Impressions of the game (Medieval Dynasty)
Pros and cons of the gameLechy116rus
and seriously, so you can talk about any game.
Playing early!
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Different Russifiers translate the same - think here or I'm blunt or playing.
Oleg 78-2020
yes, I'm talking about some people complaining that because of the Russians, some quests are not performed!) Here's what it's about. not translation))
Lechy116rus
It turned out, removed the Russifier and the task passed.
To know the same word translated in different ways - the game began to blunt.
The same problem was with the payments of tax - he did not want to take them in the Russian language, Russophobe pancake;)
Or maybe he needed euros, and I offered rubles!
The plot of the game is designed for 10 years, the quests end and there is no sense to continue to play, everything is built by this time, there are no enemies in the game, food abundance, all talents pumped. the only thing that buildings need to be repaired sometimes. buildings are the most primitive, the most complex structure of a stone house for 4 inhabitants.
I forgot to mention the weapon, because it's the Middle Ages, it's not necessary here. Swords have no use, not to mention armor. Throwing spear, bow and crossbow for hunting, that's all weapons. Moving only on foot. In the pumping are pictures of horses, but they were not brought into the game. I don't know about wagons and other transport. Not the Middle Ages, but the Stone Age.
And one last thing. Realism in the game is very little. Only one example - twenty blows on the tree iron !!!!! axe and it is destroyed. I don't say anything about the other instrument. The fields are sown without seeds. Mines mine itself. Residents simply wander simulating activity. What is in the game? Just endless felling of trees, picking up branches and hunting the main character, as well as crafting tools breaking daily. They are only marked on the ground. You walk on water everywhere like on land. I hope it's only early access. Of the pluses???? Good graphics, rich forests and lots of animals. In conclusion, I liked the game, more and more wrote for the developers, let them make changes, additions and patches. Well, the plot is advanced.
There are many ideas how to promote the story, even based on these resources of the game. To finish a few quests, so that the hero became like his father. Even more, became a feudal lord, built a city. To do this, add a little buildings, a sword and a type of sekir, so that you can be on the bear and on the enemies, who let come periodically from abroad map, it is necessary very little, just to prescribe as the movement of the same bear and set the direction of attacks on different settlements. Villages to subdue the hero and appoint there the warden, as it was in the Middle Ages. Then there will be someone and what to protect, there will be a sense in the game. To prescribe a few quests to villages asking residents for help, to resolve some disputes, it is very easy to prescribe. Dialogues will be diverse, or four paragraphs, two of which are nothing. And all bring three branches or four spikes of wheat, which themselves and sell to the hero, gentlemen developers, well, show a little fiction. From the villages to collect a vow, and not to pay for rent, and the tax previously charged let go to the maintenance of the conditional squad, repair mines, conditional payment to the treasury of the sovereign of this country, let the attendees appear once a month. All this looks complicated, and is prescribed in dialogues, to add only two or three NPS. Ideas are sea and everything is very simple to do with the same content in the game. After the death of the hero, the driver will be the heir, there should be an opportunity to switch to him, for something he added to the game. It will turn out a simulator of a small principality, will be interesting and there will be a sense in the game, not just it was created only for cutting trees, with the proud name of the Middle Ages.
Expected more. Especially for the kind of money on the alpha. But in the end, it's just a dull piece of shit. There's no plot. There's no filling. And the most interesting thing to open all the buildings on the branch of hunting and fishing should really arrange genocide to all living things. And not one year. She's not worth that money. A maximum of 200 rubles.
The game is beautiful and atmospheric, addictive, soothing. You hunt, you build houses, sheds. The heart rejoices in the beauty of the chosen place. You don't have to kill anyone (except game of course). But the further you move forward. the more difficult and uninteresting it is to play. Caught myself on that. that chopping trees is my main occupation. As long as you can. You hire peasants, plant vegetables, oats, etc. The most squirting wave is even more boring than chopping down the forest. You can wain, grind, sow, and all this terrible tedium. He threw on the eighth chapter. It's not such an interesting life for a medieval peasant to revel in. Still, it's a game. From it expects not labor, monotonous and hard, and pleasure. Small management is suffocating. Farmers - not even serfs, slaves, everything must be decided for them. Why don't they build their own houses? Why does not each have its own field and garden. your garden? You have to choose who you are: if the village chief is a countryman you can't order. If theodal - why do you plow like a damned, and not protect your village and castle? In general, the idea of the simulator is unsuccessful. It's one thing to simulator races or sailing ships. And quite another - the routine life of a man. And if you specialize in anything? Miner: searches for treasures of the bowels and extracts them, fighting off mountain trolls. Blacksmith. Hunter. Gunsmith. There is no specialization, management grows and ruins interest. Let's not quibble: such a beautiful atmospheric toy should be saved. It is necessary that not the first five chapters were captured, and all the others too. It is necessary to rise from step to step: peasant, warden, baron. You have to have at least one city and fight for influence in it. Maybe in five years there will be a decent game. Hardly before.
I bought it because after KC: D with all my heart I fell in love with the medieval (not fantasy) setting.
After 5 played hours, it's too early to share full impressions (so in the future, maybe I'll add), but for now they are average. It is very inconvenient to keep track of quests (exclamation marks on the map, it is not clear who and what is hiding behind them), there is no variety of objects and buildings in the game. In many ways I agree with Fatrus, the picture is beautiful enough for the Cry Engine, the landscape is different from KC: D, but the map itself is empty and there is no life in the NPC. In general, there is no that soulfulness inherent in the above game. I did not find any bugs or problems with optimization. Russian localization is incomplete, the meaning of "dialogues" at the level of GTA San Andreas with "spent" translation. We will wait, maybe they will add something new ...)
Zero pluses. A game about bugs and stupidly draining time into the beds and stupid nepis. that fly and pass through walls. yes, one swept the river! I finished off a quest where it was required to get 64 points by shooting at a target with some kind of non-writing Alvin, this was a stupid story quest and then removed this slag of the curve.
Construction is worse than in Conan, you feel like a pizante from Warcraft to the full 3. Work again? Are you a stol king? And I didn't vote for you!
Localization - rubbish, really at the level of "cool the fuck".
The essence of the game in the first HOURS is to walk a lot on an empty map, try to catch up with at least one beast, which is here by the piece and each one cuts in the first space one and is carried away into the sunset, eat all kinds of trash, drink water from the river and bale wood with a stone ax. I have not found a single enemy.
And why do I need a fun farm in the first person? Drop.