Crash Bandicoot 4: It's About Time
Genre: platformer
Developer: Toys For Bob
Publisher: Activision
Platforms: PS4, PS5, XBox One, Xbox Series X, PC
Release date: 02.10.
Spoiler QuoteCrash is relaxing and exploring his island in his time, 1998, when he finds a mysterious mask hidden away in a cave, Lani-Loli. The mask is one of the Quantum Masks and apparently knows Aku-Aku, Crash's mask friend! With the Quantum Masks returning and a Quantum Rift appearing near our heroes, they decide to bravely head through to different times and dimensions to stop whoever is responsible.
Modified on March 14 by KrayZ
55 minutes ago, Myist said:
zhenia13 Faster PC release
I'll play the second on ps4
Modified on September 29, 2020 by zhenia13Will Kitty release microtransactions after release?
Crash Bandicoot â„¢ 4: It's a Matter of Time
Our review from @Azzy
https://gamemag.ru/reviews/crash-bandicoot-4-its-about-time-review
I hope for the success of the game and the emergence of a new Spyro from the same developers. Aktivizhn straight happy recently, first Tony Hawk, now here's the crash.
4 hours ago, SkyerIst said:
Our review from @Azzy
https://gamemag.ru/reviews/crash-bandicoot-4-its-about-time-review
And the grades are excellent
Bliss. No wonder I waited and hoped so much - getting the coolest platformer not from Ninka is worth a lot
Already downloaded. I'm waiting for the release. The demo went straight
Excellent grades. Mastbai. There should be more good 3D platformers. We are waiting for Sakboy.
Damn, why does the game have no edition other than the usual one?
At a time when even the smallest turkey meat can have at least collectors, a part of such a famous franchise is left with nothing ... Did Activization really not believe in the game so much?
I got to the third world, they screw it up as if the difficulty curve continues to grow after the end of 2 or 3 parts. Excellent in other words, they are dryuchat.
Boss battles are much more inventive than anything that was in the classic trilogy, the bar has been taken. While the gameplay behind Tona in a couple of places raises questions, the mechanics with the wall are clearly not fully worked out, all the time there is a curvature with animations and specifically the interactions themselves.
Great idea with all these challenges besides breaking all the boxes, but even these boxes, how do they hide them ...
A free nextgen patch, as I understand it, should not be expected from activizhn? If it will be like with witchcraft ...
4 hours ago, Zenforso said:
I got to the third world, they screw it up as if the difficulty curve continues to grow after the end of 2 or 3 parts. Excellent in other words, they are dryuchat.
Boss battles are much more inventive than anything that was in the classic trilogy, the bar has been taken. While the gameplay behind Tona in a couple of places raises questions, the mechanics with the wall are clearly not fully worked out, all the time there is a curvature with animations and specifically the interactions themselves.
Great idea with all these challenges besides breaking all the boxes, but even these boxes, how do they hide them ...
I understand that most likely it is already better than the original trilogy, but what if you compare it with a mastodon like Mario, Reimen or Kong? How much creativity and is the mechanic good with variety and play? The first is especially interesting - the game may not even give a challenge, but if you constantly see something interesting and unusual, then you involuntarily get high)
I will be able to play only in 1-2 days, but I really want to feel
Modified on October 3, 2020 by zhenia13zhenia13 Here I say from the bottom of my heart, I'm just playing and stupidly happy. The comparison will certainly be funny - Bladerunner had a sequel, this is the same case.
You think, well, other people will not be able to make a direct continuation for such a deeply buried thing, and then you sit like this "beat banging ..."
They remember things to the point, and play them in an interesting new way, and most importantly content content content.
The only thing I really miss from Crashes 2 and 3, which is not visible here, is a hub with portals, here, as in the first part, you just click where you need to and the character runs around the map. But let me remind you, here is hardcore for the seasoned.
And I also faced the problem that sometimes it is difficult to see obstacles while sliding along the railing, because there are a lot of details on the screen and therefore the more simplicistic graphical Crash trilogy allowed them to be better seen and predicted. But I take off my hat once again to Toy for Bob exactly for what I have now scolded - their sense of art design is at their best, there are a lot of cool details, and this was understandable even after Spyro's trilogy, however. They rarely miss, there with Elora, and here with Tona (that one and the other seem to have something wrong with their face).
Spoiler
And now the bonus levels are sometimes direct specific puzzle platformers, rather than spinal ones, and videotapes seem to be an attempt to make an indie platformer inside a large platform game, there are many different approaches for all sorts of platformer lovers.
Modified on October 3rd, 2020 by Zenforso48 minutes ago, Zenforso said:
zhenia13 Here I say from the bottom of my heart, I'm just playing and stupidly happy. The comparison will certainly be funny - Bladerunner had a sequel, this is the same case.
You think, well, other people will not be able to make a direct continuation for such a deeply buried thing, and then you sit like this "beat banging ..."
They remember things to the point, and play them in an interesting new way, and most importantly content content content.
The only thing I really miss from Crashes 2 and 3, which is not visible here, is a hub with portals, here, as in the first part, you just click where you need to and the character runs around the map. But let me remind you, here is hardcore for the seasoned.
And I also faced the problem that sometimes it is difficult to see obstacles while sliding along the railing, because there are a lot of details on the screen and therefore the more simplicistic graphical Crash trilogy allowed them to be better seen and predicted. But I take off my hat once again to Toy for Bob exactly for what I have now scolded - their sense of art design is at their best, there are a lot of cool details, and this was understandable even after Spyro's trilogy, however. They rarely miss, there with Elora, and here with Tona (that one and the other seem to have something wrong with their face).
Hide content
And now the bonus levels are sometimes direct specific puzzle platformers, rather than spinal ones, and videotapes seem to be an attempt to make an indie platformer inside a large platform game, there are many different approaches for all sorts of platformer lovers.
And now I generally want to score for work and sit and stick to the game
guys, I've never played any Crash, but I really love platformers - recently I went through a tropical freeze on a baby with incredible pleasure. Before that, mario odiseeya, celeste, etc.
If I start to join the series with a subject - will there be norms?
Modified October 4th, 2020 by GreenGo