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Chempion2016 27.05.20 10:28 pm

Master save game GTA III (Grand Theft Auto 3)

Master savegame ("Trowel", Master or Ultimate Game Save Starter) is
the passage of a greater number of additional jobs at the earliest
available point in the game. In GTA III the master save is the passage of the
similar to the beginning of the first mission – Give Me Liberty.
General information:the Conditions of passage:
— To pass without deaths and arrests
— Do not use cheat codes
— Play without extra efforts to do missions, that is, to pass everything the first time.

Moving between Islands:
1) From Portland you can go to Staunton Island using the hole in collisions
near the tunnel. Suitable Mr. Wongs, Patriot and Borgnine. (by Mustein)
2) From Staunton Island to Portland can be reached using the boat.
3) From Staunton Island to Shoreside Vale and back, you can get the Porter tunnel.
4) From Shoreside Vale to Portland you can also fly the Dodo parked
in Francis International Airport. Video absolutely all ways of moving from Portland to Staunton Island: terms Used:1. The mission of the taxi to memory (MTP)
You can perform the taxi mission on any civilian transport. For this
you need to sit in a taxi, hold down the "look back" to exit the taxi, get
in an arbitrary machine, release the button. The mission starts (by AlSar, KAS).

2. Intangibility and aDP
Artificial Dent Proof (aDP) – an artificial crease-resistance obtained by
truckas the heat exchanger. Almost any car can do nesminaemoy, and
to sohraneniyu garage and intangible, using a heat exchanger. Protection, fully
similar to conventional DP, called aDP. To install it just impossible
on cars that do not accept garbage, namely: Blista, Bus, Dodo,
Firetruck, Rhino, Roadtrain, LineRunner. The only requirement is that in the car
the front seat needs to be a passenger. First, use a bug "Mission
taxi in memory". Then, when the passenger sits in the right car, going to the garbage
and pressed against the wall of the driver's door. Exit the car, hold
click "View back", with Claude "fit" through the passenger and out
through the right door, and the car will start to raise the crane. Immediately sit in
the car again (after planting, the button can be released), the crane reset it.
After that, the car will be intangible. And after saving in the garage will be
nesminaemoy. It is worth noting that if you get out of the car to sit back in
intangible option does not work (by CA). In addition to the heat exchanger, intangibility machine you can give with a crane
import-export. For this, bring you car to the crane at the docks
leave with the door open, run on foot and catch a taxi at the entrance to the docks.
Go to the crane needed to get the intangibility of the car. Near crane
cpuunits the truck, pushes it into the loading zone by Claude, and then using
bug "the mission of the taxi to memory", launched on we need the car mission taxi
take the passenger. Next, turn the driver's door to the truck,
shoot at it from a Micro Uzi. When the truck lights up, drive off to
to damage the vehicle. Then we drive very tightly to the truck and
looking back, we leave and immediately go to the car. A crane will lift it,
the vehicle is intangible. Leave the vehicle in that
when the Colombian will pull us out of the car (by LATE).

3. The "displacement"
The displacement is the pushing vehicle through the texture on the roof of an underground
line of subway or Porter tunnel to take between the Islands of Liberty City (by Mustein). 4. "Mark"
You can protect vehicles in the game from disappearing after commercials
and after cleansing of the territory from the machines by the method of "label". "Marked" car
in any cut-scene in a game will not disappear. In addition, since "marks"
10 vehicles, traffic in the city will disappear, and after the 25 "marks"
you will no longer receive passers (by Mustein).
There are 2 ways:
1) If driving Claude, you need to take the help of a gang of hijacker. When he
want to sit in our car, pressed the driver's door to the wall, and in that moment,
when the hijacker will sit down, press "redo" (F1 or F3). 2) For "tagging" the car from the traffic it overlaps the left door (better
at the traffic lights). Then you need to get in the car through the right door, and at the time of landing
enable-disable "repeat". After these steps the driver
becomes transparent, and the machine – "bullseye". If "tags" Claude
"zaglyuchit", then you need to jump up and he will "come to life".Get in already "tagged"
the car through the passenger door can not, the machine needs to push to
to sit through the driver's door. 5. Saving the game during the rampage
If sitting in a taxi, hold down the "a look back", out of the taxi, starting a rampage and release "look back", the game can be saved during the rampage.

6. Special transport
There are vehicles that have unique properties
or not found in traffic for the game. In the framework of the master saves consider
two types of features:
RM — Rare Model (Rare model)
NE — No Extra (the Absence of any details because of the glitch)
More detailed information in the relevant subject:
Unique and rare transportation

7. Downsizing of repetitions:
RR — Rampage Replay (Selection of truck rampage in "repeat")
RFR — Rampage Failing Replay (Enable the "retry" abolishing rampage)
If during the passage of the rampage enable (F3) replay, in which game
the time is 2 hour more than the current game where rampage takes place, it will fail.Start the master saves:to stay in a prison uniform, you must start the game from the failure of the first
mission – Give Me Liberty. Watch the first movie, sit in the car Kuruma.
Not passing forward, overturn it on the curb on the right, quickly crawl out of
machine and jump into the same curb. Claude hit and at the time of the blackout
the screen will take a step back, and the mission re-starts. We will be
prison clothes on the bridge Callahan out of the mission, to themselves.
Claude will not be able to sit in the car, but it eliminates the usual Bouncing.
The door to the apartment closed Portland to remain, there just will not work. However
it is fixable, the door can unlock it. To do this call inside the room
intangible car and leave. The game continues, and the door after
this will be open and we will be able without problems to save the game for Portland.
When you want to start the mission again, you need to jump on that
the place where it should stand Kuruma, but now we have not before... the List of what can be accomplished in the master saves:Information about location of hidden packages, unique jumps, rampage,
garages, import-export, racing missions, missions RC Toyz widely available on the Internet.
In this section we will pay attention only on particularly complex at the time the master saves the cases.

1 Collect hidden packages
May be difficult with the selection of the package at the top Sarsadskih
lifting of the bridge connecting Shoreside Vale and Staunton Island. To take
this package flies on the raised part of the bridge at Dodo, puts
the plane to the curb, jumps on him and take the package. 2. Performing unique jumps
In this passage the execution of a jump on the Callahan bridge is difficult because
there are still fragments from the explosion. But to perform this jump is possible. 3. Import-export of Portland
If you upload a replay with the required car, guaranteed this
the model will be loaded into memory of the game that many times will increase
the chance to meet this car.
— Moonbeam, Linerunner, Pony, Rumpo, Bobcat, Coach,
Mule, Yankee, Patriot parked in Portland;
— Securicar, Flatbed, Trashmaster, Bus – ride in Portland, but they appear
in the game only if Claude is in the territory, marked
blue, green and red colors on this map;
— Dodo – parked at Francis International Airport in Shoreside Vale.
Fly out to Portland and export;
— Mr. Whoopee – never parked, you can get the mission fire,
where it can sometimes present, put out and otveta for export. On the street more often
just model goes to district Portland View, increase the chance to meet, if
review the replay with this car. (by Nick007J)
— Blista – is found in Portland mission of the fire should be extinguished and to take on export.
She also parked in Staunton Island, then transported to Portland is using the "displacement".
From this place we begin to push. As soon as the car hits the roof of the Porter tunnel, you need to immediately
click "forward", otherwise it will roll backwards and fly off the roof. Next, go in the direction of Portland
on the roof of the tunnel, a step that we meet, we travel along the edge of the tunnel. When we come
to the island, off the roof – Contender will fall into "blue hell" and will appear on Portland (by Mustein). 4. Import-export Shoreside Vale (part)
— Cheetah, Bobcat, Stinger, Banshee, Infernus, Taxi,
Esperanto, Manana, Sentinel, Infernus – Shoreside Vale parked on;
— Idaho – parked in Staunton Island;
— Cabbie, Perennial, Stallion – parked on Portland, go
in Shoreside Vale. You can ferry from Portland using intangibility;
— Stretch – goes on Shoreside Vale;
— BF Injection – on time master-saves are unavailable,
only appears after the mission Sayonara Salvatore.

5. Import-export service vehicles (part)
— Police Car, Ambulance, Fire Truck – parked on Portland;
— Enforcer – you can get four wanted stars in Portland;
Also parked in Staunton Island, you can ferry to Portland, using the "displacement".
This place is back, after punching going on the roof of the Porter tunnel
right before the turn, where we turn off towards Portland. Along the way there will be several
borders that go round at the edge of the roof of the tunnel. Approaching the wall,
obstruct the passage, and jump into "blue hell". We will be on Portland. — Barracks OL – parked in Staunton Island, you can ferry to Portland, using the displacement.
I rent from this place back when the car starts to get stuck and to spark, click "forward"
and right, and fall through the roof of the Porter tunnel. Sometimes the machine may roll over.
After that, going towards Portland, on the way to round two of the invisible border,
located in the middle of the tunnel, on the narrow edge, then drive up to the wall, blocking
passage, and jump into "blue hell". We will be on Portland (by d00m41k); — FBI Car, Rhino – at the time of master-saves are unavailable, FBI Car appears after opening
Staunton Island (the Last Requests mission), Rhino – you can attacat to the garage base with Phil Cassidy during the mission Arms Shortage, as it appears after the opening of Shoreside Vale (the mission A Drop in the Ocean) and spionida on the basis of Phil Cassidy (after the mission The Exchange).

6. The mission of taxi driver
In order for the amount of money was more, you should take all 100 passengers for
once.
Easy ways of transmission:
1) you Can pass the mission on any vehicle using MTP;
2) you can Also put on the car aDP;
3) you Can partially or completely remove traffic;
4) is There a way to disable the mission timer, you need to put the passenger
a taxi to the very last second. 7. The mission of the paramedic
Easy ways of transmission:
1) you Can put on the car aDP;
2) Can be partially or completely removed traffic.

8. The mission of the fire
Want statistics do not record unnecessary blown up the car, after extinguishing the last
the fire should immediately disable the mission or get out of the fire truck.
In Shoreside Vale you have any difficulty passing this mission in one go, as
the game calculates the time to extinguish a fire without taking into account the planning of roads and water barriers.
Go at once only if you get lucky with the fallout of the first few fires. Easy ways of transmission:
1) After switching-off to "snooze" the fire extinguished automatically;
2) With a crane export at the docks in Portland, the Fire Truck can give
intangibility. It is worth noting that Fire Truck is not disposed, and only
way to get noclip is tap export, which becomes
not available after exporting Fire Truck. After receiving the intangibility below
the game slowed down, starting a fire mission, we do a unique jump
and cancel the fire mission;
3) Can be partially or completely removed traffic.

9. The mission of the police (vigilante)
Light the way through:
1) If in the criminal to turn off "pause" (Esc), then it will stop
and out of the car (if at work, try again after a certain time);
2) you Can put on the car aDP;
3) Can be partially or completely removed traffic.

10. Execution rampage
With the help of rampage in the game you can do "overlay" missions.
In addition, considering that during the mission The Exchange the player takes the weapon
and it will have to gather again, not recommended in a master save to pass
rampage all types of weapons to be able to quickly collect weapons.
Given that Pistol to be collected at hideout is appropriate
not to go rampage just these types of weapons: Shotgun, Sniper Rifle,
Rocket Launcher, Molotov Cocktail, Grenades (see paragraph 14)

11. Off-road racing
— Patriot Playground;
— - Level Multistorey Mayhem;
— A Ride in the Park;
— Gripped!
The repeated passage of these missions in the statistics will be added extra
attempt the mission, therefore, to put the best score you want the first time.
Easiest way of passing the mission:
If you pick up a checkpoint at the last moment, the mission timer will be disabled. Also, this bug allows to improve the results of the race. So, if you remove the timer
the second marker of the mission, that is, those who first after the appearance of the timer
the minimal results from here are missions: Patriot Playground — 20 seconds
- Level multistorey Mayhem — 20 seconds of A Ride in the Park — 10 seconds Gripped! 15 seconds.

12. RC Toyz missions
Diablo Destruction;
— Mafia Massacre;
Casino Calamity;
— Rumpo Rampage
The RC Toyz missions, the maximum value is 32,767 blown gangster
cars. To achieve this result as follows: the game takes into account
in the statistics of all the explosions of the vehicles, which have been reproduced in
"repeat". Thus, if during the mission one-time use,
for example, "replay" with 16 cars blown up by bandits, as well as 1213 times
to view replay 27, the amount of 32767 is reached. Even more important is
note that if you set the value greater than 32767, it will go into minus.
13. Earning money
The maximum value of the in-game money – $2.147.483.647, if exceed this value,
the amount will go into minus. To avoid this (and ahead of the rewards for all the story missions
and tasks a total amount of $2.000.000), you need not type this value, and two with small
million less
The first method:
Pass unceasing mission fire. About
after 4100 fire is reached to the desired amount.
The second method:
Continuously to fulfill the mission of the police (vigilante). After
the murder of about 1,700 offenders required amount will be obtained.

14. Weapons collection
After the RFR, or save the game during a rampage, the player will be added 30,000 rounds of that type of weapon
which has been involved. Thus, to achieve the maximum number of
cartridges to 99.999, you need to fail a rampage 4 times (by champion 2008). You can also add a remote control if you put
car bomb in Shoreside Vale.
The only weapon that is missing from Robocop Pistol, you need
gather near hideout after collecting 10 hidden packages.

15. Improve shooting accuracy
If you shoot the M16 with the first person, the game will not be taken into account
these bullets, as vystreleneho, but hit the target they considered.
Shooting thus, it is possible to raise the accuracy to 100% and unlimited
above. To the rate of fire was above, you need to disable the frame limiter. 16. Increase criminal rating
Maximum in-game Boss title achieved with a set of 5000 points. However, how many
points you scored in the master save game crime rating stops at
the level of 3521 and rank Right-Hand Man. In the future, after you open Staunton Island
(the mission Last Requests), this limit is moved to 4552 points and the rank of Capo.
Well, after the opening of Shoreside Vale (the mission A Drop in the Ocean) you will be credited
all the gained sum. However, think about the total crime ranking
is already in the master saves. Earnings the maximum number of money ($2.147.483.647)
will bring about 429,496 points. Further, it is possible to increase manually.
The most effective ways:
— Improve shooting accuracy: 5 points for each percent
(it is possible to obtain an unlimited number of more than 100%) if fired at least 101 cartridge.
— The destruction of the police helicopter: 30 points for every downed helicopter;

17. The preservation of the unique hints
There are game tips that will not appear again
after reading them, picking them up is not recommended.
— A hint at the Portland hospital;
— Tip at the police station Portland.

18. The preservation of special transportation
In the master save, you can save a few samples of special transport.
Description and methods of producing these vehicles in the relevant subject.
— Taxi (NE);
— Hoods Rumpo XL (NE);
— Toyz (RM);
— Mr. Wongs (RM);
— Mr. Whoopee (RM);
— Barracks OL (RM);
— Panlantic (RM);
— Borgnine (RM);

19. Improved statistics
On their own, you can improve the statistics of the game:
The time of flight of the Dodo;
— Delivered passengers in mission of taxi;
— Earned money in the mission a taxi;
— Saved people in the mission of the physician;
— The maximum level of tasks in the mission of the physician;
— Killed criminals in the mission of the police (vigilante);
— Extinguished fires in the mission of the fire (vigilante);
— The length of the best insane jump;
— The height of the best of the crazy hop.
— Coups are at best insane jump;
— A turn in the best insane jump
Statistics stunt car is the easiest way to improve using the glitch train
who travels on an overhead line of metro Portland. When the train crashes into
a car standing on the rails, it can give a strong impetus, with the result
which the vehicle can fly up high and far away horizontally,
for example, fly to Staunton Island. The only point statistics, which is very difficult to improve using a glitch
the train is the number of revolutions. The item statistics can improve
as follows: put in Francis International Airport on the ramp to Barracks, thus
to it before stood on the edge, and the rear was on the design.
Then take the Infernus pre-prepared, highly dispersed,
and crash in front of the Barracks. After the incident shock, Infernus the most
cases much flies in the air and can be repeatedly roll over through the roof.

20. The name of the save
The name of the save game that is displayed when you select a slot when saving and loading the game,
depends on the last completed mission. You can select from the following list:
— Patriot Playground;
— - Level Multistorey Mayhem;
— A Ride in the Park;
— Gripped!;
Diablo Destruction;
— Mafia Massacre;
Casino Calamity;
— Rumpo RampageОтдельное thank you:Nick007J:
For finding a quick way of finding vehicles for their exports with the help of replay.
For determining the areas where the easiest way to find the vehicle that you want to export.
For explanation of the operation of scripts and game mechanics.
For help in processing the text and making changes in this guide.

AlSar:
For assistance in compiling and editing this guide.
For finding the way of completing the mission taxi on any vehicle.
A survey of illustrative screenshots.

bas-bas23:
For video recording, learning to cancel the timer in off-road racing and mission of the taxi.
For the discovery of a way to improve results off-road missions until the best result.
For video recording, showing the most rapid way of obtaining ammo.
For video recording, demonstrating the possibility of obtaining large numbers in the RC Toyz missions.
For video recording, a method of improving the statistics of the stunt car.
For video recording, quick method of obtaining the Mr Whoopee for further export.

d00m41k:
For finding a way to "produce" Barracks OL.

LATE:
For finding ways of obtaining "intangible" Firetruck
Record a video demonstrating one way of completing the mission
firefighter on Shoreside Vale.
For video recording methods "produce".

Mustein:
For opening simple way to move from Portland to Staunton Island.
For opening method "of produce" and transference with his car on the other Islands.
For the discovery of the method of "tagging" cars.

Sanek163:
For finding the method for obtaining NE-machines.

CA:
For a description of how the mission taxi on any vehicle.
For the discovery of the method of producing aDP and "noclip".
100 Comments
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D
Dmitry Uskov 27.05.20

Чемпион2008
Yes, most likely it happens.

That's what interests me: how anyone fared with the number of dead? I know that AlSar peace does not throw, and the rest? And I during the police mission posbivat a couple. Then a couple of criminals, suicides, and I thought that the way type is compensated, but no amount of those killed in the vigilante mission and criminals separately stated. Comparing the numbers, you can see that the total number includes a few people of peace. I realized too late, and even doubt whether to shake so every - still at the end of the trowels will be killed a lot of people, at least from the same rampage.

And yet, what are the records in the offroad missions? To know what to beat.

A
AlSar 27.05.20

Kyco4ek
still at the end of the trowels will be killed a lot of people, at least from the same rampage.
And then its fun. To kill as much as necessary and no more, for example.

C
Chempion2016 27.05.20

Kyco4ek
killed criminals - and criminals vigilante and Gopnik on the street running around.
about to kill the extra or not. I think there is no any rules for everyone, everyone decides for himself.

approximate bests on races, you can then for example see
http://gtaforums.com/topic/462838-gta-iii-record-book-20/

G
GTAman 27.05.20

Comparing the numbers, you can see that the total number includes a few people of peace.
My desire to do a trowel in CA died.

D
Dmitry Uskov 27.05.20

AlSar
And then its fun. To kill as much as necessary and no more, for example.
So I think with a flamethrower it would be difficult, they're not immediately die, for anyone who is extra burn. With rockets too, although I do not remember whether the three rampage where a Bazooka is necessary for living people to shoot.
Чемпион2008
killed criminals - and criminals vigilante and Gopnik on the street running around.
I noticed, but find it is still possible. In short, decide: to ideal is it too late to strive for, so what chance is acceptable, but the crowds will not push if you can avoid it.
approximate bests on races, you can then for example see
Thank you. And they are in toyz missions on the PS2 a bunch of cars going? There's no snooze, aim impossible.

C
Chempion2016 27.05.20

And they are in toyz missions on the PS2 a bunch of cars going? There's no snooze, aim impossible.
I guess they are there cars in sight trying to keep, that is stealing on the streets and leave beside the toys. Only given that it is the cars of the mafia, and the cops can stick, it will be more difficult.

A
AlSar 27.05.20

Kyco4ek
So I think with a flamethrower it would be difficult
On the contrary, the flamethrower in 3хе from the time ГТА2 good tradition
Enough to slightly singe the enemy, and then he burns out.
And since time in rampage enough, you can burn Triad groups.

D
Dmitry Uskov 27.05.20

Just finished Mafia Massacre. Because of the failed plan again 29 machines. I overtook all the cars in the lane to St. marks, where health and rmpeg, and spionida mafia sentinel. The calculation was such that the sentinel will burn with the others, that is another car aside from the two in memory. Before you go for them, specifically checked that it was there. But when I came directly to explode, he wasn't there.

In the theme of secrets not respond, so here I ask: if you exit a tagged car via the passenger door, blocking the driver's, it is that there ceases to be tagged? I just didn't pay attention what side to put the wall already marked machine in the place where they drove, to blow up, and then I have a few of the Sentinels disappeared. Tried to repeat specifically the same result. About it somewhere it was written?

I also have after these two missions greatly increased the number of dead, although I am sure that was not shot down so much. Explosions something hurt? Count if the killing of Claude, if a pedestrian was killed by a car bomb, which was detonated from another car that blew up Claude RC car?

A
AlSar 27.05.20

Kyco4ek
About it somewhere it was written?
Did not remember your question seen, but it seems if the car once marked,
it is marked and must remain on all the time.
Count if the killing of Claude
Yes, Claude a count of murder.
For example, to touch a machine that will knock down a pedestrian.
This can be read, met himself.

D
Dmitry Uskov 27.05.20

Now, flooded video:


It seems that cars are marked in traffic, not Gopnik might indeed abyss.

PS GTA.ru the video is not reproduced, many here complained about it. At PG it works.

C
Chempion2016 27.05.20

Kyco4ek
well, then the mark is lost and should be put to Claude came out of the left door

12. RC Toyz missions
it turns out, for breaking the record attempts, the extra missions do not give. therefore, do not have these missions take place from the first to the best result.

A
AlSar 27.05.20

Guide updated, added items:
5. Import-export service vehicles (part)
12. RC Toyz missions

N
Nick007J 27.05.20

Did the same myself a master game save and using the PS2 emulator, but without additional conditions on civilians, etc., I Note some interesting and possibly useful facts.

1) first, the percentage.
Details calculate the percent game, there are fees and commissions 154 points. Emissionnye points are awarded for completion of missions and other game activity. As you might guess, for each of the 73 missions are given 1 point.
1 point is given for each unique jump. A total of 20.
1 point is given for every 10 packages collected. Only 10.
1 point for every imported car in the garage of import / export in Portland and Shoreside. 16+16 = 32.

It's all logical. Then there are features.
One point is given for completing missions, taxi driver, firefighter (i.e. 100 passengers and 20+20+20 fires).
Also one point is given for each of the bonus missions paramedic and police officer. It turns out, 3 for ambulance and 6 for the vigilante. Total podmissii 11 points.
Only 1 point is given for all completed Rampage, ie, the percentage is plus only at the end of the 20th.
The strange logic demonstrated the tap of import of special vehicles. There you have to pass 7 cars, and it really adds fees and commissions 7 points, but not one for each car, and all 7 immediately after the seventh.
Prior to the zero mission you can not go 65 the rest of the story+phone, take the BF Injection to the garage Soraida and to take all emergency vehicles under the faucet. It 65+1+7=fees and commissions 73 points. In fact, the maximum in the master save is 81, that is 81/154 = 0.526. The game always rounds down, i.e. 52%.

2) of the import-export.
Slojnosti FAQ noted that Securicar, Flatbed, Trashmaster, Bus travel to Portland. This is certainly true, but just to ride around Portland in their search forever. I have on this subject there is little theory that helped to produce all those cars in literally an hour of real time. The theory is based on the number of experiments that I conducted with one script opcode that is not really documented in detail. The result was the conclusion that the above-listed machines (as well as Coach and Shovel) can be seen riding around Portland, only AND ONLY if Claude is on-site, marked blue, green and red colors on the map:

Anywhere else (!!) in Portland to see (outside of missions), these machines are impossible! Only if Callahan Bridge - Claude can its territory be, but to appear the machine will be down, which is not very convenient, and I haven't checked. As for the colors: those areas that are marked blue, travel Chinese, red - Diablos. The green gang is not present, and on it I managed to get all the necessary machines.

A few words about Mr. Whoopie. According to my research, the theoretical chances to see him on the road on any island (outside of missions) is only all the same areas listed above (at any time of the day), as well as in Trenton, St. Marks, Portland Harbor, Atlantic Quays, Cedar Grove and Liberty Campus (only during the day). Everywhere the chances are very, very close to zero, but they are. The highest chance (theoretical) - in Portland View (any time).
About the chances to meet Mr.Whoopee
In principle, I understand, so that in the same studied opcode 0152 there are likely to find a car of a particular class. For a class of special, which includes only Patriot and Mr.Whoopee, this probability is 2% everywhere except in Portland View (10%) [However, in the sum of all classes do not work 100%, Yes even if it is to make it sum to 100% my game will crash, but the rating will come down]. Of course, in default.ide is an indicator Frequency, the Patriot - 10, from Mr.Whoopee - 3. So why spawn almost only one Patriot? To this question I have no plausible answer, but a little hypothesis. The fact that the game, for objective reasons, is very greedy - everyone knows that if you sit in a certain car around will be a lot of cars: for example, when I'm in the mission fire got Mr.Whoopee, around me in these areas drove as much as 4 ice-cream truck. Here is the game and has the same effect; Patriot spawns in Portland View, therefore, the game model holds in memory so. So why load a second model of the same class, and if so has this, and even that needs to meet more often? Perhaps that is why in the mobile version of GTAIII of these vans in my opinion it was still more iron in the current tablet more powerful than the PS2.
But Mr. Whoopi still be found in the missions of fire and police easier than on the streets. Maybe to get easier in these missions to produce and Securicar, etc., but it all depends on luck. With other cars, garage, there is no problem, only need to push the blister card.
3) About the features of the PS2.
In principle, I was able to do all that is in the FAQ, but two prodavac: Enforcer and Barracks OL. The first I got from the cops so, but with the second, maybe I will wait until the opening of Staunton's. The game did anything, but didn't send me under the ground entirely. One time I was on the roof of the skyscraper, I was pushing the Enforcer, once inside the house, twice with Barexam I was here:

So I decided still to wait, still, from the point of view of the game my interest would do for the Barracks is not received.

Well, Yes, repeat on the PS2 I don't, so if they wanted to fake it with the mission of a firefighter is not obtained.

C
Chempion2016 27.05.20

Nick007J
Did the same myself a master save game
wow, congratulations

and using the PS2 emulator
hmm, but why? on the PC Version is better

1) first, the percentage.
interesting, Yes. I had noticed that export of service given after all taken, but now I understand how it works

So I decided still to wait, still, from the point of view of the game my interest would do for the Barracks is not received.
I think the PC is better to play, even so

Well, Yes, repeat on the PS2 I don't, so if they wanted to fake it with the mission of a firefighter is not obtained.
why to goof off. 4K to extinguish fires is not so easy without having to redo it

A
AlSar 27.05.20

Nick007J
Did the same myself a master save game
Congratulations on a completed master save! But why PS2 in the presence of a native PC version?
In fact, the maximum in the master save is 81, that is 81/154 = 0.526.
Interesting information.
the above machines (as well as Coach and Shovel) can be seen
riding around Portland, only AND ONLY if Claude is in the territory
Well, I can't say anything about PS2, but all of these cars, including Mr.Whoopee
in his latest attempt to save I got is absolutely not there, but here:
Spoiler
As you can see, legally this territory Portland View and Trenton.
You have Chinatown, Red Light District and Hepburn Heights.
About the chances to meet Mr.Whoopee
C that agree exactly there he saw, as I remember the game.
Searched again in Portland View/Trenton for export.
game, for objective reasons, very greedy
With this hypothesis, I fully agree.
in addition to the two prodavac: Enforcer and Barracks OL
Maybe it makes sense to look for the displacement that is more suitable for PS2?
so at all desire to fake with the mission of a firefighter is not obtained.
Simple to perform-it is possible, but to earn money and will not work without this bug.
Except that Vigilante until blue in the face.

C
Chempion2016 27.05.20

on the PS2 I only see one plus
are available tricks and all the tricks repeat, disappear, and this mining light EP collector, for example

Except that Vigilante until blue in the face.
esc again, unavailable

A
AlSar 27.05.20

Чемпион2008
esc again, unavailable
Start is available, the pause menu-that is.

N
Nick007J 27.05.20

Чемпион2008
AlSar
PS2 solely for the sake of diversity. On PC the game is passed back and forth, well, once I decided to play the game on PS2, with the master save. Unfortunately, however, there are difficulties. But just as the pause in the mission of police work.

Well, I can't say anything about PS2
The team from scripts, which is based on my assumption, in the PS2 and PC are the same. Perhaps this means that my assumption is incorrect.

why to fake
This is just to ensure that absolutely no energy levels stuff does not work. And so the repetition is still the possibility of tagging, which is no longer available. But somehow while I cars for export, waiting, and the bandit I have my stole, as he then about 5 minutes through the city circling, not disappearing, periodically reappearing where I was. Perhaps the machine is left running in memory in such a case and longer.

But with my suggestion very strange. Too good results from experiments with the game... Just according to my output in those areas (Portland View and Trenton) can palletise only those machines that are in default.ide marked classes 'poorfamily', 'worker' and 'special', and those 6, about which I was speaking, belong to the class of 'big'. The same that I noted the colors on the map, in the file gta3.zon named MAIN_Dx, x - 1..6 (i.e. legally it's not even Chinatown, etc., although the game titles seem that way). Perhaps it is true that 0 in the graph does not mean the complete absence of cars in the area, but it's weird, because sports in all districts of Portland equals to 0 and can only see a parked Banshee and a couple of Cheetah in the missions.

As for prodavac... Maybe for Barracks OL will look, I did not take. By the way, there is no produce for BF Injection to the Shoreside? And so it could be right to take.

C
Chempion2016 27.05.20

Nick007J
PS2 solely for the sake of diversity. On PC the game is passed back and forth, well, once I decided to play the game on PS2, with the master save. Unfortunately, however, there are difficulties. But just as the pause in the mission of police work.
Understandable :)
But big cuts in toyz missions will not be there, due to the lack of tagging

As for prodavac... Maybe for Barracks OL will look, I did not take. By the way, there is no produce for BF Injection to the Shoreside? And so it could be right to take.
The injection can be done is intangible and move through the tunnel on Shoreside. Notes I was not looking, we may have it.

N
Nick007J 27.05.20

Чемпион2008
Oh, Yes, the most obvious way-that I forgot. Just remember the displacement for black Rumpo in one of the missions, and I was thinking about analog for the BF Injection.