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ixdon 27.12.20 08:30 am

bug with snakes Tomb Viper (Diablo 2)

Good day. Only this season I started farming keys from a nichol close, and for the first time I really faced how severe a bug with these snakes is. The explosion of a corpse is not so terrible as these flooded clouds of poison.

The bottom line is this, if anyone does not know: the Tomb Viper snakes, which are found in Nihlatak, have the plague javelin skill, which deals poison damage. The physical damage of the "dart" itself is added to the poison damage. The damage is about 200-300, I didn't measure it, it's not that big. The poison itself is also not so harsh, but there is one bug. It manifests itself under the following circumstances:

If a player is infected with poison (a cloud or a direct hit from a "dart"), then he receives physical damage and poisoning. But if at the same time a mercenary or a summon runs along this cloud, then every frame (1/25 of a second) the poisoning is triggered again - in this case, not only the poisoning is renewed, but also physical damage is inflicted again. Every frame. My 40 with 1700 HP under BO snakes take out with this bug in about a THIRD SECOND if I jump right on them.

1700 HP in a third of a second. Is it too harsh?

Proposal to the administration: several options.
1. Recognize this as a bug and fix it. Make it so that physical damage is not worn only at the moment a poisonous clot (or whatever it is) hits the character / measure / summon.
2. Recognize this as a bug that is too difficult to fix and reduce its severity:
2a do the nextdelay of the plague javelin skill or whatever these snakes are using. At least 4-5 frames to have time to fly / run out of the poison cloud.
2b remove the physical component from the snake skill
3. Recognize this as a minor bug and not fix it.
4. Do not recognize this as a bug and do not fix it.
5. Recognize as a bug that frame-by-frame physical damage is inflicted only when someone moves through the cloud of poison and make sure that such damage occurs every time such poison is applied
6. Declare that server services are provided as is and completely regardless of how certain components of the game work, nothing will be changed: the server does not need players in order to function.

PS Who has Eni and a rocking barbarian on the NL, can you protest how long a barb with ~ 6k HP and ~ 75 DR will keep? Will it last at least a couple of seconds under such frame-by-frame damage?
48 Comments
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annortheone 27.12.20

Since I wanted to fly with a measure, here are a couple of tips:
1) Do not use the teleport near the snakes and do not teleport to the clouds of poison, but use the run to be divided with the measure if possible
2) Try first to kill all the snakes near the nichol, and then it ...
As for physical damage, I'm not sure, because when flying into a cloud, you can hear the damage being done like from bone spear, which deals magic damage. And these proposals to the administration to do something about this bug in terms of effectiveness are tantamount to a proposal to remove the iron maiden from oblivion knights, you understand.

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ixdon 27.12.20

There is some difference between the Oblivions' iron maiden and this crap. This is still a bug, and iron maiden is a server feature. Now, if de Seis had the prefix thief, it would be a bug. Who does not know - the thief monster knocks the cans from the belt to the ground at the character with a blow. Fuck it, but beavers in the middle of ww (and not only) crashes

S
Sanchez ramirez 27.12.20

In the season before last, I flew a hummer with a scale, under the BO with kta it was ~ 4.2k hp, but the scale, albeit in the shaft, died earlier. And the fallen still had somewhere 2k. Verdict: fell >> al.

ixdon wrote:
monster-thief kicks out
And this is where it is? I hear something for the first time. Can I get more details?

a
annortheone 27.12.20

monster-thief blows the character's cans from the belt to the ground with a blow.
Chet has never seen this in the entire game.
Is it physical damage caused by a bug or magic damage? If it is physical, then why are the bone spear beats heard? There is no opportunity to protest yet (for pg).

f
firkax 27.12.20

Another "aa I got killed is a bug!"
There are no bugs there. To avoid ripping, wear dmg reduce.

monster-thief blows the character's cans from the belt to the ground with a blow.
Chet has never seen such a thing in the entire game.
it was at 1.01
then the blizzards could not fix the crash bug and removed the thief
itself thief, of course, not a bug, the author again lied to

1700 HP in a third of a second. Is it too harsh?
I wonder what you say when uber blows 4k hp from 1 hit,
probably there is an even more important bug

P
Pavel Abakumov 27.12.20

ixdon
I think this snake on PG is not at all the same skill that you described at the beginning.

D
Dosmotr 27.12.20

everything works as intended ...

And in order to reduce the butt-pain from snakes from nichl, you need to wear a single measure on yourself. For example, shop at Jewelers Armor of Amicae vendors and insert 4 sol runes there. But since such a procedure can take a good six months of life, it would be better to buy "eth Galdiator's Bane 27pdr 2031def" for the buzz at this address here:
http://forums.playground.ru/diablo_2/trade/n_o_tradelist_new_season_sc-904746/

No relationship they do not have snakes for this particular server - they always bent down like this, and I indicated the methods of fighting))

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ixdon 27.12.20

firkax
firkax wrote:
Another "aa killed me is a bug!"
Per-frame damage to the character begins when the merk walks through the poisonous cloud. If you fly without measure, then there is no such thing. If snakes always deal 200-300 damage per frame to any summon, measure or player, regardless of the presence of someone else, this would be a feature. Very harsh, but a feature. And then the harsh frame-by-frame damage begins when the merk walks through the poisonous cloud. Accordingly, this is not a harsh feature, but a harsh bug. If "everyone has been playing with this for 10 years", it does not make a feature bug.

firkax wrote: I
wonder what you will say when uber blows 4k hp from 1 hit
I will not say anything. This season I cleaned UT 5 times with a smiter with 2.7k HP (under BO, of course), the maximum was demolished somewhere around half of the HP at a time. And even if they do damage to them by 4k, I will wear ss instead of zak and finish off cuts with charms - if they do this, it will be a feature. But if their damage would rise to 4k, only when someone in the city bazaars with Malakh, it would be a bug.
Pavel Abakumov
It may well be a different skill.

it would be better to buy "eth Galdiator's Bane 27pdr 2031def"
Eth - to be quickly broken and I went to buy a new one?

Q
QLinkee 27.12.20

This is a feature. Suffer.

P
Pavel Abakumov 27.12.20

ixdon
Well, if this is a different skill, then this is not a bug, but just a skill that works like that.

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ixdon 27.12.20

Pavel Abakumov
Who cares what skill? The bug is that frame-by-frame physical / magical damage is inflicted only when the merk is walking on a cloud of poison. Once again, if damage were always done this way, it would be a feature.

D
Dosmotr 27.12.20

ixdon
that damn it. I already told you that snakes rape so everywhere, it has nothing to do with the PG server. Snakes, souls and doles are the most common cause of rip on xts among inexperienced players.

In the past, seone wore on forty perf according to pdr gerke (sol) and perf nature (11pdr) as a specialist for flying on nichl, preferably even without a measure to fly.

f
firkax 27.12.20

ixdon
you are wrong
that's why: you consider the criterion of a bug / non-bug to match the mechanics of a skill with your concepts of consistency, etc.,
but in fact, a skill is not obliged to correspond to them, and not only yours, but in general anyone else's

and the second (what you missed it, and if you hadn't missed it, then most likely you would have corrected your logic so that the skill would fit it)
namely: there are at least 4 more skills in the game (all of them are cast by players and are well known), which also increase damage to the enemy, if there is another enemy nearby,
one of them is chain lightning, the others I will leave you to search for yourself (if interested),
but no one considers the mechanics of the same chain lighta a bug, like

i
ixdon 27.12.20

firkax
It seemed to me that the kettle hits the mobs only once, even if there are only two mobs; although the animation is visible, like the lightning throws back and forth. But in general it needs to be checked.

The second skill is probably LF. But everything is logical here, the dart hits the first target, emits a burst of lightning, pierces (or "pierces" in the jargon) the first target and then flies into the second, goto 1.

And what are the other two skills? The only thing that comes to mind is rabies, but there seems to be no such garbage.
Or maybe exploding / freezing arrow?

a
annortheone 27.12.20

Firk wrote nonsense as usual, especially with the increase in damage to the enemy from the chain lighting skill, taking into account the fact that the damage is dealt from him alternately to random nearby targets, and the number of nearby mobs does not in any way increase the damage to the first target and subsequent ones. Like a pack of 8ppl hella cows 30-50 pieces could be taken from one chaina. Hmm.
And as if the description of the skill should correspond to its mechanics, otherwise why play it if instead of one another happens? Of course, not all bugs in the game have been fixed even to this day, or they do not want to be fixed, calling the so-called feature with the same snakes, but everyone is used to it and most of them know how to resist it.

j
jr-sneg 27.12.20

There is no bug with them, the snake works as expected. This is such a feature of them.
Best of all, keypharm is light sour.

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ixdon 27.12.20

OK, a question for those who believe that everything is as it should be: offer some reasonable explanation of why the damage from snake venom (more precisely, power - damage per unit of time) should increase every 100 times, if someone - what else is walking along the cloud of poison? Why this is so, I know. Explain why this SHOULD be the case.
The option "everywhere like this" is not an explanation at all.

f
firkax 27.12.20

G_V
Firk, as usual, wrote nonsense, especially with an increase in damage to the enemy from the chain lighting skill, taking into account the fact that the damage is inflicted from it alternately to random nearby targets,
I wrote not about a pack, but about two targets, a
pack of targets in a cloud from snakes will not die like that fast (but still pretty fast) as one enchant with a measure

And how the description of the skill should correspond to its mechanics
where did you find at least one description of mob skills in the game?

Explain why this SHOULD be the case.
everything is simple, it owes nothing to anyone,
but this is how it is (in fact), because this is such magic

j
jr-sneg 27.12.20

ixdon
It's like explaining how gem activated works in chat.

i
ixdon 27.12.20

firkax
A, that is, you are not in favor of the damage of the snakes being done exactly as it is now, but simply against changing something?