Star Wars Jedi: Fallen Order
Developer: Respawn Entertainment
Publisher: EA
Genre: Action-adventure
Release date: 15.11.2019
Platform: PC, PS4, XB1
Official site, Twitter, Origin, Steam
Spoiler Kal Kestis uses lightsaber and Force in combat, no cannons are foreseen; the developers promise meaningful battles, where it is necessary to thoughtfully use the enemy's weaknesses (hello, Sekiro); the combat system is intuitive, the authors claim that literally every swing of the sword is felt; the sword does not belong to Cal, who is the owner is not specified, so as not to spoil the pleasure of the plot of the game; on their travels, players are assisted by the BD-1 droid, as well as a former Jedi Knight and pilot; Jedi will not only become a partner of the protagonist, but will also be his mentor. Although, instead of the traditional teacher-student relationship, the word “family†is more appropriate for the team; the droid was voiced by Ben Burtt, sound designer for the Star Wars movie saga; BD-1 is able to assist the protagonist using built-in tools (for example, a searchlight); the droid can be customized and improved with the help of tools picked up on the planets; the game will have many new planets and heroes; Among the opponents there will be attack aircraft-cleaners and Inquisitors specially created for the game; the latter can use the Force; the game originates on one of the new planets - Bracke; Among the game mechanics are wall running and puzzle solving. Spoiler Among the opponents there will be attack aircraft-cleaners and Inquisitors specially created for the game; the latter can use the Force; the game originates on one of the new planets - Bracke; Among the game mechanics are wall running and puzzle solving. Spoiler Among the opponents there will be attack aircraft-cleaners and Inquisitors specially created for the game; the latter can use the Force; the game originates on one of the new planets - Bracke; Among the game mechanics are wall running and puzzle solving. Spoiler
Spoiler
Modified on October 29, 2019 by Spoony
1 minute ago, Niakron said:
It's irony?
No.
Titanfall 2 had a good single. In general, Respawn is made up of the Infinity Ward people who made Modern Warfare 1 and 2, which are still considered the best in the series.
Bergamot Echoes Yes, I voiced it myself above, it's just that the studio has only two games and only one with a single
Modified on April 13, 2019 by Niakron15 minutes ago, Niakron said:
3edd did not understand the first phrase at all, why is it inappropriate when we ask him / think about it? This is a big problem. In me3, these extra resources easily paid off, and in dead space, if I'm not mistaken, they screwed it up
Well, I mean that Mercer was happy about the rejection of the multiplayer by EA. And the fact that ME3 paid off, I'm glad for it, another thing is that the project is several times worse than its previous brothers. And DS 3 coop is also from the category of multiplayer where it is not needed, from which the studio screwed up on all fronts, plus they also shoved a multiplayer into DS 2, which most likely gave us less content than it could have been.
1 hour ago, CRIMATOR said:
Niakron single titanfall 2 clearly suffered due to the fact that the developers had to do both single and multiplayer.
Well, yes, he suffered so much that he became the best shooter single of this, that of the previous generation.
1 minute ago, 3edd said:
several times worse than their previous brothers
There is no need to exaggerate, at least she promoted the second story so it can be thrown out at all and nothing will change, plus people accepted the cartoon well. Therefore, I do not understand these sentiments.
I didn't really follow the space, but what if the developers couldn't make a cool game. It's just that everyone loves to blame EA so much, they say they are such fools time after time to throw money down the drain, and for reports they catch up with the fifa.
11 minutes ago, Zertylon said:
Well, yes, he suffered so much that he became the best shooter single of this, that of the previous generation.
Well, don't bend it.
17 minutes ago, Niakron said:
I didn't really follow the space, but what if the developers couldn't make a cool game. It's just that everyone loves to blame EA so much, they say they are such fools time after time to throw money down the drain, and for reports they catch up with the fifa.
In this case, there is just something to kick EA for
https://www.eurogamer.net/articles/2017-02-23-the-dead-space-3-the-developers-wanted-to-make
Visceral Games wanted to do the darkest part with a wild psychedelic bias, with a co-op where both players see completely different things and glitches, and deeper crafting. But then EA intervened and said that it was necessary to justify the invested funds and let's rivet the action, and not your survivals. Plus the microtransactions were bolted through the ass.
Modified on April 13, 2019 by Jokejima
16 minutes ago, Zertylon said:
Well, yes, he suffered so much that he became the best shooter single of this, that of the previous generation.
Jokejima honestly, I have little confidence in the words of both. All this talk about wonderful games that were not allowed to appear does not inspire confidence. I don't think EA asked them to make a bland action with crooked microtransactions.
There are so many multiplayers, but there are very few pure singles.
And then there is also the ZV on which the games have not really been released for many years.
There is nothing left before the announcement * __ *
1 hour ago, Bergamot said:
I think in this case it is not EA that is so kind that she decided to please us with a single, but Disney set a condition to make several games. At least one must be single-coil storyline. Amy Henning's game, as we know, was canceled. Therefore, they are engaged in Respawn, who are known for their successful singles.
Disney probably doesn't care what games EA releases, as long as it doesn't harm the brand. Judging by the stories about biovar ea does not force the studios to make any specific games, but simply tells the studios that it is in their interests to make games with a long tail of profit, and then they themselves are spinning as they can. So I think it was Zampela the guy who turned on and pushed the idea.
Another theory is that the zampela sold the respawn under the conditions of a certain creative autonomy, or ea initially made an experiment and gave the studio freedom, this explains anril instead of frostbyte, for example
It's also good that Respawn has an Apex shot. So EA will not pester them with its long term rhubarb mantra any time soon.
https://dtf.ru/games/46686-kris-avellon-tretya-kotor-byla-by-posvyashchena-ohote-na-monstruoznyh-lordov-sithov
49 minutes ago, CRIMATOR said:
It's also good that Respawn has an Apex shot. So EA will not pester them with its long term rhubarb mantra any time soon.
Or vice versa - any new project under EA (this one started in an independent status) will be obliged to comply with the Arech formula to the millimeter.
9 minutes ago, ANDREvv said:
Or vice versa - any new project under EA (this one started in an independent status) will be obliged to comply with the Arech formula to the millimeter.
waiting for the battle royale for sims and fifa