Which class will play? (Mass Effect 3)
I am a follower, most likely.The attack is good. The attack is close.
Other classes, though, and dismantle the enemy to pieces, subjectively uncomfortable. Tactical murder, no fights.
Alexgreen
I don't remember whether-it was for the attack to use an assault rifle???
ME_123
Impossible. You can only PP a shotgun and heavy Pistol.
Can, assault rifle takes extra skill on the ship collectors. Given a choice, the ability to carry an assault rifle, or sniper, or shotgun Kleymor. All stormtroopers take kleymor? No. Who takes kleymor, when there is plasmogen the Goths, not to mention the fact that m-22 was not a mistake, and God knows when it appeared.
Biotic charge - no effect on enemies with full protection, edinstvenny plus is the ability to fly up in the fence to the enemy and shoot with a shotgun at close range and to strengthen the barrier itself. BUT sensible shotgun damage only Claymore, and he shoots only one shot before reloading. If you jump into thick of the enemy or in the midst of enemies, will live a maximum of 3 seconds, before even the second shot to make and charge chrome will not have time to pericarditis as the cooldown of 5-6 seconds.
Claymore never nebylo uber-profitable shotguns, as a widow among other snipers. When nebylo, m-22 were the ones who found best to take the rifle and go with a m-27, when he released Cerberus armor and weapon, then came the era of the assault rifle + m-22, he inflicts only 100 damage less than kleymor. And so do the Goths plasmagun charged deals 556 (kleymor deals 400). You don't know how to be banging with charge plasmogram?
1. Pinch the left mouse button.
2. waiting for 2 seconds
3. carditis
4. release the button
5. immediately press again (if the target is still alive lol)
6. ????????
7. PROFIT
Who's to say that plasmagun for newbies, one three-button clamorous.
Demonstration videos:
In the midst of enemies if skillfully maneuver live more than 3 seconds, and even retain the shield for 5 seconds that you need for charge.
By the way, ME_123, give proof, why charge chrome as a biotic skill recharges 5-6 seconds, and not, say, 3.9 with the upgrade on -20% CD and skill champion -15% CD; or 3.6 an upgrade, skill and visor -5% KD? You forgot about them or do you know why?
noggenfogger
By the way, ME_123, give proof, why charge chrome as a biotic skill recharges 5-6 seconds, and not, say, 3.9 with the upgrade on -20% CD and skill champion -15% CD; or 3.6 an upgrade, skill and visor -5% KD? You forgot about them or do you know why?
At lower levels when there are upgrades, then 6 seconds CD. Proof(taken from masseffct.wikia.com):
Rank 1
Recharge Time: 6.00 seconds
Range: 40.00 meters
Impact Force: newtons 350.00
Rank 2
Recharge Time: 6.00 seconds
Range: 40.00 meters
Impact Force: 550.00 newtons
Shield Strength: 50.00% of maximum shields
Shield Duration: 4.00 seconds
Rank 3
Recharge Time: 6.00 seconds
Range: 40.00 meters
Impact Force: newtons 750.00
Shield Strength: 75.00% of maximum shields
Shield Duration: 4.00 seconds
Rank 4
Heavy Charge
Your biotic focus is so intense that not only does the charge flatten enemies, but also your reaction speed is increased, slowing the world around you as you come out of the charge.
Recharge Time: 6.00 seconds
Range: 40.00 meters
Impact Force: 1000.00 newtons
Shield Strength: 100.00% of maximum shields
Shield Duration: 4.00 seconds
Area Charge
Your mass effect field now bursts on impact, sending out energy that can damage multiple opponents and knock them off their feet.
Recharge Time: 6.00 seconds
Range: 40.00 meters
Impact Force: newtons 750.00
Shield Strength: 75.00% of maximum shields
Shield Duration: 4.00 seconds
Impact Radius: 3.00 meters
Now, for comparison, a pure singularity without the upgrades and passive
Rank 1
Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara)
Singularity Duration: 20.00 seconds
Impact Radius: 1.25 meters
Hold Duration: 5.00 seconds
Maximum Number of Targets: 2.00
Rank 2
Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara)
Singularity Duration: 25.00 seconds
Impact Radius: 1.50 meters
Hold Duration: 6.00 seconds
Maximum Number of Targets: 3.00
Rank 3
Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara)
Singularity Duration: 30.00 seconds
Impact Radius: 1.75 meters
Hold Duration: 7.00 seconds
Maximum Number of Targets: 4.00
Rank 4
Heavy Singularity
Your singularity sphere can hold numerous enemies helpless for a long period.
Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara)
Singularity Duration: 45.00 seconds
Impact Radius: 1.75 meters
Hold Duration: 9.00 seconds
Maximum Number of Targets: 6.00
Wide Singularity
The radius of your singularity sphere's gravitational pull increases.
Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara)
Singularity Duration: 30.00 seconds
Impact Radius: 3.00 meters
Hold Duration: 7.00 seconds
Maximum Number of Targets: 4.00
It is easy to see, with the same upgrades the singularity will recover faster than charge chrome. And in fourth grade passive adept at any branch will be -15% CD, and the attack or -9% or -15% of that is already seen that the adept is more profitable. Moreover, the singularity stopped any target, unlike charge. I've played Sturmovik was smaterials the number of QuickLoop. You can call me a noob, but these areas adept, engineer or sentinel I passed without a single loss of life, not to mention the soldier, the scout. Even if all the upgrades to put still the gain will be small, plus don't forget about wanking shotgun, which takes a second. So any arguments in favor of the attack make it the most unprofitable class.
Can, assault rifle takes extra skill, especially who takes kleymor, when there is plasmogen the Goths, not to mention the fact that m-22 was not a mistake, and God knows when it appeared.
That's just the assault rifle is not favorable for attack, because there is no head of adrenaline, which gives +100% weapon damage. M22 - a good shotgun, but three shots too, not ice, and so on harbinger Ymir and I definitely will not fly with him. Plasmagun Goths? And when he came out look! Most by this time the game went through not once, not twice. And when a powerful shot is wasted a warhead twice as fast.
I do not argue that the attack is beautifully and dynamically, and himself the two characters held by this class starting with МЕ1 importing in ME2. But to play them significantly more difficult than any other class due to the lack of attack skills.
Did you have to paste it here? Two links would look much nicer. And Yes, tastes differ (it's about classes).
ME_123
I asked to compare an adept with an attack? Nafig I copy-paste the singularity slip, and copy-paste charge, I wiki no hours studied.
I asked the following question:
By the way, ME_123, give proof, why charge chrome as a biotic skill recharges 5-6 seconds, and not, say, 3.9 with the upgrade on -20% CD and skill champion -15% CD; or 3.6 an upgrade, skill and visor -5% KD? You forgot about them or do you know why?
And since you're talking about the attack with kleymor, then he should be an upgrade -20% CD already to the ship collectors. And it is important that you have answered to this question.
Also:
That's just the assault rifle is not favorable for attack, because there is no head of adrenaline, which gives +100% weapon damage.
The space-time continuum does not change when you shoot a soldier with an assault rifle under the pressure of adrenaline. Along with everything else during the head as well and slows the attack speed of an assault rifle during a pressure. Namely slowed by 50% (think twice), here and made the bonus 100% damage (count twice) to compensate for sags dps. For comparison, another variant of the pressure on the 4th rank gives a slowdown of 70%, so the bonus damage 140%. Smekaesh?
The developers thought about this shortly before the game's release, so the bonus damage is not included in the description of the skill. And was a long srach, especially Brasila on the forum of mass effect 2 for this reason. He thought: you never know what they write on this wiki, despite the logic of this bonus. It in the end, seems to be convinced. Although, who knows...
ME_123
M22 - a good shotgun, but three shots too, not ice, and so on harbinger Ymir and I definitely will not fly with him.
Compared to kleymor it deals about 100 damage less, it is ice. How to kill Ymir in the front? Heavy risk, but the PRIIIZE.
How to kill with a Claymore can be seen in the second movie, which I tossed. M-22 it will be longer, alas. There is a reason - the reload trick, to kleymor it is extremely relevant.
With Harbinger personally repeatedly faced in the front playing with a m-22.
Plasmagun Goths? And when he came out look! Most by this time the game went through not once, not twice. And when a powerful shot is wasted a warhead twice as fast.
Who cares how much is spent, the clip cleverly going right into battle. Rather fly you in the forehead, after the next victim on charge.
noggenfogger
I will not argue with you, attack is a good class. And in the right hands is a killing machine. But the dispute was not with you, and with Alexgreen about who is cooler - adept or attack.
ME_123
You're not answering my answer!© >_< I will answer myself, so to speak, to educate nesvobody.
The logic of the charge chrome - biotic skill, so the following statement is true:
Cool down charge,
3.9 seconds with the upgrade on -20% CD and skill champion -15% CD
3.6 seconds with the upgrade, skill and visor -5% CD
But, unfortunately, it is not.
Christina Norman, social.bioware.com wrote that the charge chrome does not receive bonuses from biotic cooldown reducers of skills, as she herself admitted - it's hers. You can say that biotic upgrade on -20% CD no manacost prevents cold mud charge. About assault mastery (passive skill of the attack), it's hard to say whether it reduces cooldown of all skills at all or only biotic (word biotic it sounds only on the 4th rank, which can be a liberty in the description), and the Archon visor.
In the video you can see the visor, and probably assault mastery pumped up to the 4th grade and charge chrome recharges 5 seconds. I lico not timed, will be able to - do the test.
As a rule all the debates about the choice of class, when these disputes relate to the attack boil down to the fact, whether the player likes contact fight or not. Accordingly, it decides whether it will hone the skills of this class, which in turn will determine the feel of the game - easy or hard.
Scout and Adept. In ME2 Adept is complemented with the ability to take assault rifles (mainly because of the Hoes, because the intangible is a powerful thing).
By the way, many complain that ME3 can be sutanon, and choose a Soldier, in order not to bathe with abilities, consequently go through the game, as an ordinary buffoon. Paradox?
noggenfogger
Protest charge chrome with all upgrades and a passive champion. A total of 5 seconds timed by stopwatch. But you in my post, painted everything on the case. And the singularity as pretty for 3 seconds recovering.
brazilium
If we look at the root, any gun, SN. rifles, etc. can be called a machine gun. Bullet sword after all.. no?
mainly because of the Hoes, because the intangible is a powerful thing.
Powerful, but the soldier is still best of the Ghost issue. I generally adept Geth pulse rifle gave to the boards with all sorts of mercenaries to shoot=)
Harbinger265
Come without technical detail, the assault rifle is still not a machine gun, well, it is not designed for use as a machine gun.
ME_123
Powerful, but the soldier is still better than the Ghost issue
It's a matter of taste. You can use other guns instead of a gun.
brazilium
Well, me personally rushing from the glamorous kind of Superdome puts the foe with a machine gun. But if you still give it to Miranda, and Samara, all could take their eyes off this beauty=)
I generally adept Geth pulse rifle gave to the boards with all sorts of mercenaries to remove
x)
I tried to go Adept in using the current PP Cicada and deformation, only them, just with Protonica I used the Viper, well before the loyalty of Kasumi, I used a Shuriken. Played on expert, duck here I am current using the Cicada and the strain I went through ME2. And shields I also deformation I been throwing up bricks all she's been throwing up bricks, and the Cicada is also a very useful gun. So I don't see Adept to additionally give Szturmowego for it he nafig not needed when there is a Cicada. Here I think maybe and go Crazy?:)
And Yes I forgot another one, used only against husky.
PS. The loyalty of Kasumi I passed the first, and I immediately recruited and once the mission is passed.
ME_123
Thank you for talking some sense into me.Attack much worse.But I found a super specialty.Guardian!!!And now as you do not argue with me you can't stop me because now I go guardian on veteran(for prevention)and ditch all to shreds left and right.Here is his utter pros.
1)he has a technical armor, and I don't need every second to run for cover to vosstanavlivat shield.
2)he has half the skills of your follower,and if with the intense training he has your adept in all skills.Well, except for the singularity.
3)he has all the skills to disassemble your Imira for parts.Overload for shields,warp for armor,and throw on something that would knock him off his feet and finish with a head shot.And with the harbinger and the Praetorian is only right that deformation.