Impressions of the game (Styx: Master of Shadows)
Game srednyachek, maybe the stealth lovers like me hooked.Shpilin
Garrett with patches may in all parts be widescreen and HD textures. About the game the view changed , still decent , just needed more time to play
Shpilin
Well now you can 4K resolution set , so that the reason is the feather pass great game again , with good resolution and hd textures
gloccc
I agree. The game is really great. Especially touches the point of revealing the witch, and the stupid quest with the items in the rule.
playing on hard without cheats the game is good conductive 2 times will pass but collect all you can muster)
...only the brain and thinking...
Thinking through the brain. Philologist, you know...
I give the game 2\10. The idea of the game ideal but made the game terrible.
(1) though the Game is stealth but the game should not end if you noticed.
(2) the Fight is made horrible, if you were attacked then kill 99% away from the fight impossible, and always the second enemy just comes up behind me and kills me while I'm fighting. In all fighting games made strike\block. Then a terrible fight.
(3) in all the games made restore life if you have 1% life and you have recorded that to play the game on almost not real. Life is very difficult to find.
(4) Weapons (knives) are scarce, and it is the ONLY weapon which can kill.
(5) In this kind of games AutoSave should not be 2 times per level and at least every 3-4 minutes.
(6) In the game you can only play with cheats where eternal life, invisible, and eternal knives.
KAPRAL27
1 do not agree, then the essence is not to get caught
2 with proper passage of battles won, and after a bit one opponent, not a hindrance
3 with proper passage of the jars of life are not needed at all
4 partly agree, but a lot of knives would have turned the game in action
5 press F5 at least once every 5 seconds
6 with this approach it is possible without cheating to look on YouTube and not bother
1) After the detection is the best way to hide is to hang Over the handrail - they will not see even if the railing will look. Or hide around the corner and to give the enemy a clone, then they calm down(apparently for them, all the goblins on one person :D).
2) on the middle level of difficulty to carve the entire level presented no difficulty. In the same Tief it was much more difficult.
3) After completing Dark souls, the fight is not difficult. He stood with his back to the wall, the enemies start to accumulate in the queue, so they can be easily cut(although during the execution of the animation of the murder almost always have time to cut)
4) Tunnel ventilation, which is close to the ground is the best place place to cut all. Got killed and immediately climbed back. Enemies will run down and you PPASE, and another... until the end.
Until I reached the library. Disappointed not to palitsya. I advise you to first inject the killing from the top - on some levels so you can crowd cut. Perk for clone trap in 90% not working - I made too little area to grip. (the enemy has to come to Cabinet/to drawer close, otherwise a clone of the enemy is not caught)
only I hike the shadows are not distinguished ) XA from light or high contrast ) can't play the SHADOW is not see (
Curve in terms of management of forces there already. Then someone says not to get caught. When you play the first time it's not real. Not rassasavatee me, even if you are burned with a nerd. I Dishonored the first time at the crutches has passed, and the second time flying, naslozhdaytes and diversify your style. Because the game is familiar, the way the primary was model. And then it's always fatal if noticed. Button fight back out of 10 times it worked once. I thought I'll get the hang of it, hell no! All crooked, not much. And waited for her almost a year...
Play the Goblin game is Gud, better than the last thief.
Like you have to track a lot of things to save amber as the level will probably be the coin is that without stealth is not to take
The disadvantages of this when you download enemies sometimes firing per kilometer, we have the new shipping so save often, as the tips say that the accident is not in the statistics is more like
but the NPCs which I have to kill for quest counts.
Ryabyat is a stealth game th you whine that it is difficult to kill)))))))))))
The guys who went, explain the ending (under the spoiler), but it does not understand anything...(
Error [?int?launcher.error_FloatingPoint BlendiangRequired?]when you start the game Styx Master of Shadows, please Help
Anzu12
1.To start 2 shortcut x64 and x86 - it depends on you whether Windows. 2.Run as administrator or in compatibility mode with any Windows. 3.Reinstall the game, save in the your documents. Or put repak from Mechs - I have all OK.
*Note donapost!!!*
Long tried to understand what I was so annoying in the Styx. But specific language has not yet invented. On the one hand, the game could have everything to please: the original HS, a dark fantasy world, belonging to the genre of stealth, pretty decent size levels, very sensitive enemies, the possibility of pumping, and hence the variability of the passage. But in fact it turns out that it all could be.
The reality is that, as much as I loved stealth games, Styx is not able to attract me. Fantasy world is revealed very sparingly, as if it had been composed from pieces of other universes, the story stuck, and the players themselves have to guess around. It is now a sin, but the Styx is still and filing history frankly boring-boring. Stealth here, which is already there. But that's all. You again have to entertain themselves: if you want to have at least some interest, you need to explore all the nooks and crannies of the card or playing with the security tag (slightly more fun), or cutting out all life in its path that's not as fun but nice. It is nice because the AI is lame in both feet: the day the guards can't see 10 meters in a dark corner spot. What's the angle, Yes any living person needs to hang with envy. The rumor, in fact, the same: they don't hear you jump behind them, but I hear in the front you just moved in place. I'm not talking about uticaria in items broken, jerky trajectory, and the fact that after save/load of they can go there or not to see the GG, though not seen, can not remember.
What's next? Levels. Yes, they are relatively large, but very much is relative. Let me explain: if you decide to climb all of them without raising alarm, it may take an hour and a half at 4 locations. But if you just move towards the goal in a convenient way, it is possible most of the cards, not even to see. Why this was done is not clear, because the vast majority of current players are lazy and they are unlikely to want to aimlessly wander around the map (goals and really dubious about this below).
What gives us the gathering? A little bit of experience points. But are they necessary at all? Mmm, perks for HS I thought. Fuck you - the developers were thinking. How many perks are there, 20? It seems to be not enough, but it turns out that there need only five. Moreover, it does not matter which style of passing you choose a pure action game still will not work, because the Goblin is too flimsy for it, and upgrading health and armor is not provided. It turns out that the pass all still have hidden. But it's not bad, considering krivost management and implementation of the suit in the game. There are two things that have pissed off the most (a lot of them, but the rest is not significant): what is this stealth with parkour, where you can not be hanging from the ledge on which you stand? Or not, hanging on the hands, round the corner? Little that in normal games is a long time there is there is often very necessary. And certainly nobody will tell me why it was during the battle to sculpt the camera automatically and only on one enemy, without the possibility to abandon the fight. And the fight itself consists of a single-button QTE. With the battle I tried to meet you, I finally lost the desire to play, while additional tasks for the kidnapping of the common Fund. The security guard found me in the closet in the next room (not at the time I decided to persist) and snapped four - fight back is unrealistic and take place from the beginning of the scene was just too lazy.
Honestly, I even appreciate the game do not want to, so she does not meet expectations either as the scrying of splinter-Hitman-fan, or as a lover of fantasy. Who remembers this game Velvet Assassin, here are some similar emotions in me Styx called.
I'm sorry that the wrong topic, but please tell me the position of the coins in the head of the ARCHITECT in part 3(VIADUCT).Thirties can't find!All over the place!!!
St_DMon
what is the stealth with parkour, where you can not be hanging from the ledge on which you stand?
can
The security guard found me in the closet in the next room (not at the time I decided to persist) and snapped four - fight back is unrealistic and take place from the beginning of the scene was just too lazy.
what is stopping more often to survive, there slots a lot, though in a minute sohranyaya
Who remembers this game Velvet Assassin, here are some similar emotions in me Styx called.
I remember. Velvet Assassin is a great game
It turns out that the pass all still have secretly
in Hitman, except Absolutn you had any other options?
igorilla_07
can
No. Safe descent is not provided. Except that you can jump down and try to grab a ledge that is not always obtained. Or am I doing something wrong?
what is stopping more often to survive
I mean, and so almost through the power of play, and after the stupidity of the situation, decided not to continue. Maybe someday, but unlikely. There and replay-then only 15 minutes is needed (I am on the study floor more than I can spend), but no desire.
Velvet Assassin is a great game
Velvet Assassin - a game with boring missions and horrible level design. Good there is that the atmosphere. Actually, as in the Styx.
in Hitman, except Absolutn you had any other options?
And the Hitman which was perks, hinting at variability? Plus, there was silent Assassin. The Styx should be the same as in Dishonored, but did not. Dishonored, by the way, nothing is to go stealth and accidents, but if, God forbid, want to beat, then try to chop up the enemy. With Styx this will not work.
Really liked the game - a strong average.
A couple of points disappointed - that the enemies do not notice the loss of their comrades and that award coins are given only if you have collected EVERYTHING that kills the point of looking for at least a certain number of coins (for all to gather is not going to, don't like zadrotstvo, and all these collectible and other stuff.). And due to the fact that the collection of coins passing does nothing to distract from the primary route is not desirable, part of locations remain quite unknown.
Now the pros - they are certainly more important and more significant is open, great location with many paths. And actually good stealth - enemies-eared, big-eyed. Visuals completely satisfied, the requirements of relevant, but not as now - game graphics is not far away from the Styx, and the requirements kukurusina less. The locations are varied, the design is not bad. The story is also available while not a fountain of course, but it's better than the delusion and despair, which is mistakenly called the subject of a new thief