For experienced (trolls, die alone) (Diablo 2)
Hi all. I'm not an experienced player. That's why I wanted to ask.So here's the thing... scoured YouTube and the Internet. Found nothing but a barbarian Berserker.
Prompt, knowledgeable people who upload(what character) to survive before any bosses(pits, Champions) HELL and dealt normal damage to farm?(Necro is the Summoner considered -- too slow to play...almost no damage).
Very important!!!
I have many characters pumped. Bothered to try.
I will be glad for any suggestions with arguments.
Manifold The
types of mobs seem to depend on the number of ppl. Conventionally, the chance to catch all sorts of souls in the fortress of the stone of peace, for example, is 8 pp higher. Well, the damage of mobs from PPL rises. Although for a single it is also true with the command / players
FludoTron
FludoTron wrote: The
types of mobs seem to depend on the number of PPLs
No
FludoTron wrote:
Well, the damage of mobs from PPL rises
Yes
FludoTron wrote:
Although for a single it is also true with the command / players
Yes
It turns out that
Uhaniel Archangel wrote:
on the ladder the mobes are more aggressive
not living in the signal No
did not live in the signal "did not live ba (x) atoms - do not start!" - folk wisdom))
Wuhaniil Archangel, in the signal it's just faster to write / players 8. more evil mobs in mods where they were spun. here they can be touched in UT or (haha) when calling Clone.
FludoTron wrote:
Well, does the damage of mobs from PPL rise
WHAT? Are the apologists of the base MF witness sect muddying the waters again?)
FludoTron wrote:
Well, the damage of mobs from PPL rises.
is the damage going up?)
Sweety_Mustard, there are krapo zil, there are frenzi bulls. for 1 pp, he would knock everyone off with one blow and grab them from the whole crowd ~ 4 times, for 8 pp he knocks everyone down with 3-4 hits => snatches out significantly more. DAMAG MOBOV Grew Up! ; D
Obsessed
sometimes it seems to me that only a drop of mules XD rises from the PPL
Sweety_Mustard
RomanDII
Here are the damage coefficients received by a person from the diablozone:
players 1 - 1
players 2 - 1.07
players 3 - 1.13
players 4 - 1.19
players 5 - 1.26
players 6 - 1.32
players 7 - 1.38
players 8 - 1.44
Well, like the first paragraph here
https://www.playground.ru/wiki/diablo_2/guide/all/rukovodstvo_dlya_nachinayushchih_igrokov_diablo_ii/
In addition, with an increase in ppl at the Nightmare and Hell difficulty level, the damage done by monsters increases.
And it is corny to check by flying, for example, into a pack of Lord de Says at 1ppl and at 8ppl
Sweety_Mustard, yeah .. and players for third-party resources ;-)
FludoTron, the buzz is when dmg spontaneously grows (* 1.33, for example) and falls to * 1. type so as not to relax. but that's imho. and I'm not talking about pg / vanilla, but in general. about fashion ;-)
esli b Manifold prochel arreat 10 let nazad to znal bi chto v laddere mobi silnee chem v non-laddere kak odin iz elementov bolee interesnoi igri naryadu s luchim dropom i rw
av single mobi kak v non-laddere
ot ppl toje mobi usilivayruutsya
FludoTron wrote:
Here are the damage coefficients received by a person with diablozone
HERE, HERE ARE THEY WITNESSES OF THE HOLY BASIC IPA !!! Turn off the electricity - they climb into the light !!!! XD
Spoiler
Excellent coffees, by the way - considering that the minimum damage of mobs is usually 2 times less than the maximum - regardless of PPL
I say it is written in arrea, I will not look for a specific page,
but if about practice - I had one non-ladder hbr enough to notice the difference
Base monster damage and poison length calculated using MonStats values ​​increases by 1/16 (6.25%) with each additional player in Nightmare and Hell.
As it relates to the single, yao. Not needed.
There is a difference between ladder and non-ladder. I agree with that.
At the same time, difficulty ladder = difficulty of the single (if / players x is used). In single and ladder only items can be found
of course, yes, I didn’t check the single, I took it for granted that it was closer to the non-ladder (with the exception of items - probably without them the game was completely cut down, so we left it)
and / players just adds fake players to the formulas, the single to the ladder it does not transform
firkax
Does not give a link to insert a resource that is prohibited in the opinion of the administration, which begins with a and ends with a basin. In general, the essence of this
Base attack rating is the same in all versions.
Base damage is the same in all versions.
Base monster damage increases by 1/16 for each additional player in Nightmare and Hell Ladder and single-player. [Meaning: the base monster damage multiplier for / players X is (16 + (X - 1)) / 16 = (100 + 6.25 · (X - 1))%]
Base defense is higher in Nightmare and Hell Ladder and single- player.
Base life is higher in Hell Ladder and single-player.
Base experience is the same in all versions.
That is, there is one table for single and ladder and another table for non-ladder / open bet
Manifold is
not quite - there is a "ladder" flag in the file with the parameters of the mobs - it gives an increase in hp and def on helle and nm. Well, it is MB and not more than one for all monsters.
But I did not find the increments of parameters from pp in the files.
Naked infa is such a confirmation of itself, in the patchlogs there is also nothing like that, and the coffees of the flodotron are generally laughable - with a spread of the base from 20 to 40, to get a sample of tyutia in a tyutia going at 1.16 - this is a jump in kk hits had to be endured from a conditional fallin))