The conversion car (Grand Theft Auto 3)
Tutorial for conversion of vehicles from GTA San Andreas:Part 1. Preparing and importing.
(Right now I'm trying myself to convert, there will be changes and additions)
1. Need a model for the SA and the program TXD Workshop 4.0
2. Create a folder, for example folder VAZ 2109 for GTA Vice City and throw back .dff and .txd file of the model.
3. Open .txd program TXD Workshop, click export/export all textures as .tga, you specify the path to the folder you created.
4. Need any ZModeler 2 generation. Create a new one .z3d file and open it in Zmodeler'th 2. Click file/import pointing our features:.dff.
5. Model importalas. I have it from with textures. Now we have to prepare a model.
6. Need to do 4 wheels. Remove in the hierarchy (left, bottom) ticks from all except the dummy wheels (wheel_dummy) and the wheel (wheel). If everything should remain the Central dummy (cube) 4 and the dummy wheel. Then click create/copy and click on the wheel (maybe 2 times) with the left mouse button.
Tool on the modify/move to move the wheel to his dummy (the wheel must match the dummy, if you do not know how to see item 7) (left rear wheel to the left rear dummy, and can be overcome by other dummy).
7. How to level a tire? From the dummy on the left-side view leave 2 straight. See? Well, from the wheels leave the same straight. To the center of the wheel in 3D coincided with a dummy, these lines must be the same in all views (right, left, front, back, top, bottom).
8. And so to move all the wheels.
9. Click import and choose the old .z3d file (old .z3d)
10. Download Zmodeler v 1.0.7. And click on our old .z3d, right-click, choose open with Zmodeler v 1.0.7. And model 1 pain. Chromaom.
11. Warning, all of the dummy flew and if you don't want to re-set them, then forget about the further envelope. The end of part 1.
Part 2. The dummy.
1. In order to continue we need the dummy and the hierarchy of the model.
1.1. Take the standard model most suitable under your car.
1.2. Import it .dff file in Zmodeler 1 and remove from there everything except the dummy.
1.3. The dummy looks like a cube, not to be confused. Even the dummy in the name there is no particle hi.
1.4. Now save the model as a Hierarchy.z3d
2. Open our car. Click file/merge and stick to our hierarchy. Select all the dummy. Click OK.
3. On with the wheels. Hide all unnecessary objects, and dummy. Let's start with wheel_rf.
4. If those sticks the dummy (on axis) (see part 1; 7) and the axis of the part pointing in different directions, then you can enjoy suffering on the alignment of the axes. Yuzaem tool Display\Local axis\Reset and then Display\Local axis\move (on parts) and align to center.
4.1. If you do not know how to do it, then read the paragraph.
On the left/right parts, and dummy axis in the same direction. Align the dummy on the left, then the tool Display\Local axis\Reset and then Display\Local axis\move (on parts) and align its axis to the left/right axis of the dummy.
5. And so with every detail.
6. When you put all the dummy should look like this - i064.radikal.ru/1001/96/e283cfe84d63.jpg
7. The end of part 2.
Part 3. Hierarchy.
1. First we must attribute to the particle hi to all parts except the dummy, wheels, vlo model. Example: bonnet_hi_ok, door_lf_hi_ok.
2. If the rear door/wing/wheel name door_lr r should be replaced by b.
3. Now on to the hierarchy. Hit tools/hierarchy/browser.
4. Take a left click object and drag it to the right place.
5. In the end it has to be so s60.radikal.ru/i168/1001/ca/9d659e491b2e.jpg
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Tutorial for conversion of the vehicles from GTA Vice City:
Open the program TXDWorkshop 4.0 our the txd file.After you have opened will become the active tab in the bottom right corner which will be spelled out GTAVC. Click on the arrow and select GTA3. In the File tab select Save as... Write the real name of the txd file and save.
ILdar07
The fact that his wheel is not spinning,not turning,just standing there
Moskvich_2141
Dummy, Dummy, Dummy ... You dummy that screwed?
A vooobsche download some mod to the car with its wheels for GTA 3 and look how there configured hierarchy
Konvertnul in San Voodoo Weiss, and stuff like this does not make the windshield transparent.Protectoriphone does not help.What to do?
What could be protectoriphone if the glass is not superimposed on the texture? The alpha channel of the material put = 89, then it will work.
HERO-MAN007 at lamerland
And there, and so alpha is 89.The problem was resolved by setting the value 2 in the UV-Channels of glass.