Tom Clancy's Ghost Recon Wildlands
Genre: Action, Open World
Game modes: co-op, dyno
Publisher: Ubisoft
Developer: Ubisoft Paris
Release date: 2016
Description In Wildlands, you are the Ghost, an elite team of US Special Forces. You enter a deadly battle with the Santa Blanca drug cartel. You go behind enemy lines to wreak havoc, destabilize, and ultimately break the alliance between the cartel and the corrupt government.
You will have to survive in the largest open world according to Ubisoft to date, with massive regions inspired by Bolivia and South America, inhabited by hundreds of villages, monuments, and legends. To complete the mission, you will have to make difficult but important decisions: sabotage, interrogation, kidnapping, murder, these are some of the options available to you in order to achieve your goals.
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Suddenly, through dislike for yugesoft, I really liked the game on frames. For a long time I already wanted something like an army, only more accessible
Modified on June 20, 2015 by Knuck Knuck[quote name = 'Miles-Tails' timestamp = '1434411399' post = '4858373'] Unrealistically cool announcement [/ quote] [quote name = 'NetSky' timestamp = '1434411565' post = '4858382'] I just got fucked up and already reviewed several times. Dream game as I wanted toko. [/ quote] [quote name = 'xWhItEWoLFx' timestamp = '1434411567' post = '4858384'] I went on a HYIP train at the speed of light. The most pleasant and unexpected comeback of a cool series. So much for Ubisoft. Bravo [/ quote]
I have Devigeon. : icon_lol:
Guys like the first time they saw an exhibition at a yubishot, ahaha. :-D
[quote name = 'NetSky' timestamp = '1434499618' post = '4862844'] IGN shares his opinion about the demo he saw: 1) They are happy to announce that during the entire presentation of the game they did not see more than one tower [/ quote]
GOTY!
[quote name = 'Saturianin' timestamp = '1434787197' post = '4867775'] Guys like the first time they saw an exhibition at Yubishot [/ quote] Like that. : icon_lol: I personally will sit quietly with the poker face for another two years, until the game reaches any real state - then there will already be something to discuss.
So they took it and killed all hope.
In the fall of the 16th, I think it will come out. Not from the past on the site of Yubi, on the page of the game the 16th is indicated.
https://www.youtube.com/watch?v=ks1dHKVNrUQ
Modified on June 20, 2015 by Hyper2014[quote name = 'Hyper2014' timestamp = '1434794475' post = '4867900'] on the game page the 16th is indicated [/ quote] In the video, only something is not indicated. After all, it will not go anywhere, and the site is not much different from the fence - you can write anything you want. : icon_rolleyes: The rock agent still hangs with the mark "soon". : up:
In the video, just something is not indicated. After all, it will not go anywhere, and the site is not much different from the fence - you can write anything you want. : icon_rolleyes: The rock agent still hangs with the mark "soon". : up:
And I believe :) Well, off. sites from the bulldozer never write anything, if it is 16th it means they plan to release it this year.
Modified on June 20, 2015 by Hyper2014[b] [member = 'Hyper2014 '] [/ b], do not experience, in the 16th write on your site "koming 2017"
Y yubisoft stably located only Asainov
I read the yubi forum, a little information:
You can lead your team of 4 ghosts, or solo offline with 3 AI or with 3 friends online. You and your friends can separate at any time: each of you can start different missions and at the same time connect to finish the tougher ones. Your friends can seamlessly join you anywhere thanks to hot-connect. For example, if you are in the Altiplano and your friend is in the jungle, you can quickly sync up and start the mission together. Before E3, Ubisoft sent out invitations to several selected players from the Ghost Recon community (forum). They were allowed to play pre-alpha for about an hour, this is what one of them says. The trailer shown at E3 was part CGI and part gameplay, that should be obvious. The gameplay from the trailer you saw looks exactly the same live in the game. The graphics look amazing for the pre-alpha version. Each mission is unique. The game is designed to be responsive to the way you play, and the enemy's AI is excellent at doing unexpected things. The game has a day / night cycle. If you want to complete the mission at night, then the game will dynamically react to this and the actions in the mission will take place differently, in contrast to the mission during the day. The development team is really working to create AI in the game that feels real and responsive to how you behave in different situations. The open world and the sights look fantastic !. It's very open ... I don't know how else to describe it. It is large-scale, beautiful and diverse. The open world and map will be the largest of all Ubisoft games. “After the game, we talked with the developers, shared our impressions. it remains to be content with current information. PS Wildlands has been in development for 3 years. Modified June 21, 2015 by Hyper2014 it remains to be content with current information. PS Wildlands has been in development for 3 years. Modified June 21, 2015 by Hyper2014In general, the most important thing is what they say after the demo they saw, despite the fact that you can play alone and then you will have three AI dummies, the game was created exclusively for co-op, and how the group is not tied to each other, and everyone in the team can choose their own convenient a point on the map in order to start a mission, you can't get such an atmosphere with computer boobies, play exclusively in co-op and with friends.
They would have done it like in RCD Black Ops 2 with special group operations - switching between squad members and vehicles, tactical top view.
Single fans would be delighted.
https://www.youtube.com/watch?v=prOc7AiIrVk
[member = 'Wurz-7'], yes you could just do it as a guest recon-advansed warfighter, I would be happy
[member = 'Wurz-7'], nonsense. you were told the game is being designed and developed for online. the opportunity to play with bots is given for the most ardent sociopaths and Foreverlons. most juice only in the coop. in division, as I understand it, about the same.
The trailer shown at E3 was part CGI and part gameplay, that should be obvious. The gameplay from the trailer you saw looks exactly the same live in the game. The graphics look amazing for the pre-alpha version. Each mission is unique. The game is designed to be responsive to the way you play, and the enemy's AI is excellent at doing unexpected things. The game has a day / night cycle. If you want to complete the mission at night, then the game will dynamically react to this and the actions in the mission will take place differently, in contrast to the mission during the day. The development team is really working to create AI in the game that feels real and responsive to how you behave in different situations. The open world and the sights look fantastic !. It's very open ... I don't know how else to describe it. It is large-scale, beautiful and diverse. The open world and map will be the largest of all Ubisoft games.
And why, of all these things, I have no doubt only in the day / night cycle ...
Modified on June 22, 2015 by SerorDe[member = 'Wurz-7'], nonsense. you were told the game is being designed and developed for online. the opportunity to play with bots is given for the most ardent sociopaths and Foreverlons. most juice only in the coop. in division, as I understand it, about the same.
In the sense of nonsense? : icon_confused: Above they wrote that during a solo game there will be 3 bots nearby. Allowing you to switch between them will not get any worse.
I do not suggest removing the cooperative multiplayer at all. : icon_lol:
[quote name = 'Wurz-7' timestamp = '1434971143' post = '4870167'] Above they wrote that during a solo game there will be 3 bots nearby. Allowing you to switch between them will not get any worse. [/ quote]
The fact is that in the new guests the bet is really on the fact that four people will play live. It was described in such a way that, for example, a database to which you need to penetrate and take data. Two fly in a helicopter, two others exclusively on the ground in a buggy rush along the road to the base. One jumps out of the helicopter and flies by parachute to the base as the other in the very vertex (while controlling it) covers you, the other two who have already taken their positions on the buggy. With a computer AI, you can't do this, but this is exactly where the juice is, you can take positions around the base, do the task three of us, and the fourth will pick you up on the fly.