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themoderat 29.08.21 11:19 pm

Hitman

tumblr_inline_nq17vqfwCy1sgtkqb_540.jpg

 

Publisher: Square Enix
Developer: Io-Interactive
Genre: stealth-action
Platforms: PS4, XBOX ONE, PC

Release date: early 2016

 

Restarting agent 47. In the new part, the task of the players will be to fulfill orders for the murder of influential people in various exotic places of the world - from fashionable Paris and the sunny coast of Italy to bustling markets in Marrakech.


The main goal of the players is to eliminate the goal on the huge and complex sandbox levels with complete freedom to choose how to fulfill the order. Where to go, when to strike and who to kill is up to you. According to the developers, this is the most ambitious game in the series!  

 

PS4 owners will receive 6 exclusive contracts and exclusive access to the beta test.

 

https://www.youtube.com/watch?v=5yktoernWtw

https://www.youtube.com/watch?v=cA2VVo9ShwA

 

Press release deal.gif

[spoil]

It's Happening
The sense of satisfaction at being able to write this is almost indescribable:
“Io-Interactive announces its new game, HITMAN ™, today”. The newest venture for us, Agent 47 and every single dedicated, wonderful fan of this franchise out there, is about to begin. If you somehow missed it, here's the announcement trailer for you to enjoy.

The new game is simply called “HITMAN”. We did this because in many ways this is the start of a new journey for Hitman. Don't think of it as a reboot, though - think of it as a pure Hitman experience and the foundation for future HITMAN games. Agent 47 is the aspirational assassin, he's at the absolute peak of his power this time around. This is our central promise: a pure assassin fantasy. So we liked the simplicity and the power of calling this game HITMAN. We want him to be powerful and embody the fantasy completely, and he will remain a constant throughout everything we do with the games going forward.

So what is this new game? Well first off HITMAN is still a creative stealth action game featuring the greatest assassin out there, Agent 47. As an operative of the International Contract Agency, his job is to take out high-profile targets all over the world, supported by his long -time handler Diana Burnwood. Each location in the game is a living sandbox, a place where every NPC has a name and every room matters. We've focused on making sure you, the players, have complete freedom of approach over how, where and when you decide to take out your target. Creativity from players is fully expected, you have the power and intelligence of Agent 47 at your fingertips and it is your choice whether to use brute force or orchestrate a genuine masterpiece of assassination.

Agent 47
Locations are more detailed, more populated and much larger than ever before, full of things to experiment with and targets to kill without any checkpoint systems in there. Contracts mode, which we'll talk more about later in the year, returns and really shines in these big sandboxes. We've brought back save games, so you can save your progress anywhere, and we have revamped pretty much every system in our Glacier engine to enable this HITMAN experience. We promised you these things a while back and we're sticking to them because they are important - and because your feedback is important. In fact, it's so important we're taking things a step further.

A 'LIVE' Experience

One of the reasons why we're calling this a new start for HITMAN is also the idea of ​​releasing a digitally led product. That can mean a lot of different things depending on who you are, but for us it means we're going to make HITMAN available first via direct download.

We're embracing what digital can offer a blockbuster game series like HITMAN - it allows us to do things that are both bold and exciting and entirely new to the Hitman experience.

We are building an expanding and evolving world of assassination. The experience will begin on December 8th and we will release new locations, missions and hits over time at regular intervals through 2016, which means we'll all be able to share in the excitement of a new content drop at the same time. Rather than unboxing a game, playing it and then that's sort of it, we want to deliver a true community experience - creating an ongoing and evolving game which plays out with a finale that brings the story arc together. Our primary goal is to keep HITMAN players fully engaged, so between bigger drops we will be creating one-off live events and live targets to keep you immersed in the experience.

Imagine a target appearing for every player in the world, for a limited time only… let's say 48 hours. Where your one shot counts. And when that target is gone, it is gone forever. A shared experience where we imagine the HITMAN community will come together every time a new mission or new location appears. For $ 60 you'll get full access to all of this content - everything we release as part of this story.

Another big part of this new approach is that we will develop the game with you, the players, and adjust gameplay and create live content and events based on player activity and feedback - so the game will deepen and evolve as time progresses. The experience begins on December 8th on PlayStation 4, Xbox One and PC and will reach well into 2016.

Exclusives and beta
If you saw HITMAN revealed at the Sony E3 Press Conference, you heard the word “exclusive” a couple of times. We'd just quickly like to run through what that means. PlayStation 4 will be the only console where you can experience the beta and where you can play it first. A PC beta is planned to arrive a week later. The beta is available for pre-orders now. As for the PlayStation 4 exclusive contracts, they are only available to those people who own a PS4 copy of the game.

One more thing
The journey has just started for us all. We are incredibly excited to share a lot more with you as 2015 unfolds. Tomorrow, on June 16th, we'll be showing the first gameplay trailer from HITMAN at the Square Enix Press Conference. You probably don't want to miss that.

We're very happy to invite you into this world of assassination. It's a place full of challenges, contracts, hits, targets, opportunities, choices and freedom. We can't wait to show you more!

See you in the trenches.
Io-Interactive

[/ spoil]

Modified on September 27, 2015 by themoderat
124 Comments
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k
kolian666 29.08.21

[member = 'themoderat'], in absolute terms they were not there anyway) but in general you can just not use instinct, what makes you?

Z
ZloySanta16456 29.08.21

Why do many call names absolution ((((normal game ((((

t
themoderat 29.08.21

[member = 'ZloySanta16456'], normal play, shitty hitman (see splinter sell)

k
kolian666 29.08.21

instinct, by the way, could be turned off in the settings, so it was not even on easy difficulty: icon_wink:

J
JIe0H 29.08.21

Even if I don't understand whining about instinct, it feels like a developer with a pistol is constantly standing next to you and makes you use it

D
DeMx 29.08.21

the hospadi, as I remember now, never used instinct at all. the need for it is really zero for the whole game

B
Beloved and respected by 29.08.21

I played absolute on a purist, I didn’t even hear about instinct, I didn’t score the game, I was already tired of the weapons factory. I even wanted to buy

Z
ZloySanta16456 29.08.21

[member = 'ZloySanta16456'], normal play, shitty hitman (see splinter sell)

An ordinary hitman, they just did a little differently, and against the background of fornication, he is not very

J
Juanito 29.08.21

http://kanobu.ru/news/otzyivyi-uchastnikov-alfa-testa-novoj-hitman-376987/

 

 

Feedback from participants in the alpha test of the new Hitman

everything seems to be cool, but the scary thing is that the game will not be released on physical media

Modified on July 8, 2015 by Jenea92

k
kolian666 29.08.21

[member = 'Jenea92'], it seems like it will come out, but not immediately, but in the 16th

J
Juanito 29.08.21

http://www.neogaf.com/forum/showthread.php?t=1077317

nice

 

 

 

PS4 owners will receive 6 exclusive contracts and exclusive access to the beta test.

 

 and when will the beta test start?

 

 

There will be contracts with a time limit (for example, a contract for 48 hours, then it disappears)

 

not very clear: will these contracts be present in the disk version? 

everything, found, will not

[spoil] Early »players will have a series of contracts in real time, which sounds very tempting. “If you start playing the game right after the release, you can participate in the small tasks that we are going to organize,” continues Elverdam. “Imagine a location like the one we showed today. Let's say at the end of the week you receive a text message on your phone, see an ad on Reddit or any other site, and see that "... the target has appeared in Paris and will be there for 20 hours." You only have a photo of the target, so you won't be able to find it using Instinct or the like. You will have to research the level and observe the target. If he suddenly gets nervous and runs away, you won't get him anymore. And finally, when you figure out how you are going to complete the order, your successful attempt counts. You will have to make an effort, because there will be no second chance to improve the result. We are sure that there are many players who want to be the first. There will be many streams and discussions on the Internet. And if you walk like me, you figure out the method of order fulfillment and do as someone did in the walkthrough - but you still have tension when trying to complete the task. You have a sniper rifle and just one shot. This experience, we believe, will be new for the players. This is a different approach to the hitman simulator. You will miss the missed opportunities because the contract will not be renewed next week. " you figure out the method of order execution and do as someone did in the walkthrough - but you still have tension when trying to complete the task. You have a sniper rifle and just one shot. This experience, we believe, will be new for the players. This is a different approach to the hitman simulator. You will miss the missed opportunities because the contract will not be renewed next week. " you figure out the method of order execution and do as someone did in the walkthrough - but you still have tension when trying to complete the task. You have a sniper rifle and just one shot. This experience, we believe, will be new for the players. This is a different approach to the hitman simulator. You will miss the missed opportunities because the contract will not be renewed next week. "
In theory, this is similar to daily challenges in Spelunky or an event in an MMO, and the frequency of the new game implies that the plot will be given in chunks - as in the Telltale Games games. A convenient way to draw attention to the game throughout the year without selling additional content. I can't remember any other games where a similar scheme would work and make sense. [/ Spoil]

damn, this is super, real-time contracts, you will have to pre-order happycry.gif

Modified on July 9, 2015 by Jenea92

d
dozensnake 29.08.21

It's strange that no one has posted yet

http://www.dailymotion.com/video/x2xqamg_videogames?start=11

According to the vidos, it is not very clear how far the game has gone from the absolute, the animation is the same shame, but the map is large, and I like interactivity (in the same soup, you can choose what to throw, etc.)

t
themoderat 29.08.21

[member = 'dozensnake'], alpha

Y
Yog-Sothoth 29.08.21

The hitman of dreams is outlined. I've been waiting for this for almost 10 years. : rolleyes07:

C
Cap 29.08.21

It's okay, everything is right.

Huge, lively location. and you walk around with a smart look for half an hour thinking where to get in at all.

And Absolution in comparison. a publicized location with a bazaar, in fact a gateway with a tutorial, an area and two apartments, that's it. and then three consecutive missions of script corridors from Splinter Cell 1 and 2, which many did not manage to pass)

S
Saturianin 29.08.21

If there is such an animation on the alpha, then it will not change! Remember! A lot is tied to animation, it is more difficult to change it later than textures, for example, so it is done at the very beginning.

c
car breaker 29.08.21

[member = 'sanex'], judging by the comments, the alpha is over, so there is no point in this

K
Knuck knuck 29.08.21

instinct, by the way, could be turned off in the settings, so it was not even on easy difficulty: icon_wink:

 

And play without dressing up, like a bald splinter? Because in absoryushene 2 extra seconds in a stranger in front of someone and that's all, they are already running after you as if you have a nuclear bomb in your pants. I don’t understand what for it was so to do. And those fucking glasses and gut levels.

 

Well, okay. Here it seems so far everything is seen well, except for instinct and fucking yerli akses

t
themoderat 29.08.21

yerli aksa

 

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d
dozensnake 29.08.21

there on the pc the closed alpha was leaked, the chance that they will be hacked is small, but if you can see something