Zaid vs. Kasumi (Mass Effect 2)
As for me - Zaid is much more interesting as a character and as a fighter. Inferno grenade rules. Sorry, you can not talk. What do you think?But to argue? Somehow, all who believe that Zaid is much better Kasumi, unable to really defend their point of view.
My arguments remain in favor of Kasumi remain unchanged.
Shadow strike:
1. has the highest damage of skills.
2. a distracting bosses.
3. Kasumi makes the most tenacious of all the partners.
Stun grenade:
1. 4-6 seconds is overheating weapons, enemies and a block ability, the second is very useful against Harbinger.
2. has the second largest radius of action, and on such a radius can instantly kill all husky without armor.
Zaid with his Inferno grenade (one of the worst skills in the game for insane difficulty level) and stun shot quietly smokes on the sidelines.
Yes, dezintegriruetsja cartridges Zayed useful in some missions, and his passive gives him high damage, but it makes Zaid only sketchy. To Kasumi him away.
darkangel1209
bliin. . . that is not this!! anyways forgot. . . AA stunning lisrel! well, I put whatever the radius was big - wave, because confused!
I, too, Zaid is more like it.
1) the Ability to use the Hoe and the Mantis ==> good dps
2) Dezintegriruetsja ammo for the squad ==> saving points for yourself
3) Pomegranate is very good against the organic, because after it explodes, enemies for a few seconds and sausage they can just shoot + to apply it often enough. It also has no delay, explodes immediately after clicking on its icon.
By the way, I recently discovered a bunch Zayed + Samara, very good. Its advantages are:
1) the Skill of attraction and stun shots complement each other.
2) Both can use rifles, Hoes, and Zaid and even a praying Mantis.
3) When pumping Zayed skill of unstable pelvic fractures ammo for the whole team, both get a hell of a bonus, both with rifles.
But Jacob and Miranda, I still will never be replaced.
tahon
But Jacob and Miranda, I still will never be replaced.
Jacob can be easily replaced by more efficient Persian. Miranda is more versatile, but it is also possible to replace the true Persian will need to pick up on the situation (against the Geth, Tali will get better, but worse against Tali husky).
tahon
>1) the Ability to use the Hoe and the Mantis ==> good dps
Hoe is a partner deals only 40% damage, so M-15 Defender is still a good choice for a partner.
Well, let's calculate the dps of these rifles to my partner.
The formula for calculating dps: Base DPS = (Magazine Capacity * Base Damage) / [(Magazine Capacity / Fire Mode) * (Fire Mode * [1 / (Rate of Fire / 60)] + Refires Delay) + Reload Delay]
Hoe:
Magazine Capacity = 16
Base Damage = 50.4 * 0.4 = 20.16 (damage to partner)
Fire Mode = 1
Rate of Fire = 750
Reload Delay = 1.5
Refires Delay = 0.2
DPS = (16 * 20.16) / [(16 / 1) * (1 * [1 / (750 / 60)] + 0.2) + 1.5] = 322.56 / 5.98 = 54
Defender:
Magazine Capacity = 24
Base Damage = 36.8 * 0.55 = 20.24
Fire Mode = 3
Rate of Fire = 900
Reload Delay = 1.5
Refires Delay = 0.625
DPS = (24 * 20.24) / [(24 / 3) * (3 * [1 / (900 / 60)] + 0.625) + 1.5] = 485.76 / 8.1 = 60
Dps specifically calculated for partners, taking into account the reduction of damage individually for each weapon, and without regard to upgrades (to a finite number, you can simply add the desired percentage increasing damage). I used maximally Refires Delay for both weapons.
It should be noted that conventional observations partner with the Defender almost never misses, and with a Hoe mistakes happen. But no penalties for accuracy, I did not.
The mantis is not dps-term rifle rifle is for one shot, one kill. With horrible accuracy and low damage (x0.55) the crazy partner won't kill anyone with one shot with it (even with ammo). It is necessary to add about the accuracy of companions when firing with sniper rifles. It is really terrible. At long range partner often misses, and at close range puts guaranteed headshots. Again, all of this according to my personal observations. M-29 Fang has the best accuracy among the partners - it is not only my observation.
>2) Dezintegriruetsja ammo for the squad ==> saving points for yourself
The soldier and Scout do not skimp on unstable pelvic fractures cartridges, it is better to save on other krapo-skills. Therefore, for these two Zayed useless, but useful for other classes who have no unstable pelvic fractures.
>3) Grenade very good against the organic, because after it explodes, enemies for a few seconds and sausage they can just shoot
The same effect is ignition, and ignition is more appropriate to the realities of the insane difficulty level, because for such large radii, which covers grenade, Zayed opponents without protection is not running. To load a hypothetical dispersed a group of mercenaries into a panic, you need each methodically to remove the protection and then use a grenade Zayed on the enemy in the center. Generally effective use Inferno grenades is very much dependent on the current situatsii. Much more is guaranteed to work a combination of overload + ignition (pumped radius) on the adjacent group of enemies.
>+ to apply it often enough.
9 seconds cooldown. Standard cooldown, but is quite long for such slobodama skill.
>She also has no delay, explodes immediately after clicking on its icon.
All skills partners work.
ADD:
PP Rage:
Magazine Capacity = 50
Base Damage = 14 * 0.5 = 7
Fire Mode = 1
Rate of Fire = 925
Reload Delay = 1.5
Refires Delay = 0
DPS = (50 * 7) / [(50 / 1) * (1 * [1 / (925 / 60)] + 0) + 1.5] = 350 / 4.75 = 74
Here and so.
noggenfogger[Overmind]
> Soldier and Scout do not skimp on unstable pelvic fractures cartridges
The soldier - no, he's just normal there is no alternative, and scout this option is very suitable. Krapo of skills I would highlight only the ability to seize control of the enemy AI, pumped only 1 point. Then you can buy someone's loyal skill panel Prototypes in Normandy and spend the free points on it. Companions take: Miranda, Jacob, or Miranda Zaid (sometimes the Grant is Jacob), of course depending on the enemies, which will need to withstand. Synthetic/masses of enemies with shields - Miranda-Zaid. Everything else - Miranda-Jacob. In both cases the ammunition they sponsor. Play scout.
> All skills partners work.
No. Most, but not all. The same Jacob and Miranda are often a bit podtuplivaesh and cast 1-2 seconds later, just at the moment when the enemy had already disappeared and deformation/gravity fall of the wall. Or when recharge(this applies to all teammates)is The same as would make Kasumi shadow strike, until you back (and only after that the skill will start peresyadu) - a lot of time will pass . Pomegranate Zayed ALWAYS fires and WITHOUT delay (even when the last recharge) + from it do not rescue shelter, for AOE.
And Yes, note I wrote I also like Zaid. It is simply a factor of sympathy. I do not deny that Kasumi is much more tenacious, it is more useful grenade, and shadow strike is effective against bosses. Since first post it's been four months - the opinion has changed :)
About weapons all clear, now I will give the partners, the Defenders.
tahon
scout is very useful to pump dezintegriruetsja cartridges coupled with a disguise, what would you say to kill light enemies with one shot of a widow. And skills napernikov, as well as their need to be applied so that before the shepherd was not obstacles, then even the delay will result in penalties applied skills.
Kasumi,shadow strike,tenacious,plus on the Normandy with her bar opened and replicas is ridiculous and the mission for loyalty interesting.
These Persians did not disclose fine, just DLS and adyn kV loyalty, because of this, they both are kind of boring.