Impressions of the game (Styx: Master of Shadows)
Game srednyachek, maybe the stealth lovers like me hooked.Not like the game as whether it is not zarabotany! 5 out of 10! Why would he blade if the neck you can roll? he is so dead that so few of the items carries??? still it's a game!(( puzzle without a clue (or poskolky I did not understand). why are there so many ways around them if in any case you will have to spend the knife, Manu or kill someone!
This game - About orcs and humans. The main characters which was a Orc Berserker and Goblin-killer. The game is average, if not mediocre and stood out only story, or rather stories of characters, among which the most interesting was the Styx.
It is not surprising that such a character deserved his own game.
Also mediocre, but without openly vabishevich moments like 10 minutes of uninterrupted dialogue, and then once the battle without the ability to survive.
From the point of view of the provided interface, the save (complete, not this crap with the points!) this is a complete game, not an Amateur work.
There is, however, interesting and beautiful types, with the exception of a couple of times, a glimpse of the Tree. Not much to look at, and the world enjoyed so-so.
The game has 7 episodes, divided into 3-4 levels. It's too much, moreover, many locations are repeated. And in the first half of the game there is no story at all!
But the second... the second half starts the same as it was in Orcs and men - the storyline of the character for which the game can forgive all the flaws. Disgusting final battle and the ending is incredibly epic!
In General, play only for the sake of a character who draws on his small shoulders for the second game.
7,5/10
Styx is more Thief than restarting the Thief more Assassin than those glam boys, like favorite shkolotoy. At the highest difficulty is quite playable, sometimes even interesting...a worthy product, definitely.
Some negativity is only a moment. In two places have to fight with the clones face-to-face...and given that nowhere else this skill is not needed, it will be two of the most difficult moment in the game. Painfully, clumsily done, the fight is not with ku-te-e, but only of the ku-te-E. does Not have time to press 4 times the button on every enemy, die, load, repeat 100500раз...they shouldn't even be allowed to include such moments in the game, because the player the rest of the time head-on, with no one to fight.
And excellent levels of responsiveness, but good, no freaky puzzles, those that have, more on agility and not on alternative ways of thinking and few of them do not have time to piss off. The hero charismatic, and their enemies also are made with love, especially the elves-addicts. Not too many games where the elves are stoned blue freaks, right?)
requiemmm Is it
really possible to pass the game if you extinguish everyone without stealth?
Palych Rocks
At maximum difficulty - definitely not. On an easy one - maybe I did not check it.
requiemmm wrote:
At maximum difficulty - definitely not. On an easy one - maybe I did not check it.
I didn't mean the complexity of the non-writing. As I understand it, the more you go with stealth, the more points you can spend on skills. If you don't bother too much about the skills, can the game be completed or is it unrealistic?
Atmospheric toy, intriguing and charismatic hero, 100% stealth, the whole idea of ​​the game is to go unnoticed, who needs combat, pass by. I replayed several times for the first time, these coins pissed me off, and then nothing, the excitement did its job! Thanks for the sequel to Styx: Shards of Darkness...