Shadows of the damned
platform: PS3 / 360
Genre: Action
Publisher: EA
Developer: Grasshopper Manufacture x Mikami x Yamaoka
Release Date: Summer 2011
Game from Mikami and Suda.
[url = http: //www.xbox360achievements.org/news/news-7777-Shadows-of-the-Damned-First-Impressions-%E2%80%93-The-Long---Winding-Road%E2% 80% A6-to-Hell-.html] http://www.xbox360achievements.org/news ... Hell-.html [/ url]
great interview with Suda and Mikami:
[spoil] [quote] Guide: When "VANQUISH" What developed over a long period?
Mikami said: "VANQUISH" is "Shadows of the Damned" was launched six months later than it, I became more of this work is long. It is long (laughs).
Part: Mikami's, but you have a big producer is also representative works with each Suda, what kind of game developing in isolation mean?
Mr. Mikami: Suda's made more data first. I was all into my advisors and adjustment. When opinions were inconsistent with two adjustments in the form of a priority and says Suda. It is not clear. Even as a system in partnership, from another human being. However, as a creator because they respect each other, had a fight is.
Part: When the world let you feel the full blown world how Suda.
Mikami said: It is the spirits from the beginning (laughs). The project itself is something from five years ago. It is dark. Shirtless man like primitive man, with a torch in the dark, I was hit by all means become a monster jumped out. Simple but would not such a game? If two people want to say one day I put the game Sanrashi Sono Suda, "Then do with collaborating with EA's" story has come out of concrete. Becoming a major step for the title of Grasshopper is an interesting thought.
Guide: The graphics are very beautiful, what do they use the engine.
Hazime Takeshi Suda said: "Unreal Engine 3" is not it? "Unreal Engine 3" is it good. Nearly a two and half years I am using.
Guide: I thought that it is beautiful they are used various shader. Just do it in games like I do not have domestic easily.
Suda said: Thank you 「Unreal Engine 3〠Again "Unreal Engine 3" is easy to draw out the round.
Guide: This time, the character of a weapon is a skull, is this idea of ​​everyone.
Mr. Suda: That is my idea. At first the idea of ​​a little girl, I think you'll have a story in this, EA's got the thumbs down are (laughs). That annoying little girl in the game but had so far experienced, and so far I did not think (laughs)
Mr. Mikami: I think that I should be the game that little girl Haari or sell 500 million copies (laughs).
Guide: In this demonstration was stages in Western-style hotels, what other stages of the world are spreading what kind.
Mr. Suda: What cities in the world and the devil is in the forest world and "Shadows of the Damned" is a world of hell have drawn in view of life. There are living ecosystems that they live in cities, but it depicts the "Shadows of the Damned" is a feature.
Mikami said: Such people are living in the real world "behind Zelda" -like world. Real world and real world there is another black another, about the devil habitat there. Some stages, such as very dullsville. Walking on the naked guy or girl (laughs).
Mr. Suda: That was not wearing underwear nude (laughs).
Mikami said: This is going to go big naked woman walking on. It is the best.
Guide: The goal of global shipments are many pieces do?
Mr. Suda: more than 100 million copies. I do my best.
Part: thank you shout one's Japanese customers.
Mikami said: history is now remembered the title of their games. Loss would not play.
Suda said: "Pankuhoragemu hell" I was a new genre. I think EA may be released from North America and Europe, so to make game developers in Japan, but details still not talking, I am talking to the Japanese version will have something very special, Please wait for me to focus. Please make an appointment. Thank you. [/ quote] [/ spoil]
everything else is here: [url = http: //translate.google.ru/translate? hl = ru & sl = ja & tl = en & u = http% 3A% 2F% 2Fgame.watch.impress.co.jp % 2Fdocs% 2Finterview% 2F20110309_431973.html] http://translate.google.ru/translate?hl ... 31973.html [/ url]
2010 preview from festap:
[spoil] [quote] • With Suda in the role of "executive director," he says that his responsibilities on the game aren't significantly different than they were when he was a "director" on the No More Heroes games. But this is a larger project with a larger staff, so his new title creates room for someone else at Grasshopper to fill the default director role: Massimo Guarini, formerly of Ubisoft. "I think when we're close to the release date, we may have him in the media as well," says Suda.
• Along those same lines, Mikami serves as the "creative producer" while Joel Wade is the producer at EA.
• In our Mikami profile posted earlier this week, he discussed how he thought being a producer was "boring" compared to being a director. So how does he feel about being a "creative producer," as he's credited on Shadows of the Damned? "It's a little more fun than being a normal producer ... I get to work more with the development team, so that's the fun part."
• "Gunplay is about 90% of the game; hand-to-hand combat is probably about 10 percent," says Suda. But, Mikami notes, the goal is to make Shadows of the Damned feel like an action game, along the lines of Resident Evil or BioShock, instead of a shooter.
• According to Mikami, Shadows of the Damned features a "unique" melee combat system that will give off a different feel than most games of its kind.
• When EA announced its partnership with Grasshopper for this game back in 2008, they made a brief reference to Child of Eden developer Q Entertainment being involved in the project. Suda says Q helped set up the game's initial contracts, but they are no longer involved.
• "I really wanted to create something like Blade Runner - a really deep story with fewer words, where people don't necessarily talk that much," says Suda.
• Garcia Hotspur is the only playable character in the game ...
• ... or perhaps I should say "in the single-player campaign" until we know more. When I asked Suda if Shadows of the Damned would have multiplayer, EA public relations representative Denny Chiu gave us the old "we're not talking about that right now" line.
• Shadows of the Damned features a linear progression, without any of the open world features from the original No More Heroes.
• What percentage of Mikami's time these days is spent on this game versus his new development team Tango? "It's hard to say a percentage," he says. "At the beginning of [Shadows of the Damned], I was deeply involved, and then the percentage went down, and at the end it will come up a little bit."
• In a 2009 interview with IGN, Suda teased Shadows of the Damned by saying that its main character wore a "very cool watch." Is that still true? "Actually, that's gone," he laughs. The game seems to have changed a lot over the years, with EA's feedback specifically playing a large role in what the main gun looks like. [/ Quote] [/ spoil]
[img] http://i55.tinypic.com/2vb7gx4.gif [/ img]: love: :-D
[b] exbitionist [/ b], Senks for info.
Carbon monoxide interview, PPC courts).
And the picture is true: agree: 8)!
a couple of new arts: love: ...........: sad:
[spoil] [img] http://a2.sphotos.ak.fbcdn.net/hphotos-ak-snc6/205214_196469353725610_108889785816901_487356_6616126_n.jpg [ / img]
[img] http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc6/205214_196469357058943_108889785816901_487357_6925866_n.jpg [/ img]
[img] http://a1.sphotos.ak.fbcdn.net/ ak--hphotos snc6 / 205214_196469363725609_108889785816901_487359_1881767_n.jpg [/ img]
[img] http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc6/205214_196469367058942_108889785816901_487360_6740920_n.jpg [/ img]
[img] http: // a6.sphotos.ak.fbcdn.net/hphotos-ak-snc6/206337_195358000503412_108889785816901_480386_2596500_n.jpg
[/img] [img] http://web-vassets.ea.com/Assets/Richmedia/Image/atScreensof-He battle.jpg? cb = 1284527654 [/ img]
[img] http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/Standoff.jpg?cb=1284527655 [/ img]
[img] http://web-vassets.ea.com/Assets /Richmedia/Image/Screenshots/Garcia-enters.jpg?cb=1284527653
[/img] [img] http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/Caged-Damned.jpg?cb = 1299598563 [/ img] [/ spoil]
first daire from fathers: gigi:
[youtube] http://www.youtube.com/watch?v=tUakYgSysYw [/ youtube] :-D
[spoil] [img] http://i55.tinypic.com/258bh3n. gif [/ img]
[img] http://i54.tinypic.com/20sj2ow.gif [/ img]
[img] http://i53.tinypic.com/vx234w.gif [/ img] [/ spoil]
[url = http: //www.gametech.ru/cgi-bin/show.pl? option = news & id = 20471] http://www.gametech.ru/cgi-bin/show.pl? ... s & id = 20471 [/ url]
it looks like the plot will be very interesting.
Lol preview from Gemspot
[youtube] http://www.youtube.com/watch?v=rOU3CHHqtQM [/ youtube]
[spoil] [img] http://i55.tinypic.com/379v.gif [/ img]
[ img] http://i55.tinypic.com/jgtmxc.gif [/ img]
[img] http://i54.tinypic.com/2sbpxrp.gif [/ img] [/ spoil]
There are a couple of boss fights on gametrailers ... George (a healthy soldier smeared with blood with armatures sticking out of his hands) turns out to be a captive harper: lol: (a harmonica is "welded" to his mouth: gigi:) this is generally a fierce scream lol every time appears with a characteristic musical sound and is very musical, respectively, puffs ... well, when you start rewarding him with lead, for a teapot - just some kind of concert :-D
[b] Preview games [/ b]
[url = http: //www.gametrailers.com/video/preview-shadows-of/714488] http://www.gametrailers.com/video/previ ... -of / 714488 [/ url]
developed, of course, annealed with their own "we have an innovative feature - to kill a monster, you must first remove the darkness from it, and only then shoot" :-D
[quote] to kill a monster, you must first remove the darkness from it, [/ quote]
this innovation is taken for granted: agree: but breaking the covers is the use of fruits instead of keys: gigi:
PS. how cool are they making fun of Paola :-D
[img] http://i55.tinypic.com/125i4pv.gif [/ img]
Yeah, and it will be necessary to remove the darkness from them by illuminating the premises, shooting, sorry, flammable feces of demons :-D, or lighting the heads of goats, lol.
In SI, the preview was just recently. I was impressed - well, and a cool black vinaigrette is planned 8)!
[b] exbitionist [/ b],: agree: super :-D
I came out a little bit, I'm waiting for objective reviews on the game: wink: otherwise it's dumb to buy something like that on a litsuh
I still have an hour to download, unsubscribe later
[size = 85] [color = green] Added after 2 hours 13 minutes 19 seconds: [/ color] [/ size]
In general, while the game is like it. Art design is straight up the roof.
[b] dozensnake [/ b], For more information, if possible on the game, but thinking about buying a game, but judging by the video clips that there are big doubts, so who will play the game normally, tell us in detail about the game how the graph is like the gameplay.
[b] - = Ruslan = - [/ b], well, I passed one boss and a little further.
In general, the idea with darkness is cool (it sometimes absorbs the entire location and you have to look for a goat's head (don't ask why) and illuminate the location), hell itself is cool, a lot of all sorts of jokes. The first boss was easy, you had to stupidly shoot him in the back and that was all. I like the plot so far, the shard amuses.
The graph is so-so, everything glitters, but the design redeems everything.
[b] Darkiti [/ b], the music is still in the style of Mexican action movies. In general, it does not insert much yet, but it always plays in the right place.
slightly suddenly the game is FUCKING! Here, in short, right every minute is cool and plus she is stylish, funny and tries to be original. The music, by the way, is awesome. And guys, THERE IS NO REGEN IN THE GAME!
Well, I was completely finished off [spoil] by the story of one of the bosses, told in the form of, um, a story read by a local sidekick. Nothing special, it seems, but the local sidekick reads this with such an expression that he wants to bang his head. I don't even remember when it happened. [/ Spoil]
fucking crazy piece of master