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Chempion2016 27.05.20 10:28 pm

Master save game GTA III (Grand Theft Auto 3)

Master savegame ("Trowel", Master or Ultimate Game Save Starter) is
the passage of a greater number of additional jobs at the earliest
available point in the game. In GTA III the master save is the passage of the
similar to the beginning of the first mission – Give Me Liberty.
General information:the Conditions of passage:
— To pass without deaths and arrests
— Do not use cheat codes
— Play without extra efforts to do missions, that is, to pass everything the first time.

Moving between Islands:
1) From Portland you can go to Staunton Island using the hole in collisions
near the tunnel. Suitable Mr. Wongs, Patriot and Borgnine. (by Mustein)
2) From Staunton Island to Portland can be reached using the boat.
3) From Staunton Island to Shoreside Vale and back, you can get the Porter tunnel.
4) From Shoreside Vale to Portland you can also fly the Dodo parked
in Francis International Airport. Video absolutely all ways of moving from Portland to Staunton Island: terms Used:1. The mission of the taxi to memory (MTP)
You can perform the taxi mission on any civilian transport. For this
you need to sit in a taxi, hold down the "look back" to exit the taxi, get
in an arbitrary machine, release the button. The mission starts (by AlSar, KAS).

2. Intangibility and aDP
Artificial Dent Proof (aDP) – an artificial crease-resistance obtained by
truckas the heat exchanger. Almost any car can do nesminaemoy, and
to sohraneniyu garage and intangible, using a heat exchanger. Protection, fully
similar to conventional DP, called aDP. To install it just impossible
on cars that do not accept garbage, namely: Blista, Bus, Dodo,
Firetruck, Rhino, Roadtrain, LineRunner. The only requirement is that in the car
the front seat needs to be a passenger. First, use a bug "Mission
taxi in memory". Then, when the passenger sits in the right car, going to the garbage
and pressed against the wall of the driver's door. Exit the car, hold
click "View back", with Claude "fit" through the passenger and out
through the right door, and the car will start to raise the crane. Immediately sit in
the car again (after planting, the button can be released), the crane reset it.
After that, the car will be intangible. And after saving in the garage will be
nesminaemoy. It is worth noting that if you get out of the car to sit back in
intangible option does not work (by CA). In addition to the heat exchanger, intangibility machine you can give with a crane
import-export. For this, bring you car to the crane at the docks
leave with the door open, run on foot and catch a taxi at the entrance to the docks.
Go to the crane needed to get the intangibility of the car. Near crane
cpuunits the truck, pushes it into the loading zone by Claude, and then using
bug "the mission of the taxi to memory", launched on we need the car mission taxi
take the passenger. Next, turn the driver's door to the truck,
shoot at it from a Micro Uzi. When the truck lights up, drive off to
to damage the vehicle. Then we drive very tightly to the truck and
looking back, we leave and immediately go to the car. A crane will lift it,
the vehicle is intangible. Leave the vehicle in that
when the Colombian will pull us out of the car (by LATE).

3. The "displacement"
The displacement is the pushing vehicle through the texture on the roof of an underground
line of subway or Porter tunnel to take between the Islands of Liberty City (by Mustein). 4. "Mark"
You can protect vehicles in the game from disappearing after commercials
and after cleansing of the territory from the machines by the method of "label". "Marked" car
in any cut-scene in a game will not disappear. In addition, since "marks"
10 vehicles, traffic in the city will disappear, and after the 25 "marks"
you will no longer receive passers (by Mustein).
There are 2 ways:
1) If driving Claude, you need to take the help of a gang of hijacker. When he
want to sit in our car, pressed the driver's door to the wall, and in that moment,
when the hijacker will sit down, press "redo" (F1 or F3). 2) For "tagging" the car from the traffic it overlaps the left door (better
at the traffic lights). Then you need to get in the car through the right door, and at the time of landing
enable-disable "repeat". After these steps the driver
becomes transparent, and the machine – "bullseye". If "tags" Claude
"zaglyuchit", then you need to jump up and he will "come to life".Get in already "tagged"
the car through the passenger door can not, the machine needs to push to
to sit through the driver's door. 5. Saving the game during the rampage
If sitting in a taxi, hold down the "a look back", out of the taxi, starting a rampage and release "look back", the game can be saved during the rampage.

6. Special transport
There are vehicles that have unique properties
or not found in traffic for the game. In the framework of the master saves consider
two types of features:
RM — Rare Model (Rare model)
NE — No Extra (the Absence of any details because of the glitch)
More detailed information in the relevant subject:
Unique and rare transportation

7. Downsizing of repetitions:
RR — Rampage Replay (Selection of truck rampage in "repeat")
RFR — Rampage Failing Replay (Enable the "retry" abolishing rampage)
If during the passage of the rampage enable (F3) replay, in which game
the time is 2 hour more than the current game where rampage takes place, it will fail.Start the master saves:to stay in a prison uniform, you must start the game from the failure of the first
mission – Give Me Liberty. Watch the first movie, sit in the car Kuruma.
Not passing forward, overturn it on the curb on the right, quickly crawl out of
machine and jump into the same curb. Claude hit and at the time of the blackout
the screen will take a step back, and the mission re-starts. We will be
prison clothes on the bridge Callahan out of the mission, to themselves.
Claude will not be able to sit in the car, but it eliminates the usual Bouncing.
The door to the apartment closed Portland to remain, there just will not work. However
it is fixable, the door can unlock it. To do this call inside the room
intangible car and leave. The game continues, and the door after
this will be open and we will be able without problems to save the game for Portland.
When you want to start the mission again, you need to jump on that
the place where it should stand Kuruma, but now we have not before... the List of what can be accomplished in the master saves:Information about location of hidden packages, unique jumps, rampage,
garages, import-export, racing missions, missions RC Toyz widely available on the Internet.
In this section we will pay attention only on particularly complex at the time the master saves the cases.

1 Collect hidden packages
May be difficult with the selection of the package at the top Sarsadskih
lifting of the bridge connecting Shoreside Vale and Staunton Island. To take
this package flies on the raised part of the bridge at Dodo, puts
the plane to the curb, jumps on him and take the package. 2. Performing unique jumps
In this passage the execution of a jump on the Callahan bridge is difficult because
there are still fragments from the explosion. But to perform this jump is possible. 3. Import-export of Portland
If you upload a replay with the required car, guaranteed this
the model will be loaded into memory of the game that many times will increase
the chance to meet this car.
— Moonbeam, Linerunner, Pony, Rumpo, Bobcat, Coach,
Mule, Yankee, Patriot parked in Portland;
— Securicar, Flatbed, Trashmaster, Bus – ride in Portland, but they appear
in the game only if Claude is in the territory, marked
blue, green and red colors on this map;
— Dodo – parked at Francis International Airport in Shoreside Vale.
Fly out to Portland and export;
— Mr. Whoopee – never parked, you can get the mission fire,
where it can sometimes present, put out and otveta for export. On the street more often
just model goes to district Portland View, increase the chance to meet, if
review the replay with this car. (by Nick007J)
— Blista – is found in Portland mission of the fire should be extinguished and to take on export.
She also parked in Staunton Island, then transported to Portland is using the "displacement".
From this place we begin to push. As soon as the car hits the roof of the Porter tunnel, you need to immediately
click "forward", otherwise it will roll backwards and fly off the roof. Next, go in the direction of Portland
on the roof of the tunnel, a step that we meet, we travel along the edge of the tunnel. When we come
to the island, off the roof – Contender will fall into "blue hell" and will appear on Portland (by Mustein). 4. Import-export Shoreside Vale (part)
— Cheetah, Bobcat, Stinger, Banshee, Infernus, Taxi,
Esperanto, Manana, Sentinel, Infernus – Shoreside Vale parked on;
— Idaho – parked in Staunton Island;
— Cabbie, Perennial, Stallion – parked on Portland, go
in Shoreside Vale. You can ferry from Portland using intangibility;
— Stretch – goes on Shoreside Vale;
— BF Injection – on time master-saves are unavailable,
only appears after the mission Sayonara Salvatore.

5. Import-export service vehicles (part)
— Police Car, Ambulance, Fire Truck – parked on Portland;
— Enforcer – you can get four wanted stars in Portland;
Also parked in Staunton Island, you can ferry to Portland, using the "displacement".
This place is back, after punching going on the roof of the Porter tunnel
right before the turn, where we turn off towards Portland. Along the way there will be several
borders that go round at the edge of the roof of the tunnel. Approaching the wall,
obstruct the passage, and jump into "blue hell". We will be on Portland. — Barracks OL – parked in Staunton Island, you can ferry to Portland, using the displacement.
I rent from this place back when the car starts to get stuck and to spark, click "forward"
and right, and fall through the roof of the Porter tunnel. Sometimes the machine may roll over.
After that, going towards Portland, on the way to round two of the invisible border,
located in the middle of the tunnel, on the narrow edge, then drive up to the wall, blocking
passage, and jump into "blue hell". We will be on Portland (by d00m41k); — FBI Car, Rhino – at the time of master-saves are unavailable, FBI Car appears after opening
Staunton Island (the Last Requests mission), Rhino – you can attacat to the garage base with Phil Cassidy during the mission Arms Shortage, as it appears after the opening of Shoreside Vale (the mission A Drop in the Ocean) and spionida on the basis of Phil Cassidy (after the mission The Exchange).

6. The mission of taxi driver
In order for the amount of money was more, you should take all 100 passengers for
once.
Easy ways of transmission:
1) you Can pass the mission on any vehicle using MTP;
2) you can Also put on the car aDP;
3) you Can partially or completely remove traffic;
4) is There a way to disable the mission timer, you need to put the passenger
a taxi to the very last second. 7. The mission of the paramedic
Easy ways of transmission:
1) you Can put on the car aDP;
2) Can be partially or completely removed traffic.

8. The mission of the fire
Want statistics do not record unnecessary blown up the car, after extinguishing the last
the fire should immediately disable the mission or get out of the fire truck.
In Shoreside Vale you have any difficulty passing this mission in one go, as
the game calculates the time to extinguish a fire without taking into account the planning of roads and water barriers.
Go at once only if you get lucky with the fallout of the first few fires. Easy ways of transmission:
1) After switching-off to "snooze" the fire extinguished automatically;
2) With a crane export at the docks in Portland, the Fire Truck can give
intangibility. It is worth noting that Fire Truck is not disposed, and only
way to get noclip is tap export, which becomes
not available after exporting Fire Truck. After receiving the intangibility below
the game slowed down, starting a fire mission, we do a unique jump
and cancel the fire mission;
3) Can be partially or completely removed traffic.

9. The mission of the police (vigilante)
Light the way through:
1) If in the criminal to turn off "pause" (Esc), then it will stop
and out of the car (if at work, try again after a certain time);
2) you Can put on the car aDP;
3) Can be partially or completely removed traffic.

10. Execution rampage
With the help of rampage in the game you can do "overlay" missions.
In addition, considering that during the mission The Exchange the player takes the weapon
and it will have to gather again, not recommended in a master save to pass
rampage all types of weapons to be able to quickly collect weapons.
Given that Pistol to be collected at hideout is appropriate
not to go rampage just these types of weapons: Shotgun, Sniper Rifle,
Rocket Launcher, Molotov Cocktail, Grenades (see paragraph 14)

11. Off-road racing
— Patriot Playground;
— - Level Multistorey Mayhem;
— A Ride in the Park;
— Gripped!
The repeated passage of these missions in the statistics will be added extra
attempt the mission, therefore, to put the best score you want the first time.
Easiest way of passing the mission:
If you pick up a checkpoint at the last moment, the mission timer will be disabled. Also, this bug allows to improve the results of the race. So, if you remove the timer
the second marker of the mission, that is, those who first after the appearance of the timer
the minimal results from here are missions: Patriot Playground — 20 seconds
- Level multistorey Mayhem — 20 seconds of A Ride in the Park — 10 seconds Gripped! 15 seconds.

12. RC Toyz missions
Diablo Destruction;
— Mafia Massacre;
Casino Calamity;
— Rumpo Rampage
The RC Toyz missions, the maximum value is 32,767 blown gangster
cars. To achieve this result as follows: the game takes into account
in the statistics of all the explosions of the vehicles, which have been reproduced in
"repeat". Thus, if during the mission one-time use,
for example, "replay" with 16 cars blown up by bandits, as well as 1213 times
to view replay 27, the amount of 32767 is reached. Even more important is
note that if you set the value greater than 32767, it will go into minus.
13. Earning money
The maximum value of the in-game money – $2.147.483.647, if exceed this value,
the amount will go into minus. To avoid this (and ahead of the rewards for all the story missions
and tasks a total amount of $2.000.000), you need not type this value, and two with small
million less
The first method:
Pass unceasing mission fire. About
after 4100 fire is reached to the desired amount.
The second method:
Continuously to fulfill the mission of the police (vigilante). After
the murder of about 1,700 offenders required amount will be obtained.

14. Weapons collection
After the RFR, or save the game during a rampage, the player will be added 30,000 rounds of that type of weapon
which has been involved. Thus, to achieve the maximum number of
cartridges to 99.999, you need to fail a rampage 4 times (by champion 2008). You can also add a remote control if you put
car bomb in Shoreside Vale.
The only weapon that is missing from Robocop Pistol, you need
gather near hideout after collecting 10 hidden packages.

15. Improve shooting accuracy
If you shoot the M16 with the first person, the game will not be taken into account
these bullets, as vystreleneho, but hit the target they considered.
Shooting thus, it is possible to raise the accuracy to 100% and unlimited
above. To the rate of fire was above, you need to disable the frame limiter. 16. Increase criminal rating
Maximum in-game Boss title achieved with a set of 5000 points. However, how many
points you scored in the master save game crime rating stops at
the level of 3521 and rank Right-Hand Man. In the future, after you open Staunton Island
(the mission Last Requests), this limit is moved to 4552 points and the rank of Capo.
Well, after the opening of Shoreside Vale (the mission A Drop in the Ocean) you will be credited
all the gained sum. However, think about the total crime ranking
is already in the master saves. Earnings the maximum number of money ($2.147.483.647)
will bring about 429,496 points. Further, it is possible to increase manually.
The most effective ways:
— Improve shooting accuracy: 5 points for each percent
(it is possible to obtain an unlimited number of more than 100%) if fired at least 101 cartridge.
— The destruction of the police helicopter: 30 points for every downed helicopter;

17. The preservation of the unique hints
There are game tips that will not appear again
after reading them, picking them up is not recommended.
— A hint at the Portland hospital;
— Tip at the police station Portland.

18. The preservation of special transportation
In the master save, you can save a few samples of special transport.
Description and methods of producing these vehicles in the relevant subject.
— Taxi (NE);
— Hoods Rumpo XL (NE);
— Toyz (RM);
— Mr. Wongs (RM);
— Mr. Whoopee (RM);
— Barracks OL (RM);
— Panlantic (RM);
— Borgnine (RM);

19. Improved statistics
On their own, you can improve the statistics of the game:
The time of flight of the Dodo;
— Delivered passengers in mission of taxi;
— Earned money in the mission a taxi;
— Saved people in the mission of the physician;
— The maximum level of tasks in the mission of the physician;
— Killed criminals in the mission of the police (vigilante);
— Extinguished fires in the mission of the fire (vigilante);
— The length of the best insane jump;
— The height of the best of the crazy hop.
— Coups are at best insane jump;
— A turn in the best insane jump
Statistics stunt car is the easiest way to improve using the glitch train
who travels on an overhead line of metro Portland. When the train crashes into
a car standing on the rails, it can give a strong impetus, with the result
which the vehicle can fly up high and far away horizontally,
for example, fly to Staunton Island. The only point statistics, which is very difficult to improve using a glitch
the train is the number of revolutions. The item statistics can improve
as follows: put in Francis International Airport on the ramp to Barracks, thus
to it before stood on the edge, and the rear was on the design.
Then take the Infernus pre-prepared, highly dispersed,
and crash in front of the Barracks. After the incident shock, Infernus the most
cases much flies in the air and can be repeatedly roll over through the roof.

20. The name of the save
The name of the save game that is displayed when you select a slot when saving and loading the game,
depends on the last completed mission. You can select from the following list:
— Patriot Playground;
— - Level Multistorey Mayhem;
— A Ride in the Park;
— Gripped!;
Diablo Destruction;
— Mafia Massacre;
Casino Calamity;
— Rumpo RampageОтдельное thank you:Nick007J:
For finding a quick way of finding vehicles for their exports with the help of replay.
For determining the areas where the easiest way to find the vehicle that you want to export.
For explanation of the operation of scripts and game mechanics.
For help in processing the text and making changes in this guide.

AlSar:
For assistance in compiling and editing this guide.
For finding the way of completing the mission taxi on any vehicle.
A survey of illustrative screenshots.

bas-bas23:
For video recording, learning to cancel the timer in off-road racing and mission of the taxi.
For the discovery of a way to improve results off-road missions until the best result.
For video recording, showing the most rapid way of obtaining ammo.
For video recording, demonstrating the possibility of obtaining large numbers in the RC Toyz missions.
For video recording, a method of improving the statistics of the stunt car.
For video recording, quick method of obtaining the Mr Whoopee for further export.

d00m41k:
For finding a way to "produce" Barracks OL.

LATE:
For finding ways of obtaining "intangible" Firetruck
Record a video demonstrating one way of completing the mission
firefighter on Shoreside Vale.
For video recording methods "produce".

Mustein:
For opening simple way to move from Portland to Staunton Island.
For opening method "of produce" and transference with his car on the other Islands.
For the discovery of the method of "tagging" cars.

Sanek163:
For finding the method for obtaining NE-machines.

CA:
For a description of how the mission taxi on any vehicle.
For the discovery of the method of producing aDP and "noclip".
100 Comments
Sort by:
L
LATE 27.05.20

Why, then, for the 1st time the mission take place? To undergo calls for 5 or 20 times restarting the mission does not fail. The results are summarized anyway. It kills the whole idea.

G
GTAman 27.05.20

Чемпион2008
what is there is not built on bugs? even the start-trowels - bug.
I'm not talking about bugs as something bad. But I wouldn't use something radically simplifying the passage of type F1. And at the start of the trowels with the bug we do not simplify the passage, just give the save feature is unavailable in any other way.

LATE
Don't need no pagousena. All of the time and so.
It is clear that it is possible, but there is as lucky. It's something that pass without problems. And Yes, what happened to the video?

L
LATE 27.05.20

what happened to the video?
The video is on YouTube, it's all right.

C
Chempion2016 27.05.20

LATE
the goal is to put out 20 fires at a time, well, what's 5 or 20 visits
the approach will also one and all 20 fires will be extinguished at a time

G
GTAman 27.05.20

LATE
"This video is unavailable. Sorry about that. :

A
AlSar 27.05.20

LATE
Don't even try to pass. On Corsage it's impossible
Yeah maybe just add to your passage a little carefulness.
Time is spent of course more, but you have a margin was normal in the end.
Easier to re from the place where the fire has not been put in the docks, I think.
But there is no such saves.
Now I have packets + jumping + imports + medic + taxi + 2 pumpers.
Peds not knock cars don't explode, so that's a trowel.
and the other - after each fail, aim for 25 (or whatever?) car
And in the course and have to do as I feel.
The results are summarized anyway. It kills the whole idea.
I agree with that. Only 20 course after downloading it, otherwise there is simply no sense.

GTAмaнъ
"This video is unavailable. Sorry about that. :
Yes, that's right.

L
LATE 27.05.20

Чемпион2008
What I mean is that the results (extinguished fires) are summarized. For Alsara it is important not to start a fire mission once again. He himself in a previous post wrote. Ie if you start the mission extra times, with the same success it is possible to pass it in several attempts.

AlSar
just to add to your passage a little carefulness
I don't know. Most likely just wasting your time and nothing happens.

But there is no such saves.
We had backups to do the same.

"This video is unavailable. Sorry about that. :
Yes, that's right.

Schito? I now look on YouTube - it's all right. Try to go with the channel /user/stea1thman/, not the link.

T
Tom_Vercetty 27.05.20

Can anyone tell how to perform a unique jump on Callahan bridge at the beginning of the game to repair the bridge?Live in the cap threads about it not working.

G
GTAman 27.05.20

LATE
Try to go with the channel /user/stea1thman/, not the link.
Yes, I looked. Very cheerfully, I would even say, audacious, but, of course, me as Alsara, not satisfied with the game with peds and blasted the downed machine. When cut the way to the Gardens Wichita, very dangerous played, I wouldn't do. I mean, not rushed would be headlong but more gently moved. Jumping the broken bridge — too risky, but will not go away from them, if there's a fire on the other side. But in General, it seemed to me, you are quite a lucky position purposes.

A
AlSar 27.05.20

Tom_Vercetty
The video is quite a work.
Try a direct link:
http://youtu(dot)be/0S0GaJUEeSE?t=3m4s

GTAмaнъ
but of course, me as Alsara, not satisfied with the game
Yes, which is sad.
you are quite a lucky position purposes.
Not without it.

L
LATE 27.05.20

not satisfied with the game with downed peds and blown up cars
Then you have 2 options.

don't be rushed headlong, but more gently moved
There it should be. Just after 20 replays already thought about it.

you are quite a lucky position goals
Why, I already wrote.

A
AlSar 27.05.20

LATE
Then you have 2 options.
Mark or re-enabled intangibility?

L
LATE 27.05.20

True.

A
AlSar 27.05.20

LATE
Well preprohormone is not an option, I will try the mark as time will.

UPD 03.12.2013
Some more updated guide.
Reshot all the screens, added the last section.

D
Dmitry Uskov 27.05.20

How to mark 25 cars gang? Tagged 9 of the Yakuza Stingers, and they stopped appearing in the almost lacking traffic and muggers they refuse to sit down.

C
Chempion2016 27.05.20

Kyco4ek
hmm. cars of the Yakuza I have not tested, know the mafia sentinel is marked Gopnik

D
Dmitry Uskov 27.05.20

Three times failed the mission with 25 marked cars! Three times in 2 hours, not counting reloads of saves due to some garbage. WHY this fucking toyz explodes when one touched him on the typewriter, which, at the time the black screen is to him BEFORE? While holding the habit click the W, yeah. And the last time 27-I'm a machine has disappeared from memory, but of course, it was easier to beat. A total of 29 Stagnaro Yakuza, but they could be 30!

C
Chempion2016 27.05.20

Kyco4ek
And the last time 27-I am gone from the memory
you can pre-store 2 in the garage and then two together and carry on, not letting go of sight.

WHY this fucking toyz explodes when one touched him on the typewriter, which, at the time the black screen is to him BEFORE? While holding the habit click the W, yeah.
well, because the toys at the touch of a TC explodes :)

D
Dmitry Uskov 27.05.20

you can pre-store 2 in the garage and then two together and carry on, not letting go of sight.
In fact, I just stepped, it was necessary to put them closer and blow up first, as I actually for the first two did, but in the last here to be original I decided, I wanted a nice chain of exploding cars, a pancake to do :) And so explodes the couple labeled cars, the memory is freed for traffic, and unmarked cars are unloaded, I guess.

well, because the toys at the touch of a TC explodes :)
Or rather RC-car. And out of gangs, it passes through. I thought so with all, for a long time played the last time. And the second time by reflex.

C
Chempion2016 27.05.20

Kyco4ek
And so, explodes the couple labeled cars, the memory is freed for traffic, and in unmarked cars unloaded, well I think so
maybe when we got into toys, the game forgot about one of the cars and remember toyz, and if we make it closer, it is not lost, because in the field of view of the player is.

Or rather RC-car. And out of gangs, it passes through. I thought so with all, for a long time played the last time. And the second time by reflex.
and, well, under some passes, under some explodes, toyz seems to be lower, and therefore the explosion.