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M
Mixa_rena_AзArA 20.12.20 04:49 am

If anyone needs help on worldedit write here, maybe help (Warcraft 3)

I'm listening ...
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M
Mixa_rena_AзArA 20.12.20

Since I have already asked you, I will ask again, I don’t know why in the triggers-event-combat unit, there de is "died", "got the subject" NO "ATTACKED"?

M
Mixa_rena_AзArA 20.12.20

And with the help of triggers, you can put an animation on the area, but can you put it "at the height of a bird's flight"? Or only with the help of jass? Or even you can't do it with it?

K
Kind Ram 20.12.20

Listen to the people where I need to answer once a week.
Give a link to the forum where it is written how to make res troops (not heroes) or write how to do it.
And tell me how to make that there was a chance to trigger the trigger.

J
JerronnimO 20.12.20

Hello everyone. I really love the AAA card (Angel Arena Allstars). The other day I decided to remake it, but I don't know how. I decided to open it with an editor, but it gave an error. What to do? Where to begin? You can write here or in the ace: 414867109!

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Player_Over_9000 20.12.20

Hectore, in my opinion such a trigger will work:
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) equals Neutral hostile
Actions
Wait Time after which the creep respawns (can not be used) seconds
Unit - Create 1 ( Unit-type of (Dying unit)) for Neutral hostile at (Position of (Dying unit)) facing Standard orientation of buildings degrees

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Player_Over_9000 20.12.20

Castel, start by reading these articles: http://xgm.ru/articles.php?section=wc3
Angel Arena Allstars map has been protected and optimized, so it cannot be opened in the World Editor.

M
Mixa_rena_AзArA 20.12.20

Yes, specialties ...

M
Mixa_rena_AзArA 20.12.20

Yes, specialties ... and have you seen such a picture of "miner Sammy!" With some kind of left-handed man, is it
Hto?

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Player_Over_9000 20.12.20

Duck, f * ck, this changes things!
Events
Any
Conditions
Any
Actions
Special Effect - Create a spacial effect of type Your special effect at (Center of (Your area)) or whatever

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Player_Over_9000 20.12.20

"Miner Sammy!" This is probably one of the developers (friends joked)

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Player_Over_9000 20.12.20

In general (not on the topic) in games a lot of g * vna hides. Take at least STALKER gamedata textures prop prop_govno.dds - the texture g * vna in the literal sense (by the way, it was from STALKER that I took the g * vna = icon into my map))

M
Mixa_rena_AзArA 20.12.20

Bain! I know this, you need the special to be at a certain height! How the wyvern flies!

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Player_Over_9000 20.12.20

Special Effect - Create a special effect at ((Center of (Playable map area)) offset by (0.00, 0.00)) using Abilities Spells Human ThunderClap ThunderClapCaster.mdl

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Player_Over_9000 20.12.20

nothing is said about the height (for some reason)

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Player_Over_9000 20.12.20

try the point with polar function instead of ((Center of (Playable map area)) offset by (0.00, 0.00)) only I don’t understand this function

K
Kapa6acvlk 20.12.20

You cannot set the height of the special effect. If you need to adjust the height, then I create a unit with an effect model and change its height.

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Mixa_rena_AзArA 20.12.20

I thought about this option, I'll try, but how can I do it so that as you know in campaigns you enter a cave and you are on another map, for example, in a dungeon?

M
Mixa_rena_AзArA 20.12.20

I thought about this option, I'll try, but how to do it so that as you know in campaigns you enter a cave and you find yourself on another map, for example, in a dungeon?

M
Mixa_rena_AзArA 20.12.20

Cap / c! It splits and cuts out snatches of text!

K
Kapa6acvlk 20.12.20

Read the articles about the game cache, I have not done the company, so I can't really help with this.