Advise the v game.5
like the subject of magic and robots in the likeness of vanguard bandits/xenosaga/FF x,x2,XII..can anyone recommend more such games with RPG elements(levels/ equipment/ skills etc.)?a good story is desirable, possible strategy, but is also desirable not 8битный, not necessarily on the pitch, you can with a Curling iron 1/2, thanks in advancethe gameplay of the above games, if too lazy to look
Marsj
told you "with a simulation of the world and an emphasis on exploration." pkhah
Indo77
daing light try. there, as far as I remember, there are no questions on the map, and there are no more questions for research
Marsj
and titans quest not? ordinary diabloclone, only in the setting of ancient myths
Indo77
Try to play in the first person in Green hell, but this game is not suitable for everyone. Really hard. Far cry 2, 3 - will also suit your needs, Far cry 4, 5 - will no longer work, there are many markers. Also - Dead island will do.
From the 3rd person Sacred 1 - the count is sane, the map is huge, complete freedom, go wherever you want, a lot of secret places.
Yes, I completely forgot, there is such an old game "Prince of the Keene Dynasty". It looks outwardly like the same sacred or titan quest, well, a little worse than the graph, but the game has a lot of quests, loot, choice in dialogues and the complete absence of markers on the map, and the map is huge. For example, on an assignment, you need to find a village in the "north", you spend 30-40 real / time minutes, you go, you go and then you realize that you were generally going not to the north, but to the south. Naturally, along the way, mobs are cut out, the territory is revealed, any loot.
People, can anyone recommend a game with a 1/3 person view in the genre of a city-planning simulator, preferably in a medieval setting
Advise what kind of game for the upcoming weekend to relax your body and soul, and most importantly the brain, I'm already tired of office work. Whatever from the TellTale series of games, I think it would be fine, but their games are passed)
Good afternoon.
Advise tactics (in the broadest sense) with an open world without an emphasis on stealth.
What I have already played:
pirates of the Caribbean / corsairs - I have played enough for a long time (well, can the marine part be classified as tactics with a creak?).
kenshi - fed up with micromanagement when working with inventory.
battle brothers - micromanagement of equipment
master of orionstardriveinterstellar space gengesis - I understand that this is not exactly a tactic... but here I am not satisfied with the lack of an open world, but actually I have enough
FTLloop herofallout tactiks open world.
Those. I'm looking for a grind, but not hack and slash like diabla, but through tactics.
Lurker-beta
An open world is when there are no battle arenas, cities, missions, maps, and so on. And the genre of tactics is the individual missions, maps, limited resources, selected before the mission, and the like. That is, under your request, what can you find, at least there will be battle arenas in 99% of cases.
More or less, with an owl on a globe, ancient Ascension to the Throne, Mount & Blade, some party RPGs like Wizardry 8 or Divinity Original Sin will do. If the Corsairs are tactics, which I personally doubt, you can look at Atlantic Fleet, there is a war mode with a global map.
"The open world is when there are no battle arenas, cities, missions, maps and other things."
"Open World" is a term in video games for a virtual world that the player can freely explore and freely pursue their goals in. Usually contrasted with games with more linear gameplay[1][2]. "
Mount & Blade is perfect, but already tired, the 2nd part is still raw.
Divinity Original Sin- there is no open world, although it is not entirely linear. here are the numbered fallout already open world.
Yes, Corsairs are not tactics, but that's why I wrote that in tactics in a broad sense. but there is an element of tactics and an open world.
Atlantic Fleet - looked, played for a long time. I remember that the range aiming system infuriated me and I abandoned the game. But in general, yes, I want something like that, but preferably with an endless game. Now looking forward to ultimate admiral:dreadnoughts. It seems that in the next patch they will add a global map (more precisely, it already exists, but now it is extremely curtailed)
Wizardry 8, Ascension to the Throne-look. painfully ancient, but I put it at the end of the list to try.
So, I was a little stupid, I didn’t pay attention, I’ll write here ...
Advise atmospheric projects, at your discretion, maybe there were those in which you got stuck?
Examples from me:
There are projects that you enter and you don't want to leave. They keep their atmosphere.
(music, design, dialogue, etc.)
Vampire The Masquerade Bloodlines.
This thing has always stuck. Extremely atmospheric stuff. Too bad there probably won't be a sequel.
Anyway, one of the most immersive games ever.
Sanitarium.
It's just a dump head, in a good way. And the level with crippled children, uh ... In general, it stuck specifically.
I won't spoil it, maybe there are those who haven't passed yet.
Call of Cthulhu: Dark Corners of the Earth and Resident Evil 4.
Village levels. Toward the end, of course, they give up, but the atmosphere of these levels is quite interesting.
Prince of Persia: Warrior Within.
I remember this part of the series. The music and level design must be doing their job.
Edna & Harvey: The Breakout and Deponia.
Well, early Daedalic Entertainment was good at "atmosphere". Dialogues especially squeeze the pedal into the earth's firmament.
Fahrenheit.
The first half of the game, then not so interesting.
Red Dead Redemption 2.
Here I really want to highlight the level design and the work of artists. I have never seen such realistic landscapes anywhere else. Just take and hide.
The list is conditional, not top. I just wrote about what I remember.
clever_user
Two parts of Baldur`s Gate and the first pillows of eternity :) 70-100 hours for passing without problems, it's a pity that the first bald and pillows reach the character level threshold long before the end of the game.
Stalker. Of course, fashion, but nonetheless. Several thousand hours accurately and periodically replay different mods.
Dark Souls. The first and third, the second places are simply disgusting.
Kerbal Space Program. Arcade astronautics is fun, building all sorts of garbage and trying to take off on it is extremely entertaining ... eternal memory to all kerbonauts who disappeared into the dark depths of space due to an incorrectly planned orbit :)
clever_user
atmospheric...
probably homeworld 2 (battles look awesome due to 3d and the hit/miss system looks very realistic)
kenshi (interesting world)
blacdown22
Downloaded - 10 minutes game - huge monster - nervous breakdown - deleted 😂
Thanks for the previous advice, today the request is more difficult, I think ...
You know the games where a child or teenager acts as a companion for the main character and at the same time participates in the gameplay at least a little?
Examples:
Patricia from "deadly premonition 2"
Natalia from "resident evil revelations 2"
Kid from "god of war"
Ellie from "the last of us"
Clem from "the walking dead"
Alice from "detroit become human"
Most likely a Girl from "pragmat's" (2023, wangyu "blonde stranding")
Lurker-beta
Try Pillars of Eternity 2 if you like corsairs. Half of the game time you sail on your frigate over a very large area, and the rest of the time you land on explored islands, large and small, explore them, meet different npc, settlements, fight with someone, help someone. In general, google, if still relevant.
But the first part went more to me, there are no ships and purely land.
There are those who played AI: The Somnium Files. Maybe you know female characters like Aiba?
Maybe in the finals or other Japanese games there are such? Or maybe in Western art, too?
I know for example Arashi from Scarlet Nexus.
There is also Vee (in the female version) from Cyberpunk 2077.
Well, Disco Elysium has such a skill - logic. Here in these girls, he clearly sticks out.
They burn in the literal sense of the word And, in fact, the announcer and DE also chew everything to the player through a logical prism.
How can you describe a plastic doll? Differently. Check out Aiba's answer:
How can you answer the question "how are you?" V's answer: not yet dead.
Do I need to store photos on the hard drive? Arashi's answer: they take up space.
Just yelling, in a good way. Logical thinking on steroids.
Aiba, V, Arashi, it's like an announcer or a DE logician, only in a female form.
In general, Disco Elysium with its specific, technical descriptions is a perfect illustration of Aiba's mindset. This type of girls can be conditionally called "logic in a skirt."