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morison1991 19.05.20 01:38 pm

FASHION,INSTRUMENTS,PROBLEMS (Napoleon: Total War)

Mods, tools for modding them, problem!

I offer you a tool for modding in the form of PFM and ESFeditor for the game Napoleon Total War! Of course this is not the latest version of these editors, but I agree with the release of more recent versions in a timely manner to add links to the header of this theme! Thank you for providing materials to the portal Sich!

ModManager 1.6
http://www.filesonic.com/file/25864213/ModManager 1.6.rar

Installation Of Modmanager!
1) Raspokovat in the Nude, the files and folders in root game folder(where the EXE)
2)Click with the mouse and if you do not see the list of mods in the left pane of the MM, you need to remove the two checkboxes in the paragraphs under Launch!
3) Start to exercise once, then you can just press on the EXE. A text file in the scripts to appear by itself, to prescribe nothing, just with each new mod open MM and click Launch!

The most recent PFM 1.5.3.1 from maddela husserlTW
The difference between this Pfma that he has pereklichka between the Empire and the Re well and the assurances of maddela it there something else that has improved....
http://www.filesonic.com/file/31722163/PFM.zip


The most recent PFM v 1.5.9
http://www.filesonic.com/file/29832793/12235-PFM_NTW1.5.9.zip

PFM 1.5.7
http://www.filesonic.com/file/22713375/53779-PFM_NTW157.zip

Link to PFM v 1.5.3.1 running the latest patch 3 and patch4.pack Link shared AGNEZ portal Cossack Sich....
Link to PFM
http://www.twcenter.net/forums/attachment.php?attachmentid=95885&d=1277247845

Mirror
http://sharingmatrix.com/file/11125567/PFM.7z


The link to this version, kindly shared Bunchuzhni portal Sich KOLCHAK, for which many thanks to him! This version edits patch3.pack

http://www.twcenter.net/forums/downloads.php?do=file&act=down&id=2791

Mirror
http://sharingmatrix.com/file/11125843/PFM15_NTW.zip

NEW ESFEditor

Link
http://www.twcenter.net/forums/attachment.php?attachmentid=34830&d=1238022725

Mirror
http://sharingmatrix.com/file/11126135/EsfEditor.zip

HOW TO USE PFM, THE BASICS OF EDITING

PFM ω to use is not difficult( the most in the beginning it seemed that not master) Just download the link here, then create a folder called PFM in the game folder data and extract files from the PFM-a! Click on the EXE-schnick PFM-a, which is unpacked in the folder you created, and in the appeared window specify the path to the folder with the game/ProgramFails/Napoleon, and specifically to the data folder. Climbs out the window of PFM-a full screen in the upper left corner which you click on File then on Open in the resulting window, select the Pak or mod in which we want either to edit. This pack or mod appears after selecting it in the upper left corner. Click the black triangle to the left of it and in the appeared list select -db!!!!! You can then select a particular row to edit.

Select the column and next to the us unit in the right column put the desired parameter. For example Jaeger regiment No. 17 limited to one unit, and we open the PFM-om 1) patch2.pack 2) db 3)units_tables in column 4) Unit Limit we put instead of 1, for example 10, then click in the upper left corner PFM-a Fail, then select and click on Save as and save our edited patch2.necessarily pack under a modified name (This is important for license holders with Trims) example: patch3backup.pack! Wait a bit until you are saved, then again click on Fail and Exit!
Little warning about editing -if you edit everything you wanted and leave it highlighted in blue some point, it can, if you save to be cancelled, to avoid this remove the blue from our selection of the item and allocated to blue any free cell!

Now edit patch3.pack but if there is some sort of mod with additional troops and these troops need to edit, but if there is a global modification of the type or Realism mod Napoleon Total Combat or adding units, like Bart or the AUM mod , which edit parameters for almost all units from the game or add units not yet edited, you need to open them and touch up everything you need already in them, and patch3pack and other packs, in this case, you can not touch or to make changes not only in them!


Often choose to edit the line unit_stats_land_tables, and it unit_stats_land, for this edit the parameters as:

1)the number of soldiers in the regiment(Column Unit Size))
2)the accuracy of the shots (Column Accuracy)
3)recharge rate(Column Reloading Skill)
4)stroke Power (Column Melee Skill)
5)Rush,charge chrome, the efficiency of cutting (Column Charge Bonus)
6)Protection, the ability to defend(Column DefenseSkill)
7)Morality, fortitude(Column Morale)
8)Ammunition(Ammo column)
The ability to shoot from the saddle of a horse, bonus to Grenaderov that they would frighten the enemy, grenades enable disable them in there, too(Can Throw Grenades)! All this stuff is edited in this row but in different columns!

Cannon also edited here in line unit_stats_land_tables
But we should not forget that for every gun we have 6 people gunners(Column Unit Size)! Turns 4 -24 artillery guns and 8 guns -48 people and so as you add the number of cannons!Cannon-Column
Number of Artilery

In line projectiles_tables/projectiles edit

1)Range(column Range)
2)destruction Efficiency (column Damage)
3)the basic rate of charge(Base Reload Time)
You can change the speed, type of weapon, type of ammunition, to increase the rate of fire, power...

And in line unit_tables, then units can be edited:

1)number of moves for building, hiring(Turns to Build)
2)the Price of hiring(Сost), but I could be wrong, maybe (MP Cost Early or Late)
3)Limit of the regiments (Unit Limit)



*** THE ADVICE OF AN EXPERIENCED MODDERS ***


Some tips Bengochea portal Sich OVEREXPOSURE to edit:
How to increase number of soldiers in the regiments?
Response.
# 1 open the preferences file.script. in the folder /AppData/Roaming/The Creative Assembly/Napoleon/scripts
and change the value campaign_unit_multiplier 1; for example you can put 2.5
Then in the campaign and individual battles in the infantry units will not be 160 soldiers, and 400(after velichaniya number of soldiers above the 405, in PFM -it lost the ability building in the carré when in battle the number of soldiers decreased, she again resumed).

No. 2численность units can be increased by changing the numbers
campaign_unit_multiplier 1; # campaign_unit_multiplier in preferences.empire_script
If the base number unit 120, but by changing the numbers from 1 to 3, it will be possible to obtain 360
soldiers in a unit.


How to disable the fog of war in campaign?

For this we need to open a file scripting.lua need campaigns (e.g. for the coalition he's in the mp_eur_napoleon folder) with any text editor and find the following line:
Кодlocal OnFactionTurnStart function(context)
Immediately after that, put the following line:
Кодscripting.game_interface:show_shroud(false)
After 1 turn the fog off.



As in the game to put your flag?

The flag can be inserted by using Pack File Manager, replacing the standard and creating my mod pack. The flags in the game are stored in the address data.pack/ui/flags/
1) Open PFM, open patch3 or 4 pack and are looking for ui.pack, choosing your country and its flag, allocated, click the right mouse button and select Extract Selected and extract in any folder, such as My music folder Exported Flags, go to that folder, change the flags that we wanted.....Then click the PFM, it click File -> New, the creation of which, we propose to choose the location of the package(here be SURE to select the created folder Exported Flags), then create your Pak to change its name. Now you want to add files. Right click on the folder in PFM,
select Add directory, choose the folder ui podkatalogi russia. Files dobavilsya then have to choose the format of your pack, but to do this, click right-mouse button and choose format, say mod(need to register in scripts otherwise it will not start!) and stored in the data folder!




How to increase the number of moves in the past month?

Open ESF Editor startpose.esf campaign and at startpos.esf\CAMPAIGN_STARTPOS\CAMPAIGN_ENV\CAMPAIGN_MODEL\CAMPAIGN_CALENDAR in the first line, do the required number of moves per year. The default is 24, i.e. 2 moves per month, you can increase to 4 moves per month, that is, to make 48.



How to change the date up to which you need to fulfill the victory conditions of a faction?

1. Open mp_eur_napoleon\startpos.esf with esf editor.
2. Open tabs - CAMPAIGN_STARTPOS/CAMPAIGN_PREOPEN_MAP_INFO/VICTORY_CONDITION_OPTIONS
3. Will 5 VICTORY_CONDITION_OPTIONS for 5 different factions.
4. Open need then - 3 VICTORY_CONDITIONS_BLOCK
5. Then open 3 CAMPAIGN_VICTORY_CONDITIONS.
6. There are looking for a Date string and change the first value there for a year, we need, for example is set 1812 1815.



Manual from overexposure of how to access all factions in custom battles!

in data.pack or in a patch.pack to put in the file factions_tables - factions in the column of Early Availability and Late Availability of the desired fractions to true instead of False!



Toss weapons units. Advice from KONUNG

Otkryvaesh unit_stats_land_tables feel was necessary to you the unit,you essentially need the parameters, two columns deep-Type-this is the animation used in battle and Warscape Equipment Theme-something in the likeness of what is in unit ammunition in the battle.Of course when you replace the melee weapon to the musket, you need to specify that it have a unit parameter is responsible for this in the column Has 1 Ranged Weapon (there's still a Ranged Weapon 2,but I did not understand why -622-th.gif )put it in unity and of course we break down the parameters for accuracy,reload,no ammo Projectile Id is responsible for the range(i.e., light infantry 80,line-70, etc.).Well drill set id responsible as I understand for something to what kind of infantry belongs in the technological plan,i.e. if you put the Cossacks drill ID of line infantry,they will be able to use a square,bayonets and fire ranks.By the way, you need to look to combat type and Warscape match,unless you want to see the archers firing from the Berdysh(and I've seen!

Sergeant portal Sich SHVED
Remove the MARKERS from the units and AREA of effect

Go to XP C:\Documents and Settings\YOUR USERNAMEApplication Data\The Creative Assembly\Empire\scripts\preferences.empire_script.txt

in Vista - For vista its Users>%yourusername%>Appdata>Roaming>The Creative Assembly>Empire>Scripts>preferences.empire_script.txt

Open, find the string
show_selection_markers true; model true to false.

Remove movement arrows:

In the same file look for the line
show_path_markers true; model true to false.

Remove the affected area
show_target_zones true; model true to false.

Infinite ammo at the soldiers
limitless_ammo true; model true to false.

After changes save the file and in properties put a checkmark next to Read Only.




The transfer of the capital from Moscow to Petersburg in the saves!
(For ETW, but they say working in NTW)


1. Download the ESF Editor program here

2. To open her own save file NТW.

3. Go to the address \CAMPAIGN_SAVE_GAME\CAMPAIGN_ENV\CAMPAIGN_MODEL\WORLD\REGION_MANAGER\REGIONS_ARRAY

4. There are looking for we are interested in the region, such as ingria written her number called, in our case 660357968 .

5. Then go to the address - CAMPAIGN_SAVE_GAME\CAMPAIGN_ENV\CAMPAIGN_MODEL\WORLD\FACTION_ARRAY\FACTION_ARRAY and finds the correct fraction, such as russia.

6. 11 and 12 there is a line change on number of region from which we recorded. (faction in the game save should win this region!)

7. Load the save game and enjoying the new capital



How to use PERESVET, AGNEZ!

Authors instructions: Peresvet, NICK, Agnez,Tigeress, small additions to the instructions morison1991

All materials taken from the portal *** the Sich Total Wars ***
162 Comments
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A
AG777 19.05.20

net imeni I also tried there to rule.. any fix in patch2 is a departure from the game.. I have personally checked all 10 times. exactly copied all of the data.pack all dubbed. the same flight.. can't edit it apparently..as I understand it, this file is responsible for the new latest patches, which carries changes that are activated if you buy the Supplement through steam for Napoleon.. I kept in a separate folder patch2.pack and the base directory removed it.. and continue play as before.

i
imeni net 19.05.20

patch2.pack adds 6 new units and minor changes in the game
morison1991 I was already editing in Napoleon (and everything was fine), everything you need is installed
cheated on a clean game, without any changes in other packs
I have a license, but I tried to run the game with the crack (so steam does not include) but to no avail

i
imeni net 19.05.20

the only thing I want to try patch2.pack rename, that is, to make a separate mod based on it with the addition of appropriate changes in the user.script

m
morison1991 19.05.20

imeni net
I've been a bit unwell....In short, Yes, PFM doesn't really work the way it was before, even the new version does not fix the situation, but all sorts of variations and dances with a tambourine led to the fact that, indeed, you can just save in the format of Pak modified патч2пак with a little bit changed the name, but you probably already guessed it......!And, here to register in scripts -NO need, everything is OK!

PS the hat updated the link to the latest PFM!

d
dEvre 19.05.20

Hello. Want to limitirovanie all units in the company. There is a mod Bart07modAORvanilla.pack. In this column units_tables/Unit change Limit values necessary to me. Load the game - no change. People, where is the error? Help, plz.

m
morison1991 19.05.20

dEvre
Try to duplicate these changes in the latest patch паке3 from patch No. 2....Are you sure that you have your changes are saved in Paca-fashion Barta? I don't rule anything, but in the past, if not cochranes under a modified name, then were not saved....!

m
morison1991 19.05.20

dEvre
I don't know how it's still relevant..something just did not realize......if you want to limitational shelves in the companies of Napoleon, it is necessary to edit starpos campaign, and edit the Bart for these companies -the drum! Yes and how right you are? If you are saving in the data folder additional modifitsirovannyi patch pack this mod under the changed name, then it is likely you have preserved in the format of the mod(can't remember about the format Bart, what is it there...?) and that means it is also necessary to register the scripts.......!!!

m
morison1991 19.05.20

A frequent problem faced when editing the number of troops is the disappearance of the possibility of building in carré, but empirically found out that the maximum amount of soldiers in the unit when a quantity of 405 people does not negate this feature! If you edit to the number of more than 405 people, be prepared for the fact that only when during the battle the number of soldiers be reduced to 405 people function Carre automatically appear by itself!

H
HiddenWind 19.05.20

Morison1991
A boot flies out of the window(where it says gold Napoleon).
Downloaded PFM for Napoleon: Total War.
Changed the number of moves for the recruitment in the folder Patch4.pack and data.pack.
Preserved as it should.
I go to the game, but it crashes.
In data.pack less units than in Patch4.pack
Why?

H
HiddenWind 19.05.20

Morison1991
The game license.
There are additions:
Coalition battle pack
Elite Regiment
Imperial Guard pack
Peninsular Campaign
Installed the latest patch.
Mods no.
When changed the number of moves for the recruitment of
Pressed on an empty line
Removed in PFMe selected CA are read only
Pressed Save.

m
morison1991 19.05.20

deadly45481
You know, it's a lot of options may be and to know they have experienced by...
Firstly you can try to only edit the patch and data pack not to touch, secondly, you can try to remove a tick....eklmn, you have a LICENSE! You have a Stim cures files by downloading them from the Internet and perhaps at such loading something went wrong.... Just on save button must NOT be depressed, you need to save under a slightly modified name and not in the original file.....Save in the same format a patch and put it in the data folder next to your патч4пак patch4becup.pack can all 1 is it OK the way download again new PFM I put them in a hat, although after the release of even more new patch like PFM has not changed.....

H
HiddenWind 19.05.20

Morison1991
Changed the number of moves for the recruitment in Patch4.pack
Saved under a different name Patch4becup.pack
I go into the game unchanged, as were employed for 2,3,4 stroke and are hired.
Changed the number of moves for the recruitment in the data.pack
Saved under a different name databecup.pack
I go to the game changes but the game works.
Play in offline mode.
Banned automatic updates.
What else can you do?
Help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

m
morison1991 19.05.20

deadly45481

You downloaded the new PFM from the cap threads, he's there at the top, the old need to remove?
Me, just a little difficult in this situation, because, I don't have steam and I have no mods not playing.....In General, there are two options, let's first start! Open your newly Pfma патч4бекап.Pak and when it will be in the window pfma click the right button of the mouse, you will have the list below where you see the words Chahge pack type by this sign you will display a list from which you need videliti Movie, then save under any other name in the data folder, to prescribe does not need anything! You actually make a mod.

H
HiddenWind 19.05.20

Morison1991
Did everything as you said.
Employment in one move is not working.
What to do next?

m
morison1991 19.05.20

deadly45481
So, let's get back to the very beginning I have the impression that you do something not so....
Forget about your data.pack and edit NEW to the third PFM patch-patch4 om.pack! In this patch, open the line units tables and it postrock units. They need to find a column called Turns to Build this folder should be added instead of 3-5 you need parametr 1, opposite the unit that you would like that if he were hired for 1 turn. Then save without changing, as I advised you in a previous post, the format of fashion(leave the original format of the original patch4.pack) save in the data folder under a slightly modified name.
And you do at the company play Napoleon or the coalition? Can you upload the save and I am surprised that there is no change? Are you trying to start a new company? I just have a suspicion that for some of the companies you need to edit the startpos itself.esf, but it's just a hunch.....

H
HiddenWind 19.05.20

Morison1991.
Have done so:
1.Opened PFMом Patch4.pack.
2.Clicked on Patch4.pack.
3.Then on the Db.
4.Clicked on line Units_tables
5.Then postrock Unit
6.In her Turn to Build
7.Set number of moves to employment for all groups at 1
8.Clicked File then Save as saved so Patch4becup.pack
9.Clicked on Patch4becup.pack right-click.
10.Flashed list at the end of the selected line Chahge pack type
11.It chose the Movie.
12.Clicked File then Save as
13.Kept Patch4mod.pack
14.Out of PFMа.
15.I go to the game.
16.Start a new game Company Coalition.
17.In the game press the Employment of troops.
18.And they are hired for 1,2,4,6 moves.
19.What to do?
20.Maybe I did something wrong?
21.Help!!!
22.What are you talking about the Startpos.esf?
23.Play in the company coalition.

m
morison1991 19.05.20

deadly45481
...........then save without changing, as I advised you in a previous post, the format of fashion(leave the original format of the original patch4.pack......................

Why did you put type pack like a movie? This was true last time , but not now........You do not touch the format of this at all, leave the one that comes by default!Tell me, where is your set-unpacked PFM? I usually install it in the data folder in the folder PFM you so?!Where you save the edited packs, you need data!You know, you can try two more options, one of which is easiest to do from edited pack classic mod and put it in the scripts, the other export settings line Units_tables in the new mod, but it is, in fact, we already did that....Just on the license to keep the same name just can not.....

H
HiddenWind 19.05.20

How to make this classic mod?
How to register it in the scripts?
PFM is in the folder data in the folder PFM
Save in data folder
And Morison1991 when nothing edit I go to Company Coalition
Then I go for the UK.
Click on the city of London, then hiring troops, they are hired for 2,3,6,7 moves.
And when I went to PFM edited, saved under a different name, then put the checkbox Movie kept under a slightly different name.
I go to the game, then in the company of the coalition for the UK press on London, then hiring troops.
And the troops recruited in 1 turn well, only 6 units, and then again for 2,3,4 stroke.
The mod works well, somehow incomplete.

m
morison1991 19.05.20

deadly45481
You, my dear, you seem to have all happened, just you not so advanced the barracks to select a lot of slots Deposit, but from that and the rest are hired for 2-3-4 speed! The important thing is that you will feel the difference and see the change in the game, and the rest is or more serious modding or just limiting the developers! To make a mod -easy! After the changes are changing the format of fashion mod, put a tick on the CA are read only retain. Then write it in a text file(created with Notepad txt file) in the folder C:\Users\NAME\AppData\Roaming\The Creative Assembly\Napoleon\scripts
so prescribed-

mod nazvaniyami.pack; -all this stitching!

then save this text file in the same folder in Unicode format(for vystavlyaetsya different format depending on a text editor)

H
HiddenWind 19.05.20

Thank you so much Morison1991.