Advise the v game.5
like the subject of magic and robots in the likeness of vanguard bandits/xenosaga/FF x,x2,XII..can anyone recommend more such games with RPG elements(levels/ equipment/ skills etc.)?a good story is desirable, possible strategy, but is also desirable not 8битный, not necessarily on the pitch, you can with a Curling iron 1/2, thanks in advancethe gameplay of the above games, if too lazy to look
Muslim0809
Advise the game with a choice in the story
PC RPG old-school
Spoilerage
The Temple of Elemental Evil
Vampire: The Masquerade
Neverwinter Nights 2
Pillars of Eternity
Fallout 2
Planescape: Torment
Icewind Dale II
Of the latter, for example Pillars of Eternity and The Banner Saga 2 is in fact a continuous series of choices.
or with strong storyline like bioshock infinite
It is very difficult. Goodbye.
Twisted Tesla Gigafactory
Tried ctait not logged in. It is, of course, a classic and one of the pillars of the genre, but the effect is somehow not the same already.
Twisted Tesla Gigafactory
Wow, how many.
No, well, I put, I do not remember - some HD packs, widescreen, etc. - but here it is not even in graphics, I'm still on the emulator first Curling often are cut and standards... the game itself is somehow not really hooked... Maybe not felt it, and still need to try ))
Smartty0
The direction taken PC and have remained true to him, so on the PS1 don't remember anything like that. Ride Syphon Filter 3 on their amalco. Although there was X-COM. But it's a poor PC port.
Gonochki on the pitch, where there is a cool drift mode? List as many as possible, who knows.
Pliz advise toy for PC - RPG/RPG that stimulate the maximum exploration of the world, with a minimum of nonsense, the arcade, the element of surprise, and well balanced! Highly desirable limited resources (monsters, trophies/money and/or game time), and thus the need to properly dispose of them (as opposed to the system of grinding games/sandbox - who is the greatest of all of farmil, the king and God). Below I will explain in more detail what is meant by each item.
Modern Rpgshki (at least the ones I've played) cause it feels like I eat a lemon without sugar. First, they don't Rpgshki, actually. Before (examples: Wizardry series, Might & Magic, the first two Fouls, the first Witcher loosely) you downloaded command (the/character), and depending on how you properly pumped and put how big the synergy of their races, classes, stats, skills and armor, so they will be cool (or not) to fight; your job in combat is to provide General guidance at the beginning of each round. Now... it all depends on whether the player knows how to press the right buttons at the right time. You can all go for almost any, even the most variegated, a combination of the above - provided precision reflexes. The last Fallout and the Witcher are glaring examples. As someone said at the Bash, it seems: before the game weighed the two diskettes, for the first pass required a couple of months, and in order to fully find and go all of the content required six months with the replay from the beginning; now the game takes a couple DVDs, and held for two weeks, completely. If not three days, if it's a shooter.
In addition, many toys (all ages) have a strong dependence on how to go trick. If you're stupid, short-sighted, pump crooked and can't kill the boss and replay the battle a dozen times: ever the boss forget to use their deadly of Superbike (or will use them only once or twice) and you win!
Next. Often the game world is created... it is unclear why. To win is enough to pass the story and all. During this time, you will visit not even a quarter of the world - perhaps even one-tenth. The rest is optional. You can go though everything, but what good does that do you? So you will have a level and a half times higher (and that is good if: in the last two Witchers, for example - still will not) than pribezhavshie stupid story, but you're going to kill everyone (like him), just a little faster. Why the question arises: what for well I spend time? Somewhere that I could, and incurious casual - no? Examples - games of TES series and again last Witcher.
The next point is closely connected with the previous one. The economy in games is thought high for the first quarter from the start, and then you have a lot of money nothing to spend it on (no, you can imagine such a situation in real life - except in the case of the oligarchs?) I remember I passed 1st Stalker five times, and always about ending the Monolith was the wealth. I only learned later that to get the other endings you had to have less than one hundred thousand dough... But how, HOW can you have less if all equipment free (spread out in fixed locations or trophy), but the artifacts lying on half a million dollars, and then there are the anti? What are you a Stalker, if not even going to arts? Similar situation with the trophies. Well, you scored a couple of dozen any Daedric artifacts... but the point is, if they are only used 1-2? Dismantle their some unique components for crafting useful gear - it is impossible; you can sell - but what if the money nowhere to go (see above)? Lost all reason to go somewhere, except the plot.
Although the plot personally, I just don't need. But I understand that many players (especially children) just need a guide that the game would be to guide and direct: go there, do that, then I'll send you a step higher for a new job; where I not say, do not go there - there will teach you bad And all this in the form of voiced and animated conversations that drag on for hours... the Game gets linear and boring, I feel stupid by someone else's will. In General, would prefer a game with such a plot, which is non-Intrusive, non-linear, does not contain a lot of dialogue and thus is not time-consuming. Well, you understand - open world & free play.
In short, for me, the ideal game looks like this. You create a team, go into the game, and admonishes you: here's the world, it has Gauged, got it all, we need heroes who will overcome. How and when - it's your business. I will start with you. At what point will challenged you, at least right away (although then 100% will be paying, naturally). And you just go by myself, swinging, doing quests, dress up... where you dream, where you're too weak, get in the scoreboard, run, raise the dead (or reboot) and come back later. And so to the end On the easy level will almost any. But on the hardest difficulty you get round the whole world (I think), kill all monsters, do all the quests, all that is valuable in itself, macaleese, all the money put into the armor and its upgrades, you come to Gaugau and... he kills the last of your team, when he himself remains 2-5% hit. And though perezagruzite I won't do anything, because chance are offset (or simply not). And all because you have not found some secret, someone killed nedical level, not on the parameters upgradw armor. And this is the best because it can still be corrected. And at worst some kind of a quest got the wrong (not optimal for your team / Persian / class, etc.) the reward was offered, and nothing now to do but to start over. Because this is Sparta! I mean hardcore =)
In the real world this ideal (for me) there is no game, of course. At least, I about such even did not hear. But there are examples of games that are very close to the ideal. For Example, Wizardry 7. Almost everything he wanted. Yes, the final boss can kill almost any team (probably to the casual was not hurt). But apart from the final, there is a Chamber of Gorrors. There are six optional bosses. Very easy to kill everything. The coolest on the complexity of Expert do you only do after you finish the entire game 5-10 times, tried a lot of different classes, teams, variants of rewards for quests and battle tactics. And when you do it, is a feeling that conquered Everest! Well, until the pile will hear on the forums that 95% of the players either do not play on the hardest difficulty, or it never touch not only the coolest boss, but even the second difficulty... well, I mean - you are not asking for tips from those who have already killed everyone. One problem - this game is already 24 years old...
Another good example is WoW. Yes, quests exorbitant and triplea, consider, no. And Yes, the arcade component is also too much, but this last problem fixed Lua scripts and macros that are purely automatic coherence and response to external stimuli to perform for you. But! If your RAID badly dressed, be you what you want the performers of the sonatas on the keyboard (or possess almost artificial intelligence written in the scripts and Addons) - you still merge, because nefig to ignore the content of the previous level (Thira)! And this is good, IMHO. This means that the creators really intelligently tests your creation and a finely-balanced options bosses. This means that each boss is interesting, not easy, it is the task for which it is necessary a) to prepare (each) and b) severely poskripet brains (raidleader). But WoW, unfortunately, multiplayer... and I want to be independent from all sorts of lazy and casual, not preparing for the process and thus time-consuming the rest.
Someone will probably ask: do you always go somewhere and do something just to be cooler? Just roleplay you are not interested? I answer: no, not interested. If I want to see the views and listen to the Tara bars, I see the film; and the game for me is a task requiring a decision. And a perfect challenge at the highest difficulty requires for the solution of all forces, using all possibilities, all (or vast majority) of the tools that were laid out by the creators. And it's really great if the game has a certain rating / final score, which will determine how close your solution of this problem to an optimal (or, at least, how far along are you compared to other players).
Realize that I'm asking too much, I guess. Nooo... popitka - ne Pitka, ne true ly, tavarisch Beria? Something more or less similar in most settings - do they still? Chess, etc. not to offer all of the information is open, the element of the study is reduced to zero. Quests also: system out of this pile of items try to combine with each other - you see what happens I never loved you. Prefer numerical optimization of characteristics and the exact calculation, but not too much happened / did not happen.
XOHOMEP wrote:
You create a team, go into the game, and admonishes you: here's the world, it has Gauged, got it all, we need heroes who will overcome.
XOHOMEP wrote:
RPG/RPG that stimulate the maximum exploration of the world, with a minimum of nonsense, the arcade, the element of surprise, and well balanced! Highly desirable limited resources
http://www.old-games.ru/catalog/?genre=4 - here to search did not try?
Want a more sane advice, get the snot and clearly describe the criteria, point by point.
Front mission 3. Megasecoptera game on ps1. Step-by-step, huge robots, a variety of weapons, spare parts, upgrades.
Hey all, I wanted something to play Survival, but I can't decide what to buy while you're considering 3 options:
1. The Forest.
2. The long dark.
3. Subnautica.
Here's the question, which one is better?. Or advise something similar.
Advise action(or not so cheerful), with elements of logic, or in which there are moments where you need to think. Not a very long game.
The mix of action and puzzles like in Portal 2, Deus Ex, Hitman. After 2011 only explore indie.
In system shock 2 and thief played swat on the genre as something not like now, Tresspasser, what's this?) Can't find the Internet...
In short, any complex action can you tell?) Over the last years?
Found out about the series Dark souls, but in the theme of magic, skeletons do not pull... That would be similar, but in a different setting?
Maickle Fort
Trespasser is an old toy in the universe of Jurassic Park. So, horsing around with physics mostly. Well, pritenzy to originality - an indicator of health is the bust of the heroine, and to see the need to lower the camera)
TitanFall 2 were some puzzles in the style of portal, in story mode. Still remember the Singularity.
From the difficult shooter - Alpha Prime. On the engine Fear zaboristoe level.