? =)
what I once RAM went. somehow spent all torpedoes, charge the deck gun, too, ek, and karaliska all not sinking, but not sinking, burning wretch, and down goes, and then I as the commander of the submarine, make a decision - to go to the RAM, in the end, the broken boat (but afloat) and sunk by enemy Korabliki, as required sobssno. know its heroes! :)
Hi all! by the way about to RAM this court was actually the end of the war when the Germans found out where will be the landing of the allies was ordered after over the ammunition to RAM the enemy ships and divers have completed that task .the book steel coffins
Sawed off a piece of the trunk, and pieces of artillery calculations thrown overboard?
Sawed off a piece of the trunk, and pieces of artillery calculations thrown overboard?
in the sea it would be a waste
About RAM - I tried even at zero realism to RAM whether a seiner or a trawler, in short, some kind of insect, and the wind was 15 m/s, neither of guns nor of the anti-aircraft guns to shoot. I chased behind him as the Ball for the hare with the camera gun, rammed like 2-3 times the fall, but any result have not achieved. He spat and let go of the fisherfolk with the world, sending after them a whole Arsenal of unprintable expletives. More RAM no one tried. in your life when you volnenii sea did not shoot for two reasons: 1. Dangerous in a storm is the location of the guns. 2.- Guess what will happen if at the moment of shot into the barrel of a gun rain down the water? Well, that's okay, just sometimes boring to wait for the weather for weeks, when torpedoes were shot and shells to the devil, reluctant to go with an average tonnage of home hotstsa more, more)))). Oh and playability I want from time to time, as aptly said by one of the forum (Alex.u-45, I think). I knocked out the last two torpedoes liberty, he stood up, but did not sink, so I waited under water for 15 days, until the weather set, and even sneak around, too tired from it, emerged only at night that oxygen to gain. I have a General principle - not yet expended the last round (well, except for antiaircraft and lighting, of course))), home or foot. So often here so we are waiting for the sea weather))) literally. The base can return just in case, if the boat is badly damaged, and so the 2-2. 5 month sometimes trips last.
after over the ammunition to RAM the enemy ships and divers have completed that task
well, StoraEnso!:)
I knocked out the last two torpedoes liberty, he stood up, but did not sink, so I waited under water for 15 days, until the weather set, and even sneak around, too tired from it, emerged only at night that oxygen to gain.
you tell me 15 days liberty sank? drifting or he reached their shores?
I have a General principle - not yet expended the last round (well, except for antiaircraft and lighting, of course))), home or foot.
support the same principle. z.s. if you sail close to the enemy ship, you can fill up illuminating shells sounds good, just need to get close very close about 100 meters.
you tell me 15 days liberty sank? drifting or he reached their shores? No, 15 days liberty to the bottom went, and to their not zografova - far been))). And the team was there (from died of hunger), because when the weather finally came and I surfaced to finish him with the cannon, I too began to shoot. support the same principle. z.s. if you sail close to the enemy ship, you can fill up illuminating shells sounds good, just need to get close very close about 100 meters. 100 metres? And the boat remain intact? Once a ship exploded next to my boat - there are about 30% of the body. No, I tried, of course, but not 100 meters, but at least 300 somewhere- and it is only finished almost dead transport (small or kabatznik), 40 put into him, he drowned. But I did it only once. In other cases, the vehicle even did not reduce speed, could only sweep away the cargo from the deck or make a small campfire. The captain of the shopkeeper then climbs to the bridge and Smoking his pipe, ironically looked at the boat, grinning at his blatant red Anglo-Saxon mustache))))
you tell me 15 days liberty sank? drifting or he reached their shores?
There was a case that after waiting more than a day, the ship just suddenly gathered momentum and the native shores - apparently eliminated breakage
Alex, I hasten to remind you that gun for squirrels and the gun is not the same thing. By the way ,the death of the artillery in connection with the tube at the muzzle is a common occurrence in history.
There was a case that after waiting more than a day, the ship just suddenly gathered momentum and the native shores - apparently eliminated the breakage of Such cases and I had plenty. Especially in convoys. You hit the transport, it loses the course, keep contact with him. Wait until the main part of the convoy escort will come off (up to a day sometimes), go to the Wake, and then hryas: merchant ship, medium speed, removed... the Periscope raised, and it was gone... But it is in the case of liberty (I knocked it into the Central Atlantic, around 400 km South of Iceland), the ship was 15 days.
it all depends on where you hit by a torpedo...
T3 and Passenger liners I mostly flush with one torpedo...
if not in the convoy.. in a convoy of not less than 2торпед even need on C3... destroyed the merchants in the convoy don't stop with a few exceptions... for ships with a displacement of less than 950 tons of torpedoes voooooooobsche I did not spend... 2 times I counted RAM trawler)))))))))))))
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Always use magnetic, even when attacking in the side. I recommend to put under the keel at 1 meter when you attack from the bottom. With defective problemo not see stawiski option - be patient and be kind. It is darling, if defective, at least in the Board, at least under the bottom doesn't work. And if it was for the destroyer, it is better if to cook one or two. And for 6-7 seconds before starting don't forget to open the hatch of vehicle(Q), the hatch suddenly opened.If you ignore, then the torpedo will go late. Minimum rush distance of 300 metres.